Dunno, think I might agree more with Nick's comments. How are you so certain that the changes we want to happen aren't bigger than you make them sound, especially if changing one thing has knock-on effects?
Any change has knock on effects, I don't really think that's the point - but if you go with what is real and then tweak from there you're much less likely to go wrong. There are some changes with FIFA which could definitely be enormous - the defensive fixes for instance - but to get the game to be to where FIFA 10 should have been? Probably not so hard.
I mean as I said before - if you think of a game like FIFA 10 with the pacing and balance of FIFA 08 - that's what I want. They've had all the elements there before, its about getting them in the testtube at the same time.
I mean, personally I'd love to imagine that each year EA would totally renovate this part of the game and that - but that's a big ask. To make FIFA a 9/10 game in terms of gameplay, it needs fixing, it needs refinement. I'd love huge innovation - I'll settle with fixes - because I know that there is no point of any change if they aren't going to fix the parts which are hurting the game so much.
I don't have the link but in a videogamer.com interview, a PES producer was saying the same exact things as Nick - that while EA have focused on refinement, PES is taking a major step forward this year. You could chalk that up to marketing but from someone who follows both franchises, I think it's a pretty fair assessment at this point. Also in that interview, they talk about how their goal is to win back the hardcore fans because they know the rest will follow in the future, and that should be alarming to EA because the "hardcore" so far seem pretty disappointed with FIFA's "refinements."
I'd reply to that by saying that EA need to refine/fix, and PES desperately needed to make major leaps. That's my personal belief.
I too have concerns about what EA's intentions are when it comes to the hardcore - I'm a lot more confident that Konami really want me to play their game - but that's really aside from the point. To say that refinements aren't the answer because EA's ones might not be right, is really not logical. Though I'm not sure how good 'refinement' is as a word. It's much more than that. Refinement flatters FIFA 10 - it implies it's not broken. Some of FIFA needs refining, a lot of it needs wholesale fixing.
I think where you may be going wrong is using 11v11 as a starting point - 11v11 is almost an entirely different game and it should always be 1vCPU that is used as the base for judging the game. If playing against the CPU is fixed, then the rest should fall into place.
Can't agree with this at all. The problems in 1vCPU are so, so different from the problems in 1v1/11v11. The game's flaws are almost entirely dependent on the way the AI thinks. This is why if you watch the gameplay of 1vCPU for FIFA11 it actually DOES look pretty good. It's better paced, the AI seems a lot less stupid (hard to tell in a short period of time), a lot less repetitive, and a lot more intelligent. Yet, every 1v1 video shows many, many problems. The CPU is dictated by what it has been designed to do - whereas humans are dictated primarily by what is effective/enjoyable (the latter being highly subjective). Therefore, humans are much, much more likely to find the problems in teh game than the CPU or for that matter a human playing the CPU.
In many ways all three modes need to be tested - you have to test 1vCPU to make sure that the team AI is working well - but there are SO many things you are liable to miss. Once you go online you get a whole new set of problems - and all of those problems are present in 1vCPU, you'll just never notice them.
But in 11v11, you get it to a whole new level than just 1v1 - because with the ability to move 11 people individually, you can exploit/find/experience problems to entirely new levels - and this is what you find if you play on Clubs. Again, the problem is there in 1v1 and 1vCPU, but you'll notice it first, and most prominently when playing with many people on both teams. If you want to give the core non-AI game mechanics the best test possible, 11v11 is the best way to do it - and I'd suggest that EA do a lot of their testing on this in future. What works for 1v1 often doesn't for 11v11 - but what works for 11v11 should work pretty well for 1v1 assuming the AI is order.
You certainly cannot make this game 'fall into place' by playing 11v11, or 1vCPU or 1v1 exclusively. Focusing foremost on 1vCPU would be disastrous for all online modes, though I'm sure great for people who only play 1vCPU.
And that being said, I don't know that refinements are enough, but we may be just mincing words. My point though is that fixing stamina, defensive and offensive AI, dribbling, first touches, physical interaction, acceleration and sprint speeds, individuality, context error, etc.... these all could be bigger problems than you think. You seem to have more confidence FIFA has the engine it needs, or at least that we want.
Refinement and fixes is what I desperately want. I'd love more on top, I'd love them to rebuild the defensive system, the stamina system et cetera... but I recognise that there are a few relatively simple things holding the game back. They are a question of will, not time, not technical ability, but will.
Again, I refer to my general list of things which are hideously wrong:
Assists
Defensive AI
Goalkeepers
Pressure
Game Speed
The only one of them which should be that difficult is defensive AI - but whether they will do #1, 4, and 5, comes down to whether they have the courage to do it.
After all, if FIFA 10 didn't need major fixing but only refinement, don't you think they could've done so in one year? Why is it we've heard about a new stamina system but they don't know if they have the time to get it in this year? And that's just for stamina! I admit, I don't know jack about game engines, but could it be possible they've got major issues with it?
Doubtful. They just probably have a big idea of how to do it properly - and are settling with botching the current system in
Or is it EA are just unwilling to make these big changes? If that's the case, then let's go PES!!
The problem is PES has to actually catchup first, maybe they have got it this year, in which case it's going to become very tempting should EA dilly-dally further.