PES 2014 Discussion Thread

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Is that using coach mode?

I have started an ML. Just had a friendly against Liverpool. All of the best players have had stat boosts but they outright refuse to pass the ball in patterns. Like Barca do. Liverpool are 100% route 1 direct football. They are all on medium heart. They run around like headless chickens. But do the same game in exhibition mode with heart turned off and they play brilliant technical passing football.

Something is definitely wrong. At least from my end.
 
I won the french league in my first season and my players all had yellow and red hearts. The game played superb.

If I ever have a few bad results they start to play poorly and the game becomes a chore.

I wish they would just take the best way the game plays and most fluid and responsive and give you that in every game

Hi Chimps, was that on ML?

If so, have you noticed if retired players get reborn with the same stats that they had when they retired? I read that on a different website.

Thanks :))
 
Hi, i'm back in London sadly, i'll be able to do some more tactics, play and talk more about PES but this City is crap, pure depression and shit. Vidoegames matter too much here.

Having the internet scarcely available in Aus was a blessing. So surprised how little i missed it and how little i actually need it!

anyway....

My assessment on PES this year, the game was clearly not finished, so many brand new things have presented problems and people instead of looking to understand why things are the way they are, people have been very easily influenced by shills, trolls and all sorts of moaners and this place has gone apeshit with negativity. Now notice how i'm not looking to say PES 2014 was perfect, your all wrong and blah, blah, blah, no at all, it's clear as day the problems, the problem here is we are so highly strung up on things not being perfect, we let our emotions run wild.

Konami have screwed up a number of things but far, far less than people cry about.

anyway.......

What i write abut today is regarding why PES is like it is and the future.

Problems? How did they start? Seems relatively simple and something i tirelessly keep repeating. This game is 100% brand new, every single thing has be create from scratch, nothing, nothing whatsoever has been carried over from PES 2013. That in itself should explain everything but lets dig deeper.

The fox engine, brand new animations engine with M.A.S.S! New movement, dribbling, collisions package. This the core issue, all that great work from PES 2011-2013 especially regarding gameplay balance of shooting/passing/crossing/through balls etc.., defensive and offensive AI, all of this was not carried over, which meant the immense challenge of creating this all from scratch, getting everything in at least a basic working state took priority, it seems Konami didn't have enough time to get this all done by September, hey, fair enough, even after the update, despite improvement, so many of the new things needed to be sorted out to a basic level, the depth of PES 2013 isn't there as much.

Now, lets add, Adam and a few other community managers spoke in mid 2012 regarding PES 2014 on the 'PS4' having 'Full 3d kits' and 'Snowy conditions'. This game we are playing now was originally intended for the PS4 (next gen) but what threw Konami off was the delay of the new generation consoles, so much so that releasing this game on the PS4 this year just would not had been profitable, sadly business rules in this day and age so with PES 2014, it was about creating the game being developed from scratch and optimizing it for the PS3. Let's move back to the Fox engine with all it's new features, just getting all of the brand spanking new features ready was a task in itself, hence unlike with PES 2013 which was refined for 2 years, just like PES 5 which was refined over a number of years to give a quality game with few bugs and balanced deep gameplay.

Getting all the functions ready and working, testing to them out to make sure they work and how you can build from there and what it's potential is. This is a level away from knowing what functions you have and how they work and refining them. Then after there is the task to getting them all to work responsively without being too unrealistic.

I've still very positive with this game because first and foremost i appreciate the effort Konami have put in to make it possible, i didn't expect perfection, i expected more errors considering the situation, but they have let themselves down in a few areas mainly:

- Superstar is broken.
This has really let them down because people are highly ignorant, they believe without even testing that Superstar is the height of difficultly without question. Those who played PES 5 should know from previous experience this is never always true, and even PES 2013 since Top Player and Superstar where practically the same, only difference was on Superstar the AI would occasionally go into 'God Mode' when on form.

No idea why they didn't just swap Professional with Superstar though.

- Squad updates
No excuse Konami.

- Stadiums
Should of at the very least recreated all the generic stadiums for PES 2013

- Online
a mess as per usual

These are the main unforgivable mistakes. I'll speak about the game play later specifically.

Apart from this, i see a lot to look forward to, this has been lost with all the ranting. Next year on the next gen, since they have a base to work from i can see Konami having been knowledge of how it's new gameplay runs, what the potential is and refining the game so it plays like PES 2013. I keep mentioning PES 2013 because this clearly the model PES productions is aiming for in gameplay, the control layout is exactly the same with a few minor additions, they just want to build on it with better technology. The responsiveness problems on the PS3/360 shouldn't be an issue at all on the next gen, the defensive and offensive AI awareness from PES 2013 has a chance of being reproduced and also with Keepers and shooting, so much more time now to refine and balance these areas.

I'm looking at this new engine being able to possibly produce some dynamic weather, with, sunny, cloudy, wet and snowy conditions, the omission of rain this year shows Konami want to get weather right in the future.

Finally I'm sick and tired of some people blaming adam for hyping the game, what the hell is wrong with you people, you shouldn't be basing everything off a community mans opinion, especially when its his job to sell the product, judge the game on your own balanced opinion, don't cry and adam or whatever overhyping the game too much. This just smacks of people having an sheep mentality just following the angry mob. Hate on Adam for him being rude, he needs to work on this, i agree, but for hyping a game, really?

If we all want PES to improve rather than act like spoiled children lets look to understand whats wrong so we can give the best possible feedback, ranting doesn't solve anything, infact it causes more confusion than anything and invites shills ill to drive in to start saying all sorts.

We as a community need to stop feeling sorry for ourselves so much as if we are all victims. We need to start focusing on what can be done rather than crying constantly about the past and expecting perfection every year.
 
Hi, i'm back in London sadly, i'll be able to do some more tactics, play and talk more about PES but this City is crap, pure depression and shit. Vidoegames matter too much here.

Having the internet scarcely available in Aus was a blessing. So surprised how little i missed it and how little i actually need it!

anyway....

My assessment on PES this year, the game was clearly not finished, so many brand new things have presented problems and people instead of looking to understand why things are the way they are, people have been very easily influenced by shills, trolls and all sorts of moaners and this place has gone apeshit with negativity. Now notice how i'm not looking to say PES 2014 was perfect, your all wrong and blah, blah, blah, no at all, it's clear as day the problems, the problem here is we are so highly strung up on things not being perfect, we let our emotions run wild.

Konami have screwed up a number of things but far, far less than people cry about.

anyway.......

What i write abut today is regarding why PES is like it is and the future.

Problems? How did they start? Seems relatively simple and something i tirelessly keep repeating. This game is 100% brand new, every single thing has be create from scratch, nothing, nothing whatsoever has been carried over from PES 2013. That in itself should explain everything but lets dig deeper.

The fox engine, brand new animations engine with M.A.S.S! New movement, dribbling, collisions package. This the core issue, all that great work from PES 2011-2013 especially regarding gameplay balance of shooting/passing/crossing/through balls etc.., defensive and offensive AI, all of this was not carried over, which meant the immense challenge of creating this all from scratch, getting everything in at least a basic working state took priority, it seems Konami didn't have enough time to get this all done by September, hey, fair enough, even after the update, despite improvement, so many of the new things needed to be sorted out to a basic level, the depth of PES 2013 isn't there as much.

Now, lets add, Adam and a few other community managers spoke in mid 2012 regarding PES 2014 on the 'PS4' having 'Full 3d kits' and 'Snowy conditions'. This game we are playing now was originally intended for the PS4 (next gen) but what threw Konami off was the delay of the new generation consoles, so much so that releasing this game on the PS4 this year just would not had been profitable, sadly business rules in this day and age so with PES 2014, it was about creating the game being developed from scratch and optimizing it for the PS3. Let's move back to the Fox engine with all it's new features, just getting all of the brand spanking new features ready was a task in itself, hence unlike with PES 2013 which was refined for 2 years, just like PES 5 which was refined over a number of years to give a quality game with few bugs and balanced deep gameplay.

Getting all the functions ready and working, testing to them out to make sure they work and how you can build from there and what it's potential is. This is a level away from knowing what functions you have and how they work and refining them. Then after there is the task to getting them all to work responsively without being too unrealistic.

I've still very positive with this game because first and foremost i appreciate the effort Konami have put in to make it possible, i didn't expect perfection, i expected more errors considering the situation, but they have let themselves down in a few areas mainly:

- Superstar is broken.
This has really let them down because people are highly ignorant, they believe without even testing that Superstar is the height of difficultly without question. Those who played PES 5 should know from previous experience this is never always true, and even PES 2013 since Top Player and Superstar where practically the same, only difference was on Superstar the AI would occasionally go into 'God Mode' when on form.

No idea why they didn't just swap Professional with Superstar though.

- Squad updates
No excuse Konami.

- Stadiums
Should of at the very least recreated all the generic stadiums for PES 2013

- Online
a mess as per usual

These are the main unforgivable mistakes. I'll speak about the game play later specifically.

Apart from this, i see a lot to look forward to, this has been lost with all the ranting. Next year on the next gen, since they have a base to work from i can see Konami having been knowledge of how it's new gameplay runs, what the potential is and refining the game so it plays like PES 2013. I keep mentioning PES 2013 because this clearly the model PES productions is aiming for in gameplay, the control layout is exactly the same with a few minor additions, they just want to build on it with better technology. The responsiveness problems on the PS3/360 shouldn't be an issue at all on the next gen, the defensive and offensive AI awareness from PES 2013 has a chance of being reproduced and also with Keepers and shooting, so much more time now to refine and balance these areas.

I'm looking at this new engine being able to possibly produce some dynamic weather, with, sunny, cloudy, wet and snowy conditions, the omission of rain this year shows Konami want to get weather right in the future.

Finally I'm sick and tired of some people blaming adam for hyping the game, what the hell is wrong with you people, you shouldn't be basing everything off a community mans opinion, especially when its his job to sell the product, judge the game on your own balanced opinion, don't cry and adam or whatever overhyping the game too much. This just smacks of people having an sheep mentality just following the angry mob. Hate on Adam for him being rude, he needs to work on this, i agree, but for hyping a game, really?

If we all want PES to improve rather than act like spoiled children lets look to understand whats wrong so we can give the best possible feedback, ranting doesn't solve anything, infact it causes more confusion than anything and invites shills ill to drive in to start saying all sorts.

We as a community need to stop feeling sorry for ourselves so much as if we are all victims. We need to start focusing on what can be done rather than crying constantly about the past and expecting perfection every year.

the bottom line is klash, no excuses next year, if they dont get majority of the game right next year they never will.
 
Whatever the issues and whyever they exist, we can't just keep saying things along the lines of "they have the framework for a good game next year". We've said that pretty much every year since PES 2010, yeah they started from scratch this time and the animations look smoother but we've had no evidence that Konami listen to feedback and they've never been great at pushing the gameplay in the right direction from year to year.

The people who were complaining though should have done what I did and not have bought the game at all - hopefully you'll be more wary next year of getting ripped off. This gen I've only bought PES 2011 and 2013, the former was an enjoyable game that I played for months, and 2013 was a joke (I play mostly online).

So my advice for PES 2015... Don't listen to a thing Konami/Adam have to say, play the demo a lot to test the gameplay and read some forums to get an idea which modes are broken etc.
 
Regardless of whether you play online, the multiplayer aspect of a sports game in this day and age is crucial.

What makes you sure that they listen to feedback? I've seen nothing to suggest that from past experiences...
 
Great post klash and agree with you completely.

Playing FIFA NG has made me appreciate pes so much more.
Player individuality, dynamic team mate AI and body and ball Physics are so so much better.

I hope Konami never ditch their gameplay principles and judging by how great Fifa14 has turned out in terms of speed and function I am more excited by what the future holds.
 
i think online gaming is pure shit to be honest period.

People makes this part of PES (and most other games) completely rubbish. Humans aren't capable of enjoying competition without screwing it up by cheating and being complete pricks.

There are of course a few things that could be better regarding PES as well, but I state that the main issue with online gaming is the players.

-----------

I think the biggest gripe with PES in competition modes, particularly BAL and ML, is that the game speed keeps increasing. In real life, the tempo in a match vary from match to match but that's not because time flies faster, which is the cheap option PES has dealt with it. No, it's sometimes faster because players find each others with passes and uses fewer touches on the ball. In PES, however, the amount of touches remains the same, the core match speed just gets increased. That's also the point where the game goes from a relatively funny football semi-sim to become a tragic arcade game in my opinion. When the game is playing faster, everything from ball trajectory to player physics are affected, mostly for the worse. Also, when the game kicks in this "overdrive" the AI ignores his own players' attributes to a much larger degree. Inertia doesn't seem to affect them for example and they go from zero to max speed in less than a blink.
 
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I went through the Milan and Inter teams and edited them last night.

I gave forwards a slight increase in top speed, jump and heading, increased a lot of players ball control and shooting power and made some midfielders slightly more responsive.

I also added accurate styles for each player, like fox in the box etc and then gave out a lot of cards for things like early crossing, long range shots, first time shooting and passing etc.

I played a couple of games between them and I felt their was a whole lot more going on. I was able to shoot well outside the box as I had more time and pulled of better shots, cross better and the game felt more fluid.

I scored a shot in off the bar from balotelli from just outside the box and montilivo scored a header. Another goal involved robinho controlling a ball and volleying in, under pressure in the box. These were goals of a quality I had very rarely seen in 3 seasons of a master league with top players.

What was better than this, was the opposition attacking with variance, they scored twice from propper crossing and a direct header. They also pinned me into my half passing about when I got a game back from 3-1 to 3-3.
 
Ok, just been into training mode playing on 1.04 patch.

Its seems i was right first time around! This game was built for the PS4 (next gen) and the biggest issue is Konami cannot get it working properly for the PS3 (current Gen).

Play in training mode, stick it on top player or superstar, this game plays really nicely and fluidly without any problems.

No high line bugs, no keeper errors or bugs, no broken formation shape, everything works and works like a dream. Seems in actual matches, it must be the crowd which is messing up the gameplay somehow. Konami have actually fixed most of the errors which plagued the game early on.

I was playing as Arsenal vs Milan in training mode, then i tried it as an exhibition, the key problems start as soon as there is a tackle or collision, it seems everyone just lags and freezes ingame with the crowd, which allows giant spaces to open, there a lot of errors which occur which is why keepers are so bad, the commands don't execute properly like in training mode.

Apart from the dribbling model which needs work, this game is far ahead of any other football game when it is working, i won't worry about PES on the PS4, it's here, its already up to speed and will probably have a ton of other features next year added such as weather effects, stadiums, injuries etc..

Konami really need to sort out the command issues 'ingame', is the crowd really screwing things up that badly because it's not been setup properly in terms of it's LOD or 'Level of Detail'.

The next patch needs to sort this out, it's a real shame, it really is, they have worked their asses off, reach the promise land and have been let down by a few niggles. this game reminds me of McLaren in 1997, or Red Bull in 2009, they have the best car, just let down by reliability.
 
There are patches for PC that completely remove crowd from all stadiums. Try it if you get the chance ... perhaps the training mode feeling translates into regular matches too (minus heart-ridden competition matches, most likely)
 
The only difference in Training Mode is the game runs smoother. The teams still play exactly the same in terms of their play patterns.

How can I set up inter to zero shift to attack. 0 front line pressure and zero defence/attack level yet they STILL hound me in my own half then go on the counter attack no matter where they won the ball back on the pitch?

Even when I'm right in front of the ball carrier he will run right at me stubbornly down the wing DETERMINED to use that route, no matter how much I stop that tactic from working. No matter how many times I dispossess him

That just simply isn't right.

Yet If I let the menu screen time out so it loads a match I will see every team INCLUDING inter play completely different. More natural. More unpredictable.

Can the game not cope with a human player in control of 1team?

Just as BAL can't seem to cope with having you take up 1 position?

Does the code require such a strict on field positioning a human simply doesn't abide by to make the AI's play better?
 
I posted this in a different thread but no answer…



Can somebody please confirm this?

Thanks ;)

Yep, absolutely true. I fed this back to Adam Bhatti a week after release via his personal email address, nothing!!!
if you have say Drogba in your team and hes rated 95 OVR at 36 and retires, then when he regens as a 16yr old, he will be 95 OVr still, the stats do not reset for regenerated players, just one issue in a long list of complete fuck ups for this shambles of a game.
 
There are patches for PC that completely remove crowd from all stadiums. Try it if you get the chance ... perhaps the training mode feeling translates into regular matches too (minus heart-ridden competition matches, most likely)

Yes, the game is supposed to play like in training mode like in all modes, Superstar genuinely feels extremely hard in training mode and works, where as in normal ingame matches it stupidly easy because of the responsiveness freezes and command errors.

I'm just very happy it seems Konami know what they are doing and have a handle on this new engine, for the next geenration they already have the gameplay in a very good place, even if it's not showing at all on the current gen.

The only difference in Training Mode is the game runs smoother. The teams still play exactly the same in terms of their play patterns.

How can I set up inter to zero shift to attack. 0 front line pressure and zero defence/attack level yet they STILL hound me in my own half then go on the counter attack no matter where they won the ball back on the pitch?

The game runs smoothly in training mode allowing the game to actually work! If the team looks to counter you all the time it's trying to exploit space your leaving in behind, don't expect teams to just pass the ball about for the very sake of it.

Try experimenting with these:
http://forums.evo-web.co.uk/showthread.php?t=71950

They work, I don't want to hear any crap or excuses them not working, I've seen the proof myself.

If player support is low, the AI will just lump balls forwards because the AI teammates wont offer support for short passes.

Yep, absolutely true. I fed this back to Adam Bhatti a week after release via his personal email address, nothing!!!
if you have say Drogba in your team and hes rated 95 OVR at 36 and retires, then when he regens as a 16yr old, he will be 95 OVr still, the stats do not reset for regenerated players, just one issue in a long list of complete fuck ups for this shambles of a game.

I agree, that is just fucking terrible, needs to be sorted out, something like that totally breaks ML!
 
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I've always played with heart set to OFF, and yesterday I came up with an interesting experiment: I set both teams heart to blue (no motivation at all) ans the game looked slow and unresponsive... Right after i changed it to red and all of a sudden all 22 players were fast, reactive and responsive, just like in v 1.04

What a joke that feature is
 
I've always played with heart set to OFF, and yesterday I came up with an interesting experiment: I set both teams heart to blue (no motivation at all) ans the game looked slow and unresponsive... Right after i changed it to red and all of a sudden all 22 players were fast, reactive and responsive, just like in v 1.04

What a joke that feature is

I don't think its a joke, they just put too much emphasis on it and the difference between blue and red heart is an unresponsive game to an arcade game.

The worst thing about it is that somewhere in there at a certain setting the game plays smoothly. Konami have produced the only game in history where they actually limit the game playing as well as it can as a feature.

Another thing is that it can all of a sudden break in the master league and all of your players go to blue and stay there no matter what your results. Because of how important heart is to game play the game then becomes terrible
 
Yes, the game is supposed to play like in training mode like in all modes, Superstar genuinely feels extremely hard in training mode and works, where as in normal ingame matches it stupidly easy because of the responsiveness freezes and command errors.

I'm just very happy it seems Konami know what they are doing and have a handle on this new engine, for the next geenration they already have the gameplay in a very good place, even if it's not showing at all on the current gen.



The game runs smoothly in training mode allowing the game to actually work! If the team looks to counter you all the time it's trying to exploit space your leaving in behind, don't expect teams to just pass the ball about for the very sake of it.

Try experimenting with these:
http://forums.evo-web.co.uk/showthread.php?t=71950

They work, I don't want to hear any crap or excuses them not working, I've seen the proof myself.

If player support is low, the AI will just lump balls forwards because the AI teammates wont offer support for short passes.

Exploit space?

I already stated that I'm closing the AI down. And that they stupidly and stubornly try to run INTO me no matter how many times I strip the ball down the wings. So (and I mean this in the nicest possible way) that's nonsense.

Player support? I find myself ALL THE TIME thinking "pass there, there's an open man square right next to you, behind you"

But no they run right at me.

The fact of the matter is these things ARE happening. No matter the tactics. And I'm sure it's the case with many others.

And for the record. I have tried your tactics. And when I first tried them they worked. Sometimes. In exhibition mode. As soon as I enter an ML or a BAL it goes to complete shit. It's all too inconstant. Patch no patch. DLC no DLC Option File No Option File the whole thing is a mess.

And what's worse is this stupid restrictive reliance on Data Packs. Any edits you make in 1 setting get erased by another and reset upon re downloading. you need patch to DL face pack. You need patch which effects game play to use coach mode in ML. Your save isn't compatible ect ect

Also another thing I noticed is the AI is programmed to boot the ball up field after a certain amount of passes at the back. I call it every time.

20 shift to attack same result as 0. Play a few passes at the back BOOMPH!

I experiment too. I see these things.
 
Agreed.

Feedback is useless. There is little evidence that Konami take it on board.

Adam is a charlatan, both as head of WENB and now a Konami employee, and not to be trusted.

I won't be buying PES2015 on day one, maybe not at all unless user experiences are particularly glowing. I know whose opinions I can trust.
The PES 2008 shambles taught me the lesson to never blindly pre-order/day-one a PES title. PES4 was my first version and I really enjoyed it so I got 5 and 6 as soon as possible without knowing a thing about them or playing a demo. 5 was excellent, and although I don't hold 6 in such high regard as many here, it was still a solid, enjoyable football game and 2v2 online and PS2vPC multiplayer were class (especially as most of my mates played on PS2).

Then PES 2008 was announced as being "next-gen" so I didn't know if my PC was up to the task so waited eagerly for a demo, thinking it would be an awesome step forward, desperately hoping I could run it... Well, we all know how horrific that version turned out to be, probably one of the worst games of the 360/PS3 generation.

They've never truly been up to scratch on last-gen... Poor presentation, missing/removed features, poor multiplayer, poor performance/optimization, dated animations, broken/primitive game modes etc.

I hope as much as anyone that they can get their act together sooner rather than later and provide a complete, professional, quality product. I miss that PES fix and FIFA just doesn't do it for me gameplay-wise but I have to say that I'm pretty pessimistic about Konami's ability to deliver these days.
 
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Hi, i'm back in London sadly, i'll be able to do some more tactics, play and talk more about PES but this City is crap, pure depression and shit. Vidoegames matter too much here.

Having the internet scarcely available in Aus was a blessing. So surprised how little i missed it and how little i actually need it!

anyway....

My assessment on PES this year, the game was clearly not finished, so many brand new things have presented problems and people instead of looking to understand why things are the way they are, people have been very easily influenced by shills, trolls and all sorts of moaners and this place has gone apeshit with negativity. Now notice how i'm not looking to say PES 2014 was perfect, your all wrong and blah, blah, blah, no at all, it's clear as day the problems, the problem here is we are so highly strung up on things not being perfect, we let our emotions run wild.

Konami have screwed up a number of things but far, far less than people cry about.

anyway.......

What i write abut today is regarding why PES is like it is and the future.

Problems? How did they start? Seems relatively simple and something i tirelessly keep repeating. This game is 100% brand new, every single thing has be create from scratch, nothing, nothing whatsoever has been carried over from PES 2013. That in itself should explain everything but lets dig deeper.

The fox engine, brand new animations engine with M.A.S.S! New movement, dribbling, collisions package. This the core issue, all that great work from PES 2011-2013 especially regarding gameplay balance of shooting/passing/crossing/through balls etc.., defensive and offensive AI, all of this was not carried over, which meant the immense challenge of creating this all from scratch, getting everything in at least a basic working state took priority, it seems Konami didn't have enough time to get this all done by September, hey, fair enough, even after the update, despite improvement, so many of the new things needed to be sorted out to a basic level, the depth of PES 2013 isn't there as much.

Now, lets add, Adam and a few other community managers spoke in mid 2012 regarding PES 2014 on the 'PS4' having 'Full 3d kits' and 'Snowy conditions'. This game we are playing now was originally intended for the PS4 (next gen) but what threw Konami off was the delay of the new generation consoles, so much so that releasing this game on the PS4 this year just would not had been profitable, sadly business rules in this day and age so with PES 2014, it was about creating the game being developed from scratch and optimizing it for the PS3. Let's move back to the Fox engine with all it's new features, just getting all of the brand spanking new features ready was a task in itself, hence unlike with PES 2013 which was refined for 2 years, just like PES 5 which was refined over a number of years to give a quality game with few bugs and balanced deep gameplay.

Getting all the functions ready and working, testing to them out to make sure they work and how you can build from there and what it's potential is. This is a level away from knowing what functions you have and how they work and refining them. Then after there is the task to getting them all to work responsively without being too unrealistic.

I've still very positive with this game because first and foremost i appreciate the effort Konami have put in to make it possible, i didn't expect perfection, i expected more errors considering the situation, but they have let themselves down in a few areas mainly:

- Superstar is broken.
This has really let them down because people are highly ignorant, they believe without even testing that Superstar is the height of difficultly without question. Those who played PES 5 should know from previous experience this is never always true, and even PES 2013 since Top Player and Superstar where practically the same, only difference was on Superstar the AI would occasionally go into 'God Mode' when on form.

No idea why they didn't just swap Professional with Superstar though.

- Squad updates
No excuse Konami.

- Stadiums
Should of at the very least recreated all the generic stadiums for PES 2013

- Online
a mess as per usual

These are the main unforgivable mistakes. I'll speak about the game play later specifically.

Apart from this, i see a lot to look forward to, this has been lost with all the ranting. Next year on the next gen, since they have a base to work from i can see Konami having been knowledge of how it's new gameplay runs, what the potential is and refining the game so it plays like PES 2013. I keep mentioning PES 2013 because this clearly the model PES productions is aiming for in gameplay, the control layout is exactly the same with a few minor additions, they just want to build on it with better technology. The responsiveness problems on the PS3/360 shouldn't be an issue at all on the next gen, the defensive and offensive AI awareness from PES 2013 has a chance of being reproduced and also with Keepers and shooting, so much more time now to refine and balance these areas.

I'm looking at this new engine being able to possibly produce some dynamic weather, with, sunny, cloudy, wet and snowy conditions, the omission of rain this year shows Konami want to get weather right in the future.

Finally I'm sick and tired of some people blaming adam for hyping the game, what the hell is wrong with you people, you shouldn't be basing everything off a community mans opinion, especially when its his job to sell the product, judge the game on your own balanced opinion, don't cry and adam or whatever overhyping the game too much. This just smacks of people having an sheep mentality just following the angry mob. Hate on Adam for him being rude, he needs to work on this, i agree, but for hyping a game, really?

If we all want PES to improve rather than act like spoiled children lets look to understand whats wrong so we can give the best possible feedback, ranting doesn't solve anything, infact it causes more confusion than anything and invites shills ill to drive in to start saying all sorts.

We as a community need to stop feeling sorry for ourselves so much as if we are all victims. We need to start focusing on what can be done rather than crying constantly about the past and expecting perfection every year.
+1
 
We as a community need to stop feeling sorry for ourselves so much as if we are all victims. We need to start focusing on what can be done rather than crying constantly about the past and expecting perfection every year.

Sorry, I don't buy this at all. I have every right as a consumer to air my view on something I paid full price for then found to be less than satisfactory. Ultimately, I ended up selling the game to recoup some of the money I paid for it, but if someone pays full price for a game that they don't like and has countless issues, well, that's not 'feeling sorry for ourselves'.

I appreciate the good intentions of what you're saying here but focusing on what can be done is ultimately pointless. Konami don't pay attention to feedback. Or if they do, they do very little about it. They'll do in the future whatever they like, as it's their job. It's not my job. I pay my hard earned money for their product so I don't see why I should be either some kind of product tester while paying them for the privilege.

As for expecting perfection, well, I just expect a game where you don't score the same goals over and over again, where you don't see laughable goalkeeping nearly every match and where you can actually score goals from anywhere other than within 10-15 yards from goal. That's not too much to ask for as it was present in all PES games before this one, but not this.

Thanks to the pitiful amount to do in the actual game in terms of game modes etc, all we were sold was a tech demo for an engine that clearly doesn't work on the hardware it was made for. I paid for this and ended up losing money on it when I sold the game on, so I don't really see why I should cut Konami any slack to be honest.
 
i have no hope for "NEXT YEAR"...PES 2014 is the biggest fail of the series and Konami will fail again on NG..they are dumb and shameless...they are very lucky coz they got some hardcore fans who eagerly wait for PES.They don't deserve our money next year...every year they are cheating us with unfinished game and they have no respect to their loyal fans.Next Year hype train will be started shortly and i am not in the journey ! Its enough ! I'm tired with this shit.
 
i have no hope for "NEXT YEAR"...PES 2014 is the biggest fail of the series and Konami will fail again on NG..they are dumb and shameless...they are very lucky coz they got some hardcore fans who eagerly wait for PES.They don't deserve our money next year...every year they are cheating us with unfinished game and they have no respect to their loyal fans.Next Year hype train will be started shortly and i am not in the journey ! Its enough ! I'm tired with this shit.
I have to agree mostly with what you have stated. I WILL give pes 2015 on ng another chance because i also believe the ps3 is not powerful enough to run pes 2014.
It certainly won't be a day 1 purchase though.
 
I've been using the latest official patch at all times but I feel maybe that the 1.04 patch made gameplay worse. Am I just seeing ghosts or have anyone noticed anything?

Anyway, which version exe file do you guys think has the best gameplay, and why?
 
I've always played with heart set to OFF, and yesterday I came up with an interesting experiment: I set both teams heart to blue (no motivation at all) ans the game looked slow and unresponsive... Right after i changed it to red and all of a sudden all 22 players were fast, reactive and responsive, just like in v 1.04

What a joke that feature is

Agreed. Turned it off long ago in exhibition matches. Shame you can't in ML.
 
I have to agree mostly with what you have stated. I WILL give pes 2015 on ng another chance because i also believe the ps3 is not powerful enough to run pes 2014.
It certainly won't be a day 1 purchase though.

The graphical issues such as frame rate slowdown may well be a result of lack of power, but the PS3 is surely capable of decent AI, goalkeepers and long range shooting.
 
The graphical issues such as frame rate slowdown may well be a result of lack of power, but the PS3 is surely capable of decent AI, goalkeepers and long range shooting.

Not to mention that there are absolutely loads of PS3 games with vastly superior graphics than this game. Graphically, it's pretty average. It looks better than previous versions but all the new engine did was drag the game's graphics up to acceptable levels for a game at the very end of a console generation.
 
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Here's another good one: if you quit mid-game because of some shit the computer's just pulled, a lot of the time that will corrupt your ML save. And you only realise this when you try to reload and the game crashes... so badly that when you hit "Quit Game" the PS3 hangs, bleeps and restarts. I now have to keep two ML saves, and save both after each match (which takes forever), just in case the AI totally ruins a game and I have to start again (which happens about 1 game in 3).

Even then, I have to restart the console, load the game, load ML, save over the corrupted save, etc etc... then wait for the game to load (and if you're using teams with edited kits, the loading times are just insane).

From trying to reload the corrupted save, right through to the eventual kick-off takes seven minutes. Seven loooooooooong minutes. That happens 1 game in every 3.

And yeah, this game is a LOT worse since the patch, which appears to have turned it back into PES 2013, but much much clunkier and with much worse shooting and goalkeepers. And no stadiums. And fewer teams. And so on.
 
The graphical issues such as frame rate slowdown may well be a result of lack of power, but the PS3 is surely capable of decent AI, goalkeepers and long range shooting.

Agree...if Konami wants to turn back,they will need a very powerful dev team for next gen PES...the current PES team is not able to build a extra-ordinary game..may be konami doesn't have enough workers for Pes..if this team remain unchanged, the NG PES will be the worst game in history and it will be the grave of PES...!
 
Exploit space?

I already stated that I'm closing the AI down. And that they stupidly and stubornly try to run INTO me no matter how many times I strip the ball down the wings. So (and I mean this in the nicest possible way) that's nonsense.

Player support? I find myself ALL THE TIME thinking "pass there, there's an open man square right next to you, behind you"

But no they run right at me.

The fact of the matter is these things ARE happening. No matter the tactics. And I'm sure it's the case with many others.


Oh, ok, is english not your first language because you said THEY where closing you down and pressuring you, now your saying your are closing them down. :CONFUSE:

forget about it, total misunderstanding.

And for the record. I have tried your tactics. And when I first tried them they worked. Sometimes. In exhibition mode. As soon as I enter an ML or a BAL it goes to complete shit. It's all too inconstant. Patch no patch. DLC no DLC Option File No Option File the whole thing is a mess.

And what's worse is this stupid restrictive reliance on Data Packs. Any edits you make in 1 setting get erased by another and reset upon re downloading. you need patch to DL face pack. You need patch which effects game play to use coach mode in ML. Your save isn't compatible ect ect

Also another thing I noticed is the AI is programmed to boot the ball up field after a certain amount of passes at the back. I call it every time.

20 shift to attack same result as 0. Play a few passes at the back BOOMPH!

I experiment too. I see these things.

They should work, with the variables in implementation there because of form, heart. If you start a save with the formations it gets locked into that manger mode at least, or it should do.
 
Sorry, I don't buy this at all. I have every right as a consumer to air my view on something I paid full price for then found to be less than satisfactory. Ultimately, I ended up selling the game to recoup some of the money I paid for it, but if someone pays full price for a game that they don't like and has countless issues, well, that's not 'feeling sorry for ourselves'.

That was never my point, if people are unhappy and rightfully so they can explain their views, this is what forums are for.

My point is this forum created 'depression', or this cult PES needs to go back to the PES6 gameplay with super graphics so for all the new things PES has tired on this gen from 2011-2013 have been ignored by many because they want to do the same thing, over and over again. This is not everyone, many have embraced the new concepts brought forward but so many play this victim card like sorry with PES being shit because they didn't keep the gamepay the same as PES6. Refusing to explore what Konami had brought forward in gameplay especially between 2011-2013 and with 2010 which was broken but brought forward the 'first touch' and 'technique' actually making a hugely substantial difference in every player, never before seen in other PES games.

I appreciate the good intentions of what you're saying here but focusing on what can be done is ultimately pointless. Konami don't pay attention to feedback.

Or if they do, they do very little about it. They'll do in the future whatever they like, as it's their job. It's not my job. I pay my hard earned money for their product so I don't see why I should be either some kind of product tester while paying them for the privilege.

They do, I think we underestimate the actual content of feedback they receive, we think that for Konami to 'listen' to feedback they will implement our own personal needs, well, that is the whole point, the feedback is so vast and at many times contradictory in terms of gameplay it would appear to many they don't listen.

If you have one group wanting a HD PES6, another wanting a FIFA clone, another wanting something new and fresh. What do you do?

No, i'm not talking about the offline modes and master league which is a shambles along with the poor DLC implementation and content, things that should be ready and in the game.

As for expecting perfection, well, I just expect a game where you don't score the same goals over and over again, where you don't see laughable goalkeeping nearly every match and where you can actually score goals from anywhere other than within 10-15 yards from goal. That's not too much to ask for as it was present in all PES games before this one, but not this.

Well it was present in 2013 and you still moaned :P

Just playing. :)) I agree, ingame after the patch the game seems totally fucked up, the saddest thing is Konami are trying, its not like this because Konami can't program the game properly with it being new, i was wrong, the big issue is actually getting it to work on the current generation hardware. This is still essentially a software issue, one hand it's lack of time being able to get everything ingame working smoothly and the other hand this game is built for the next generation and is using software which will take time to configure properly.

I'll need to test the shooting in training mode to see if it's possible to score from range, i need to see if this like the crap keepers and same goals are a factor of the command errors which has destroyed this game are simply an ingame factor or just plain and simple a ingrained problem.

Thanks to the pitiful amount to do in the actual game in terms of game modes etc, all we were sold was a tech demo for an engine that clearly doesn't work on the hardware it was made for. I paid for this and ended up losing money on it when I sold the game on, so I don't really see why I should cut Konami any slack to be honest.

I think it's just me and the empathy factor i have, the reason i haven't been rating and raving like everyone else is because i try to put myself in Koanmi shoes, short hindsight quotes like 'They should of just revamped PES 2014 and left it to next year', or 'they should of delayed it to December' I think considering the situation, it was always going to be tough this year.

It's funny how Konami have essential finished this generation of consoles as they started it, with a unplayable disaster of a game which was hyped like crazy. In a weird perverse way this will help them next year, with expectation an all time low.
But the main difference between PES 2008 and 2014 is the fascinating thing! Konami in 2007 with PES2008 where totally fucked, starting down the barrel with FIFA with a brand new advanced engine making headway with Konami stuck with an age old engine and no money to create a new one. This was a game that was simply not good enough for the hardware. Now, today this has essential flipped round. Konami are all ready and prepared to hit the ground running with their new fresh engine, the problem is the game is too much for current gen hardware to handle.


Anyway that is next year, it's December 19 and PES 2014 is currently fucked, this rightly isn't good enough and we need a patch right fucking now. I'll happy accept Konami to lower much of the quality ingame so the dam thing actually plays like it should in training mode at least.

I give Koanmi credit, they where fucked in 2007, and they have fought back with some very good creativity despite the under-powered software since, this year has been a bad one, interestingly for the opposite reasons as PES 2008.
 
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