Agree. Lack of injuries is one of my pet hates with the game.
More frequently recurring and longer injuries would add a couple of important elements to the game.
1: I'd have to use my whole squad more in ML to cover for injuries.
2: I could target danger opponents and try to knock them out of the game. Bad sportsmanship but its a real tactic. It wouldn't always work anyway and I risk yellow and red cards.
3: I'd have to be more careful about making all 3 subs too early, with the increased threat of a player getting injured who could not be subbed.
4: Injury rating would become more important when buying players
Konami don't do injuries well:
- Out of 1177 players in the COPA 2012 mode, 1128 were given Injury rating A (players who will almost never get injured). This shows that very little research goes into injury proneness of players, especially for smaller teams. And instead of randomising between A, B and C most players just get put on A.
- Even good teams are not always researched well. Brad Friedel has made 307 consecutive PL appearances but last year Nokami gave him the worst injury rating.
- If you do get an injury it's hardly ever long term, mostly 1 or 2 weeks.
I force myself to get the worst athletic trainer to increase the number of injuries and the worst doctor to increase injury length but this way I miss out on some important benefits of a good athletic trainer.
To those who say injuries don't really happen that often, just look at the last round of Premier League fixtures. In 9 games, 9 players were forced to be subbed through injury. Taking 1 week is a small sample yes, but you'll see similar numbers of injuries most weeks. Currently the 20 PL clubs have an average of 3.4 players injured each.
Hope it will be better this year but of course all we know so far is that you can buy an item to accelerate your player's injury recovery