FIFA 18 (Console Versions)

Yes, great point. I keep seeing this too.

There's an option in controller settings called something like "auto switching move assistance", where you can specify whether you want the AI to continue in the direction they were running your player, or stop him dead as soon as you select him.

I often wonder if that will help, but then never fiddle with it...


Super cancel? L2/R2 or LT/RT depending on controller you can move him anywhere you want once selected.
 
Super cancel? L2/R2 or LT/RT depending on controller you can move him anywhere you want once selected.
But the trouble is, by the time you've realised he's just going to stand there, the opponent has already ran past him (as he's stuck to the ground). Really frustrating!
 
I'll fool around with the switching (I always have it on low)

I have it on low as well and I think the reason is player switching when defending. Usually defenders track runs so with no assistance they can stop if you're not prepared for the switch and suddenly the cpu player is miles ahead.
 
But the trouble is, by the time you've realised he's just going to stand there, the opponent has already ran past him (as he's stuck to the ground). Really frustrating!

I always assume they'll stand there and automatically do it these days! Too many years of balls going out of play because the CPU decides I want to walk a different path to the one the ball's actually going!
 
Really a fan of the new Squad Battles in FUT. It's a fun way to play FUT single player, and you can rack up quite a decent amount of rewards, especially if you use the catalog coin boosts.

Plus I find this game is much better when not playing as a top team. I've played a lot with Man United, but attacking with United can feel too easy. However, playing with the crappy squad that I have in FUT, it's far more challenging and fun.

I'm also really enjoying the amount of depth this FIFA has - by far the most in a FIFA. Not only in the tactics and team styles, but also in dribbling and tackling. I love how they've evolved the R1 no touch dribbling feature. Like many EA features when they're first introduced, it had been a bit over the top, but now it's much more subtle to use, doesn't look as silly, but really effective.

The new standing tackle mechanics I"m still getting used to - when the charged tackle works, it's great, but I'm still learning when to use the charged tackle and when to just tap it. I still feel like FIFA doesn't replicate very well closing down (especially in the final third) or allow you to play a proper pressing game against the CPU, but I guess that's likely the influence of multiplayer.
 
Tested the PC update to make sure everything is intact. So far so good. This was with some slight tweaks that are being worked on, nothing drastic:


The values tested are below, please note they are not 100% recommended as this is a raw video of the testing, and are subject to change. I just wanted to provide video with explanation in all honesty :)

Sprint 50/50 - helps with less run-off, or extra animation/slide that 51 produced
Pass Error 55/55 - lower pass speed started to feel a tad sluggish, wanted to maintain the slower animation, but also get more crisp passes in tune.
Shot Error 52/55 - testing from an OS user, seeing how the CPU shoots, and when they shoot.
INJ1 50 - leaving this alone
INJ2 5 - this is the severity value that we are still testing to see if it's reversed or not. Last year it was, we had it on 50/5 I believe.
RF 55/54 - testing from an OS user to see how CPU plays and if more fouls start to occur.
 
Yes, great point. I keep seeing this too.

There's an option in controller settings called something like "auto switching move assistance", where you can specify whether you want the AI to continue in the direction they were running your player, or stop him dead as soon as you select him.

I often wonder if that will help, but then never fiddle with it...

Set this option to low. Just trust me on this.
 
Did anyone notice how the AI Controlled defender on your team sometimes move away and give space to an attacker? Really frustrating.
not only that, but they dont run full speed neither this year, its like the AI controlled players are all playing in amatour level!!! unbelievable... not to mention all the other defensive issues in this game, honestly i have no idea what was the idea EA had making such a unbalance game this year... Fifa17 had a lot of issues but imo the essense of the sport, balance between offense and defense was not one of them, they created that this year... at least the football i know matches dont often end 5x4, 4x3, 6x2...
 
not only that, but they dont run full speed neither this year, its like the AI controlled players are all playing in amatour level!!! unbelievable... not to mention all the other defensive issues in this game, honestly i have no idea what was the idea EA had making such a unbalance game this year... Fifa17 had a lot of issues but imo the essense of the sport, balance between offense and defense was not one of them, they created that this year... at least the football i know matches dont often end 5x4, 4x3, 6x2...

Sorry I'm not buying this at all.

There's not much wrong with the defending in this game. You just need to learn how to herd, contain, and cut passing lanes. It's actually pretty simple to effectively defend the goal once you learn this. If you're just button mashing X to pressure every player, don't be surprised if they constantly put loads of goals past you.
 
Did anyone notice how the AI Controlled defender on your team sometimes move away and give space to an attacker? Really frustrating.
yeah, hopefully in future people want defense.

But the trouble is, by the time you've realised he's just going to stand there, the opponent has already ran past him (as he's stuck to the ground). Really frustrating!
yeah i agree, never liked player stuck waiting for ball so AI can swoop in for easy picking.

Yeah, there are a lot of glitchy animations in fifa, especially on youtube. And the ball is too small and sometimes moves funny. Hardly news. Unfortunately it's also the closest to a proper football game at the moment.
yep, the ball is fifa's biggest flaw. To small to fast and sometimes it just explodes off players heads forty yards.

New Bundesliga broadcast package.

nice!
 
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i dont understand this defence complaint, there is nothing wrong with it.i mean how many goals are people conceding? I'm probably letting an average of one per game in and it not because of the AI on my team.
 
i dont understand this defence complaint, there is nothing wrong with it.i mean how many goals are people conceding? I'm probably lettiyng an average of one per game in and it not because of the AI on my team.

Are you playing online or offline?

Online me and all of my friends constantly get 5x3, 4x3, 6x4, 7x3 scores... the regular 1x0, 2x1 is very seldom now... basically because its too easy to score, defenders dont intercept any passes evan if u read the passing lane correctly, lack of reaction, too much inertia when defending runs or dribbles, lack of agression and urgency in tackling and so on... but yeh for me the main issue is the pin point passing u can do with 1st time touches regardless of beeing well balances or with the players best foot.
 
Sorry I'm not buying this at all.

There's not much wrong with the defending in this game. You just need to learn how to herd, contain, and cut passing lanes. It's actually pretty simple to effectively defend the goal once you learn this. If you're just button mashing X to pressure every player, don't be surprised if they constantly put loads of goals past you.

This. Learn to jockey, block pass lanes, follow runners, and you're good. I got infinitely better at defense once I saw that tutorial someone posted a few days back. Not sure how well it works online though, I only play offline. Will have a tournament with some buddies coming over on Friday though, so we'll see how it pans out then.
 
Fu EA !!!!!!I have to fire up PES 18 to play a proper Dembele(Barca). And with that being said all of us gamers euro or non euro have to realize both PES and FIFA are in it for the long con. Both games are designed and programed to make you buy next year's edition not for mastery over this year's.
 
Sorry I'm not buying this at all.

There's not much wrong with the defending in this game. You just need to learn how to herd, contain, and cut passing lanes. It's actually pretty simple to effectively defend the goal once you learn this. If you're just button mashing X to pressure every player, don't be surprised if they constantly put loads of goals past you.

There's quite a bit wrong with the defending actually. The mechanics might be okay, but the defensive AI has flaws that a) allow for easy exploits against the CPU, even on Legendary; and b) that contribute to the high score lines online.

Playing single player, there's issues with the CPU defense, such as defenders freezing after a skill move, defenders not tracking runs, and defenders not stepping up to apply pressure just outside the box like they should. There is also the legacy issue of being able to confuse CPU backline defenders to create easy opportunities for through passes and 1-on-1s with the keeper.

These issues might be rare, but when they happen they are very noticable and can be quite impactful on match outcomes, because of the easy chances they lead to.

When defending against the CPU, without sliders, playing a realistic pressing game, like say Liverpool, is still near impossible to do because teammate defenders don't help enough and aren't aggressive enough. The CPU can play an aggressive pressing game against us, but we can't against them. And then like @brunnoce said, teammate defenders don't mark CPU attackers like they should - they give too much space, and don't track runs as well as they should.

This doesn't mean that you can't keep clean sheets or can't defend effectively against the CPU, and I'm not saying that the defending ruins the game - I'm not saying that by any stretch - but it's still a system that has flaws and is probably the part of FIFA that needs the most attention.

Playing multiplayer is WAY worse. Yes, there are those who are good enough to defend pretty well in the game, but it doesn't change the fact that defending is FAR harder in FIFA than attacking, which is the complete opposite of the real sport. And that's why you regularly see unrealistic scorelines online - because pretty much anyone can score goals but it's rare to find someone who's solid in defense.
 
Just a couple quick examples of what I'm talking about with the defending (against the CPU at least). These are all on Legendary, default settings.

Example of skill moves freezing/confusing CPU defenders. What in the world is #4 doing?

And again (plus as a bonus, watch how poor an angle the CB takes when he finally steps up and applies pressure; all too easy):

An example of terrible backline play. This is Hummels and Boateng - two elite level defenders. What the hell are they doing? (And did you notice how poorly the first defender reacts to the step-over? He literally slides away from me about 10 feet!)

And it's not just the CPU defenders. This is the very first goal scored against me in FIFA 18. Blind just lifts his leg, allowing the pass and an easy shot. Sometimes if you look closely at FIFA 18, you see things that look as if EA intentionally coded odd defensive mistakes in the game; really weird.

Again, I'm not arguing that these ruin the game but the defensive problems certainly are an issue. Some of these are legacy issues - the backline AI has had issues for years - but defenders freezing after skill moves and Blind lifting his leg over the ball, these are new to FIFA 18.

When you combine these problems with the general lack of aggressiveness/awareness/close marking from teammate AI, and with all the improvements to attacking play, there's good reason why many are complaining about the defense.
 
Playing multiplayer is WAY worse. Yes, there are those who are good enough to defend pretty well in the game, but it doesn't change the fact that defending is FAR harder in FIFA than attacking, which is the complete opposite of the real sport. And that's why you regularly see unrealistic scorelines online - because pretty much anyone can score goals but it's rare to find someone who's solid in defense.

I completly agree.. i think they have messed up the fundamentals of the sport...Im not a complainer or such, notice that this is problaby my first post here complaing about a game in over 4 or 5 years.. but imo they screwed up the most important part of the game, wich is the fundamentals of the sport it self.

Regarding the AI controlled players to me it seems EA set them to amateur level, because its like they cant use the sprint button, i was defending the other day against a counter attack and i just noticed that my AI players were jogging back where they should be all sprinting.. that led to an easy 3 against 1 opportunity to my opponent and finally an easy tap in.
If they could fix that plus nerf a bit the passing(specially 1st time behind the back passes) i think it would make the game a hole lot better.

All this is from playing online against friends guys.



EDIT:
That Blind video exemples very well what i said about reading the passing lane and the ball magically passing through your defender, evan if he has 99 interceptions attribute(they killed this attribute in this fifa)
 
Did anyone notice how the AI Controlled defender on your team sometimes move away and give space to an attacker? Really frustrating.
Yes happens often and also in PES 18 too. In PES the AI controlled defender will move in the opposite direction to the attacker (who is due to receive a through ball) to create a gap for an opportunity. In Fifa it is also the same. In Fifa the issue is increased by the lack of weight attached to players, particularly when they are 'off-ball', so when this action happens, and the defender closest to the ball/AI's attacker is selected, there will be a 'momentum' issue which results in your player running in the wrong direction for a split second. The defensive help AI is actually useless tbh. I had a situation where I decided to control an off the ball defender to track a runner, and the AI controlled defender just simply jogged after the sprinting attacker, who ended up just going 1 v 1 with the keeper.
 
How? The patch update is fine. Not seeing any issues.

Did you happen to play in the rain? It's still nice I would agree. Without rain it feels much faster than pre-patch for me. I had to check that it was set to slow speed, and nothing seemed to change by the end of the match when players are supposed to be getting tired. :(

Edit: I'm watching the video you posted above Matt. It looks completely different to what I experienced and I'm questioning my sanity. All i know is that I played 2 games with EPL teams and clear weather in my CM and it looked nothing like this. Passes and animations looked a lot faster. It did look like this when I played in the rain though.
 
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