Re: FIFA 16 News & Discussion Thread
See I usually agree with you 100% but on this, I'm not in agreement - I've not had any problem with shooting whatsoever. I think the range of that power bar that now results in a decent shot has got smaller (e.g. the middle third of it as opposed to the middle half of it), and powering a shot enough to be a decent hit means a slight delay (possibly allowing a defender to nip in), but I'd argue that it results in a more realistic experience in terms of opposition pressure being too much to get a decent shot away. I hope they don't change the responsiveness or the shooting - anything to avoid a goalfest...
Passing, though - I think if EA rolled out a patch that reduced the pass accuracy by half, which meant that the players' attributes were more important, that would provide a less repetitive experience and a little bit more individuality between players.
EA have got a difficult job this year when it comes to their usual day-one/month-one patch - there's no consensus about the big problem(s), I don't think. What I find to be the biggest issue (passing variation) isn't the next person's biggest issue (e.g. game speed / shot power / responsiveness).
I really hope they don't make knee-jerk changes.
Well I don't know if this makes any difference, but when I say that shooting feels "off" for me, I don't mean to imply that it's necessarily broken or everything about it is poor. For the most part I think it's fine, but something doesn't seem right with close shots - players automatically are doing finesse shots without me holding down R1, which is throwing me off. Maybe that's a new, intended change, but right now it feels weird to me.
In terms of responsiveness though, players, especially agile dribblers, aren't handling as well as in 15 when just using the analog stick. Just to check I went back and reviewed my first impressions of the FIFA 15 retail release, and one of the comments I made was that dribbling was improved from the FIFA 15 demo to the full release. I'm betting that the same thing happens again.
For me, the game is just a little rough around the edges in the demo code, which is fine as long as it gets refined for the full release. People are worried that changes will result in FIFA 16 being FIFA 15 again, but I don't see that happening because even if the speed is increased, the fault for last year's goalfest lies with the deficiencies with defending, which it looks like they've largely addressed.
Each year we see a slightly faster retail code from the demo and I'd be shocked if this year is different. But it's not because EA are making some knee-jerk reaction to the casuals - it's because all the refinements that occur between the two codes lead to a slightly smoother, sharper, more responsive experience. For me, that's not necessarily a bad thing, even if FIFA's default pace is slightly faster than I'd prefer.