Fifa 11 Xbox 360/PS3

This video is probably the best in terms of pace/gamespeed.

New animations I loved in this video:

- The save from the keeper with his leg
- The passing using chest(?) afetr a throw-in
Very good.:WORSHIP:

Many passes from leverkusen seemed to show that pro passing was on. The only thing I hate from leverkussen there, in terms of passing (and in previous Fifa), was that quick passing in wich the player seems to perform it with his wrong foot, i don't know.

Real Madrid is a stronger team, we all know that, so it's fine the fact that passes from real madrid seem to be more accurate, but it seems that pro passing is not making impact there (for RM, of course), and if it's on for RM, that worries me.

The AI for Leverkusen was shocking in some simple attacking plays from RM. Another non-sense gaps through the defence, and the defender who should be there closing that gap was running out of position.

If you're talking about the first goal, I think the user is controlling the CB that runs out of position creating that massive gap.

Still, I'm also really disappointed with the apparent failure to improve the AI, especially defensive positioning and reactions.

Best video I've seen so far though.
 
The pro passing meter is now at the top of the player status bar, where you see the green-yellow-red bar when they pass. If Pro Passing is on, you see a white indicator on the bar to show what the optimum pass would be - it looks like two white arrows pointing at the bar from the top and bottom.

That's just one part of Pro Passing though, and it's the bit which can be taken off.

Ah, gotcha, thanks. Yeah, I know that's only one part of PP.

I have an issue with manual vs assisted passes, and I'm wondering if you, or someone else who's going, would test something for me next week? Nothing major, and I expect it's something you'll already be interested in, but it's an issue I'm particularly wanting to hear about.

One of my gripes with playing manual is I find it difficult to replicate the velocity of assisted passes with manual, and I think you can see this in the Leverkusen - Madrid video. While Madrid are whipping it about at speed, Leverkusen's passes have less 'zing' on them.

Manual passing is difficult enough but I think it's unnecessarily made more difficult by the fact that a) you need to hold down the pass button for so long while b) defensive pressure is so high there rarely is enough time to do so.

Ever since switching to manual I've been saying, and I'm not the first, that for manual passing, the through ball button should be configured for short passes while the regular ground pass button should be powered-up a little so it'd be more effective at long passing. (*Edit: When I say long passing I probably mean medium range passes - lob passing is for the very long passes. Hopefully that makes sense.)

Anyways, whether you agree with me or not, I'd greatly appreciate it if you - or, again, someone else - could look into this particular issue for me. Thanks in advance to you (lucky) lot that get hands on the game next week - can't wait for the reports!
 
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Ah, gotcha, thanks. Yeah, I know that's only one part of PP.

I have an issue with manual vs assisted passes, and I'm wondering if you, or someone else who's going, would test something for me next week? Nothing major, and I expect it's something you'll already be interested in, but it's an issue I'm particularly wanting to hear about.

One of my gripes with playing manual is I find it difficult to replicate the velocity of assisted passes with manual, and I think you can see this in the Leverkusen - Madrid video. While Madrid are whipping it about at speed, Leverkusen's passes have less 'zing' on them.

Manual passing is difficult enough but I think it's unnecessarily made more difficult by the fact that a) you need to hold down the pass button for so long while b) defensive pressure is so high there rarely is enough time to do so.

Ever since switching to manual I've been saying, and I'm not the first, that for manual passing, the through ball button should be configured for short passes while the regular ground pass button should be powered-up a little so it'd be more effective at long passing. (*Edit: When I say long passing I probably mean medium range passes - lob passing is for the very long passes. Hopefully that makes sense.)

Anyways, whether you agree with me or not, I'd greatly appreciate it if you - or, again, someone else - could look into this particular issue for me. Thanks in advance to you (lucky) lot that get hands on the game next week - can't wait for the reports!

I'm almost certain there won't be as much differnetiation as you'd like between through/direct pass - personally I'd like the same thing.. though I think throughball should be the longer of the two. I will test it though, ofcourse.
 
Operation Sports: Do the stats you accrue during your career determine the job offers you will receive when you become a manager, or can you just choose any club? Is it possible to coach a national team?

Munraj Hyare: Yes, how well you perform as a player will affect the offers you get when you retire and become a Manager. As an example, the club you’re playing for as a player will only offer you a role as Player Manager if you reach the status of Club Legend. Unfortunately, it will not be possible to coach a national team this year, but we are aware that our fans are really interested in this feature.

OS: Is this finally the year teams like Burnley will not be competing for the top spot in the EPL each year?

Hyare: Yes, results will be believable to most followers of their respective leagues with the top teams vying for the top spots and the relegation candidates battling for safety. This is not to say there won’t be any upsets, but we won’t be seeing Blackpool make a run at the Premier League title in the first year (unless backed by a very talented player or manager).

OS: For a scouted player that is not real, how does the system determine that player's personality style? Does it just use ratings based around whether or not the player acts like Ronaldinho when dribbling or would the player's origins also come into play? (An example might be that a Brazilian is a better dribbler while an English player is stronger on the pitch.)

Hyare: The scouting feature from prior iterations of Manager mode has not been moved across into our new Career mode. In FIFA 11 Career mode, it’s a new scouting system. The scouts will look at real players and can be consulted on transfer searches and decisions. Before recommending a player to you, they will look at the financial means your club has as well as the type of player you need the most to build a complete squad.

OS: Can you use created teams in Career mode? Or create leagues to play in Career mode?

Hyare: You can customize squads with the players you created via the Creation Center before entering Career mode, but in terms of actually creating a complete team and a custom league, that cannot be done. We have looked into this and the technology behind our Creation Center is still BETA and does not allow us to do this…yet.

OS: Has the injury bug been fixed where you play a game in which a player falls victim to a relatively serious injury yet only stays hurt for a week?

Hyare: We know that this is an issue that frustrated many fans of the Manager mode last year, therefore we have added significant improvements to the injury system. A player can now suffer from different severities of injuries during actual gameplay or during a simulated game. This can result in a player picking up a knock, which will actually allow the manager to still play the player while not being 100 percent match-fit, or a more severe injury that will sideline the player for several weeks or even months.

OS: Will the Cup games have a different atmosphere/feel to them than the league games?

Hyare: Definitely, we’ve added some special audio and visual features to complement the atmosphere and importance of tournament matches and Cup finals.

OS: What has happened to form: in, out, fixed?

Hyare: Form was on our list to refine, but unfortunately we were unable to get to it this year. We weren’t satisfied with where it was at and decided not to include it in the game. That being said, we still think it’s a great feature for Career mode and has lots of potential in the future.

OS: Will AI-controlled clubs be more involved in the transfer market for players they desire no matter what the user-controlled team is doing with its own players? (Barcelona pursuing Arsenal's Fabregas in real life is a good example of this.)

Hyare: AI-controlled clubs will always be looking to improve their squad and ensure they have the star power and depth needed to compete in the league and tournaments. If they are weak in a certain position, they will look to add a player to improve them in that position that is within their budget. Here’s a couple of examples of some interesting moves that have happened around me as I played through a summer transfer period in the Premier League.

OS: Can you change weather before a match like in Madden?

Hyare: Yes, you’re able to customize and set your own weather before each match, but I should mention that we looked at what we had last year and decided to refine and improve our weather system to give more accurate weather depending on what country you’re playing in and what month it is.

OS: Will you folks be incorporating the playoff format for the MLS, the lower leagues (Championship, League1) in England and elsewhere?

Hyare: One of the biggest goals in Career mode for this year was to strive for authenticity. The English Promotion Playoffs will be present in all their glory with each Playoff culminating to a final at Wembley.
 
Glad to see we can change weather before a match. Shouldn't be needed if they have really sorted the scheduling out, however it is nice to be able to not have to play a premiership match on a snow covered pitch. I'll always change it to rain.

Lower league fans should be happy with the playoffs. And the different cup atmosphere should be good aswell.

Looking at those anwsers they seem to have done what we asked for for FIFA10. Hopefully a lot of the bugs will be gone.
 
Nope,

Don't know about you, but I never took any notice of it. It's not like the stats were effected anyway.....
Hopefully the stamina will be sorted, and it really needs to be as we no longer have the coaching upgrades to keep it balanced.
 
The thing about ping pong passing is that it goes way beyond just accuracy error.

Yes, first-time passes and passes at difficult angles (180 degrees, etc) should be less consistently accurate, this is true. But most of the problem comes from the facility of the mindset that each next pass can go forwards, quickly.

Watch any video of FIFA and notice how almost every pass goes diagonally forwards. Diagonal forward pass, touch, diagonal forward pass, turn, diagonal forward pass, first-time diagonal forward pass, shoot.

This is not how real football is played, 90% of the time.

In FIFA there's almost never a need to pass backwards, or even sideways half the time. There's never the feeling of being forced to turn and play the safe ball back to your centre-back, to start again. The 'protect the ball and hold possession' pass. In FIFA, the 'hold possession' pass is an easy diagonal fowards pass to the next teammate up the pitch, standing happily unmarked.

There's no risk in the forward pass, so why not play it?

Firstly, as we know, there's no risk because contextual/attribute error in past FIFA games is non-existent, so you know the forward pass will unerringly reach its target and be controlled perfectly. This is supposed to change in FIFA 11, we'll see. My presumptive feeling is that it will have nowhere near the necessary impact on high-attributed 5-star teams, which is all anyone uses.

One of the great joys of Manual controls is that it introduces an amount of uncertainty, because the factor of human error compromises your confidence that the forward pass will be an accurate one. So sometimes you elect to play safe and play backwards, knowing that a pass to a wide open & stationary teammate behind you requires less precision than a pass to a teammate with opponents in close vicinity, or weighting it into the path a moving target. This uncertainty is absent with Assisted controls, so your pass selection is not compromised.

Secondly, and perhaps even more importantly, there's no risk because the next teammate up the pitch is so often unmarked, so you know he will have time and space to receive it safely. The AI is clearly not very smart when it comes to marking. In real professional football, a player has to use intelligent movement to shake his marker and/or to locate a few yards of space to offer for a pass. Simultaneously, his teammate with the ball often has to delay and wait for said movement to develop, rather than always having an instant un-marked option like you get in FIFA.

Thirdly, this inability to mark players tightly (and we rely on the AI for this, because we only control one guy at a time) is exacerbated by the complete lack of team shape, of team-wide organisation. Look at any video of FIFA gameplay and it is a challenge to figure out what formation either midfield is supposed to be in. They're just a cluster of individuals chasing their tails. Where's the risk in passing through or around a random jumble of individuals? It makes that forward pass easy because of the wide open passing lanes, and makes finding forward space easy because there's no shape covering those zones.

Diagonal forwards pass, diagonal forwards pass, diagonal forwards pass...

The very idea of equating FIFA's flowing ping pong with so-called 'playing like Barcelona' couldn't possibly be more erroneous. Spain & Barca play more backwards and sideways passes than anyone. The fact that they are better technically-equipped than anyone else to manipulate the ball in tight areas still does not result in forward pass after forward pass.

In real life, that pass back to your centre-half is usually the option with a higher chance of success than a forward pass to your striker. That's not about technique or passing accuracy, you can't mystically pass towards your own goal more accurately than you can pass towards the opposition goal. It's because you're not trying to force the ball past/between opponents, to a teammate who is marked and likely to be under pressure when he receives it, in a situation where any inaccuracy results in a loss of possession. Your centre-back, in contrast, has the time and space to gather almost any quality of pass safely, because he is un-marked and not under pressure. Passing should be about the availability of teammates in context of the shape and organisation of the opposing team.

All of this is what FIFA fails to emulate and the same is true for PES, or any other football video game I've ever known. When one dev team recognises this, when they realise that it goes beyond just making four defenders stand in a line, I'm convinced their game will take a leap ahead of their direct competition and anything we've played before.

Thanks man, for going into depth on some of the issues with FIFA! :COOL:
 
Two things:

1) I think often when we recall 08 we remember how good it was a)for a FIFA game and b)compared to PES that year.

2) As a whole package compared with FIFA 10 or the WC game, it is no contest - I could never go back to playing 08 after 360 dribbling and some of the advances FIFA has made. BUT, I think what most people are getting at is 08 had a feel to it that none of the games since have had.

The pace of gameplay was spot on and out of all the FIFA's I've played, 08 encouraged realistic and intelligent football like none of the others.

Also, many of us feel somewhat betrayed by EA in regards to 08 - it appeared to point to a new modus operandi for FIFA and we repeadetedly have been given the impression that a realistic football game was the goal, and yet the evidence taken from 09 and 10 indicates the contrary.

I think the direction FIFA has taken is more of a manifestation of the bad aspects of FIFA 08, as opposed to FIFA going in a different, less realistic direction; that is to say, as they improved the game in several areas (360 dribbling, long shots, long passes) the other problems that used to exist only became more prevalent.

For example, constant pressure is a manifestation of: stamina having no effect; pressing is too effective because players are way too ineffective at holding players off; no fouls being called for rushing up on someone's back; tackling being too effective from all players; an extension of the last point, in that there was no individuality meaning that players that weren't good defenders could still tackle like masters. These were all problems in 08

Fifa 08 had basically no first touch error - and this has again manifested itself in every Fifa since - essentially removing one of the most essential aspects of football from a football game. Again this goes straight back to individuality, as skilled players ie Xavi don't give you as big an advantage as they should as their touch is just as good as Coventry's goalkeeper.

Same thing with passing - there was no difference in players' passing ability, a problem which existed in Fifa 08 and continued with every new iteration.

Heading sucked in 08, and continued until FINALLY World Cup got it right, making a huge difference in the game.

Defensive lines were no good in Fifa 08, and... yup they continued to be bad (though I would probably say they even got worse).

The one thing I can't argue against is game speed - though even with that, part of it was due to the fact that reaction times were, I think, unintentionally slow due to growing pains with the engine. To be honest I wouldn't be upset about game speed if all the above were fixed, because you know what? If they fixed the above it would force everyone to play a more methodical game which, even if the actual 'speed' were high, it still wouldn't seem that way. Me and my brother play games against each other in WC and they seem slow, because we play a measured, slow game. Then you go online and it's a counter attack fest, because people can win by playing the wrong way.

All this being said, I'm getting more and more encouraged the more videos I see. Things that need fixing now are:

-180 passing
-90 degree turning speed (what happened to having to plant your foot?)
- more directional pass error in general
- MORE FIRST TOUCH ERROR - I've seen some, but even on regular passes there needs to be more, even for good players.
- Smarter AI for players not in your control (please make AI World Class difficulty in multiplayer!)
- Wrong foot accuracy fixed... remains to be seen

One of the BEST things I've seen so far is the jostling, including players holding people off - I think this looks much improved and should make a huge difference
 
They need to sort out stamina during a game so if a team is pressuring all game the players will definately tire.

But they also need to get it right in MM mode. Alot of the time if a player plays a couple of games in a row then their stamina is severely effected and it is best to rest them for a game. A player should be able to play alot more games before he needs to be rested.

If they have sorted all that out then I will be happy :))
 
I'm almost certain there won't be as much differnetiation as you'd like between through/direct pass - personally I'd like the same thing.. though I think throughball should be the longer of the two. I will test it though, ofcourse.

That'd be cool. As it is it's a bit of a "what works, works" system for me - I actually use the through ball pass for close passing and typical through balls, and use the regular pass button for everything else.

Seems to me that there are some fairly simple tweaks, like this one, that EA could make that'd go a long ways toward making the manual crowd feel loved.
 
Yes, it's one of the things I put in the "Do EA Get Manual" thread somewhere - for manual because there needs to be differentiation between through/direct passes, they might as well edit them for our needs - one to be powerful, one to be soft. This has many benefits really - primarily that it will make it easier to be accurate with your weighting, and that it will be easier to make more powerful passes without the huge powerup time.

I'm sure they won't have done this themselves unless someone suggested it much earlier in the year though?
 
I think the direction FIFA has taken is more of a manifestation of the bad aspects of FIFA 08, as opposed to FIFA going in a different, less realistic direction; that is to say, as they improved the game in several areas (360 dribbling, long shots, long passes) the other problems that used to exist only became more prevalent.

That's a good way to put it, certainly. A reason I said "going in different direction" is because we've been told that in previous playtests (for 10, not sure about 09) that the game played great but was changed for the worse in the final release. Maybe, like you said, 08's more realistic game pace was never the goal but a byproduct we were lucky to enjoy!

You also mentioned two negatives about FIFA that are HUGE, imo, and desperately need to be addressed: first touch error and defensive lines. First touch is one the most important abilities in a footballer, yet it gets little attention by EA. Second are the defensive lines - sometimes I don't know if who ever is programming defensive AI just doesn't get it, or (my personal theory atm) do they intentionally keep the defensive AI retarded to make up for the inefficiencies elsewhere in the game - if the defense played as they should, FIFA doesn't give you the offensive abilities to break them down.

Cheers for that.. so no form?...

Guess not. Really disappointed about that but better it's not included as it was - one of the broken features that ruined the mode for me. Still, a good concept and I'd like to see it implemented in the future, correctly. Right now, imo, the way the game rates players is broken, so players are always on poor form, even when you're winning the league. Plus, once you're on poor form your fucked.

While things sound pretty solid I must say I'm quite unimpressed with the effort EA are putting into MM/CM. We all know, and even heard EA say it, that manager mode has been one of the most popular game modes for FIFA, and yet it seems like it's an after thought for them ever since the switch to next gen.

They need to sort out stamina during a game so if a team is pressuring all game the players will definately tire.

But they also need to get it right in MM mode. Alot of the time if a player plays a couple of games in a row then their stamina is severely effected and it is best to rest them for a game. A player should be able to play alot more games before he needs to be rested.

Yeah this is huge and probably the most important feature that has yet to be mentioned for FIFA 11. Since they took out the fitness coach you'd think they addressed stamina. I enjoy starting out with lower league teams but it sucks when half your squad is out of fitness by the third game!!!

I'd also like it confirmed by EA - officially - that we cannot use our VP in Player-Manager mode and control the entire squad at the same time. In Phil's CM impressions on the official forums, he said if VP is in squad you must play as him. I'd be really disappointed if this is the case, especially since we could do this last year in MM, and that'd mean all that's there for me in CM is the Manager option.
 
New? Shows off team select screen, a bit of keeper control and some gameplay. Apart from the horrendous screen tearing in tunnel sequence, game looks alright in terms of pacing

YouTube - FIFA 11 GamePlay

Why don't they let you see the socks when your selecting your kit?

I see they now show your shorts but jeez, i Remember England vs Mexico on the WC Game, England was all white, Mexico green shirt white shorts.. i couldnt see the socks so i assumed they where red and wouldnt clash. Of course they where white socks but i didn't know this til i started the fucking match! Jesus christ..

And so much these "Improved" cutscenes, the players just teleported onto the pitch, it looks as awkard as the substitution animations from the current game. I'm suprised i didn't see any of those bloody refs checking the nets.
 
And so much these "Improved" cutscenes, the players just teleported onto the pitch, it looks as awkard as the substitution animations from the current game. I'm suprised i didn't see any of those bloody refs checking the nets.

I'm assuming they skipped the part where they walked onto the pitch cos there've been quite a few videos showing that.
 
Apparently EAs' response, "they are expensive and everyone just skips them anyway", yet they make celebrations a big PR point and almost a mode in itself and the reason people skip the cut scenes is they're the same four we had in the previous incarnation...

This reminds me of PES standing still and taking things out to add atweak here and there...



I'll be there on Monday too so I'll get to see just how it looks and feels, and as I have no site to promote I will ask the awkward questions, as for the Podcast if you only have 10 Min's of info and the personality of a slug, make the podcast 10 Min's... :ZZZ: ;)
Hey and if those bastards from FSB are wrong make sure to punch them in the face for not having any balls. Just say it's from me.
 
This is interesting:
FIFA 11 also adds learning AI to its laundry list of new features. Want some real competition from the CPU? Teach it your trick moves by recording samples of your brilliance on the pitch and have the game analyse the performance for use in a future match.

I'd heard about this so-called "learning AI" but hadn't heard about the part in bold, at least not explained that way.

So, what, we record a goal we scored from a nice play and then have the CPU analyze the highlights so it can somehow "learn" how to stop it the next time?

I really don't know what to make of this, if Gamespot's impression is accurate that is.


http://gamescom.gamespot.com/story/6274143/fifa-11-updated-impressions/?tag=previews;title;3
 
This is interesting:


I'd heard about this so-called "learning AI" but hadn't heard about the part in bold, at least not explained that way.

So, what, we record a goal we scored from a nice play and then have the CPU analyze the highlights so it can somehow "learn" how to stop it the next time?

I really don't know what to make of this, if Gamespot's impression is accurate that is.


http://gamescom.gamespot.com/story/6274143/fifa-11-updated-impressions/?tag=previews;title;3
I don't understand why the game cannot just analyze the chances we created during a match automatically when we finished our game.
 
Sounds kinda retarded - now it's up to us to improve the defensive AI?

I'm gonna wait till this is confirmed before I believe Gamespot's take on it.
 
Did you then go outside and beat some stranger up cos you were so angry?!
Is it really that big a deal?
Jeez. Nice to have but not really that important.

Why don't they let you see the socks when your selecting your kit?

I see they now show your shorts but jeez, i Remember England vs Mexico on the WC Game, England was all white, Mexico green shirt white shorts.. i couldnt see the socks so i assumed they where red and wouldnt clash. Of course they where white socks but i didn't know this til i started the fucking match! Jesus christ..
 
Glad to see we can change weather before a match. Shouldn't be needed if they have really sorted the scheduling out, however it is nice to be able to not have to play a premiership match on a snow covered pitch. I'll always change it to rain.

Lower league fans should be happy with the playoffs. And the different cup atmosphere should be good aswell.

Looking at those anwsers they seem to have done what we asked for for FIFA10. Hopefully a lot of the bugs will be gone.

I'm underwhelmed, English Playoffs were already in since Fifa09 (the answer skips the part about playoffss for other leagues) and form was actually a good feature of MM, it simply needed refining not removing completely, shoddy and lazy. So training, staff upgrades and now form confirmed as removed, anything else they aren't telling us they removed? Seems it's now more stuff removed than actually added, disappointing.
 
I'm underwhelmed, English Playoffs were already in since Fifa09 (the answer skips the part about playoffss for other leagues) and form was actually a good feature of MM, it simply needed refining not removing completely, shoddy and lazy. So training, staff upgrades and now form confirmed as removed, anything else they aren't telling us they removed? Seems it's now more stuff removed than actually added, disappointing.

My sentiments exactly. Not to mention, last year they removed the option for manually assigned player growth, which already pissed me off but we've been over that. I thought someone else mentioned another feature they removed last year but I can't remember.

No matter how good the gameplay turns out to be, I usually spend most of my time in MM so I'm already feeling let down.

Like to hear more about scouting though (and player growth) because that Q&A made it sound like the scout doesn't find fake players but scouts other leagues?

The scouting feature from prior iterations of Manager mode has not been moved across into our new Career mode. In FIFA 11 Career mode, it’s a new scouting system. The scouts will look at real players and can be consulted on transfer searches and decisions. Before recommending a player to you, they will look at the financial means your club has as well as the type of player you need the most to build a complete squad.
 
My sentiments exactly. Not to mention, last year they removed the option for manually assigned player growth, which already pissed me off but we've been over that. I thought someone else mentioned another feature they removed last year but I can't remember.

Personally I was delighted that manually assigned player growth was removed, fantasy and unrealistic to have in there, what they should have done instead was let you choose simple training regimen to encourage growth in certain areas.

But yes I do agree the new scouting system sounds much better, I never bothered with it in the past because all it gives you is silly pretend fantasy players.
 
I'm underwhelmed, English Playoffs were already in since Fifa09 (the answer skips the part about playoffss for other leagues) and form was actually a good feature of MM, it simply needed refining not removing completely, shoddy and lazy. So training, staff upgrades and now form confirmed as removed, anything else they aren't telling us they removed? Seems it's now more stuff removed than actually added, disappointing.

They are just reverting back to the functional type MM they had before. Pretty ridiculous. Instead of sorting out what got messed up they just started a from scratch and added how many new features?
 
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