FIFA 22 Discussion (Console Versions)

Is there a way to change your stadium in career mode once you've started?

Asking as a PES veteran getting to grips with Fifa.
 
Is there a way to change your stadium in career mode once you've started?

Asking as a PES veteran getting to grips with Fifa.
Only if your stadium is custom made or generic. There's an option where Edit Manager window is. Right stick flick will give you edit stadium.
Not sure if you can do it anytime or just between seasons.
 
Is there a way to change your stadium in career mode once you've started?

Asking as a PES veteran getting to grips with Fifa.
Have a hunt around in the 'Office' tab (somewhere around there). I was looking for something else yesterday and spotted a 'Customise Stadium' panel. I think it was a right-stick option on something else. (Checking panels for right-stick options is a good idea in FIFA I've found. Practice Arena eludes me for ages every year before I remember.)
 
You can use them on Share Play on Playstation. We played F20 with sliders before. When you Share your game - you share your sliders as well. Its like local multiplayer.
When we played F16 - Share Play was already disabled for this one.

But the thing is - there's no need for sliders online in F22. Game is just nicely balanced. We even changed speed to normal, coz it felt better then.
I knew about share play But still I never experienced a football game that did not suffer from online lag or something. Said it before, I’m super sensitive in that regard.
Maybe I can find someone testing that with me.

btw: I am playing normal speed at world class for 2 days now. Slow felt somehow slower for some time now… too slow. Maybe the sliders for 22 are doing such a great job, slow speed isn’t needed for me anymore. I was always playing on slow. Hm…
need to get more impressions from the AI and see if they maybe go hectic mode again.

Man City for example, are playing fast passes for a short period of time, just to explode forward or play a nice long ball. The tiki taka moments and slow gameplay, watching the field, looking for receivers, are mixed well. It’s not a constant pass festival…! For now that’s my impression.
 
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I get more fouls on professional than i do on world class , world class is also tough for me with the time i have but the AI is great to watch ..anyway this was a straight red for the AI

That broadcast cam is looking so good. I’d say the best. Cant play any other cam anymore! Did you try the custom sliders sliders at 0, 0?
 
But that pace is dictated by passes.
Ping pong passing from AI on higher difficulties creates this madness.
It has nothing to do with the pace of the actual game.
I was talking about online play with someone who wants to play football, not pinball. Thats when this game shines, even on Normal speed.

Offline I always play on Slow, with pass speed reduced and pass error ramped up, along with Full Manual and Professional difficulty.

But that frantic passing is an issue on every football game. Even Fifa16 had to be tweaked to calm AI's madness.
Oh, I'm not disagreeing at all. Pass speed is the main culprit and that's exactly what I do with my offline game personally. But I was talking more about players turning super fast and some animations being clearly sped up. If only we could slow down the actual animations without making the players uber sloggish and breaking the fatigue system that would be awesome. Just stating something that annoys me about FIFA, but I'm sure if played with the right people it can be brilliant.
 
Just bought PS5 and game ... want to starz carrer mode. Somewhere I read you can change Nets tension, but I cant find it. Is it true, and does someone knows where ?
 
That broadcast cam is looking so good. I’d say the best. Cant play any other cam anymore! Did you try the custom sliders sliders at 0, 0?
I have it at 15 zoom, 0 height ..it was at 20 but i used to lose view at points down the touchline . I'm coming from dynamic camera which I've used for years or (pitch side in PES with zoom) ..i do love the broadcast one once you get used to it with a good bit of zoom. Having some really nice games and variation of goals from both myself and the AI is class. My wife said to me the other day i can't believe you are talking to the computer (ps5) when Salah missed a sitter i was so engrossed...she doesn't understand anything but bake off
 
Just bought PS5 and game ... want to starz carrer mode. Somewhere I read you can change Nets tension, but I cant find it. Is it true, and does someone knows where ?
Game settings in main menu.
Where you set gameplay speed, half lenght and all that jazz.
If you scroll down - net tension is there.

Edit - to be precise - its in Visual Tab
 
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My main issues at the moment are probably:-
  • The lone defender running 20-30 yards behind the defensive line, following the runner, completely exposing my defence to a through ball to someone else. It’s been something that appears in football games every few years, and it’s always so annoying. Hold the line ffs! (I really miss PES’s defensive line controls with the d-pad)
  • The defence dropping into the six yard box and allowing the other team to ping pong the ball around the penalty area
  • The opposition ping ponging the ball around in the penalty area in the first place!
  • Just how difficult it is to score in the penalty area for both teams - which feels like a balancing decision to counter all the issues above

But offline at least, these aren’t gamebreaking. In fact you end up with a pretty balanced game where all these flaws lean against each other pretty evenly. It means you get a 2-1 scoreline after 9 minute halves, with xGs like 4.9-2.7.
 
Milan Career finally clicked for me. Had a lot of very fun games last evening - managed to beat Inter in the derby and Liverpool in the CL group in two realistic games and I'm actually in a very nice positive streak. Felt like the tactical adjustments I made that I costantly switch between during the different phases of the match paid. Milan with his 4-2-3-1 is also a more solid block on his own compared with the other teams I tried.

Have to agree on the tiki taka thing - such a shame AI often resort to this in the last 16 mt. The tendency of the defense to drop deep doesn't help either. But I think I'm starting to get the hang of it, at least on World Class. For the rest the variety on the field and the tactical part are fantastic. I love that I have to use every player according to his talents - Theo with his devastating progression for example, or Florenzi which proved to be a really fantastic jolly, covering pretty much every role on the sides with proficiency. Saelemaekers injured himself for 7 months - had to adapt by reintegrating Castillejo and using the same Florenzi in the position, but it hasn't been the same. Loving the depth in this sense.

So yeah, despite the shortcomings what's good it's incredibly enjoyable, at least for now. Leaving here two nice fouls CPU did against me in the Verona game. They were also both kinda contextual. How beautiful would be to see this stuff more often:


 
Just a question : is there a way to change some player height and weight or other things than stats for IG players?
That's the only thing you can change in fact. Last year i noticed errors (as its on my project, not especially linked to football game but for football websites)

It was impossible on Fifa 20, i checked on the catalog. I would like to "restore" some errors, if there was something to unlock but no way.

Also transforms fakes Brasil players on real ones as i really like Libertadores, and gives you data on that website but i suppose it's impossible.
For team i don't ask as i know you can't do anything, but those real fakes Brasileirao, strongest teams from the Cup with random players is a bit annoying.
In a way, i wanted to rectify Brasileirao teams too instead of having fakes players (not related at all to real players btw) and share corrections too, but whatever. It would also be better for career mode.

Just asking (btw i don't found the EA catalog anymore with shoes, tons of extras stuffs and kits to buy, don't know if it's not already included but that was fun)
 
Preview of gameplay using OS Sliders, World Class, 10 mins, mix of semi/assist/manual, just a fun match, love 2.Bundesliga play. Man U v Leicester match tomorrow.

Like what i saw looks better and less "flat" like they said here than the first sets. Player's dribble "exploding" are much more rare. Still some super agile movement but reduced by at least 50 well you can't do anything about it.
My own opinion, is that passing who was too fast is now too slow, comparing to real life (not other games). But i figure that's the only way from now on.
I read about fast passing with R1 (to me L2) + pass, yeah it's not a bad idea with those sliders, but overally normal passes from short distance are still too slow. IRL it's never that slow, i don't see how to enchain pass in triangle in one touch with a normal speed with those passes slowed so much for example : they also looks a bit too similar in terms of speed. But i figure you can't do anything, it's from the core gameplay.

As fast R1/L2 speed pass are far less precise if you reduce the controls, i think you can raise a bit the normal passing speed. It's pretty hard to found a way to make those super pass less precise with the sliders you got. But i think they lost precision as much from what i saw.
Good work, and thanks for you efforts mate (and your team too)
 
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My main issues at the moment are probably:-
  • The lone defender running 20-30 yards behind the defensive line, following the runner, completely exposing my defence to a through ball to someone else. It’s been something that appears in football games every few years, and it’s always so annoying. Hold the line ffs! (I really miss PES’s defensive line controls with the d-pad)
  • The defence dropping into the six yard box and allowing the other team to ping pong the ball around the penalty area
  • The opposition ping ponging the ball around in the penalty area in the first place!
  • Just how difficult it is to score in the penalty area for both teams - which feels like a balancing decision to counter all the issues above

I'm really trying to see how to minimize this passing in the box. Especially in WC. Whats weird is in FUT against 70 chemistry AI opponents they dont play so much ping pong and misplace a lot of passes making them human and enjoyable. My best games are then. But once you get a 100 chemistry team it all goes to shit.
Will try sliders and lower pass speed and shorter halves from OS
 
Milan Career finally clicked for me. Had a lot of very fun games last evening - managed to beat Inter in the derby and Liverpool in the CL group in two realistic games and I'm actually in a very nice positive streak. Felt like the tactical adjustments I made that I costantly switch between during the different phases of the match paid. Milan with his 4-2-3-1 is also a more solid block on his own compared with the other teams I tried.
Yeah, I had to switch to 4-2-3-1 myself.
I used to be forced to go 4-2-3-1 in early Pes games, with default ML squad, to stand a chance. (Even tho I didnt like this formation)
This is first game since where I was forced to do the same.
Granted - Im playing with worst possible created squad and I have high pass/shot error. But I just had to crowd the midfield a bit more, coz I couldnt mark AI properly.
Won 3 games after that, but I think its a bit late now to qualify anywhere this season.

Question - do you always have problem with defense dropping deep? Regardless of tactics?
I have to say - I honestly didnt notice that myself, certainly not to a point where Id consider it an issue.
I usually play with "Pressure after possession loss" and if thats not enough I switch to "Constant Pressure" and normally my players are fairly close to AI. My biggest concern is not to let any through ball between my defenders, as they can be really deadly in the final third.
 
Question - do you always have problem with defense dropping deep? Regardless of tactics?

Don't trust this for 22 specifically as I'm not playing it, but in my experience it's more or less a constant problem since they changed the tactical system. The old one had an option for the defensive line to cover or keep their line to play for offsides, the new one does not. And you were supposed to trigger the offside trap at the right time manually using the dpad tactics. Otherwise I think there's always a dumb defender dropping deep playing everyone on, creating space out of nowhere.

Edit: Also saw the bit about "The lone defender running 20-30 yards behind the defensive line" above in another post, this is mostly what I'm referring to here, maybe you mean something else. :))
 
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Don't trust this for 22 specifically as I'm not playing it, but in my experience it's more or less a constant problem since they changed the tactical system. The old one had an option for the defensive line to cover or keep their line to play for offsides, the new one does not. And you were supposed to trigger the offline trap at the right time manually using the dpad tactics. Otherwise I think there's always a dumb defender dropping deep playing everyone on, creating space out of nowhere.
You know Im not one of "you're playing it wrong" guys and quite possibly the issue is there, since so many people reported this.
Im just saying it never stood out to me to really notice this.
Usually Im the last dumb defender, trying to track and cover the AI attacker in case there's a through ball coming his way.

Oh and did any of ye tried this new switch thingy? Where you can switch to any player and leave AI controlling the guy with the ball? @Chris Davies did it when we played together. Im not gonna lie - I went into pure panic mode. Didnt know who to chase. He claimed I was marking well enough that he couldnt really use it, but holy shit - I was confused to bits..
Just imagine the possibilities when you learn this mechanics properly. You can create such various attacks that defending player wont know where to start..
 
You know Im not one of "you're playing it wrong" guys and quite possibly the issue is there, since so many people reported this.
Im just saying it never stood out to me to really notice this.
Usually Im the last dumb defender, trying to track and cover the AI attacker in case there's a through ball coming his way.

Oh and did any of ye tried this new switch thingy? Where you can switch to any player and leave AI controlling the guy with the ball? @Chris Davies did it when we played together. Im not gonna lie - I went into pure panic mode. Didnt know who to chase. He claimed I was marking well enough that he couldnt really use it, but holy shit - I was confused to bits..
Just imagine the possibilities when you learn this mechanics properly. You can create such various attacks that defending player wont know where to start..
:LOL: how did you do that?
i was a huge fan of 2 man control in the other game! nobody else seemed to use it though.
 
:LOL: how did you do that?
i was a huge fan of 2 man control in the other game! nobody else seemed to use it though.
I think he said press both sticks at the same time..? But im not 100%.
I didnt know what the fuck was happening. Thought he switched some Fifa Trainer Bollox by accident. Then he said
- see that player with strange icon?
- yeah, wtf is this?
- its me
- dafuq you mean its you? Who's controlling the ball?
- AI..
I pretended to be calm, but there was pure panic inside.. :LOL:
 
Question - do you always have problem with defense dropping deep? Regardless of tactics?
I have to say - I honestly didnt notice that myself, certainly not to a point where Id consider it an issue.
I usually play with "Pressure after possession loss" and if thats not enough I switch to "Constant Pressure" and normally my players are fairly close to AI. My biggest concern is not to let any through ball between my defenders, as they can be really deadly in the final third.
Yeah I used to see it way more often in my I think Wolves career, where the pressing is set on the one before Equilibrated (sorry, don't know how it's called in english, it's the second last setting before the all defense one). In Milan I switch between Equilibrated and Pressure on first touch, it's way better but I still see the drop here and there. I'm a bit more afraid of going con costant pressure and pressure after possession cause my players already get drained a lot just on P. on First touch, but I'll try, maybe I'll train to switch even more costantly between tactics.

Changing topic, I read you scored some headers in one of your posts, do you have some tips there? I think I scored a single one since I bought the game and at best, with two great specialists like Giroud and Ibra in team, I recently hit a crossbar with the latter (was jumping alone tho) and just a bunch of out wide with both. Seems like I have a lot of troules both winning duels in area and crossing the ball correctly (the cross is also assisted and I don't even play manual.. yeah I'm that bad :CRY:). It's a bit frustrating cause at the opposite outside of area I can easily win headers and pass the ball around with both as it should be.
 
Like what i saw looks better and less "flat" like they said here than the first sets. Player's dribble "exploding" are much more rare. Still some super agile movement but reduced by at least 50 well you can't do anything about it.
My own opinion, is that passing who was too fast is now too slow, comparing to real life (not other games). But i figure that's the only way from now on.
I read about fast passing with R1 (to me L2) + pass, yeah it's not a bad idea with those sliders, but overally normal passes from short distance are still too slow. IRL it's never that slow, i don't see how to enchain pass in triangle in one touch with a normal speed with those passes slowed so much for example : they also looks a bit too similar in terms of speed. But i figure you can't do anything, it's from the core gameplay.

As fast R1/L2 speed pass are far less precise if you reduce the controls, i think you can raise a bit the normal passing speed. It's pretty hard to found a way to make those super pass less precise with the sliders you got. But i think they lost precision as much from what i saw.
Good work, and thanks for you efforts mate (and your team too)
Well, we had to find the best pass error again. People always forget that the set isn't final and we work as a community in finding sets in progress. I read the feedback throughout the pages and it's a lot of misunderstanding of why we go the route we do. I include fairly detailed writeups as well, so there's no guessing or assuming needed.

Regarding pass speed, it's either raise it and raise pass error to compensate or lower it and lower pass error so passes are crisper from the CPU. Unfortunately, FIFA doesn't have short, medium, long, through, driven, pass speed for sliders, so we're left with two areas of impact in pass speed and pass error. A short pass IRL takes on average about 3 seconds, so we've got that in the right spot. We also want passes just a tad slower because a driven pass on 50 will move like a 70, a 40 like a 60, so naturally 30 moves like a 50. If we go too high with pass error, like in Version 2, we will lose the variety - such as crosses with pace, long balls over the top, switches, through ball into space. In addition, we all have to play this 1v1 defending concept that EA designed FIFA the 2-3 years, so the central midfield is bombarded with driven passes. It was important to find the right speed that gives the defending midfielders time to react to the pass, so they produce an attempted interception, etc. This is even more important because of the nature of the deep defensive line (a real bug if you ask me) that we're given this year.

In the end, everything we do is a chain reaction of either compensation or a true want. In FIFA, you don't get what you want a lot of the time. Thankfully FIFA 22's base gameplay is much better than last year, we're taking full advantage and letting individual team tactics, and their players, stand out.
 
I was playing against the AI and their striker was dancing at the edge of penalty area, while I was jockeying around and switching between players, trying to close him down and mark his team mates.
Somehow - I tripped one of them, who didnt even have a ball.
Suddenly there's a whistle - penalty.
I didnt even know what happened until I saw the replay. But I did, in fairness, soft tackled one of his mates. It was a clear penalty. I was fuming coz game was really tight and this was pure accident.
Guy walks over, fires a low shot to the corner - saved!

Straight after counter - goal for me.

And the weirdest thing - nobody mentioned this penalty for the rest of the match. No replay, nothing in match recap, like it never happened.

They really upped their game with animations and all the fluid football leading to the goals (or misses).
Its time to show much more on replays.

Ps.
Like Chris said - online friendlies felt fantastic. Big part of it is always down to who are you playing with.
But we did play previous Fifas before (and Pes) and there were always dark clouds over someone in the background. At least one of us was always struggling to enjoy it for different reasons.
Fifa16 was closest to a complete fun-package, although it felt very fast without sliders online.

This, online, is... i really dont want to say perfect... but it is perfect. Providing you'll find a guy who wants to play football of course.

Really wish they had next gen cross play, so we could make Evo league or 11v11 pro clubs.
Ive only played a few online games but to me like PES online it felt a totally different game to offline.
 
Changing topic, I read you scored some headers in one of your posts, do you have some tips there?
Not really, pal.
Timing, literally all I can say. Its much harder due to stronger, more realistic crosses this year.
But timing is the only tip I can give you.
I didnt score many and quite often Im going wide. This diving header I scored was a pure luck.
But at the beginning I couldnt connect with the ball at all and recently its getting better, so it must be timing.
 
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