FIFA 17 News & Discussion Thread

South American Spanish commentary is spot on and highly recommended. So much passion when you score a goal

GOOOOOOAAAAAAAAAAAAAA...!
 
How could you defend and get the ball in this game? Tactical or Legend defending?

Tactical, it's not too hard if you're smart and don't lunge in, mixture of contain and just using super cancel to get the defender in position, often you don't need to tackle, cut off the passing lanes and make the AI panic they'll go backwards or hoof it out of play.
 
Came across a convincing "Why you should use manual controls" argument.

https://fifaforums.easports.com/en/discussion/184735/full-manual-controls-the-real-simulation

So I thought I'd try it again. Dropped down to Pro and used 2nd Div German teams and I loved it, drew 1-1 and while my goal was a bit of a fluke, I played some nice stuff. I'm a "rather look good and lose" type of a player, so it's quite addictive, with some of the stuff you can pull off or at least attempt to. But now I know why so many of you play such long games!
 
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I just bought the game yesterday on PS4. I want to say that I don't find the lag as bad as some have mentioned on here. It is there but I find its more because my player needs to get his feet sorted out before he shoots.

The game is ok but not brilliant. But I tested to see if custom tactics work in game for CPU teams and it seems they do unlike last year. For example I gave Everton 100 percent passing speed etc, basically everything that leads to long passing. I started a new CM as Spurs and Everton were the first fixture. They played a lot of long balls from the back and a lot of crosses. So I think if the team's custom tactics were tweaked, even to the extreme in some cases, then the CPU would play differently. So that is a good thing.

The problem I have is that I still lean toward the other game so my time playing FIFA will not be as much. But I think it is a slight improvement on last year. Also just one last thing, is it me or does the pitch seem slightly narrow?
 
Getting pissed off AI keep spamming cheap crosses for goals everytime pinging balls into box onto players head like a lazer even outside pinging straight ball onto head for goal.
 
Hope my evowebbers don't mind, but Set #2 of the OS Sliders are out. I worked on this one for quite a bit yesterday. In my opinion, it's the best I have seen this game play. Like night and day honestly. Please enjoy!

FIFA 17 OS Community Sliders - Set #2 - 10/1/16

Here is Set #2. Worked on it all night, it was "found" while streaming last night with a couple guys on Twitch. Nothing but positive. Yes, need to work on getting the foul count back up, but man, it's playing great.

Word of caution: This is a set that is geared around trying to make the game more start and stop. Not in the terms of fouls, but in the terms of attention to defending, and what kind of reactions that results in. Teams will play the way they are designed, which means offensively and defensively.

The fact that we can get such a variety in this though, is really making me love FIFA 17 more.


World Class/Legendary, 10-15 Mins, Slow Speed

Sliders(Hum/CPU)
Sprint Speed: 50/50 - Started at 52, but physicality stopped. With a tighter set up, it's important to make sure physicality remains intact. This seemed to have helped, although jogging animation does show up - but in later parts of the match, and not consistently enough to warrant a change.

Acceleration: 49/49 - evened out, if bursting occurs, try 49/50. Under 50 accel feels much more controlled though.

Shot Error: 52/52 - With a tighter set up, there are less chances, so this is key in getting more shots on frame, and from distance due to the HLW combo.

Pass Error: 60/60 - What a difference 2 pts make. Players will be forced to perform under pressure. Bad passes are punished, and passes into space are back.

Shot Speed: 50/50 - no change

Pass Speed: 45/45 - increased this because the ball needs to move a bit more crisp. Paired up wtih the higher pass error, and it works nicely.

Injury Frequency: 50/50 *leaving these alone for now* needs some research

Injury Severity: 50/50 *leaving these alone for now* needs some research

GK Ability: 45/45 - no change from Set 1.

Marking: 78/78 - no change from Set 1. Still the best balance of zone and man marking.

Run Frequency: 5/5 - still a good mix of runs off the ball, but not always running away from the ball carrier. More checking to, even from the midfielders.

Line Height: 65/68 - anything below 60 and it's just too passive. It invites pressure, and the defenders turn their backs, chasing players around the box. This also allows the back line to help in the attack much more. Also, taking a bit of a page out of Set D from FIFA 16 Sliders we did with the height discrepancy. This actually pushes the CPU a tad further up, squeezes them a bit more closer, so there is still a player in front of their players, and vice versa.

Line Length: 40/40 - Biggest difference, but biggest impact. This brings everyone closer, as expected, but doesn't nullify variety in the slightest. This makes players check to the ball even more, and have their backs face goal due to the marking.

Line Width: 70/70 - Key in keeping the shape intact. The midfield is where I saw Set 1 start to lose its grasp on realism. It was so easy for the CPU to glide in and make 1 or 2 passes, and be deep into the defensive third already. This evened out width, in combo with the other line settings, puts alot more emphasis in creativity and defensive responsibilities - without running around like maniacs.

Fullback Positioning: 60/60 - as length and run frequency decrease, FB positioning has to do its part to overlap the runs. The FBs do not overtake the midfielder either - which is one of the great things about FIFA 17 this year. This also keeps the FBs more in touch on transition.

First Touch Control: 65/65 - no change from Set 1

 
Can confirm, these work well and make FIFA great again :)

Seriously, I know it won't convert people who are raving about how good PES is, but for people who are on the fence it should make a big difference.
 
I for one love this game on professional with manual controls. Couldn't be more happy!

Don't even feel the need to mess with the sliders and that is an achievement!
 
Is it me or does it feel like I'm kicking a medicine ball.

Everything feels so sluggish and heavy, the ball physics are off IMO.

Button lag is also apparent, it's just not very enjoyable so far.
 
Despite previous claims that AI team tactics is working, my testing shows it is not; I have set chelsea AI as 99 long balls, 1 crossing and on world class they didn't play many long balls and they did a lot of crosses. :THINK:
 
Hope my evowebbers don't mind, but Set #2 of the OS Sliders are out. I worked on this one for quite a bit yesterday. In my opinion, it's the best I have seen this game play. Like night and day honestly. Please enjoy!

FIFA 17 OS Community Sliders - Set #2 - 10/1/16

Here is Set #2. Worked on it all night, it was "found" while streaming last night with a couple guys on Twitch. Nothing but positive. Yes, need to work on getting the foul count back up, but man, it's playing great.

Word of caution: This is a set that is geared around trying to make the game more start and stop. Not in the terms of fouls, but in the terms of attention to defending, and what kind of reactions that results in. Teams will play the way they are designed, which means offensively and defensively.

The fact that we can get such a variety in this though, is really making me love FIFA 17 more.


World Class/Legendary, 10-15 Mins, Slow Speed

Sliders(Hum/CPU)
Sprint Speed: 50/50 - Started at 52, but physicality stopped. With a tighter set up, it's important to make sure physicality remains intact. This seemed to have helped, although jogging animation does show up - but in later parts of the match, and not consistently enough to warrant a change.

Acceleration: 49/49 - evened out, if bursting occurs, try 49/50. Under 50 accel feels much more controlled though.

Shot Error: 52/52 - With a tighter set up, there are less chances, so this is key in getting more shots on frame, and from distance due to the HLW combo.

Pass Error: 60/60 - What a difference 2 pts make. Players will be forced to perform under pressure. Bad passes are punished, and passes into space are back.

Shot Speed: 50/50 - no change

Pass Speed: 45/45 - increased this because the ball needs to move a bit more crisp. Paired up wtih the higher pass error, and it works nicely.

Injury Frequency: 50/50 *leaving these alone for now* needs some research

Injury Severity: 50/50 *leaving these alone for now* needs some research

GK Ability: 45/45 - no change from Set 1.

Marking: 78/78 - no change from Set 1. Still the best balance of zone and man marking.

Run Frequency: 5/5 - still a good mix of runs off the ball, but not always running away from the ball carrier. More checking to, even from the midfielders.

Line Height: 65/68 - anything below 60 and it's just too passive. It invites pressure, and the defenders turn their backs, chasing players around the box. This also allows the back line to help in the attack much more. Also, taking a bit of a page out of Set D from FIFA 16 Sliders we did with the height discrepancy. This actually pushes the CPU a tad further up, squeezes them a bit more closer, so there is still a player in front of their players, and vice versa.

Line Length: 40/40 - Biggest difference, but biggest impact. This brings everyone closer, as expected, but doesn't nullify variety in the slightest. This makes players check to the ball even more, and have their backs face goal due to the marking.

Line Width: 70/70 - Key in keeping the shape intact. The midfield is where I saw Set 1 start to lose its grasp on realism. It was so easy for the CPU to glide in and make 1 or 2 passes, and be deep into the defensive third already. This evened out width, in combo with the other line settings, puts alot more emphasis in creativity and defensive responsibilities - without running around like maniacs.

Fullback Positioning: 60/60 - as length and run frequency decrease, FB positioning has to do its part to overlap the runs. The FBs do not overtake the midfielder either - which is one of the great things about FIFA 17 this year. This also keeps the FBs more in touch on transition.

First Touch Control: 65/65 - no change from Set 1

Love these settings. Hope it won't be too hard to replicate this again once the inevitable patch drops.

Ended up buying the game after all and with those sliders I don't regret it one bit. I agree tho it's a bit light on the fouls now but I'm sure you ll figure that out.
 
Hope my evowebbers don't mind, but Set #2 of the OS Sliders are out. I worked on this one for quite a bit yesterday. In my opinion, it's the best I have seen this game play. Like night and day honestly. Please enjoy!

FIFA 17 OS Community Sliders - Set #2 - 10/1/16

Here is Set #2. Worked on it all night, it was "found" while streaming last night with a couple guys on Twitch. Nothing but positive. Yes, need to work on getting the foul count back up, but man, it's playing great.

Word of caution: This is a set that is geared around trying to make the game more start and stop. Not in the terms of fouls, but in the terms of attention to defending, and what kind of reactions that results in. Teams will play the way they are designed, which means offensively and defensively.

The fact that we can get such a variety in this though, is really making me love FIFA 17 more.


World Class/Legendary, 10-15 Mins, Slow Speed

Sliders(Hum/CPU)
Sprint Speed: 50/50 - Started at 52, but physicality stopped. With a tighter set up, it's important to make sure physicality remains intact. This seemed to have helped, although jogging animation does show up - but in later parts of the match, and not consistently enough to warrant a change.

Acceleration: 49/49 - evened out, if bursting occurs, try 49/50. Under 50 accel feels much more controlled though.

Shot Error: 52/52 - With a tighter set up, there are less chances, so this is key in getting more shots on frame, and from distance due to the HLW combo.

Pass Error: 60/60 - What a difference 2 pts make. Players will be forced to perform under pressure. Bad passes are punished, and passes into space are back.

Shot Speed: 50/50 - no change

Pass Speed: 45/45 - increased this because the ball needs to move a bit more crisp. Paired up wtih the higher pass error, and it works nicely.

Injury Frequency: 50/50 *leaving these alone for now* needs some research

Injury Severity: 50/50 *leaving these alone for now* needs some research

GK Ability: 45/45 - no change from Set 1.

Marking: 78/78 - no change from Set 1. Still the best balance of zone and man marking.

Run Frequency: 5/5 - still a good mix of runs off the ball, but not always running away from the ball carrier. More checking to, even from the midfielders.

Line Height: 65/68 - anything below 60 and it's just too passive. It invites pressure, and the defenders turn their backs, chasing players around the box. This also allows the back line to help in the attack much more. Also, taking a bit of a page out of Set D from FIFA 16 Sliders we did with the height discrepancy. This actually pushes the CPU a tad further up, squeezes them a bit more closer, so there is still a player in front of their players, and vice versa.

Line Length: 40/40 - Biggest difference, but biggest impact. This brings everyone closer, as expected, but doesn't nullify variety in the slightest. This makes players check to the ball even more, and have their backs face goal due to the marking.

Line Width: 70/70 - Key in keeping the shape intact. The midfield is where I saw Set 1 start to lose its grasp on realism. It was so easy for the CPU to glide in and make 1 or 2 passes, and be deep into the defensive third already. This evened out width, in combo with the other line settings, puts alot more emphasis in creativity and defensive responsibilities - without running around like maniacs.

Fullback Positioning: 60/60 - as length and run frequency decrease, FB positioning has to do its part to overlap the runs. The FBs do not overtake the midfielder either - which is one of the great things about FIFA 17 this year. This also keeps the FBs more in touch on transition.

First Touch Control: 65/65 - no change from Set 1


Cheers Matt. Gave these a wee go and improvement is there without doubt. I think I need to set the gamespeed to normal though when playing, as it was a little too sluggish for me playing as my beloved Partick Thistle, but I wouldn't say that is the sliders fault and more just limitations/shortcomings with the game itself. But still, these have freshened the experience up nicely; even saw the COM try a shot from something resembling distance earlier.
 
Hope my evowebbers don't mind, but Set #2 of the OS Sliders are out. I worked on this one for quite a bit yesterday. In my opinion, it's the best I have seen this game play. Like night and day honestly. Please enjoy!

FIFA 17 OS Community Sliders - Set #2 - 10/1/16

Here is Set #2. Worked on it all night, it was "found" while streaming last night with a couple guys on Twitch. Nothing but positive. Yes, need to work on getting the foul count back up, but man, it's playing great.

Word of caution: This is a set that is geared around trying to make the game more start and stop. Not in the terms of fouls, but in the terms of attention to defending, and what kind of reactions that results in. Teams will play the way they are designed, which means offensively and defensively.

The fact that we can get such a variety in this though, is really making me love FIFA 17 more.


World Class/Legendary, 10-15 Mins, Slow Speed

Sliders(Hum/CPU)
Sprint Speed: 50/50 - Started at 52, but physicality stopped. With a tighter set up, it's important to make sure physicality remains intact. This seemed to have helped, although jogging animation does show up - but in later parts of the match, and not consistently enough to warrant a change.

Acceleration: 49/49 - evened out, if bursting occurs, try 49/50. Under 50 accel feels much more controlled though.

Shot Error: 52/52 - With a tighter set up, there are less chances, so this is key in getting more shots on frame, and from distance due to the HLW combo.

Pass Error: 60/60 - What a difference 2 pts make. Players will be forced to perform under pressure. Bad passes are punished, and passes into space are back.

Shot Speed: 50/50 - no change

Pass Speed: 45/45 - increased this because the ball needs to move a bit more crisp. Paired up wtih the higher pass error, and it works nicely.

Injury Frequency: 50/50 *leaving these alone for now* needs some research

Injury Severity: 50/50 *leaving these alone for now* needs some research

GK Ability: 45/45 - no change from Set 1.

Marking: 78/78 - no change from Set 1. Still the best balance of zone and man marking.

Run Frequency: 5/5 - still a good mix of runs off the ball, but not always running away from the ball carrier. More checking to, even from the midfielders.

Line Height: 65/68 - anything below 60 and it's just too passive. It invites pressure, and the defenders turn their backs, chasing players around the box. This also allows the back line to help in the attack much more. Also, taking a bit of a page out of Set D from FIFA 16 Sliders we did with the height discrepancy. This actually pushes the CPU a tad further up, squeezes them a bit more closer, so there is still a player in front of their players, and vice versa.

Line Length: 40/40 - Biggest difference, but biggest impact. This brings everyone closer, as expected, but doesn't nullify variety in the slightest. This makes players check to the ball even more, and have their backs face goal due to the marking.

Line Width: 70/70 - Key in keeping the shape intact. The midfield is where I saw Set 1 start to lose its grasp on realism. It was so easy for the CPU to glide in and make 1 or 2 passes, and be deep into the defensive third already. This evened out width, in combo with the other line settings, puts alot more emphasis in creativity and defensive responsibilities - without running around like maniacs.

Fullback Positioning: 60/60 - as length and run frequency decrease, FB positioning has to do its part to overlap the runs. The FBs do not overtake the midfielder either - which is one of the great things about FIFA 17 this year. This also keeps the FBs more in touch on transition.

First Touch Control: 65/65 - no change from Set 1


Thank you Matt, these are great so far. The only thing is I left my shooting and passing error at 50 because I'm full manual.

Had a really good game in CM as Barnsley against an Austrian team in a pre season tournament. It finished 0-0 but was such a battle. Scrappy sometimes and then end to end and then scrappy again.

Matt have you noticed that custom sliders work this year for CPU teams? I think this game has potential if all the tactics for each team were set like real life.

Thanks again :)
 
I played about 10-12 matches in total on release day night and in my honest opinion they released this game too soon. Another month could have made all the difference to it. They probably didnt want to delay because the rival game was already out. However, there is just sooooo many things about it that suggests its unfinished, rushed and unpolished. Also, the new engine doesnt seem to function too well, or at least like its capable of, which suggests a serious oversight and lack of testing.

Speaking to mates that played it over the weekend and they're all reporting the same issues. Poor responsiveness, button delay, laggy menus, stuttering/slowdown on the pitch, lack of variety in attacking play, shoddy animations, gets boring very quickly etc etc

The kicking animations on the freekicks and penalties are so so poor. Its great having more control over them but good god when they make contact with the ball it looks so shit and unfinished.

Hand on heart I gave it a fair and honest blast and apart from that one time it was in my console, it hasnt graced it again since. I was back playing "the other game" in an instant and I still aint played FIFA 17 since. I expected a lot more from it, it actually turns out its worse than even I expected!! Massive disappointment this year for the game. As it stands that is. It almost feels beta!

People seriously saying its not clunky, its slick and responsive? What are you playing FIFA 99?

As it stands, right now, FIFA 16 is more slicker, responsive and the more polished football game. FIFA 17 is so rough right now, as we speak, its sandpaper.
 
Listen i told you once already you have made your point, we got it, it's not good in your opinion but for many of us we are either enjoying it or working it out. So what is the point in going on about the same thing every couple of days? Go play the 'other game ' as you call it and enjoy yourself.
 
I actually agree with you Craney but come on man, reel it in. It's personal taste at the end of the day.

If these guys came in the PES thread consistently slating it there would be warnings issued by the mods I am sure.

I am addicted to PES 2017 now after hating it but I won't spend my time in here annoying the people who DO enjoy FIFA 17.

Each to their own.
 
I wonder why there is no gabriel jesus in this game? He's the brazillian starlet that was quite a hot property in last summer transfer window
 
I ended up crumbling and buying the game on PS4 (for the first time, I've always played on Xbox One but I decided to give the old girl up).

I've started a career as a player in League Two with Matt's sliders, and it's enjoyable if you can overlook the silly stuff (as soon as a defender does a 180-360 turn shielding the ball, I have to turn it off). I love the goalkeeper miskicks and the variety of shots, though, I really do. Hence how I'm still playing it.

Thought I'd try it online... Holy fuck. Never mind end-to-end, it's end-to-end-to-end-to-end. I played a little bit (only a little bit) of FIFA 15 and FIFA 16 online, and they were fun if not realistic. This is just 200mph constant-pressure back-and-forth bullshit, no time for individuality to show, and not enjoyable in the slightest.

I love what they've done with the physics, and it keeps me playing the game - but I really hope EA can be persuaded to slow this game the fuck down, and maybe look at the controller response times. There's greatness in there, but I can only enjoy it for as long as X or Y doesn't happen and spoil it.

More than anything else, I just hope that for FIFA 18, they decide to make tactics matter (and nobody should be looking ahead to next year's game already).

EDIT: But why would that happen when the game is breaking its own sales records...
 
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At the end of the day its a debate. So why is no one prepared to debate over this game now that its out? All that comesback is "why are you posting here" or aggresive language.

Is it because it really is as bad as I've described and there is actually no debate about that?

Why arent people defending its corner? All it ever seems to be is "people enjoy different games"....once again excusing this game we/I am talking about.

All I'm saying is, I'm not going to be told something is red, when its blatantly blue. Either by EA Sports or the community. Same goes for Konami or any other developer and community. You gotta see through this bullshit. These people have alleigances and emotional attachment.

People have come in here and said positive things about this game that are just not true. At all. Forget about opinions either way. Look at this game as it is. It stands and speaks for itself. Just why are people turning to sliders to make this new football game playable? Ask yourself this question. Then wonder if these people can even have a true view on this game, considering the tweaks they've made to it.

I wanted this game to be as good as it could be, I wasn't expecting something great, but its actually pretty poor in a number of important areas.

Thats why it must be talked about. To make it better. Sweeping it under the carpet is excusing the game and apologising for EA Sports. Talking about it and understanding these issues can only be beneficial. Which is what I'm trying, yet people dont want it.
 
People have come in here and said positive things about this game that are just not true. At all.
This is the problem with that argument... Opinions aren't facts and facts aren't opinions. You can't tell someone they're lying when they say they like something. You come across like you're looking for a fight.

I'd keep to the "contrast and compare" thread seeing as that's seemingly permanently volatile, and let people who are enjoying the game enjoy the game...
 
Why arent people defending its corner?

Speaking for myself, I'm not defending the game because I'd rather be off playing it than reading boring whining about the game in here. If it's rubbish sell it and forget about it, posting the same complaints over and over is boring, it's not anti-debate when there's no debate just the same negative opinions over and over, we get it you hate it PES is king blah blah yawn infinitum.

It's just a shame that these forums are like this, if someone bitches and moans about PES over and over they get a certain moderator jumping in there to put an end to it, in the Fifa forums it's apparently perfectly acceptable and goes unchecked (well until someone on the pro-Fifa side dare to respond a little vigorously.)

People like you are ruining the enjoyment of this thread for people who enjoy the game (myself included), I guess that's your prerogative unfortunately.
 
Came across a convincing "Why you should use manual controls" argument.

https://fifaforums.easports.com/en/discussion/184735/full-manual-controls-the-real-simulation

So I thought I'd try it again. Dropped down to Pro and used 2nd Div German teams and I loved it, drew 1-1 and while my goal was a bit of a fluke, I played some nice stuff. I'm a "rather look good and lose" type of a player, so it's quite addictive, with some of the stuff you can pull off or at least attempt to. But now I know why so many of you play such long games!

Welcome to manual. A whole new world awaits :)
 
This is the problem with that argument... Opinions aren't facts and facts aren't opinions. You can't tell someone they're lying when they say they like something. You come across like you're looking for a fight.

I'd keep to the "contrast and compare" thread seeing as that's seemingly permanently volatile, and let people who are enjoying the game enjoy the game...
Haven't played 17 yet,and reading up on it here,don't think I'll play it for a while either.
But since I trust your opinion on it,and both you and I enjoyed 16, how does it stand vs that?
Graphics/presentation etc,not really interested in that,more interested in team individuality.
Does Liverpool plays as Liverpool ?
Do you play as Liverpool when playing them?
Any thoughts on it?
Still enjoying my 16 a great deal,plays great in lower leagues,but once you play the PL it doesn't
Same here?
Cheers
 
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