Arrogant and completely speculative into the bargain.
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It's just a game, man but folk don't say that they feel it captures elements of the sport really well just through blind ignorance. Something makes us players believe that this is the case.
I actually wish I really cared enough about animations, physics, western game development superiority and *....zzzzzzzzzzzzzzz* that much as it would make life a whole lot easier and I would just play FIFA. Unfortunately I demand more from my footy games than tech, physics and licenses and can live with some rough edges technically (though happy to embrace improvements) so long as the key aspect, the game play, delivers. Oh, how shallow of us all to simply want to enjoy our games and look beyond pretty exteriors.
Western game development regards sports titles is arguably guilty of taking itself too seriously and looking to over-sim via muddled mechanics that we are meant to believe equates to simulation. Having a ball at your feet is actual a very simple thing and 5 different running speeds and multiple dribble functions (FIFA) isn't really simulating that raw simplicity. The complexity in football lies elsewhere but not in control, so for me FIFA misses the point completely.
Hold up curdstar,youre picking a fight with the wrong man and when did you become the leading voice of all things gaming.
Bit of history for you son,ive been a devoted konami fan since the early 90s and a vocal supporter of all things pes.I know the difference between fifa and pes so i dont need to be educated by you,nor do i need to be educated about the differences between western and asian gameplay values.My earlier post in relation to the state of japanese gaming did state that nintendo still are head and shoulders above western developers and there fixation with eye candy and FPS shooters,however the west is currently a generation ahead of the japanese interms of there knowledge and skill base.
I never said animation is the be all and end all but it helps, and considering konami themselves were leaders in this feild back in the early ninties with ISS on the n64,it boggles the mind how this area has taken such a backwards step.
As for your closing statement,its not fact its personel choice and your opinion,it doesnt make you right or the authority on this subject and this isnt WENB,you cant bully people like your mods and adam does on WENB,if people voice a opinion that differs from the WENB ideology.
Arrogant and speculative,pot calling the kettle black!
And yes WENBs credibilty and integrity has been exposed this year.
Have a read of this also is not every word of this true-
Pros:
- The offense behaviour of CPU teammates is improved compared to PES 2011. That means many more intelligent runs, and less such things as sudden stops during counterattacks.
- At the same time, the opponent defensive AI is improved, too. My 2011 standard goal, the low cross (3x tap long pass button) from near the corner flag is getting caught by defenders or the goalie much more often. Generally, your attacking player with the ball is covered better, and less space is given for you to exploit.
- I personally have not used it, but if the new feature of sending your teammates to a certain direction via the “R”-stick really works, this should give even more flexibility and freedom on the attack. And a big challenge in learning it, I suppose.
Trouble is, I will hardly bother with this new feature, because of the massive
Cons:
- Defense: On a regular basis, my CPU teammates are being run through by attackers, and I mean that literally. Same issue as with PES 2011 really.
- The ball can be as close as one or two inches to a defender’s foot and a foot or two away from the opponent’s: Guess who will get the ball? Unfortunately again, this is hardly an exaggeration. My CPU teammates can just not be bothered with the ball. They sometimes have even problems to pick it up when no opponent is around.
- Ball Physics: I have two issues with that: First, often the ball bounces off my players in a weird angle, and way too far and fast. Also, when I build the game slowly up from behind and pass the ball around between my defense players, the ball seems to be slowed down a lot. When I tap the short pass button only quickly, the ball will slowly, slooooowly, move and just about reach the 5 yard distance before it stops. It is then getting picked up by an opponent attacker, or, if I am lucky, one of my teammates just about gets there first, under extreme pressure from a CPU opponent’s striker, of course. The simplest of passes thus often become a real challenge. Main issue here is that it is not consistent: In other situations (mainly in the opponent’s half, I have the feeling), a quick tap can mean a quite fast pass to a player up to 30 yards away!
- Change of defender: A great new feature that you can choose the defender you get via the “R”-stick. In theory. In practice, most of the time you get the defender closest to the ball only with a lag of a second or two. But hey: Once the attacker in possesion passed your defence line, you can get the chosen one, and witness the goal from up close!
Well, CPU Opponents going THROUGH players and keeping posession, passes bouncing off players in awkward angles and ridiculously fast, slowed down passes (especially in your own half!?!), CPU teammates who cannot be bothered with the ball and well-positioned defenders I cannot choose:
The game has HUGE potential, the attacking play I find really good and much improved, but with these most basic screw-ups in the defense it is just another big letdown by Konami. What a pity!
One last thing curdstar,in this industry money talks and bullshit walks,gameplay doesnt mean shit nor does real innovation anymore or originality.The shits in suits run this business and its all about the marketing bull and keeping the money coming in.I know things about this industry that would make your eyes water and the internal politics of konami.Dont play clever with me son,your out of your league.