A Real Gentleman
Conference
- 6 September 2013
We also need realistic stamina & fatigue. Back when I was actually playing PES2014, there was a game where I had a large period of play where I was playing a very fast pressing and attacking game, when this stopped I was thinking how awesome it would be if I now had to pay the price for such intensity and let my players recover before the same thing could be attempted again. We are at the stage now with the next gen consoles that this should be in football games, that is assuming that the reason we have not seen it up to this point is because of hardware limitations. Something this relevant to the real life game should be one of the core foundations of both PES and FIFA.
Also Klashman I totally agree with having speed mapped fully to the stick, I have been thinking since PES2011 that this should be done. I think it would be great to have the player as you said, move like in PES2014 with the very close touches with the stick slightly pressed and the you could suddenly push it right out to the edge and he would knock it far ahead and chase after it. All movement would be far more intuitive with things this way, players like Messi would be incredible to use with such a system.
Also Klashman I totally agree with having speed mapped fully to the stick, I have been thinking since PES2011 that this should be done. I think it would be great to have the player as you said, move like in PES2014 with the very close touches with the stick slightly pressed and the you could suddenly push it right out to the edge and he would knock it far ahead and chase after it. All movement would be far more intuitive with things this way, players like Messi would be incredible to use with such a system.
Last edited: