No your concept of sim is flawed mate. A sim gives you the tools to do what you want. Its a sandbox of sorts, it doesn't force you to play a certain way. Much like flight simulator says the best way to fly a 747 is slow and steady, doesn't mean you wont crash does it?
Wow, I'm not sure if you just your GCooley who's come over here with a new account or your really determined for FIFA 10 to be sim like and your rejecting anything I'm saying.
Simulations are not necessarily at all sandbox! No i highly disagree and i really want to underline where I'm coming from.
Take a look at the huge flaws with the FIFA 10 AI. Let's start with the dribbling system and how players first since your basing pretty much all of your point 'the game is a sim' on just this one aspect of the game.
YouTube - MOV00008
The post itself regarding movement in 10
http://forums.evo-web.co.uk/showthread.php?p=2026561#post2026561
As you can see from this video the speed of which players move, the angles they turn and the velocity they are allowed to do in in is hardly simulating a footballer controlling the ball in human manor.
if you played football at any level or watched football at even the highest level you can see there is grave problems here.
From what I'm gathering from your argument. You seem to believe the dribbling is a very good simulation of a player in control of a football not because how the player is realistically animated, more because you have so much freedom on the ball. Well the answer is that you have TOO much freedom and the freedom you have on the ball isn't simulated in a way which is contextual to represent a human being.
Don't get me wrong i don't expect a perfect simulation, but when many of he past PES games and FIFA 08 except for the running in straight lines better represent a human running by a substantial margin. There's issues.
Also the individuality of the player dribbling. No matter how bad his rating he has more control over the ball and can't still turn at angles Lionel Messi would only dream of. One of my friends from way back at school years ago currently plays for Cheltenham, despite him being a very good dribbling ii remember when selecting Cheltenham on fifa 10 his dribbling attribute was at, wait for it..... 35
Still the amount of control i had with him in possession didn't in any way represent this value. He was still able to dot hose turns in which we saw int he video above. With a stat so low he shouldn't be able maintain a high level of control over the ball.
So my point here is No, FIFA 10 dosen't give you the tools for a simulation, the game is built for arcade like play, quick passing, stringing many passes together without any thought in who your using to pass and lovely animations which tie together.
And please don't get me started witht he defensive AI:
YouTube - Defensive AI in FIFA10
The game doesn't have "a way to play" it has ways you can choose to play. Unfortunately the majority (including yourself) want to win. You want to win with "self proclaimed" good football.
If this is the case the game dosen't have a 'way' to play, why is it when players use formations like 5-1-4 You cannot compete with them unless you use the same tactics? This is golden tactic culture which was installed with FIFA 09 to the extreme where one style of playing is far more effective than any other way of playing.
I don't think you listened to me, i like playing simulation type games, that's why i enjoyed 08 so much because it attempted to simulate football despite it's flaws, it did a good job imo, a very good one. I thought FIFA 09 was simply 08 with better animations, i found out the hard way it certainly was not!
I play with all teams and i don't really mind what level they are. I like the challenge of using small teams against big teams trying o cause an upset but FIFA was a joke, it was all about pace! The amount of time i lost against abusers on the game trying to play proper football is what brought me to my conclusions here. The game is super easy to pick up and play and all the fundamental football elements were lost.
FIFA 10 a even more dubbed down version of FIFA 09, even less tactically astute and the only change is the 360 dribbling which feels very nice. At least on 09 if you used the tactics you could hold a deep line and organized the defense somewhat, it's impossible in FIFA 10, i've tested the tactics thoroughly online and in matches vs mates.
Lets say I a watch 20+ peterborough matches a season, lets argue that I think football is a game of kick and run. Now lets say you watch match of the day 20 times a season and your game is spells of 20 mins passing around midfield. Whos game of football is "real" football?
See.........
Way, way off the mark there. Your talking to someone who champions player individuality. Not someone who hate's FIFA for the sake of it which you assume! Player individuality and solid and smart Ai regarding tactics are 2 of the 3 main ingredients to make a football simulation. The other is animations!
FIFA HAS the technology to get one right which is the dribbling but it's gift is clearly it's curse. If your playing with Peterborough whoa aren't too shabby technically especially Mickail-Smith and McLean who are quite good in this area. I want their ball control and passing attributes set pretty low so you have to think tactically about how to use your team.
I want to play to my players strengths and make a system which compliments them! Can you do this in FIFA 10? No, why not just because tactics are awful! But because the only attributes worth looking at are pace and strength. If you have a good passer, dribbler or crosser? That means nothing since the attributes hardly seem to matter in these area's.
Two things. Firstly I am gonna order a copy of FIFA 08 tomorrow and then I can show you how easy it is to score.
OK, Try using a team like Vitoria Guimareas, put it on world class or legendary, sprint through teams you pick to play against in the Portuguese superliga.
If you show me what i know you want to show me which is you sprinting with Cristiano through any team or using Samuel Eto'o or Henry.Your wasting your time since there was SO MUCH MORE to FIFA than those players! Even the great PES 5 had Adriano! I didn't see the Cristiano effect as a thing anyway. He wasn't hard to stop and it's not as if any fast player was almost unstoppable a la FIFA 09 where even our Luton Shelton who's pace was 93 made his as good as anyone on the game!
Sure you can bore me to death for 5 mins each half but at some point you have to get the ball forward.
Which i did and scored many great passing goals. They ment something unlike in FIFA 10 where the defense ai is so terrible you just walk through everyone.
There is an underlying theme here and thats possession equals goals and quite frankly thats not true.
What, look at my team Arsenal for god's sake?
Exploitable cut backs and kick off shots are a problem. Its the naive that dont see that.
In the 500+ games i played online only ONE player scored from the kick of against me, was an issue but not a huge one! Again with the cutback, they weren't hard to stop!
I'd like to go back to something, you hated FIFA 09 because you couldnt win. I would argue that its (right or wrong) a quicker game and you refused to adapt and played the same way every game.
That will cause you problems mate.
No it's because i used stuff like manual through balls which put you at a GIGANTIC disadvantage to anyone you played. The game was hugely dubbed down aswell. Still i preferred 09 to 10 since you could still play nice football vs average/poor players with small teams
I know, I just don't use them as they don't actually work.
They work against the AI but 1v1 they have no bearing other than to shuffle the positioning of your AI team mates but this is read able and easily countered via the defensive Team Mentalities.
I'm sorry that's just plain ignorant! they worked for me online many, many times and online in tight matches vs the CPU. It was something many really good player used to create space. I find it amazing your writing this huge post directed at me lecturing me about how FIFA 10 is a sandbox game yet you didn't want to explore the basic tactical functions of FIFA 08!
Tactics are a huge part of football games, or they should be
Because, your problems with defense or winning arent the same problems I have.
I have problems with player switching, animations not being escapable, second pressure tackling, finesse shots, player pressure.
Those are issues, real tangible ones.
Player switching for me is fine because i set it all the way to the left so it's practically manual! i use the right stick to direct who i want to control and i don't really have many issues.
It's PES tat has dreadful switching! The animations not being escaperble is something for me a casual gamer would say because he want's instant responses for everything and dosne't care about the game simulating something contextually! The other points just illustrate how limited the game is!
You arent recognising any flaws just regurgitating whats been said here and on the EA boards.
And you didn't think that i was one of the guys identifying these flaws from the beginning and throughout 09!?
For example, do you know why the crossing is broke this year on assisted and why Semi crossing is the default?
Because the ball physics when you cross is, just crazy, that same mad bend on every cross which always goes tot he same point in the area. It's unbelievably dubbed down!