Re: PES 2013 Discussion Thread (Warez talk of any kind will be punished with a ban!)
Imagine for instance, you have Andy Carroll. After say 10 games, you're gifted pink boots that when applied will magically give the player +10 in speed. Is that not immersion breaking? From using him as a targetman, you now play him off the shoulder of a defender, he can now burst away from a defensive line.
You don't know that any boots, pink or otherwise, or indeed any combination of equipped items whatsoever, are capable of giving the likes of Andy Carroll a +10 speed increase, or any comparable stats-boost of that nature.
Examples like that one are just speculative exaggerations based on the very little that we know for sure.
A +3 is the highest I've seen mooted, based on a formula I saw somewhere (might've been a dream, or a stranger on a bus, who knows).
This past year I have watched PES2012's version of Andy Carroll (CPU-controlled) dance through most of my team as if they were not there. Where's the realism there? Nowhere. ML is not, never has been, and never will be realistic.
I'm more worried about how special items (such as injury recovery boosts) will work and affect the game overall, than I am about boots.
Let's wait and see, and love or hate it for what it is rather than what we think it's going to be. So far only one person we know of (Adam of WENB) has stopped playing ML because of this new system. Other early players of ML 2013 report the boots making no difference at all to their enjoyment.
I think the nature of Master League will be exactly the same as it ever was, and player individuality won't be compromised. I base this on the same evidence that you base your suppositions on. I'm not usually a glass-half-full kind of person, but it seems in this instance, I am.