Fifa 11 Xbox 360/PS3

Something tells me that they'll come back in FIFA 12 with created youth player scouting again and call it something else. Or maybe they'll give us a proper academy (too many team though, can't really see it). There's so much that they could do with that mode though and it's odd that they keep removing things.

The good news, though, is it seems clear from that CM Q&A that they're planning, or thinking about, adding a create a team option using creation center. That could be a big deal for 12.

Don't know what you mean by too many teams to implement an academy feature - the feature really only needs to work for you since already the computer generates young fake players for the other teams.
 
Was reading something on Kotaku and read this bit, found it funny:
Gary Paterson, FIFA 11's creative director,
says players in the game's online team play
mode typically rush to grab the striker or
central midfielder positions, as they cover the
most ground and are involved in more of the
passing and attacking. That said, with the longest established cooperative community in
sports gaming, FIFA players do a good job of
policing themselves, kicking pests who aren't
committed to playing properly, and
establishing fair-play reputations that
encourage others to play against them. In cooperative modes of FIFA, the hardcore
competitors, Paterson says, are as likely to be
focused on playing the game the right way as
they are winning, and enjoy the unique
challenge of managing and communicating
among more teammates than can be had in any other game right now. "Keeping 10 people
positioned correctly and working together takes
a lot of communication," Paterson said. "And
10 people equals 10 times more of the stakes.
It's a challenge, but with the greater challenge
comes a greater sense of achievement and greater emotion."
 
Was reading something on Kotaku and read this bit, found it funny:
Gary Paterson, FIFA 11's creative director,
says players in the game's online team play
mode typically rush to grab the striker or
central midfielder positions, as they cover the
most ground and are involved in more of the
passing and attacking. That said, with the longest established cooperative community in
sports gaming, FIFA players do a good job of
policing themselves, kicking pests who aren't
committed to playing properly, and
establishing fair-play reputations that
encourage others to play against them. In cooperative modes of FIFA, the hardcore
competitors, Paterson says, are as likely to be
focused on playing the game the right way as
they are winning, and enjoy the unique
challenge of managing and communicating
among more teammates than can be had in any other game right now. "Keeping 10 people
positioned correctly and working together takes
a lot of communication," Paterson said. "And
10 people equals 10 times more of the stakes.
It's a challenge, but with the greater challenge
comes a greater sense of achievement and greater emotion."

Funny indeed, doesn't even rhyme!
 
The good news, though, is it seems clear from that CM Q&A that they're planning, or thinking about, adding a create a team option using creation center. That could be a big deal for 12.

Don't know what you mean by too many teams to implement an academy feature - the feature really only needs to work for you since already the computer generates young fake players for the other teams.

Hopefully we can create leagues as well to insert in Manager Mode.

I guess I was thinking that each teams academy would have a different feel and look to it depending on which one you've chosen. I might be expecting it to be more in-depth that it's probably going to be (if added).

Was reading something on Kotaku and read this bit, found it funny:

Sounds like we can kick people in OTP again. And what online FIFA community is he referring to...?:P
 
I sent a private message to someone who's going to the Emirates with a worry about what everyone going thinks is 'bad' in terms of rattling the producers.

I'd like to think you're all on the same page as well as in terms of what the hardcore want. :)
 
I know, it sounds like a noob feature, something for the casual crowd (big surprise there).
It probably is exactly that, yes. We might be happy to painstakingly search through the player database and compare lists of potential signings, but other people would rather have a recommendation. A shortcut. I think that's valid. In my mind, that's kind of what a scout is in the first place, so it makes sense.

You know what, I didn't even know the scout was for scouting youth. When it comes up with a player, it doesn't tell you how old they are! And why would I sign a faceless, fake Englishman called David Murphy for my Sporting Lisbon side?

You raise completely valid concerns about features being removed with no replacements. The only thing I'd say is that you were using the old scout as a substitute for the lack of generated youth. In the long run it makes sense to separate the two, to have a scout be a scout and to have a proper system for actual youth products. I guess we'll just have to keep suggesting the latter for next year if it's not in this one.
 
Before I read your post I rewatched that vid and I was thinking exactly the same thing - for all the talk about realistic animations, to me they're fundamentally broken because they defy physics. The speed at which players can turn is unbelievable.
Apart from the physics-defying animation itself, the speed issue can be alleviated if you play the game at a slower setting (the difference in pace between that FSB video and the one I just posted is pretty jarring that it feels like two different builds of the game are on the showfloor)
 
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It probably is exactly that, yes. We might be happy to painstakingly search through the player database and compare lists of potential signings, but other people would rather have a recommendation. A shortcut. I think that's valid. In my mind, that's kind of what a scout is in the first place, so it makes sense.

You know what, I didn't even know the scout was for scouting youth. When it comes up with a player, it doesn't tell you how old they are! And why would I sign a faceless, fake Englishman called David Murphy for my Sporting Lisbon side?

You raise completely valid concerns about features being removed with no replacements. The only thing I'd say is that you were using the old scout as a substitute for the lack of generated youth. In the long run it makes sense to separate the two, to have a scout be a scout and to have a proper system for actual youth products. I guess we'll just have to keep suggesting the latter for next year if it's not in this one.

Yeah, if the only thing going on was the addition of a new feature and not also the removal of one, I'd say the new scout feature sounds fine. Maybe I'll use it, maybe I won't, but it sounds like a good idea at least.

And you're right, the old scout was really just a substitute - a poor substitute - for some type of youth system. I guess the way I tried to imagine it was, since yes in the past the scout always found 16-19 year olds, the scout was finding talent in other youth academies - just like how the big Prem clubs seem to love raiding the French academies!

I'll be disappointed if FIFA totally get rid of giving us access to new young players because that'd mean if we played enough seasons we'd be stuck with relying on transfers only - just imagine if the Prem's homegrown rule were to be implemented, you'd be screwed!

Apart from the physics-defying animation itself, the speed issue can be alleviated if you play the game at a slower setting (the difference in pace between that FSB video and the one I just posted is pretty jarring that it feels like two different builds of the game are on the showfloor)

I hope that's the case in 11 but in the WC game, and every preceding FIFA game, I always play on the slow setting and I regularly see certain animations that are simply too quick to be realistic - I think mostly it's the turning animations.
 
I'd like to think you're all on the same page as well as in terms of what the hardcore want. :)

There isn't just one archetype of hardcore - and there are a range of people going who are undoubtedly going to have a different take on things. Certainly, if the game is underwhelming, I think we'll see a range of opinions. It's going to be interesting, that you can be assured of.
 
this video makes me laugh.

to think a few ppl came back from playtests and bragged about the game. :WORSHIP:

the next time you guys come back from a playtest and write a long essay, i'm gna show you EVERY video that has been released about fifa lately and ask you to wake the hell up.

seriously, esp the romagnoli guy, you were seriously talking big about THIS GAME? :WORSHIP:

Don't think that's fair to Romagnoli. Romagnoli has been one of our most useful voices in trying to get this game to where we want it - unfortunately he's not the executive producer - so I don't think it's right to disparage him. He's made note of many improvements and has also mentioned that passing error still needs plenty of tweaking, but he saw a lot of improvement in the game. And frankly so do I - obviously I mostly point to the bad things I see in these videos because I want them to be fixed, but I still see a lot of positives with this game, and if they could just tweak some of these things we will have a solid, if not perfect, game.
 
The ball looks so fucking big.

The dribbling physics continue to look off. Every single step a player takes with the ball should not literally be a touch on the ball - that would be impossible.

Yes, it's a woman - but this is what I mean. It's not natural in-game.

YouTube - Skipping / Touch Every Step
 
Is anyone else worried by the lack of FSB video's? They were there, and I'm assuming, had the chance to make a full vid instead of the 40sec one, yet they haven't. They were going on about all the crap vids with crap players in the podcast. So why didn't they produce one good vidoe at a good tempo with good players? Instead they spent 1:30 recording all the bloody faces!
 
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The ball looks so fucking big.
The ball looks big in some videos because recording gameplay off camera tends to result in overblown highlights, making the ball look bigger, white socks thicker, etc


The dribbling physics continue to look off. Every single step a player takes with the ball should not literally be a touch on the ball - that would be impossible.

Yes, it's a woman - but this is what I mean. It's not natural in-game.

YouTube - Skipping / Touch Every Step

In its current form, single foot control of the ball for turns occur mainly when you're performing skilled dribbling (L2+R2). I can understand the need for modifiers to do lateral dribbling (to switch between turning and strafing) but one foot turning should have been left in the default dribbling system.
 
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New? About 5 mins worth of (crowded) gameplay:

YouTube - FIFA 11 @ Gamescom 2010

This video for the most part looks totally OK, nice even. The fact that it is Real Madrid also means that generally you won't have any other teams moving quicker than this.

Comparing this to some other videos, like pointed out, makes it seem like there are completely different versions of the game playable. Obviously it should be the same version, which also is quite disheartening since there is such a huge difference between speed and assist settings still. And like previous FIFAs I doubt quick ranked matches are using the Slow speed setting.
 
Is anyone else worried by the lack of FSB video's? They were there, and I'm assuming, had the chance to make a full vid instead of the 40sec one, yet they haven't. They were going on about all the crap vids with crap players in the podcast. So why didn't they produce one good vidoe at a good tempo with good players? Instead they spent 1:30 recording all the bloody faces!

They were told they couldn't film
 
Ah ok. But indeed, why would EA then let the vids out which 9 out of 10 make the game look crap...

If anything you would expect EA to have good marketing. Unless they are letting Konami enjoy this weeks great exposure only to batter them in the build up to release. Can't see it happening though.
 
Ah ok. But indeed, why would EA then let the vids out which 9 out of 10 make the game look crap...

If anything you would expect EA to have good marketing. Unless they are letting Konami enjoy this weeks great exposure only to batter them in the build up to release. Can't see it happening though.

I think they stopped the vids after quite a few were posted due to the Monitors and the 100Htz Motion flow they were using made the game look faster... Their words not mine :P

As for the build up I'm not sure what EA have left...:CONFUSE:
 
my apologies, I was a little rude. go out there and rattle the producers man.

I don't think there will be producers there on Monday.

What do you guys think about how unsuccessful the people playing the game like FIFA 10 are being.

In fact there are hardly any goals?

To me it points to several things.

1. Its going to take time and patience on the ball.
2. The AI is positioning better thus reducing chance creation if you just press pass.
3. Ping pong just isn't working.

The midfield still seems a little busy, but at the Emirates yesterday (v Blackpool) it was pretty much the same.
 
I haven't read most of this thread so what's this about the Devs pulling/ changing something for the worst?
 
Rutter needs to go... Wasn't it him that decided to make the game like we're seeing it in these vids (fast and, well, shit) after he played it and said it was "too difficult"?...

He had nothing to do with FIFA 08 and it's the most simulation-style version in the series...
 
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Rutter is the senior producer. He doesn't make all the decisions.

The choice for gameplay is balanced between the gameplay team and what they can achieve/develop and refine for each iteration balanced against the marketing team wanting a game as accessible as possible to the most amount of people.

FIFA 08 had tremendous flaws to be honest, it was not the "joy" or simulation that people remember. The ball and players were on rails there was no physical play, no 360 movement.

It wasn't that slower either. Because the players and ball had such limited movement there was no real freedom or flexibility meaning you could predict with certainty where each player on the pitch was going to be at anyone time. This made it repetitive and not fun.

Will see on Monday how this version of FIFA 11 compares to the version I played in Canada.
 
We think it's just an entirely different build to what Rom and co. played at Guildford.

Has Rom said its different or are people just assuming it is?

Surely they wouldn't make such drastic changes from one build to another in that short space of time
 
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