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How could you defend and get the ball in this game? Tactical or Legend defending?
Can I confirm that run frequency is 5/5 and that wasn't meant to say 50/50?
Love these settings. Hope it won't be too hard to replicate this again once the inevitable patch drops.Hope my evowebbers don't mind, but Set #2 of the OS Sliders are out. I worked on this one for quite a bit yesterday. In my opinion, it's the best I have seen this game play. Like night and day honestly. Please enjoy!
FIFA 17 OS Community Sliders - Set #2 - 10/1/16
Here is Set #2. Worked on it all night, it was "found" while streaming last night with a couple guys on Twitch. Nothing but positive. Yes, need to work on getting the foul count back up, but man, it's playing great.
Word of caution: This is a set that is geared around trying to make the game more start and stop. Not in the terms of fouls, but in the terms of attention to defending, and what kind of reactions that results in. Teams will play the way they are designed, which means offensively and defensively.
The fact that we can get such a variety in this though, is really making me love FIFA 17 more.
World Class/Legendary, 10-15 Mins, Slow Speed
Sliders(Hum/CPU)
Sprint Speed: 50/50 - Started at 52, but physicality stopped. With a tighter set up, it's important to make sure physicality remains intact. This seemed to have helped, although jogging animation does show up - but in later parts of the match, and not consistently enough to warrant a change.
Acceleration: 49/49 - evened out, if bursting occurs, try 49/50. Under 50 accel feels much more controlled though.
Shot Error: 52/52 - With a tighter set up, there are less chances, so this is key in getting more shots on frame, and from distance due to the HLW combo.
Pass Error: 60/60 - What a difference 2 pts make. Players will be forced to perform under pressure. Bad passes are punished, and passes into space are back.
Shot Speed: 50/50 - no change
Pass Speed: 45/45 - increased this because the ball needs to move a bit more crisp. Paired up wtih the higher pass error, and it works nicely.
Injury Frequency: 50/50 *leaving these alone for now* needs some research
Injury Severity: 50/50 *leaving these alone for now* needs some research
GK Ability: 45/45 - no change from Set 1.
Marking: 78/78 - no change from Set 1. Still the best balance of zone and man marking.
Run Frequency: 5/5 - still a good mix of runs off the ball, but not always running away from the ball carrier. More checking to, even from the midfielders.
Line Height: 65/68 - anything below 60 and it's just too passive. It invites pressure, and the defenders turn their backs, chasing players around the box. This also allows the back line to help in the attack much more. Also, taking a bit of a page out of Set D from FIFA 16 Sliders we did with the height discrepancy. This actually pushes the CPU a tad further up, squeezes them a bit more closer, so there is still a player in front of their players, and vice versa.
Line Length: 40/40 - Biggest difference, but biggest impact. This brings everyone closer, as expected, but doesn't nullify variety in the slightest. This makes players check to the ball even more, and have their backs face goal due to the marking.
Line Width: 70/70 - Key in keeping the shape intact. The midfield is where I saw Set 1 start to lose its grasp on realism. It was so easy for the CPU to glide in and make 1 or 2 passes, and be deep into the defensive third already. This evened out width, in combo with the other line settings, puts alot more emphasis in creativity and defensive responsibilities - without running around like maniacs.
Fullback Positioning: 60/60 - as length and run frequency decrease, FB positioning has to do its part to overlap the runs. The FBs do not overtake the midfielder either - which is one of the great things about FIFA 17 this year. This also keeps the FBs more in touch on transition.
First Touch Control: 65/65 - no change from Set 1
Hope my evowebbers don't mind, but Set #2 of the OS Sliders are out. I worked on this one for quite a bit yesterday. In my opinion, it's the best I have seen this game play. Like night and day honestly. Please enjoy!
FIFA 17 OS Community Sliders - Set #2 - 10/1/16
Here is Set #2. Worked on it all night, it was "found" while streaming last night with a couple guys on Twitch. Nothing but positive. Yes, need to work on getting the foul count back up, but man, it's playing great.
Word of caution: This is a set that is geared around trying to make the game more start and stop. Not in the terms of fouls, but in the terms of attention to defending, and what kind of reactions that results in. Teams will play the way they are designed, which means offensively and defensively.
The fact that we can get such a variety in this though, is really making me love FIFA 17 more.
World Class/Legendary, 10-15 Mins, Slow Speed
Sliders(Hum/CPU)
Sprint Speed: 50/50 - Started at 52, but physicality stopped. With a tighter set up, it's important to make sure physicality remains intact. This seemed to have helped, although jogging animation does show up - but in later parts of the match, and not consistently enough to warrant a change.
Acceleration: 49/49 - evened out, if bursting occurs, try 49/50. Under 50 accel feels much more controlled though.
Shot Error: 52/52 - With a tighter set up, there are less chances, so this is key in getting more shots on frame, and from distance due to the HLW combo.
Pass Error: 60/60 - What a difference 2 pts make. Players will be forced to perform under pressure. Bad passes are punished, and passes into space are back.
Shot Speed: 50/50 - no change
Pass Speed: 45/45 - increased this because the ball needs to move a bit more crisp. Paired up wtih the higher pass error, and it works nicely.
Injury Frequency: 50/50 *leaving these alone for now* needs some research
Injury Severity: 50/50 *leaving these alone for now* needs some research
GK Ability: 45/45 - no change from Set 1.
Marking: 78/78 - no change from Set 1. Still the best balance of zone and man marking.
Run Frequency: 5/5 - still a good mix of runs off the ball, but not always running away from the ball carrier. More checking to, even from the midfielders.
Line Height: 65/68 - anything below 60 and it's just too passive. It invites pressure, and the defenders turn their backs, chasing players around the box. This also allows the back line to help in the attack much more. Also, taking a bit of a page out of Set D from FIFA 16 Sliders we did with the height discrepancy. This actually pushes the CPU a tad further up, squeezes them a bit more closer, so there is still a player in front of their players, and vice versa.
Line Length: 40/40 - Biggest difference, but biggest impact. This brings everyone closer, as expected, but doesn't nullify variety in the slightest. This makes players check to the ball even more, and have their backs face goal due to the marking.
Line Width: 70/70 - Key in keeping the shape intact. The midfield is where I saw Set 1 start to lose its grasp on realism. It was so easy for the CPU to glide in and make 1 or 2 passes, and be deep into the defensive third already. This evened out width, in combo with the other line settings, puts alot more emphasis in creativity and defensive responsibilities - without running around like maniacs.
Fullback Positioning: 60/60 - as length and run frequency decrease, FB positioning has to do its part to overlap the runs. The FBs do not overtake the midfielder either - which is one of the great things about FIFA 17 this year. This also keeps the FBs more in touch on transition.
First Touch Control: 65/65 - no change from Set 1
Hope my evowebbers don't mind, but Set #2 of the OS Sliders are out. I worked on this one for quite a bit yesterday. In my opinion, it's the best I have seen this game play. Like night and day honestly. Please enjoy!
FIFA 17 OS Community Sliders - Set #2 - 10/1/16
Here is Set #2. Worked on it all night, it was "found" while streaming last night with a couple guys on Twitch. Nothing but positive. Yes, need to work on getting the foul count back up, but man, it's playing great.
Word of caution: This is a set that is geared around trying to make the game more start and stop. Not in the terms of fouls, but in the terms of attention to defending, and what kind of reactions that results in. Teams will play the way they are designed, which means offensively and defensively.
The fact that we can get such a variety in this though, is really making me love FIFA 17 more.
World Class/Legendary, 10-15 Mins, Slow Speed
Sliders(Hum/CPU)
Sprint Speed: 50/50 - Started at 52, but physicality stopped. With a tighter set up, it's important to make sure physicality remains intact. This seemed to have helped, although jogging animation does show up - but in later parts of the match, and not consistently enough to warrant a change.
Acceleration: 49/49 - evened out, if bursting occurs, try 49/50. Under 50 accel feels much more controlled though.
Shot Error: 52/52 - With a tighter set up, there are less chances, so this is key in getting more shots on frame, and from distance due to the HLW combo.
Pass Error: 60/60 - What a difference 2 pts make. Players will be forced to perform under pressure. Bad passes are punished, and passes into space are back.
Shot Speed: 50/50 - no change
Pass Speed: 45/45 - increased this because the ball needs to move a bit more crisp. Paired up wtih the higher pass error, and it works nicely.
Injury Frequency: 50/50 *leaving these alone for now* needs some research
Injury Severity: 50/50 *leaving these alone for now* needs some research
GK Ability: 45/45 - no change from Set 1.
Marking: 78/78 - no change from Set 1. Still the best balance of zone and man marking.
Run Frequency: 5/5 - still a good mix of runs off the ball, but not always running away from the ball carrier. More checking to, even from the midfielders.
Line Height: 65/68 - anything below 60 and it's just too passive. It invites pressure, and the defenders turn their backs, chasing players around the box. This also allows the back line to help in the attack much more. Also, taking a bit of a page out of Set D from FIFA 16 Sliders we did with the height discrepancy. This actually pushes the CPU a tad further up, squeezes them a bit more closer, so there is still a player in front of their players, and vice versa.
Line Length: 40/40 - Biggest difference, but biggest impact. This brings everyone closer, as expected, but doesn't nullify variety in the slightest. This makes players check to the ball even more, and have their backs face goal due to the marking.
Line Width: 70/70 - Key in keeping the shape intact. The midfield is where I saw Set 1 start to lose its grasp on realism. It was so easy for the CPU to glide in and make 1 or 2 passes, and be deep into the defensive third already. This evened out width, in combo with the other line settings, puts alot more emphasis in creativity and defensive responsibilities - without running around like maniacs.
Fullback Positioning: 60/60 - as length and run frequency decrease, FB positioning has to do its part to overlap the runs. The FBs do not overtake the midfielder either - which is one of the great things about FIFA 17 this year. This also keeps the FBs more in touch on transition.
First Touch Control: 65/65 - no change from Set 1
This is the problem with that argument... Opinions aren't facts and facts aren't opinions. You can't tell someone they're lying when they say they like something. You come across like you're looking for a fight.People have come in here and said positive things about this game that are just not true. At all.
Why arent people defending its corner?
Came across a convincing "Why you should use manual controls" argument.
https://fifaforums.easports.com/en/discussion/184735/full-manual-controls-the-real-simulation
So I thought I'd try it again. Dropped down to Pro and used 2nd Div German teams and I loved it, drew 1-1 and while my goal was a bit of a fluke, I played some nice stuff. I'm a "rather look good and lose" type of a player, so it's quite addictive, with some of the stuff you can pull off or at least attempt to. But now I know why so many of you play such long games!
Haven't played 17 yet,and reading up on it here,don't think I'll play it for a while either.This is the problem with that argument... Opinions aren't facts and facts aren't opinions. You can't tell someone they're lying when they say they like something. You come across like you're looking for a fight.
I'd keep to the "contrast and compare" thread seeing as that's seemingly permanently volatile, and let people who are enjoying the game enjoy the game...