Just to answer a few questions, I am seeing a lot more going on. This is in Master League.
Firstly the CPU does seem to play more human like, in terms of losing possession, and general bits and pieces. For example, I had a penalty which saw the CPU 'dive' in and I shimmied out of the way just in time shielding the ball, CPU took my player out, blatant penalty and a yellow card. I was then winning 2-0 to Norwich and broke the line on the wing and the CPU player once I had reached around 10 yards from the by-line just completely took me out just after my cross, two footed challenge, red card! Brilliant stuff.
Many may still feel that it's still parking the bus, personally I'm seeing a lot more midfield activity going on, and more pressure in midfield. I think this is due to KONAMI shifting the 'action areas' if you like. Before the game was primarily played ON both sets of 18 yard boxes, now the activity seems to hinge around 25/30 yards out in terms of defensive line and pressure. This is great news.
I have already had a few great breakaways goals that just wouldn't have been possible on the last patch, and the CPU have also hit me twice on the counter.
Possession stats are fairly the same for me, in that I normally enjoy 55-60% possession. HOWEVER, I believe this is a little disingenuous because the CPU's possession now actually takes into consideration more passing time, rather than dribble time. I played Norwich for example in ML, and I could hold my ground defensively from around 25/30 yards out, and the passed it backwards and sideways.
I also think crossing is less laser guided, there's more scuffles in terms of crossing and jumping for the ball (for example Carroll could win headers all day, now it's a genuine aerial scramble, with the ball not clearly being won all the time either way, just dropping after confrontation), keepers seem to be responsive to that cheaty CPU wing ball that is un-defendable.
This is early days guys, but I am actually very very excited. The game feels much, much more balanced. The seems more midfield confrontation, loose balls, bit more randomness, less AI dribble cheat scripts. Pressure seems right in just about all areas, I haven't noticed any goaly cock-ups, aerial confrontation is great, Carroll isn't winning everything, corners and clearances aren't clean all the time, more weight on players and a touch harder to get the ball under control. Shots more zippier, less balloon physics.
This is touch wood guys, as we all know what this strange game is like....but....I have to say, early doors, this is looking very promising. Will report some more.