Fifa 11 Xbox 360/PS3

ant0n, that's fucking disrespectful to use my posts like that. Not only does your post give absolutely no context to what I actually said, it also says that I think pro passing has been toned down, when what I said in that post is that it's specifically the user skill part of the game that seems to have been cut down. I generally ignore your constantly aggressive posts but waving my name about without remotely describing the problem beyond "You suck EA lalalala you" is out of line and pretty twattish. I'm going to have to mop up your mess now.
Should I have put you in that position? No. But I got a response out of them to address this issue. So with that I am happy. Years of frustration are not going to allow me to be the nice guy with EA any time soon. You all can do that (be the nice guy). I know now that being provocative will get them more inclined to respond sooner. Politics. All it is. They spew their propaganda about new features and I throw it right back at them if I feel they are not delivering with the hardcore fans.

But yeah in hindsight I shouldn't have done that to you. I should have generalized my statement more. For that I should apologize.

I got their attention though. I got no relations with EA and I really don't want to. I jusr don't want to wait 'til release and say, "does pro passing even exist?" just so EA can come in with one of their, "Yeah FIFA 12 will improve on Pro Passing even more. This was the first year of Pro Passing so we had to BLAH BLAH BLAH." Yeah it exists, but not to the extent we want for the most part. I want them to get it right the first time not 3 years down the road. Yeah it's hard to make a perfect game, but I want to feel EA did not take any shortcuts or that there was some short-sightedness with Rutter and Co.

Last thing I want to hear from EA is "FIFA 11 can only be patched twice due to limitations with the 360 and as a result we cannot improve pro passing until FIFA 12. But we promise we will get it right next year."

I think that's it.
 
This is a good point and one that has caused discussion here at EAC. Should we consider the passers vision when we determine pass accuracy? In real life this is obviously a huge factor in players decision making, but in the game the gamer can see everything. We decided that we shoud not take this into account as it would be too drastic a change and not something that is easily understood. We chose instead to add more error onto these passes due to their inherent physical difficulty.

This seems absolutely ludicrous, and I guess shows that they are not really committed to making a full on sim. If player vision does not effect this, then what does player vision effect??? You're telling me players can't figure out that making a pass behind them will be more difficult in every way? This would be too big a change? Really? Urge to kill rising.....
 
lol @ our anton on the official forum. :rolling he didn't hold back at all! bit out of order dropping romag in it like that though...

Ahh man... I can't stop laughing at what I did. LMFAO. I love it.

Made the mistake with Rom, but Gary called me out so I had to respond back quickly. Fucked that up but my intentions delivered.
 
This seems absolutely ludicrous, and I guess shows that they are not really committed to making a full on sim. If player vision does not effect this, then what does player vision effect??? You're telling me players can't figure out that making a pass behind them will be more difficult in every way? This would be too big a change? Really? Urge to kill rising.....

Realy good point. Go ask him in the thread before he goes to bed!!!!!!
 
This seems absolutely ludicrous, and I guess shows that they are not really committed to making a full on sim. If player vision does not effect this, then what does player vision effect??? You're telling me players can't figure out that making a pass behind them will be more difficult in every way? This would be too big a change? Really? Urge to kill rising.....

I'm guessing a combo of vision and long pass will give your player some Scholes-style switching ability. Good question though.

In another post he mentioned making more of a move towards two separate games within' the game. He posed it as a question, a sort of "might this be where we have to take things...?" Maybe we'll get that Arcade/Sim split in FIFA 12. How that works online is anyone's guess but the fact that people can clearly see that Pro Passing's been dumbed down a bit and it's only going to be tweaked a little according to Paterson, shows that they're not ready to fully commit to a sim style of play.

People will still buy the game if they do so I'm ont sure why they're so reluctant to. And especially with the vision thing. Madden got rid of (for Madden 10), the QB being able to run to one side of the field and throw all the way across the other side with pinpoint accuracy. They've dumbed down QB accuracy when on the run or when running backwards and then trying a spinny pass to an RB. Unfortunately they've brought it all back for the most part in Madden 11 but they damn near eradicated it in 10.

As you said, if you have your player's back to another teammate's position, and you try to pass it to him, and the pass is wildly inaccurate, only an idiot would fail to realize that the reason is because his player can't see the dude. And I doubt anybody would complain about having to make sure that their player can at least see the guy they're passing to.

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Off-topic: Almost forgot, was asking him about Online Team Play for those interested. Haven't gotten a message about matchmaking yet, but he said that he spoke to Mike Takla and the ability to boot was apparently abused to high hell in FIFA 09 and while they wanted to implement a "vote-to-kick" system, the weren't able to get to it this year (surprising, I know).

No booting in Online Team Play means that 1 v 1 online had better be good against cheesers or I don't know what the hell I'll be playing if MM isn't worth shit (I will not be calling it Career Mode ever). Think I might PM Mike Takla (guy apparently in charge of all things online) to see if I can get a response about possible tweaks to the "Online Leagues" mode, and the matchmaking stuff. I sincerely hope that they've done SOMETHING to the online facet of the game that DOESN'T involve clubs.


Realy good point. Go ask him in the thread before he goes to bed!!!!!!

Already gone it seems. Red dot by his username.
 
As you said, if you have your player's back to another teammate's position, and you try to pass it to him, and the pass is wildly inaccurate, only an idiot would fail to realize that the reason is because his player can't see the dude. And I doubt anybody would complain about having to make sure that their player can at least see the guy they're passing to.

Anyone who has played pes5/6 know that those games had nice, albeit perhaps slightly exaggerated, restrictions when passing in awkward angles. I would like them to work towards that, and then reign it back slightly.
 
Well it still is better than PES' stupid backheels. But yeah those 180 degree passes should have a really low success rate.
 
http://forums.electronicarts.co.uk/...ssions/1313629-emirates-pro-passing-more.html

It seems a few comments from Evo-web have riled some of you so i'll just post a very brief summary of my thoughts now. I'm not sure why they inflamed the forum so much as it wasn't scathing by any means, just the way things are atm i guess

Pro Passing:
Yes I also had an issue with the min/max values for powering up your passes. The difference between a tap and a fully powered pass wasn't big enough for me. What it meant was passes under-hit still got to the reciver more often than they should have. BUT its far from the dawn of the apocalypse as some have made out. It just needs a tweak and the min/max range opened up. Thats the feedback EA need though and Rutter himself said to us there's still time for change even now. So thats good constructive feedback IMO nothing more.

Gamespeed:
Biggest plus for me by far, especially after the Gamescom videos. I really don't know what hapened between the tv and the cameras but the demo build looks nothing like that even on "normal". So "slow" fantatics will still have another notch down if they need it. The gamespeed was great simple as that.

Graphics:
Certainly a big step up from Guildford, we were playing on the PS3 and it looked really nice. The player models are great and there seemed to be a lot more custom animations than before. Lots of real player faces as you'd expect and the pitches have gone up another level from WC2010 too.

Personality+:
Hadn't changed from Guildford and it was difficult to judge as a whole due to only having the demo teams but you are still very much able see and feel the difference between using skilled dribblers, hard tacklers and lumbering defenders. The players also now have traits assigned to them which are visible in Team Management. Drogba had "Power Header" and "Injury Prone" whilst Xavi has "Great Vision", "Passing" etc. A very nice addition that wasn't in the Guildford Code.

Comparison:
We also had some time with an older build which I found really helpful because it gives you a marker to guage the demo on. IMO I found the demo far superior to that old build so in that respect I was pretty pleased. The demo is very tight and solid in comparison and a better overall package.

AI:
Whilst some of the guys were in the private box running up Phil's bar tab I nipped back to the main floor and had 4 games on the demo against the AI. I was playing on World Class and it was certainly more of a challenge than Fifa10. With 3 minute halves its hard to really guage how a match plays out but the AI I thought was alot better. A more varried approach to attcking and defending and more clinical in front of goal. I think I lost 1-0, won 2-1 and drew the other two 0-0. I need a 12 min match to guage it properly but initial impressions were very good.


Right thats it for now a very brief section of my thoughts. For the full blooded affair you'll have to wait for the FSB podcast on Friday as I have A LOT more to say. And i'll be doing a proper detailed impressions for next week as well.

I hope that allays some fears because the knee-jerk forum reaction really isn't necessary. Rutter himself said we need good feedback and there is still time for change so the Pro Passing comments are in there for that reason entirely. If i don't like something I'm going to say so but why people go mental in here and take it as gospel is beyond me....
 
I've decided to think about fifa11 positives from now, or at least until I've played the demo.
+ custom audio should add great atmosphere. Ps3 is loaded with chants and music ready for release.
+ saving replays to hard drive and being able to edit them should be fun and it's something that we have all wanted for a long time.
 
I've decided to think about fifa11 positives from now, or at least until I've played the demo.
+ custom audio should add great atmosphere. Ps3 is loaded with chants and music ready for release.
+ saving replays to hard drive and being able to edit them should be fun and it's something that we have all wanted for a long time.

Well said, focus on the + points, until we actually can get hold of the game.
P.S cant believe no one else is as amped for editing the nets as I am.
 
Well said, focus on the + points, until we actually can get hold of the game.
P.S cant believe no one else is as amped for editing the nets as I am.

So what can we edit with the nets? I've read nothing on this.

Net Colours?
Net depth like Barca had in the mid 90's.
Tension and torque?
Stantions yes or no?
 
So what can we edit with the nets? I've read nothing on this.

Net Colours?
Net depth like Barca had in the mid 90's.
Tension and torque?
Stantions yes or no?

I think you have a couple of presets. So you can change the shape of the net, square or triangular shape (seen from the side) and then three settings for tension, loose, normal or tight. I'm not sure about this, but I think it's something like this and not a "free" editor.

No idea if you can apply this to different arenas, because I did see this in the regular options menu so it looked like it is a general setting.
 
From what I've seen we have;

Net Tension
Goal types (Ive seen an old school/lower division one in a pic)

I would expect colour to be one aswell.
Not sure on net type (squad/hexagon/etc)
 
So what can we edit with the nets? I've read nothing on this.

Net Colours?
Net depth like Barca had in the mid 90's.
Tension and torque?
Stantions yes or no?

From what I've seen in videos, we can change the net tension and shape of the holes(Hexagon or Square) as well as the style, box or triangle .Just like you change pitch patterns.
 
The reason for a lack of vids is apparently cos they just couldn't get hold of the kit manufacturers etc for approvals. They kept chasing but didn't get an answer. That's what Dave Rutter said anyway...
Hmm, right. It's alright to show kits on the box art, in those preview rendered screenshot/wallpapers, in the CGI trailer, and demo the actual game at various exhibitions but they can't do a little internet video clip? I don't buy it.

They knew the game wouldn't come across well in video form, but would rather avoid admitting that because it sounds negative.

The simbols u guys see beside the player names arent the Traits.. those are so called SHIELDS.. a player gets a shield when they have a atribute over 90... for instance Messi has a dribling shield... the max it shows its 3(if a player has more than 3 atributes on the 90's, it will show the 3 best atributes).
Interesting. I think anything that helps to give you an at-a-glance description of a player's strengths is a good thing... but sounds like this will only really apply to the top teams. Teams with no highly-rated players will just be blank, shield-wise, which seems a shame.

The players also now have traits assigned to them which are visible in Team Management. Drogba had "Power Header" and "Injury Prone" whilst Xavi has "Great Vision", "Passing" etc.
Finally :APPLAUD:
 
It's simply a setting of, tension: regular, loose, tight, default, and shape: default, square, triangle... from what I remember. Don't remember hole shape.

Gonna start getting round to answering Qs and then writing up a full review today. Should be phun.
 
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It's a sorry state that it's the morning after the night before, we were expecting lots of news, and all we can discuss are nets.

:CONFUSE:
 
Do you know if you can assign this to stadiums or is it only a general setting?

I don't know for sure, but it is done similarly to the pitch-type (chequered etc.), so probably not....

one thing I'm liable to forget if I don't write it now is that the handball setting (i'm afraid I didn't have the patience to keep turning it on everytime I changed terminal) has three settings, not just on and off, but on, on (but not for penalties), and off.

@Vondave: :P. I'm sure opinions will start flowing properly. I'll put my full thing up soon enough and I think the people coming out of the gamerbase events will probably get their opinions up fairly fast as they won't be coming out at 8.
 
To add some bits I have not seen added (forgive if already posted) , some from the game play other bits from the team there, in no particular order...


Sprint is now fully analogue..


You can alter the shape and tension of the nets, along with the net style..


Attributes fully drive the game play..


AI players will play to their attributes.. (Saw some very nice AI build up and there were some lovely tricks and drag backs!)..


The AI now works on percentages and will not always take the safest option, Rutter said they had been working hard on this..


You can’t create your own kit, you have a set of templates to work from the same with the crests, though you can assign a home ground there is no ground creator...


In Clubs all positions have traits with them, there are 30 in total but you can only have 5 at any one time...


No more International sides have been added..


Live seasons question got a “no comment” answer from DR, read into that what you will?..


Custom formations are in clubs and online..


There are no more modes or major features in CM mode.. (as I found out very direct from DR).. :PIRATE:


The lack of vids has been covered by others a lot, but in a nut shell it was down to getting approval on kits…


In clubs you can have practice matches v CPU and these can be used as tryouts for budding members..


Lounge mode is still in the game...


The online freeze in games has been fixed..


From now most if not all game play problems can be fixed without the need for a patch..


Offsides should now have the “not interfering with play” rule.. (I did not see this occur in the demo I must admit)

As I said this morning, if you pick a side that should be in Europe in the first season when you select a CM mode you won’t be..


Some parts of the stamina system were still being worked on so we did not get to see those in the build and the games were a little too short to notice any major change in the time we played…
 
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Did anyone ask them about the clones?

Will the game save be locked to prevent them from being created?
 
Thanks Nick, glad you're as driven about the CM as I am and that you will get to try it next week. Can't wait for your views on it.
 
I don't know for sure, but it is done similarly to the pitch-type (chequered etc.), so probably not....

one thing I'm liable to forget if I don't write it now is that the handball setting (i'm afraid I didn't have the patience to keep turning it on everytime I changed terminal) has three settings, not just on and off, but on, on (but not for penalties), and off.

@Vondave: :P. I'm sure opinions will start flowing properly. I'll put my full thing up soon enough and I think the people coming out of the gamerbase events will probably get their opinions up fairly fast as they won't be coming out at 8.

What worries me is I am not even 1% hyped for Fifa 11. I was for WC game and FIFA 10.

I hated the last few PES incarnations. I am really intrigued and excited to play and possibly get the new one.

Am i going mad? I just want the best footy game, and wondered if from going from Light to Darkside in October 07, whether I am now going back again to PES this year.

It worries me a bit to be honest. Last years PES was atrocious. It wasn't football. Fifa was excellent.

Gulp. At 27 am I growing out of games??????
 
Did anyone ask them about the clones?

Will the game save be locked to prevent them from being created?

Yeah tobi, that will be the make or break for our AVF Club for me. I've asked Rutter several times on twitter but no answer. Guessing he doesn't even know this cloning exists.
 
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