Please move this into the feedback thread if it opens:
Looking towards PES 2015
On the Pitch Improvements:
1. Responsiveness:
This has dogged this game since day one when we first played the Alpha demo, the animations are all new and from scratch and as we can all see, they for the most part look brilliant, but they are not responsive enough to present good consistency, everything between keepers especially and players, the animations take too long to switch between eachover, lots of standing around and not reacting and lastly button lag. This pretty much stating the obvious really as everyone know this problem and we know konami will develop on this next year.
2. Basic Shooting/kicking functions expansion:
As the legendary Jimmy has spoken, there simply isn't enough depth and variance when it comes to shooting,
'Keepers seem superman from range but useless from close range'! The big issue is shooting feels under-powered in general regarding long range and using the R2 inside foot shot, there is nowhere near enough variance regarding a players body balance while shooting, everything seems to be on target, you do see shots ballooning because it's stuck under a players foot and things like that. Basic and advanced shooting suffer from this, they still seem at most in a beta stage, this needs work.
3. CPU Dribbling and skill sets.
a. Players move too slowly with your standard dribbling
Written extensively in full here:
http://forums.evo-web.co.uk/showpost.php?p=2848241&postcount=21444
Players simply do not turn in real life like they do in PES 2014. A player does not take 2 sometimes 3 touches to turn as if they are nervous and scared on the ball. we all have played football here before and in training you will always receive 'two touch' drills to improve your movement on the ball and get you used to taking a touch then releasing.
The problems come simply with the difference between moving normally and sprinting is simply to big! its also hurts movement off the ball massively, players either have to sprint and overrun or doddle into position, so players don't move enough in the short game and move too much in the long game. I'm seeing this in training mode by the way so it's a core issue, not a command ingame error. For example on PES 2011-2013 i would regularly use L2 Dribbling which is very underrated and is a key element to the game, in which you run very slightly slower than normally but have better ball control, you can weave past 2-3 players if you had a good dribbler, On PES 2014 this is totally useless because the player simply runs too slowly and doesn't turn sharply enough to perform it. I have a video called 'This was PES 2013' there was a Bryan Ruiz dribble where i beat 4 players using L2 dribbling which simply cannot be done on PES 2014, again it's too slow and players don't cut as sharply as needed.
I like this dribbling for me i see the plan next year for the game to return to players moving at the correct normal speed like shown in PES 2013 but this time i can see the movement having a beautiful organic linear movement system where if you move the left stick lightly so it stays more or less to the center, it moves like PES 2014, but move the left stick out to the edge like in PES 2015, the players run at the same speed as in PES 2013, which will free up the game more and add better movement all round to the game. Most importunity we will see a better transition between running speeds. The short passing game, setting yourself for long shots, dribbling at normal speed along with other aspect will automatically improve and you will still have slow speed dribbling like in PES 2014 for moving the ball around in tight spots and corners which where simply not possible before I that detail.
b. Step overs.
the cpu does tricks, we also see individuality so certian players with traits will do the more often, for some strange reason they refuse to do step overs which really should be common place, needs implementing.
4. Players are human beings! Extensive health and injury system
Always bugs me in the last few PES games my players hardly get injured in Master League, not since PES 6 has this been good. PES 2011 did 'C' resistance injuries quite well, you couldn't rely on a player like that, in PES we still have this rather basic system. For PES onward we should scrap this and create a 'body health' system. Similar to what we used to see in the WWE Smackdown series even.
Every player should have a 'body' With this when a player receives an injury, it graded into as we have now 3 types of injuries. '
Impact', '
standard' or '
heavy'.
An
Impact injury/light injury at the beginning of the game when the player is at full health can be run off. If it haIf it happens once his stamina is depleted late on, it could develop into a light injury which requires him to miss anywhere between a day or two weeks. In some cases it could even develop into a more long term standard injury if the player isn't taken off. It's about being able to manage injuries like this
A
Standard injury will usually require a player to limp off the pitch, a times the player may need a stretcher depending on the severity, this will usually cause a player to miss Two weeks to two months of action. Muscle injuries can come into play a lot here with players picking up thing, hamstring and grion injuries from overplaying.
A
severe heavy injury will mean the player will miss 3 months to a year of action. Usually requiring a stretcher and if a leg break oxygen mask.
In all the menu screens you can check if any part of the players body carries a 'weak point' in which if you play this player too much he will pick up injuries. You will have opportunities to send players with 'weak points' to rehabilitation centers to try clear injuries for good. Weak points can be picked up after prolonged playing though injuries, re-occurring injuries or from one very big injury. Players if received impact injuries may play with leg bandages (like in PES5) Or if received an facial bruise may play in masks.
5. Weather and environment:
I miss snow, and rain, we need to see these two added back into PES, along with weather conditions and especially things like wind affecting the way and the length of how far the ball can be kicked. I also expect the CPU to be full aware of conditions so they will look to play long balls into the wind in their favor and in heavy snow or on a poor quality waterlogged pitch will play the ball int he air a lot more. Weather should also obviously depending on the severity and pitch quality affect how it rolls and bounces on the pitch. If the pitch as under-soil heating it shouldn't affect it as badly as pitches without. Finally all the little extras such on cold days seeing players breath, wet hair, players slipping and sliding should be implemented (which is why i think Konami have held back on this because they wanted to implement everything correctly).
In Master League Under-soil heating and pitch management can be a very basic upgrade which is purchased in the off season.