FlawlessCowboy
Stunted
- 5 July 2004
Re: Killzone 2 PS3
Summed up pretty much how I feel alot better than I did haha
Nevertheless, I am still very much looking forward to the multiplayer on this game and from what I've read it promises to be quite the prospect
Well I have played through the demo twice, in one word: Uninspiring.
Highlights for me included the reload animations for the various weapons, seriously cool, especially with DOF dropping in and out. The rest didn't really pop out at me like I was hoping it would. Sounds was good too. I didn't like the general movement of your foes, it just wasn't quite right. The constant spawning of enemies is grating too, if you pop them off at long range before the game "wants" you to, it will spawn a replacement.
I didn't mess about with different configs, the only thing I did was invert the Y-axis. The controls were ok, they didn't feel as tight as other FPS games. Using R1 was weird initially to shoot, but I got used to that. I was expecting the movement to be really sluggish and it wasn't too bad in all honesty. Shooting felt solid and weighty, but not as satisfying as Gears. When you are laying into someone in Gears, you can really sense you are dealing serious damage. I didn't get that feeling in KZ2.
I didn't want to mention the dreaded "colour pallete" topic, I personally got sick of that with the Gears discussions. However, I dislike any game where the enemy blends in with the overall colour scheme of the game, it is really annoying. True, it is realistic to real combat, that doesn't necessarily make it fun for me though.
Killzone 2 is not a system seller imo, both LBP and Pacific Rift make me think "wow" way ahead of Killzone 2.
Summed up pretty much how I feel alot better than I did haha
Nevertheless, I am still very much looking forward to the multiplayer on this game and from what I've read it promises to be quite the prospect