Like what i saw looks better and less "flat" like they said here than the first sets. Player's dribble "exploding" are much more rare. Still some super agile movement but reduced by at least 50 well you can't do anything about it.
My own opinion, is that passing who was too fast is now too slow, comparing to real life (not other games). But i figure that's the only way from now on.
I read about fast passing with R1 (to me L2) + pass, yeah it's not a bad idea with those sliders, but overally normal passes from short distance are still too slow. IRL it's never that slow, i don't see how to enchain pass in triangle in one touch with a normal speed with those passes slowed so much for example : they also looks a bit too similar in terms of speed. But i figure you can't do anything, it's from the core gameplay.
As fast R1/L2 speed pass are far less precise if you reduce the controls, i think you can raise a bit the normal passing speed. It's pretty hard to found a way to make those super pass less precise with the sliders you got. But i think they lost precision as much from what i saw.
Good work, and thanks for you efforts mate (and your team too)
Well, we had to find the best pass error again. People always forget that the set isn't final and we work as a community in finding sets in progress. I read the feedback throughout the pages and it's a lot of misunderstanding of why we go the route we do. I include fairly detailed writeups as well, so there's no guessing or assuming needed.
Regarding pass speed, it's either raise it and raise pass error to compensate or lower it and lower pass error so passes are crisper from the CPU. Unfortunately, FIFA doesn't have short, medium, long, through, driven, pass speed for sliders, so we're left with two areas of impact in pass speed and pass error. A short pass IRL takes on average about 3 seconds, so we've got that in the right spot. We also want passes just a tad slower because a driven pass on 50 will move like a 70, a 40 like a 60, so naturally 30 moves like a 50. If we go too high with pass error, like in Version 2, we will lose the variety - such as crosses with pace, long balls over the top, switches, through ball into space. In addition, we all have to play this 1v1 defending concept that EA designed FIFA the 2-3 years, so the central midfield is bombarded with driven passes. It was important to find the right speed that gives the defending midfielders time to react to the pass, so they produce an attempted interception, etc. This is even more important because of the nature of the deep defensive line (a real bug if you ask me) that we're given this year.
In the end, everything we do is a chain reaction of either compensation or a true want. In FIFA, you don't get what you want a lot of the time. Thankfully FIFA 22's base gameplay is much better than last year, we're taking full advantage and letting individual team tactics, and their players, stand out.