The speed of the game is what is letting the ball get to the strikers unhindered as much as the positioning. The slower the ball moves, the more time defenders have to react even if they're as far away as they are in the vid. The overall player speed seems higher too, which means that the defender-striker spacing coefficient will have been increased slightly to avoid the striker reacting quicker to pass the defender before the human controlling the defender can react. Of course it means the striker can instead receive the ball in space and not have to beat the defender.
Honestly, this looks very different to what we played. The game we played was full of physical interaction and organised defending, with passes that moved so much slower and players who couldn't just sprint everywhere carefree.
There's definitely something that doesn't add up in all of this. If what they were playing was all we had seen then I'd know it was that EA had stitched their 'most valued' community members up for the second year running. But this isn't all we've seen.
Seriously, watch this video and tell me that it's rife with the same problems. Every pass is so much slower; the defensive positioning and midfield involvement is solid. The inaccuracy stemming from dodgy body direction and the significance of under/overhit passes is visible in the varying speed of the ball.
YouTube - Fifa11 Cropped Interview FauxHD
How can that, which sits perfectly with what I was expecting, and this
YouTube - FIFA 11 - Gameplay & Reportage HD (New)
, be the same game?
They're poles apart.
Night.
And.
Day.
Something between these two videos has changed drastically. The only thing I can think of is that the newer vid has that pro passing reducer option (the one that Phil confirmed this morning is no longer present) set to ON, which means the game moves much faster and is therefore much more wide open and sprinty.