ELTONSP
League 2
- 31 May 2010
- São Paulo FC.
love the last 2 videos
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This video is probably the best in terms of pace/gamespeed.
New animations I loved in this video:
- The save from the keeper with his leg
- The passing using chest(?) afetr a throw-in
Very good.
Many passes from leverkusen seemed to show that pro passing was on. The only thing I hate from leverkussen there, in terms of passing (and in previous Fifa), was that quick passing in wich the player seems to perform it with his wrong foot, i don't know.
Real Madrid is a stronger team, we all know that, so it's fine the fact that passes from real madrid seem to be more accurate, but it seems that pro passing is not making impact there (for RM, of course), and if it's on for RM, that worries me.
The AI for Leverkusen was shocking in some simple attacking plays from RM. Another non-sense gaps through the defence, and the defender who should be there closing that gap was running out of position.
The pro passing meter is now at the top of the player status bar, where you see the green-yellow-red bar when they pass. If Pro Passing is on, you see a white indicator on the bar to show what the optimum pass would be - it looks like two white arrows pointing at the bar from the top and bottom.
That's just one part of Pro Passing though, and it's the bit which can be taken off.
Ah, gotcha, thanks. Yeah, I know that's only one part of PP.
I have an issue with manual vs assisted passes, and I'm wondering if you, or someone else who's going, would test something for me next week? Nothing major, and I expect it's something you'll already be interested in, but it's an issue I'm particularly wanting to hear about.
One of my gripes with playing manual is I find it difficult to replicate the velocity of assisted passes with manual, and I think you can see this in the Leverkusen - Madrid video. While Madrid are whipping it about at speed, Leverkusen's passes have less 'zing' on them.
Manual passing is difficult enough but I think it's unnecessarily made more difficult by the fact that a) you need to hold down the pass button for so long while b) defensive pressure is so high there rarely is enough time to do so.
Ever since switching to manual I've been saying, and I'm not the first, that for manual passing, the through ball button should be configured for short passes while the regular ground pass button should be powered-up a little so it'd be more effective at long passing. (*Edit: When I say long passing I probably mean medium range passes - lob passing is for the very long passes. Hopefully that makes sense.)
Anyways, whether you agree with me or not, I'd greatly appreciate it if you - or, again, someone else - could look into this particular issue for me. Thanks in advance to you (lucky) lot that get hands on the game next week - can't wait for the reports!
The thing about ping pong passing is that it goes way beyond just accuracy error.
Yes, first-time passes and passes at difficult angles (180 degrees, etc) should be less consistently accurate, this is true. But most of the problem comes from the facility of the mindset that each next pass can go forwards, quickly.
Watch any video of FIFA and notice how almost every pass goes diagonally forwards. Diagonal forward pass, touch, diagonal forward pass, turn, diagonal forward pass, first-time diagonal forward pass, shoot.
This is not how real football is played, 90% of the time.
In FIFA there's almost never a need to pass backwards, or even sideways half the time. There's never the feeling of being forced to turn and play the safe ball back to your centre-back, to start again. The 'protect the ball and hold possession' pass. In FIFA, the 'hold possession' pass is an easy diagonal fowards pass to the next teammate up the pitch, standing happily unmarked.
There's no risk in the forward pass, so why not play it?
Firstly, as we know, there's no risk because contextual/attribute error in past FIFA games is non-existent, so you know the forward pass will unerringly reach its target and be controlled perfectly. This is supposed to change in FIFA 11, we'll see. My presumptive feeling is that it will have nowhere near the necessary impact on high-attributed 5-star teams, which is all anyone uses.
One of the great joys of Manual controls is that it introduces an amount of uncertainty, because the factor of human error compromises your confidence that the forward pass will be an accurate one. So sometimes you elect to play safe and play backwards, knowing that a pass to a wide open & stationary teammate behind you requires less precision than a pass to a teammate with opponents in close vicinity, or weighting it into the path a moving target. This uncertainty is absent with Assisted controls, so your pass selection is not compromised.
Secondly, and perhaps even more importantly, there's no risk because the next teammate up the pitch is so often unmarked, so you know he will have time and space to receive it safely. The AI is clearly not very smart when it comes to marking. In real professional football, a player has to use intelligent movement to shake his marker and/or to locate a few yards of space to offer for a pass. Simultaneously, his teammate with the ball often has to delay and wait for said movement to develop, rather than always having an instant un-marked option like you get in FIFA.
Thirdly, this inability to mark players tightly (and we rely on the AI for this, because we only control one guy at a time) is exacerbated by the complete lack of team shape, of team-wide organisation. Look at any video of FIFA gameplay and it is a challenge to figure out what formation either midfield is supposed to be in. They're just a cluster of individuals chasing their tails. Where's the risk in passing through or around a random jumble of individuals? It makes that forward pass easy because of the wide open passing lanes, and makes finding forward space easy because there's no shape covering those zones.
Diagonal forwards pass, diagonal forwards pass, diagonal forwards pass...
The very idea of equating FIFA's flowing ping pong with so-called 'playing like Barcelona' couldn't possibly be more erroneous. Spain & Barca play more backwards and sideways passes than anyone. The fact that they are better technically-equipped than anyone else to manipulate the ball in tight areas still does not result in forward pass after forward pass.
In real life, that pass back to your centre-half is usually the option with a higher chance of success than a forward pass to your striker. That's not about technique or passing accuracy, you can't mystically pass towards your own goal more accurately than you can pass towards the opposition goal. It's because you're not trying to force the ball past/between opponents, to a teammate who is marked and likely to be under pressure when he receives it, in a situation where any inaccuracy results in a loss of possession. Your centre-back, in contrast, has the time and space to gather almost any quality of pass safely, because he is un-marked and not under pressure. Passing should be about the availability of teammates in context of the shape and organisation of the opposing team.
All of this is what FIFA fails to emulate and the same is true for PES, or any other football video game I've ever known. When one dev team recognises this, when they realise that it goes beyond just making four defenders stand in a line, I'm convinced their game will take a leap ahead of their direct competition and anything we've played before.
Two things:
1) I think often when we recall 08 we remember how good it was a)for a FIFA game and b)compared to PES that year.
2) As a whole package compared with FIFA 10 or the WC game, it is no contest - I could never go back to playing 08 after 360 dribbling and some of the advances FIFA has made. BUT, I think what most people are getting at is 08 had a feel to it that none of the games since have had.
The pace of gameplay was spot on and out of all the FIFA's I've played, 08 encouraged realistic and intelligent football like none of the others.
Also, many of us feel somewhat betrayed by EA in regards to 08 - it appeared to point to a new modus operandi for FIFA and we repeadetedly have been given the impression that a realistic football game was the goal, and yet the evidence taken from 09 and 10 indicates the contrary.
I'm almost certain there won't be as much differnetiation as you'd like between through/direct pass - personally I'd like the same thing.. though I think throughball should be the longer of the two. I will test it though, ofcourse.
New? Shows off team select screen, a bit of keeper control and some gameplay. Apart from the horrendous screen tearing in tunnel sequence, game looks alright in terms of pacing
YouTube - FIFA 11 GamePlay
I think the direction FIFA has taken is more of a manifestation of the bad aspects of FIFA 08, as opposed to FIFA going in a different, less realistic direction; that is to say, as they improved the game in several areas (360 dribbling, long shots, long passes) the other problems that used to exist only became more prevalent.
That's a good way to put it, certainly. A reason I said "going in different direction" is because we've been told that in previous playtests (for 10, not sure about 09) that the game played great but was changed for the worse in the final release. Maybe, like you said, 08's more realistic game pace was never the goal but a byproduct we were lucky to enjoy!
You also mentioned two negatives about FIFA that are HUGE, imo, and desperately need to be addressed: first touch error and defensive lines. First touch is one the most important abilities in a footballer, yet it gets little attention by EA. Second are the defensive lines - sometimes I don't know if who ever is programming defensive AI just doesn't get it, or (my personal theory atm) do they intentionally keep the defensive AI retarded to make up for the inefficiencies elsewhere in the game - if the defense played as they should, FIFA doesn't give you the offensive abilities to break them down.
Cheers for that.. so no form?...
They need to sort out stamina during a game so if a team is pressuring all game the players will definately tire.
But they also need to get it right in MM mode. Alot of the time if a player plays a couple of games in a row then their stamina is severely effected and it is best to rest them for a game. A player should be able to play alot more games before he needs to be rested.
New? Shows off team select screen, a bit of keeper control and some gameplay. Apart from the horrendous screen tearing in tunnel sequence, game looks alright in terms of pacing
YouTube - FIFA 11 GamePlay
And so much these "Improved" cutscenes, the players just teleported onto the pitch, it looks as awkard as the substitution animations from the current game. I'm suprised i didn't see any of those bloody refs checking the nets.
Hey and if those bastards from FSB are wrong make sure to punch them in the face for not having any balls. Just say it's from me.Apparently EAs' response, "they are expensive and everyone just skips them anyway", yet they make celebrations a big PR point and almost a mode in itself and the reason people skip the cut scenes is they're the same four we had in the previous incarnation...
This reminds me of PES standing still and taking things out to add atweak here and there...
I'll be there on Monday too so I'll get to see just how it looks and feels, and as I have no site to promote I will ask the awkward questions, as for the Podcast if you only have 10 Min's of info and the personality of a slug, make the podcast 10 Min's...
FIFA 11 also adds learning AI to its laundry list of new features. Want some real competition from the CPU? Teach it your trick moves by recording samples of your brilliance on the pitch and have the game analyse the performance for use in a future match.
I don't understand why the game cannot just analyze the chances we created during a match automatically when we finished our game.This is interesting:
I'd heard about this so-called "learning AI" but hadn't heard about the part in bold, at least not explained that way.
So, what, we record a goal we scored from a nice play and then have the CPU analyze the highlights so it can somehow "learn" how to stop it the next time?
I really don't know what to make of this, if Gamespot's impression is accurate that is.
http://gamescom.gamespot.com/story/6274143/fifa-11-updated-impressions/?tag=previews;title;3
Why don't they let you see the socks when your selecting your kit?
I see they now show your shorts but jeez, i Remember England vs Mexico on the WC Game, England was all white, Mexico green shirt white shorts.. i couldnt see the socks so i assumed they where red and wouldnt clash. Of course they where white socks but i didn't know this til i started the fucking match! Jesus christ..
Glad to see we can change weather before a match. Shouldn't be needed if they have really sorted the scheduling out, however it is nice to be able to not have to play a premiership match on a snow covered pitch. I'll always change it to rain.
Lower league fans should be happy with the playoffs. And the different cup atmosphere should be good aswell.
Looking at those anwsers they seem to have done what we asked for for FIFA10. Hopefully a lot of the bugs will be gone.
I'm underwhelmed, English Playoffs were already in since Fifa09 (the answer skips the part about playoffss for other leagues) and form was actually a good feature of MM, it simply needed refining not removing completely, shoddy and lazy. So training, staff upgrades and now form confirmed as removed, anything else they aren't telling us they removed? Seems it's now more stuff removed than actually added, disappointing.
The scouting feature from prior iterations of Manager mode has not been moved across into our new Career mode. In FIFA 11 Career mode, it’s a new scouting system. The scouts will look at real players and can be consulted on transfer searches and decisions. Before recommending a player to you, they will look at the financial means your club has as well as the type of player you need the most to build a complete squad.
My sentiments exactly. Not to mention, last year they removed the option for manually assigned player growth, which already pissed me off but we've been over that. I thought someone else mentioned another feature they removed last year but I can't remember.
I'm underwhelmed, English Playoffs were already in since Fifa09 (the answer skips the part about playoffss for other leagues) and form was actually a good feature of MM, it simply needed refining not removing completely, shoddy and lazy. So training, staff upgrades and now form confirmed as removed, anything else they aren't telling us they removed? Seems it's now more stuff removed than actually added, disappointing.