Wilko22
Confusions Familiar
- 19 March 2003
- Manchester United
That may be, but the player models won't be the same as console.
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I'm not worried about the defensive line in that picture at all
- It's 2v2
- Did you see how much they were pressing?
- It's 2v2
Hmm .. FIFA like FIFA . I can't see nothing special .
http://sphotos.ak.fbcdn.net/hphotos...5938571344_122816116344_5078880_7845923_n.jpg
http://sphotos.ak.fbcdn.net/hphotos...25938581344_122816116344_5078881_861537_n.jpg
http://sphotos.ak.fbcdn.net/hphotos...5938586344_122816116344_5078882_4345966_n.jpg
http://sphotos.ak.fbcdn.net/hphotos...5938596344_122816116344_5078883_7041272_n.jpg
http://sphotos.ak.fbcdn.net/hphotos...5938601344_122816116344_5078884_2872058_n.jpg
But graphic is awesome !
The colours on the Barca kit are slight wrong. the yellow should be lighter (it's lightning yellow) and the shades of red and blue are slightly different. But I'm a kitmaker and i notice far too many details (Sorry, it's the perfectionist coming out ) But it doesn't matter looks solid enough
This is what happens when you leave video creation to a bunch of yoof TV imbeciles rather than release your own gameplay trailers showing what you've been working on.
Hi i´m new here.
I think we can see which version is paying atention to the scoreboard:
There are several types of scoreboards...so...
Bem-vindo
I accept some of these points. It's obvious that idiots are controlling the players.
But I expected a big difference in passing and as long as I see, they've only tweaked some values and that's it. Most of the passes are straight to the target, even trying a 180º pass will outcome a solid pass. Sure, it doesn't reach the target, but ALMOST, and only because an opponent is in the trajectory. A pass like that should go wild who knows where.
The other important point is that positioning is crap again. It's the same than in fifa 10 in all aspects, with some tweaks. There can be thousands of details and improvements, I know, and great animations and improved ball physics... But here the IMPORTANT bits to me:
- Passing is not that different. I expected something much more "free". Let's see how it plays in manual settings.
- Deffensive AI is still crap, an absolute piece of junk. I'm not talking only about the "lines", but one of the big flaws of the game is how attackers ALWAYS receive the ball alone, and defenders mark some meters away, letting the striker control and turn. There's no anticipation of any sort. There's no fight for position. It happens everywhere everytime. You can always pass to the striker and the defender will be some meters away waiting like an idiot. It makes the game a simple case of taking profit of the usual passing lanes to the striker. VERY disappointed with that, really. It makes the game absurdly plain and totally kills the midfield. There's no need to build up play when you can simply pass to the striker knowing he will receive the ball uncontested.
- Still to see what happens with physicality, but the only instances of it in the video are not that promising either.
- Trapping is still too effective in any situation to my liking.
It may sound too radical, I know, but those are my first thoughts. I really hope the promised gameplay feeds change my oppinion about this, but I really start to see a very dangerous pattern in the franchise having the game stagnated in a "run quickly and fight for the ball" instead of a "think to win" situation.
EDIT: And if that's PC footage (it's not), they must be playing on some of the most powerful PCs on the planet. And there's no way that the PC version got that big a graphical upgrade. That's definitely the console version.
Jonney, get over it...
can anyone translate that video?
This is the same shit all over again. Promised the World, then they change it last minute.
I accept some of these points. It's obvious that idiots are controlling the players.
But I expected a big difference in passing and as long as I see, they've only tweaked some values and that's it. Most of the passes are straight to the target, even trying a 180º pass will outcome a solid pass. Sure, it doesn't reach the target, but ALMOST, and only because an opponent is in the trajectory. A pass like that should go wild who knows where.
The other important point is that positioning is crap again. It's the same than in fifa 10 in all aspects, with some tweaks. There can be thousands of details and improvements, I know, and great animations and improved ball physics... But here the IMPORTANT bits to me:
- Passing is not that different. I expected something much more "free". Let's see how it plays in manual settings.
- Deffensive AI is still crap, an absolute piece of junk. I'm not talking only about the "lines", but one of the big flaws of the game is how attackers ALWAYS receive the ball alone, and defenders mark some meters away, letting the striker control and turn. There's no anticipation of any sort. There's no fight for position. It happens everywhere everytime. You can always pass to the striker and the defender will be some meters away waiting like an idiot. It makes the game a simple case of taking profit of the usual passing lanes to the striker. VERY disappointed with that, really. It makes the game absurdly plain and totally kills the midfield. There's no need to build up play when you can simply pass to the striker knowing he will receive the ball uncontested.
- Still to see what happens with physicality, but the only instances of it in the video are not that promising either.
- Trapping is still too effective in any situation to my liking.
It may sound too radical, I know, but those are my first thoughts. I really hope the promised gameplay feeds change my oppinion about this, but I really start to see a very dangerous pattern in the franchise having the game stagnated in a "run quickly and fight for the ball" instead of a "think to win" situation.
EA_GaryPaterson said:here are the reasons why I feel sprint press/secondary press is less of an issue in 11:
a. Tackling
- Tackle animations are slower than in FIFA10, that is to say that they are longer to ball contact (less responsive if you like).
- Tackle animations are shorter than in FIFA10, that is to say that the players have less reach with their tackles (attribute based).
- There are more errors in judgement on when to launch a tackle than in FIFA10 (when the dribbler has started a turn, a players ability to predict the direction of the turn - attribute based)
- Tackle animations have better momentum preservation than in 10, therefore defenders cannot break momentum in order to get the ball from you
b. Pressing
- Has more delay in its target update after the ball changes direction (attribute based) so you will not be able to hone in on the ball quite so powerfully.
- Has delay to read the ball trajectory during a pass (attribute based) so you should be under less pressure when you recieve the ball.
c. Locomotion
- Is slightly slower accelerating from stand than it was in 10. This is because we are algorithmically controlling the players speed (therefore his is sticking to his definded acceleration curve) whereas last year this was an animation. This means that he player will take slightly longer to get to you.
- Does not allow the player to acclerate and turn (once above jog speed), this was allowed in FIFA10. Again, this means that he player will take slightly longer to get to you.
d. Dribbling
- Has better shielding than in FIFA10. For example, the player will auto shield from a defender if you turn away from him.
- Jostling is less clear cut than in 10 therefore giving more time to escape or pass the ball.
e. Stamina/Fatigue [don't think I can post this bit yet]