Fifa 11 Xbox 360/PS3

Maybe this demo is of an earlier build? Someone on the OF said that they've played a 90% complete build of the game behind closed doors at GC, so this kind of indicates that what we are seeing on the main floor could be an earlier build of the game? That's what I'm hoping for! I guess you guys will find out tomorrow.
 
Yep, that cross is crazy. And Real has ProPassing turned on. I wonder, does ProPassing ONLY affect the ground passes? If so, then it Suuuuuuuuuuucks!
 
Klash, because something is easy doesn't mean you have to do it.

I used to believe that until FIFA 10 came out, i had a horrible time on FIFA 09 trying to win playing good football and being totally ripped apart by abusers! It just took the piss. I realized i could have taken the same attitude with games like This is football even (try play make believe that it's realistic).

Why play in a manor which the game dosen't want you to play. Shouldn't the whole point of the game to make it a challenge for you to score by default. That's a fundamental for a sim isn't it?

I realized that these easy goals was never much of a problem with games like PES 3, 4, 5 or FIFA 08. So that's my stance on FIFA 10!

Not sure what you mean by d-pad tactics in terms of using them

Thought so :) Yeah there was 4 of them.

Offside trap, Opposite wing attack, Center back attack and Team press.

The center back attack and the opposite wing attack really helped when trying to use space left by the opponent holding 'x' or helped you pry an opening from a stubborn defense :)

I don't think Klash was banned from here for trolling. It's the bloody smilies! I'm annoyed before I've even read the post!

Ok, I'll tone them down, sorry man but that World Cup makes me laugh!

Did my post look like i was trying to take the mickey out of him. I wasn't but did the smiles really give that indication badly:JAY:

Think your being overly critical on Fifa WC. IMO its far better than Fifa 10 and is also much enjoyable.

I agree it's better, still a whole catalog of issues though.

I enjoy the computer using skills on me and have enjoyed some really good football matches against the Classic XI (Best team in the game).

Hmm, all they seem to do is use the step over to get past me, that's about it! Haven't even played the Classic Xi, I'll try that later maybe, i just hope they aren't good simply like all the other teams where they just pressure you 24/7! The CPU is still too predictable for me.

Scoring the same kind of goals? Not really mate, cos if you remember in Fifa 10, the only way you was sure of a goal was two methods; 1)finesse 2) Blast it.

Chip? Also free kicks, there completely fucked and arguably an exploit they are so easy at times.

I used to hate when i was like 6 yards out and i would shoot only to see the goal keeper have superman instincts and save any shot. The only way to solve this was to put the power bar over half way or finesse. But in the world cup game they have reduced the effect of finesse and also made the Goal Keepers more human like.

I can still score those finesse goals, but it's definitely less consistent and more 'random' chance of scoring them.

I've scored plenty of different goals, some true gems which i wish i could of saved. Your point about Drogba being Hulk? Well i do agree that Pace & Strength are the most valuable characteristics in the game, however Drogba is a beast in real life lol He does barge ppl out the way and holds the ball up really well.

Drogba is a tank but in this game he's head and shoulders the best striker and the most effective player in the game, in simulation terms that's not right is it? I mean, when i played vs Argentina online the other day, Messi was so easy to move off the ball with any defender. My point is the balance is just dire really. The cartoon like barging animations, again jut make me laugh, it's enjoyable for some, and for me since it's just really!

If someone is faster than someone else, it should show. I wouldn't appreciate if I was running with Lennon only to be caught up by someone slower. See time and time again in real life faster players beating slower ones (Anelka, back in the day Owen lol, Torres etc).

I agree that i don't want the game to be like PES 4 when slow Center backs could catch Michael Owen in full flight. Just add some more depth to the dribbling mechanic so you can't just start running with a guy who's acceleration is over 85 and nobody can get near him!

If it takes some skill to get the best out of these players, that's what were looking for, but currently you don't have to and it takes not skill to use them, just know how the game works which is easy to find out. They are far too over effective because of the poor formations 'High lines' etc..

Morimoto was like Pele when i used him online vs Mexico, must of scored about 4-5 goals with him. In real life he's just an average striker who works very hard and links up well.

I don't know how to define the Arcadey definition. In my opinion it means taking a player and running through most of the team, cut back and score...or PES 6 syndrome.

The main sweeping point is an arcade football game is one which it dosen't require much effort at all to score really.

I have gone on, and on in detail about the issues here and there but Football is about scoring goals, if goals are dime a dozen it losses it's sense of reality and challenge.

End of the day its personal preference isnt it, but I honestly believe Fifa WC is a really good football game and if Fifa 11 is based on it with improvements, I would be happy. I would also be extremely happy if Pro goes back to its roots and it certainly looks like it might be doing that :).

If you like it, that's fine, your having a good time, this the main point. I just feel the need all the time to explain to people the issues with this game when i view their opinions and it seems like they aren't seeing the problems. This is mainly down to the game being so silky smooth and nice feeling you don't recognize certain errors as errors, instead as nice gameplay/animations. That's all.
 
While FIFA 08 did have tremendous flaws it did actually have a better overall balance than 09 and 10. That's what people remember, and that's what people want back. No-one is saying - get rid of the physical stuff, the 360 dribbling, and a lot of the other technical improvements - but in adding all of these, in decreasing acceleration times and so forth the game suddenly just lost its balance entirely. A game which used to be based on footballing logic - pass and move - work the defence has turned into a constant pressure shitstorm.

Spot on.
 
Clearly the defensive AI is stull pretty retarded. The bit at 1:38 is a pet hate - I pray that this is on 'cover' for their team tactics but even then. So stupid. Contextual error seems to be far to slight on 180 degree passes/crosses and so forth. I see far more contextual error with first touch passes than anything - but it kind acomes back to the lack of directional error relative to the bounciness all over again.

Argh. Hours to go. I'm find it hard to believe that... that could satisfy me.
 
Last edited:
Thats simple why! Midfield is the most key area in football! It's where most games really are won and lost! With so many players back (6-0-4) you invite too much pressure on your team and you have issues linking the play and getting forward to support the attacks because there is no midfield.

If you look at Greece in the world cup who played with 5 at the back, they had big issues attacking and creating decent chances! Because their wasn't sufficient support for the lone frontman Samaras!

In FIFA 09 and 10 Since every first touch is perfect and body weight and momentum is non existent in 09 and 10, and it's so easy to pass, defenses don't work together and keep a solid shape. The midfield dosen't matter. Just pass forwards, again, again and again because the strikers will always be in space :)

These weren't issues in 08, it was the running on rails and worring about getting screwed and one of the many gameplay flaws and limits whats my concerns but balance was there!

There's no fundamentals there in 09 and 10! So you can't really call it a football game even!

:WORSHIP:
 
Here's a new video that shows some of the defensive flaws of the game and offensive improvements in player runs.

Spinny passes in full effect in that vid. Love the Ronaldo spinny cross as well (NOT!). SOOOOOOOO MANY 180 PASSES!

I'm edging closer to cancelling my pre-order with each new video but I really wanna get my Petit Zizou on with Bordeaux. Can't quite justify $60 for a clone of last years game. Even the vids that seems to have better pacing still display shoddy back-line positioning and terrible defensive positioning all over the pitch. Still not seeing much of a need for a midfield and overall I can't see any of these improvements that they've been talking about.

Peter Moore and David Rutter from 09-now have apparently created a new sport.
 
Last edited:
Any evidence of stamina being reduced? None.
Any evidence of marking being improved? Very little. Centre-backs seem to get touch-tight inside the area a bit more... that's about it.
Any evidence of personality? Nothing that has come through in video form at least.
Any evidence of Pro Passing? No, the power bars in these videos are nowhere near the little white marker, yet passes still reach the target perfectly well.
Any evidence of the game not being a pressure-fest still? Nope.

Looks like FIFA10 with hugging celebrations.
 
Any evidence of stamina being reduced? None.
Any evidence of marking being improved? Very little. Centre-backs seem to get touch-tight inside the area a bit more... that's about it.
Any evidence of personality? Nothing that has come through in video form at least.
Any evidence of Pro Passing? No, the power bars in these videos are nowhere near the little white marker, yet passes still reach the target perfectly well.
Any evidence of the game not being a pressure-fest still? Nope.

Looks like FIFA10 with hugging celebrations.

Very true....it's sad isn't it.

I am hoping so much that people who are going to play the game from here this week, say that a miracle has happened and it is all fine and dandy :))....but I am not holding out much hope.
 
I used to believe that until FIFA 10 came out, i had a horrible time on FIFA 09 trying to win playing good football and being totally ripped apart by abusers! It just took the piss. I realized i could have taken the same attitude with games like This is football even (try play make believe that it's realistic).

Why play in a manor which the game dosen't want you to play. Shouldn't the whole point of the game to make it a challenge for you to score by default. That's a fundamental for a sim isn't it?

No your concept of sim is flawed mate. A sim gives you the tools to do what you want. Its a sandbox of sorts, it doesnt force you to play a certain way. Much like flight simulator says the best way to fly a 747 is slow and steady, doesnt mean you wont crash does it?

The game doesnt have "a way to play" it has ways you can choose to play. Unfortunately the majority (including yourself) want to win. You want to win with "self proclaimed" good football.

Lets say I a watch 20+ peterborough matches a season, lets argue that I think football is a game of kick and run. Now lets say you watch match of the day 20 times a season and your game is spells of 20 mins passing around midfield. Whos game of football is "real" football?

See.........

I realized that these easy goals was never much of a problem with games like PES 3, 4, 5 or FIFA 08. So that's my stance on FIFA 10!

Two things. Firstly I am gonna order a copy of FIFA 08 tomorrow and then I can show you how easy it is to score.

Sure you can bore me to death for 5 mins each half but at some point you have to get the ball forward.

There is an underlying theme here and thats possession equals goals and quite frankly thats not true.

Exploitable cut backs and kick off shots are a problem. Its the naive that dont see that.

I'd like to go back to something, you hated FIFA 09 because you couldnt win. I would argue that its (right or wrong) a quicker game and you refused to adapt and played the same way every game.

That will cause you problems mate.


Thought so :) Yeah there was 4 of them.

Offside trap, Opposite wing attack, Center back attack and Team press.

The center back attack and the opposite wing attack really helped when trying to use space left by the opponent holding 'x' or helped you pry an opening from a stubborn defense :)

I know, I just don't use them as they don't actually work.

They work against the AI but 1v1 they have no bearing other than to shuffle the positioning of your AI team mates but this is read able and easily countered via the defensive Team Mentalities.

They are also flawed because they cause a slight delay in swapping them. In addition to that this is why people switch to high pressure because people want to pass around the back for 4 mins in a 12 min match. Usually when they are winning..........



If you like it, that's fine, your having a good time, this the main point. I just feel the need all the time to explain to people the issues with this game when i view their opinions and it seems like they aren't seeing the problems. This is mainly down to the game being so silky smooth and nice feeling you don't recognize certain errors as errors, instead as nice gameplay/animations. That's all.

Because, your problems with defense or winning arent the same problems I have.

I have problems with player switching, animations not being escapable, second pressure tackling, finesse shots, player pressure.

Those are issues, real tangible ones.

There are loads more issues especially with the way it blends the animations that are unrealistic.

You arent recognising any flaws just regurgitating whats been said here and on the EA boards.

For example, do you know why the crossing is broke this year on assisted and why Semi crossing is the default?
 
That's not how it works.

Basically the gameplay team work constantly on refining the gameplay regardless of which title is due out (annual or special).

Granted there may be specific features for special titles but beyond that its the same code base being constantly refined. There are hundreds of "branches" from the main "trunk" of the code base as thats the only way to trial things without breaking the main code in the trunk.

FIFA 11 is based directly on the FIFA 10 and FIFA WC code base. The new physicality stems directly from the physicality in the WC game along with other features.

The gameplay development is a constant cycle and doesn't start and stop with each new game.

How can a game as ridged as FIFA 08 be considered a better game? It was like going bowling but with bumpers in the gutters.....

Welcome to Evo-web Mr. Rutter ;)
 
I can't see this getting more of my play time than the other title. I can't see any of the feedback I gave from Guildford in effect in these vids. I saw the ball ping out of the goal off the metal bar behind the net in one of the vids, but other than that, I'm baffled.
 
Any evidence of stamina being reduced? None.
Any evidence of marking being improved? Very little. Centre-backs seem to get touch-tight inside the area a bit more... that's about it.
Any evidence of personality? Nothing that has come through in video form at least.
Any evidence of Pro Passing? No, the power bars in these videos are nowhere near the little white marker, yet passes still reach the target perfectly well.
Any evidence of the game not being a pressure-fest still? Nope.

Looks like FIFA10 with hugging celebrations.

Responding to concerns that FIFA's development would be less between 10 and 11 than is typical, due to it being a WC year, EA I remember denied that the WC would take away from the FIFA 11 effort, thus you'd still receive your money's worth in improvements, additions, and upgrades typical of the regular title updates.

But is it not a fair assumption that the concerns may be proven correct? Not only has their been little exciting news for the game modes, but the video footage and hands-on impressions have been mostly lackluster.

It all certainly makes me wonder, and I can imagine plenty of people will be shouting rip-off if it's proven the case.

I do think most of what we can see wrong with this build can be rectified via the gameplay tuning system...

The problem for EA is that Konami have really stepped up their game this year and have made sizeable innovations/improvements in the sorts of areas that are specifically aimed at the hardcore football fan.

Don't think anyone doubts whether it can be fixed, but whether it will. I doubt the negative change between builds you played and GC was a mistake, so I'm doubtful the changes we want will be made. Maybe I'm being unfair and overly cynical, but when it comes to EA I think we can all say we've been burned before.

Yep, Konami looks to have made major steps forward this year. Most important though, those steps are in the right direction while I'm back to being concerned and unsure of where EA wants to go with its game.

FIFA 10 is the far superior game, for all the flaws and foibles its the closest any game has got to reproducing football on a console. Is it perfect no. Is it ultimately more fun than 08, probably not but then I want a better football game not a fun all the time football game.

I'm now thinking FIFA 10/WC are in fact visual illusions - the emphasis on freedom of play features in recent years, esp 360 dribbling, and the advanced animations give the impression that FIFA is the best reproduction of the game, when really it is only the best simulation of the physical side of the game and fails to accurately represent the mental and technical parts of football.

I think this partly explains why FIFA 10/WC has received such gushing reviews, because it takes a person who knows the game to see through the bling (and someone to play through an entire MM season to experience all the wonderful bugs!).

Rodelero and others have already said pretty much everything that needs to be said about 08 vs 09/10/WC, and he's spot-on.

And it's not just nostalgia - the most important test of all, is of all the editions of FIFA I have, by far, played FIFA 08 the most.
 
I can't see this getting more of my play time than the other title. I can't see any of the feedback I gave from Guildford in effect in these vids. I saw the ball ping out of the goal off the metal bar behind the net in one of the vids, but other than that, I'm baffled.

Was it you that said this happened to you last year - that you left the playtests feeling confident FIFA 10 would include your feedback but then when it came out was completely different?

We'll see what happens but I too can certainly see myself spending a lot of time with PES this year.
 
Last edited:
No, it was Chris Davies I think. I only started this whole shebang around October last year when FIFA 10 wasn't what the playtesters had played.
 
Last edited by a moderator:
Unless there is some positive news from the emirates I dont think I'll be getting Fifa 11. 12 months ago I was mad hyped for Fifa 10 and getting at midnight on release day was standard.

I'm just deflated about Fifa 11. Nothing to do with PES 11 as I havent even watched many of the videos or looked in that forum much. I'm disappointed with the flaws in 10 looking like they are still in 11.

I aint gonna pin it all on rutter as I think its a lot more complex than him making a decision and then EA runs with it.
 
Well, the depression has fully set in then. The disparity between this forum and .. the other forum is mad. Endless optimism on one, endless pessimism on the other :D Ideal.

The question comes down to - if tomorrow is like I'm starting to think it will be - are we impotent?
 
Last edited:
I'm now thinking FIFA 10/WC are in fact visual illusions - the emphasis on freedom of play features in recent years, esp 360 dribbling, and the advanced animations give the impression that FIFA is the best reproduction of the game, when really it is only the best simulation of the physical side of the game and fails to accurately represent the mental and technical parts of football.

I think this partly explains why FIFA 10/WC has received such gushing reviews, because it takes a person who knows the game to see through the bling (and someone to play through an entire MM season to experience all the wonderful bugs!).

This. People hear the shit that you mentioned and look at it as something that's revolutionizing sports gaming when really it's simply prettying things up to mask the flaws (it could revolutionize things, but not on it's own). A lot of the features that EA bangs on about, 360 dribbling, 100s of new animations for increased fluidty, blah, blah, blah, really seem to be leading to a super quick, highly unrealistic representation of the sport.

But for some reason people love it. And when Rutter gets back in front of the camera to talk about "150 improvements," tents are pitched.
 
No your concept of sim is flawed mate. A sim gives you the tools to do what you want. Its a sandbox of sorts, it doesn't force you to play a certain way. Much like flight simulator says the best way to fly a 747 is slow and steady, doesn't mean you wont crash does it?

Wow, I'm not sure if you just your GCooley who's come over here with a new account or your really determined for FIFA 10 to be sim like and your rejecting anything I'm saying.

Simulations are not necessarily at all sandbox! No i highly disagree and i really want to underline where I'm coming from.

Take a look at the huge flaws with the FIFA 10 AI. Let's start with the dribbling system and how players first since your basing pretty much all of your point 'the game is a sim' on just this one aspect of the game.

YouTube - MOV00008
The post itself regarding movement in 10 http://forums.evo-web.co.uk/showthread.php?p=2026561#post2026561

As you can see from this video the speed of which players move, the angles they turn and the velocity they are allowed to do in in is hardly simulating a footballer controlling the ball in human manor.

if you played football at any level or watched football at even the highest level you can see there is grave problems here. From what I'm gathering from your argument. You seem to believe the dribbling is a very good simulation of a player in control of a football not because how the player is realistically animated, more because you have so much freedom on the ball. Well the answer is that you have TOO much freedom and the freedom you have on the ball isn't simulated in a way which is contextual to represent a human being.

Don't get me wrong i don't expect a perfect simulation, but when many of he past PES games and FIFA 08 except for the running in straight lines better represent a human running by a substantial margin. There's issues.

Also the individuality of the player dribbling. No matter how bad his rating he has more control over the ball and can't still turn at angles Lionel Messi would only dream of. One of my friends from way back at school years ago currently plays for Cheltenham, despite him being a very good dribbling ii remember when selecting Cheltenham on fifa 10 his dribbling attribute was at, wait for it..... 35 :CONFUSE:

Still the amount of control i had with him in possession didn't in any way represent this value. He was still able to dot hose turns in which we saw int he video above. With a stat so low he shouldn't be able maintain a high level of control over the ball.

So my point here is No, FIFA 10 dosen't give you the tools for a simulation, the game is built for arcade like play, quick passing, stringing many passes together without any thought in who your using to pass and lovely animations which tie together.

And please don't get me started witht he defensive AI:
YouTube - Defensive AI in FIFA10

The game doesn't have "a way to play" it has ways you can choose to play. Unfortunately the majority (including yourself) want to win. You want to win with "self proclaimed" good football.

If this is the case the game dosen't have a 'way' to play, why is it when players use formations like 5-1-4 You cannot compete with them unless you use the same tactics? This is golden tactic culture which was installed with FIFA 09 to the extreme where one style of playing is far more effective than any other way of playing.

I don't think you listened to me, i like playing simulation type games, that's why i enjoyed 08 so much because it attempted to simulate football despite it's flaws, it did a good job imo, a very good one. I thought FIFA 09 was simply 08 with better animations, i found out the hard way it certainly was not!

I play with all teams and i don't really mind what level they are. I like the challenge of using small teams against big teams trying o cause an upset but FIFA was a joke, it was all about pace! The amount of time i lost against abusers on the game trying to play proper football is what brought me to my conclusions here. The game is super easy to pick up and play and all the fundamental football elements were lost.

FIFA 10 a even more dubbed down version of FIFA 09, even less tactically astute and the only change is the 360 dribbling which feels very nice. At least on 09 if you used the tactics you could hold a deep line and organized the defense somewhat, it's impossible in FIFA 10, i've tested the tactics thoroughly online and in matches vs mates.

Lets say I a watch 20+ peterborough matches a season, lets argue that I think football is a game of kick and run. Now lets say you watch match of the day 20 times a season and your game is spells of 20 mins passing around midfield. Whos game of football is "real" football?

See.........

Way, way off the mark there. Your talking to someone who champions player individuality. Not someone who hate's FIFA for the sake of it which you assume! Player individuality and solid and smart Ai regarding tactics are 2 of the 3 main ingredients to make a football simulation. The other is animations!

FIFA HAS the technology to get one right which is the dribbling but it's gift is clearly it's curse. If your playing with Peterborough whoa aren't too shabby technically especially Mickail-Smith and McLean who are quite good in this area. I want their ball control and passing attributes set pretty low so you have to think tactically about how to use your team.

I want to play to my players strengths and make a system which compliments them! Can you do this in FIFA 10? No, why not just because tactics are awful! But because the only attributes worth looking at are pace and strength. If you have a good passer, dribbler or crosser? That means nothing since the attributes hardly seem to matter in these area's.

Two things. Firstly I am gonna order a copy of FIFA 08 tomorrow and then I can show you how easy it is to score.

OK, Try using a team like Vitoria Guimareas, put it on world class or legendary, sprint through teams you pick to play against in the Portuguese superliga. :)

If you show me what i know you want to show me which is you sprinting with Cristiano through any team or using Samuel Eto'o or Henry.Your wasting your time since there was SO MUCH MORE to FIFA than those players! Even the great PES 5 had Adriano! I didn't see the Cristiano effect as a thing anyway. He wasn't hard to stop and it's not as if any fast player was almost unstoppable a la FIFA 09 where even our Luton Shelton who's pace was 93 made his as good as anyone on the game!
Sure you can bore me to death for 5 mins each half but at some point you have to get the ball forward.

Which i did and scored many great passing goals. They ment something unlike in FIFA 10 where the defense ai is so terrible you just walk through everyone.

There is an underlying theme here and thats possession equals goals and quite frankly thats not true.

What, look at my team Arsenal for god's sake?

Exploitable cut backs and kick off shots are a problem. Its the naive that dont see that.

In the 500+ games i played online only ONE player scored from the kick of against me, was an issue but not a huge one! Again with the cutback, they weren't hard to stop!

I'd like to go back to something, you hated FIFA 09 because you couldnt win. I would argue that its (right or wrong) a quicker game and you refused to adapt and played the same way every game.

That will cause you problems mate.

No it's because i used stuff like manual through balls which put you at a GIGANTIC disadvantage to anyone you played. The game was hugely dubbed down aswell. Still i preferred 09 to 10 since you could still play nice football vs average/poor players with small teams

I know, I just don't use them as they don't actually work.

They work against the AI but 1v1 they have no bearing other than to shuffle the positioning of your AI team mates but this is read able and easily countered via the defensive Team Mentalities.

I'm sorry that's just plain ignorant! they worked for me online many, many times and online in tight matches vs the CPU. It was something many really good player used to create space. I find it amazing your writing this huge post directed at me lecturing me about how FIFA 10 is a sandbox game yet you didn't want to explore the basic tactical functions of FIFA 08!

Tactics are a huge part of football games, or they should be


Because, your problems with defense or winning arent the same problems I have.

I have problems with player switching, animations not being escapable, second pressure tackling, finesse shots, player pressure.

Those are issues, real tangible ones.

Player switching for me is fine because i set it all the way to the left so it's practically manual! i use the right stick to direct who i want to control and i don't really have many issues.

It's PES tat has dreadful switching! The animations not being escaperble is something for me a casual gamer would say because he want's instant responses for everything and dosne't care about the game simulating something contextually! The other points just illustrate how limited the game is!


You arent recognising any flaws just regurgitating whats been said here and on the EA boards.

And you didn't think that i was one of the guys identifying these flaws from the beginning and throughout 09!?

For example, do you know why the crossing is broke this year on assisted and why Semi crossing is the default?

Because the ball physics when you cross is, just crazy, that same mad bend on every cross which always goes tot he same point in the area. It's unbelievably dubbed down!
 
Last edited:
Gary Paterson has gone in depth explaining the stamina system:

EA_GaryPaterson said:
Hey,

Not sure I undrestand this fully but it does not seem to be very far off what we have. This is what we have:

There are 2 bars: LONG TERM Fatigue/energy and SHORT TERM fatigue/enegry

LONG TERM fatigue/energy comes down over 90 mins depending on stamina and how much running you are doing. It increases a little at half time.

SHORT TERM fatigue/energy comes down when you sprint. We tuned it so that it will roughly take 8 secs to come down to around 20% at which point it turns red and it starts to drastically effect your accleration and top sprint speed. Short term cannot be higher than long term, therefore as the game goes on you can sprint for less. For example, when your long term gets to 50% you will then only be able to spiint for say 4 secs before your sprint speed and acceleration starts to drastically drop.

Thanks,

Interesting. I think the blue/white bar system works fine - my concern is how harsh it is. Serious question:

Has anyone noticed the stamina bar turning red at ANY point?
 
Last edited:
French Previews:

http://translate.google.be/translat...u=http://fifakulte.com/news.php?id=1003&twu=1

Points made:

-Normal gamespeed is equal to Slow in earlier games
-Impact of Personality+ is apparent
-The pace of the game declines later in the game, because of fatigue
-Replays can be edited later (probably saved as replay files and not flv), but takes a while to process.
-Using assisted, there were errors in (pro)passing, though not as often as when playing manual

I'm not French, so maybe a more accurate translation than google would be better.
 
A more accurate translation where the first bulleted part doesn't come out like that slightly incredible statement? I hope it's true though. If that's all true.. bleh. I dunno. How is THAT this game I keep seeing? Sounds good I guess.
 
French Previews:

http://translate.google.be/translat...u=http://fifakulte.com/news.php?id=1003&twu=1

Points made:

-Normal gamespeed is equal to Slow in earlier games
-Impact of Personality+ is apparent
-The pace of the game declines later in the game, because of fatigue
-Replays can be edited later (probably saved as replay files and not flv), but takes a while to process.
-Using assisted, there were errors in (pro)passing, though not as often as when playing manual

I'm not French, so maybe a more accurate translation than google would be better.

Too good to be true:CONFUSE:
 
This. People hear the shit that you mentioned and look at it as something that's revolutionizing sports gaming when really it's simply prettying things up to mask the flaws (it could revolutionize things, but not on it's own). A lot of the features that EA bangs on about, 360 dribbling, 100s of new animations for increased fluidty, blah, blah, blah, really seem to be leading to a super quick, highly unrealistic representation of the sport.

But for some reason people love it. And when Rutter gets back in front of the camera to talk about "150 improvements," tents are pitched.

It's becasue most if not all people like pretty football. People love fast action and responsiveness! FIFA excels in this. A large amount of these people don't seem to care about fundamentals, it's all about the game feeling nice!

I really hate it though when people make all these excuses for the game. 'It a sim but you have to play it like a sim, not be cheap'? Totally wrong imo!
 
The stamina thing sounds interesting. I just wish EA would release a video showing how it works. It amazes me how EA have released such little official footage.
 
The stamina thing sounds interesting. I just wish EA would release a video showing how it works. It amazes me how EA have released such little official footage.

Gary wrote that a stamina video would be released in the next couple of days, if no licensing issues come up.
 
Back
Top Bottom