Isn't the point with the game gelling/not gelling meant to be down to you being on the same wavelength as your players and their abilities, rather than scripting the match to the benefit of one person or another and then saying 'well that's football'? By all means use variables like the form arrows and the general sense of chance in the game to create that sense of one team being in the ascendency over another, but I didn't see Klash's post as an endorsement of this scripting but pointing out that if everything is clicking for you then it could be because the game is giving you a relatively free ride.
Seems a bit unfair to me if my defensive midfielder runs up to easily intercept a diagonal throughball and suddenly stops simply because football's a funny old game. That's not how you should be doing it.
For once im going to have to agree with you rom.I havent touched pes2011 since launch because for me it just feels broken in comparison to the WE2011 demo(which wasnt without its problems).I dont know what happened between the final game and the asian demo but whatever tweaks that were made between these two different stages of the code certainly reverted pes2011 back to the heavy scripting of pes2010 or the days of ps2.Maybe from a commercial point of view the changes in pes2011 were considered to be to big and in the final hours the scripting was re-introduced to give pes2011 that fimiliar feel.
For me the scripting of pes is what pes is and ultimetly will be konamis un-doing unless they manage to produce a balanced and fair gameplay system that is more reflective of reality,rather then what seems to be there standard dumb the ai down for one player and player response to give the gameplay that feeling of being un-predictible when infact its obvious and predictable because its all we the end user have been presented with for the last 10 years or so in pes both on the ps2and next gen which is frankly becoming tiring and boring,its old hat now.
While i admire some on heres strong defence of pes2011 which isnt without some technical merit,its a far cry from being a great mirroring of the real game and konamis own ISS and perfect striker series on the n64,that interms of ai,animation,fluidity and general depth of gameplay stills leaves there current generational efforts in the shade as did it pes on the ps2,which was always a stripping down of this opus series control interface and shear footballing depth and variety.
This is what i find so hard to swallow,that a series of games produced on low spec hardware on a platform that is now 14 years old has better ai and generally captured the technical essence and the depth of real football that awarded those with skill and a real footballing brain,not a simplistic passing by numbers broken scissor paper stone sim that has more in common with final fantasy then it does the fast paced reaction ready football game.
Call me a sinnic,call me a troll but anyone that was there and living it back on the n64 will understand that between 1996 and 2000 konami were producing a better game with far richer and rewarding gameplay then they have ever managed to with pes,both on the ps2 and current platforms.History doesnt lie nor does the year in year out annual release of a broken unfinished product that always feels UNDERCOOKED!,being great in certain aspects but always feeling broken and unsolid.
What happened to the days when we could place are shots low and high,add aftertouch,manually chest trap and have ai that reacts how it should to the ball,as well as a mariade of other skill based aspects that have been relegated to the sidelines in favour of this horrible artificial ai and dumb gameplay that makes power and placement decisions for the end user despite the power bars and much tauted freedom of direction.