Prorevo PES2011 plays in London [Review] # 1
Published 23rd July 2010
Created in PES2011
by Marvin Ronsdorf (mrbasket) from London
It has finally worked. Play a good five hours of intense PES2011 are behind me and I got a first, a very good overview of what we will expect in October. As I summarize here my notes and try to give you a good overview as possible and to collect my impressions, it tingles still belong in the fingers.
Pro Evolution Soccer 2011 is the game that we wait for PES fans for some years. Since the jump to next-gen in my opinion there was not really impressive version more and gaped after PES6 for me personally a big gap in the series.
In this PES6 footsteps now enters the new part, and I can sum up: The game is not perfect. But it is incredibly well and you will love it.
Me could you even as your comment to a PES-column edge change, or via Twitter aspects on their way to the eighth, I was special. I did that and so I will now describe in the following part my impressions on each sub.
First of a few conditions: the version I've played, is much more recent than the code that was presented at E3. Nevertheless, it will be up in about four weeks to gamescom once a much more developed version. 19 teams were playable. Including seven national teams (including Germany and the Netherlands), 6 club teams (including Real Madrid and Manchester United) and six clubs in the Copa Libertadores. Unfortunately, it is not possible for me to show you videos. We were asked to make any video or screenshots targeted because the version is simply a presentation for the trade press and in a few places still just hooks. This is normal practice for games, which are still under development and no later than the gamescom, there's a wealth of video material.
We have played on the Playstation 3
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Part # 1 (tomorrow it will then continue with Part # 2)
1) The referee
The referees have been improved. While you are distributing are still many tickets, but balanced between the player and computer, and with a little more sensitivity. Physical exertion is run well. The red card will not be distributed quite as often as we still know from past parts. The red cards are brandished, although again, but then even for actions that warrant the most.
The advantage rule is applied only in part. It's not that it really lacks, but once the ball gets into the open space and our own players to the ball does not directly bring under control, the advantage whistle blows. This unfortunately happens very often, so the advantage rule is rarely useful.
Off is detected sound. My observations lead to even distinguish between active and passive offside, so the attack is not immediately whistle blows, where one of their player is offside, but not directly to do with the attack has something.
2) The 360 ° - control
Well at last. While possible in PES2010 no real control was 360 (up to 16-way), this is implemented in PES2011 really excellent. The control is precise and the player is in all actions of the direction of her well controlled. Especially with the dribbling and the new pass system this accuracy is absolutely necessary. At the two points later.
3) The new pass system and the power indicator
"Engineered for freedom" - this is the motto of Pro Evolution Soccer 2011th And nowhere else in the game, this is clearer than in the pass system. The best way to do that with the words "to describe 360 degrees of freedom." The 360-degree control to convince white and in the new part has to manage one every pass and every flank. It does not put more in one direction and hopes that the computer alludes to the right players and is annoyed when it's the wrong thing. No. Every effort must be komplettbestimmt. Frankly, this leads to hair-raising at the beginning of bad passes. For, combined with the Powerbar, which fits easily into the game, you must regulate a lot of what used to the AI made, though one pass has pressed '. You get used to but with increased playing time in the new system and some delicious ball on the grass, that you are as old PES bunny can only rub their eyes in astonishment, because such opportunities were not simply given earlier. Especially in the 1vs1 is the class one levers and so sometimes an entire defense with a single pass, which is simply played with power and precision in the alley. Without exercise, as well as many balls end up in Aus. It is just completely off of one yourself if you have a good or bad game design.
4) Flanks
The whole system is virtually new flank. Looking at the flank than long, high pass, it was true ever to everything I've written in terms of individualism and Powerbar. Another notable difference is that one is in charge of defending himself for his positional play. The computer is no longer on the ball when you press the button for the header. This is less of the K.I. accepted and if one is bad, then it undermines the flank, which can be quite dangerous.
5) Goalkeeper
While I had been three points at which one falls into raptures just because you have the feeling that Konami has finally managed to implement what we have wished for a long time, the goalkeepers are still a sore point. Here one must mention that Jon has promised me that will work on the keepers with high pressure, but currently they are still pretty crazy contemporaries. Titans times, sometimes fly-catcher. Unpredictable simple.
A positive feature is that the gatekeepers enormously more animations are available. Hardly a parade are the same. But you get the feeling that they know how to handle it yet so right.
Many balls bounce off or be completely calculated incorrectly. Especially with high balls and distance shots, they sometimes misjudge you. Since flies past the goalie, or simply shot on durable. This drives a case of close matches partially true in the madness. Another point is the behavior in 1vs1. For the goalie can be of illusions to impress quickly. Even if the attacker still a good five yards away and shot an illusion makes the Keeper submit willingly to the pants and the striker only needs to insert yet.
Something better is the discharge behavior. Although it is unnecessary to the Keeper in my opinion is still too long of catching a ball to throw, but there is always something faster than in PES2010.
What should I Rauslauf of behavior (Missed-Pass-key), I still do not know exactly. The keeper run quickly and directly to the outside. When they play long balls so with great. In the duel with the attackers but they are really exaggerated good. Since the lynx Casillas Messi just the ball of the foot. Such scenes were there about five times and each time the keeper has had the better end in itself. So the defensive play was a bit too exaggerated.
Here waits definitely still a lot of work to the guys from Konami.
6) Trick-system
I'm not a big trickster. I try not to engage 1vs1 duels and therefore rarely need tricks. However, my opponent could very well deal with it and knew clearly how to use them. There, the response was quite positive. In any case, the application was quite effective.
7) Animation
Large Konami has announced that they have incorporated more animations and it must be said clearly, that one even notices. Everything is several numbers of liquid and looks simply better, eg the running animations look good and everything looks much smoother. However, it is still not perfect, and Jon Murphy has also announced that work is mainly at the transitions between the different animations yet. The larger number of animations, along with the 360 controller makes the whole game very much more variable and individual.
8) Tactics menu
The tactical menu has it done to me absolutely. It is really very clear. Drag and drop is excellent. It draws the player simply to the position to play on anything. With the analog stick you can simply surf through the formation field. So you can adapt within seconds, all player positions and players change without jumping between screens or inventories must be. For a change you put the appropriate player just to the bank. In changing the player position is shown at the bottom of the page the new player value, which is really convenient.
To test the various tactical settings in detail, I had too little time. I noticed this is mainly that for example Change in Holland Robben and Kuyt sides in the game again and again when taking the value for position change to the maximum, which supports the assault waves and individually designed.
9) Battle system
The defensive play is characterized primarily by the fact that they no longer have to annoy.
Finally the defender has a chance to act themselves and to respond not only to the striker. As you can well represent the body of man and ball, without immediately foul is whistled. That is really important and a good extension of the possibilities.
The slide tackle has become more complicated and beginning to get with the old timing but often times too late, which has some entries on the cards of the match officials to follow.
Morning, followed in Part # 2 then inter alia Graphics, AI, ball physics, fluid game, free kicks, penalty etc.
Such actions as the trip to London are very expensive and we have eg extra for the trip and the upcoming gamescom us a suitable elektronischhe equipment with HD-Cam and many other small things grew. We would appreciate genuine when it helps us to fund this project. Thank you!