Fifa 11 Xbox 360/PS3

Coffee time that should sort me out, as I'm up in 4 hours now, i may as well give some off the top of my head thoughts on the build...

Speed is fine in my eyes, i did not get in to mess with the settings but I played on a couple of games that were slower than the others, but I saw nothing like the videos people were raging about..
I also saw no obvious exploits, as did anyone else and Dave asked us to tape/note anything like that we found so it can be addressed either pre or post launch...
 
@Gameklip:

Try it tomorrow and see how you feel, I'd be surprised if you feel worse after playing it than you do right now;

I hope that's the case man. FIFA is my reality sim (stadiums, player names, teams kits) and PES is my fantasy footy (100mph ruler-like shots,slightly ambiguous comic style art and shading for the faces while looking good, physics defying pass moves and now tricks).

EA really have the engine to make something REALLY special but i can tell we'll be getting another minor upgrade so i'm fraustrated. I'll cheer up if i find out they've scanned most of Spurs with the 8way cam tech though :)

World Cup game.

It really sucks when you think about it - they'll get my money for two games this year while in return I'm getting the equivalent of something like 1.5 games worth of output from them.

A seperate team does the WC game. They share some assets though. Rutter says they've been on this game straight since the end of FIFA10. hey REALLY need to make a vid showing us where the work went. EVEN IF it's just a bunch of new animations for players with certain traits.

Definitely going to ask about the defense tomorrow.
 
:X (In regards to Pro Passing).

ant0n, that's fucking disrespectful to use my posts like that. Not only does your post give absolutely no context to what I actually said, it also says that I think pro passing has been toned down, when what I said in that post is that it's specifically the user skill part of the game that seems to have been cut down. I generally ignore your constantly aggressive posts but waving my name about without remotely describing the problem beyond "You suck EA lalalala you" is out of line and pretty twattish. I'm going to have to mop up your mess now.
 
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A seperate team does the WC game. They share some assets though. Rutter says they've been on this game straight since the end of FIFA10.

I know that's what they say but I struggle to believe it. For one, it seems to me it wouldn't make much sense, let alone work well, if the team that works on gameplay for the WC game would be new to the game. What, EA hire some devs who are unfamiliar with the FIFA engine to work on the WC game? Surely that can't be the case, right? I'd think some of the FIFA gameplay team surely devoted some time to the WC game.

I don't doubt Rutter has primarily worked on FIFA 11 but, like you said, if the whole team was intact and devoted to working on FIFA 11, then where in the world did their time go?
 
Damn, my note book is in the car so most I'll post tomorrow but from memory in no particular order, You are not in Europe in the first season in MM, even if you pick a club that should be, the sound of the ball hitting the bottom holding bar in the back of the net sounds lovely...

The personality plus is evident, though as all the demo teams were good and the only other copy we got to play was a lesser build it's hard to say how this will effect or work with lesser teams, player individuality was more evident too...

I didn't see any clear cases of more than one player from each side going for a high ball, not for the lack of trying and making me look like a long ball into the box whacker in a couple of games...
 
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Nick, what's this with you and Rutter on a video link. What did you ask him?

And Anton, you owe Rom an apology I think. You shouldn't put respected and trustful members in a position like that. Rom has good relations with EA and we get the benefit of that.
 
A bad pass shouldn't mean it bobbles. What the feck is that about. So on the Emirates pitch we are going to see bobbly passes?? Great.

To clarify, it's more in the sense that it's sort of, slightly lofted so as opposed to rolling crisply along the ground it will have a more unpredictable height. It's not going along and bouncing off imaginary bumps - it's just sort of .. a bouncy pass.

It does the job, technically, it makes pingppong passing ineffective, it just kinda feels wrong. It's not the biggest of deals really.
 
To clarify, it's more in the sense that it's sort of, slightly lofted so as opposed to rolling crisply along the ground it will have a more unpredictable height. It's not going along and bouncing off imaginary bumps - it's just sort of .. a bouncy pass.

It does the job, technically, it makes pingppong passing ineffective, it just kinda feels wrong. It's not the biggest of deals really.

Yeah, even though you were playing with great teams it was far harder to ping pong pass than FIFA 10, though you could slot good passes together...
 
First.

Met Rod and Nick today, very nice chaps. Shame I only saw Rod for 5 mins really.

It's not as fast as those videos. Other than that I'm only going to say this as I'm on my phone in the pub. Rod said it, and I agree - it's better than FIFA 10/WC in every way... but not enough, in every way.

Ask Nick about his chat with Dave Rutter over the video conference!

Yeah, nice to put faces to people, shame I was driving otherwise would have joined you lot...:((
 
lol i still cannot believe EA are dancing with Nick Cave. You've been on their case for years m8 :lol:
 
:JAY: I may not get asked to Canada next year...

If it's a one-way ticket I wouldn't fancy your chances...

Ping pong isn't dead. The passing isn't nearly as fast so it doesn't cover the field as quickly and it does lose more pace with subsequent pingpongs, but it isn't gone. Whether the pingpong experts will find a way around it I don't know - we did try pingponging a few times today but we ran down dead ends a lot which may have been because it was easier to close down but I'm not ruling out that it was because we just weren't any good at cheesing.
 
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lol @ our anton on the official forum. :rolling he didn't hold back at all! bit out of order dropping romag in it like that though...
 
Meh, I've disagreed with the EA devs plenty of times and highlighted stuff they disagreed with. I just shudder at the thought of being attached to something as cack handed and pointlessly aggravated as that ant0n post.
 
If it's a one-way ticket I wouldn't fancy your chances...

Ping pong isn't dead. The passing isn't nearly as fast so it doesn't cover the field as quickly and it does lose more pace with subsequent pingpongs, but it isn't gone. Whether the pingpong experts will find a way around it I don't know - we did try pingponging a few times today but we ran down dead ends a lot which may have been because it was easier to close down but I'm not ruling out that it was because we just weren't any good at cheesing.

Earlier you said you thought passing might even be too slow for your tastes, can you explain?

Also, did you guys get to play against the CPU, or just h2h? I'm wondering about differences in playing the CPU this year, since I mostly play MM. For example, you said defensive pressure has changed, has that impacted how the computer plays?
 
I'm off to bed now but the max passing speed seemed pretty slow. I found hitting hard crossfield passes a chore whether I used manual, semi or assisted - though I'm not sure if Rod agreed and he is more of a manual player than I am.

That said I did hit a couple of nice driven lobs. One of them that travelled some 60-odd yards diagonally across the field was utter sex.

I didn't get to play as many games as I'd have liked TBH - I didn't even get to try a Slow game. Dunno if Rod did, I asked him to give it a whirl before I went off for a cig. When I was out there three sk8er kidz walked past and waved at the Emirates security guy, who then waved back. One of the sk8erz then pulled his pants down and flashed his arse at him. The doorman said something like "That's not going to get you anywhere in life, son". I guess he's never been to Brighton before.
 
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Earlier you said you thought passing might even be too slow for your tastes, can you explain?

Also, did you guys get to play against the CPU, or just h2h? I'm wondering about differences in playing the CPU this year, since I mostly play MM. For example, you said defensive pressure has changed, has that impacted how the computer plays?

Got very little CPU play, and they were all friendly games, hope to get some good MM time next week so will save all the MM and CPU stuff for then...
 
Some previews are claiming that ping pong passing is "dead" - what's your take?

If it's a one-way ticket I wouldn't fancy your chances...

Ping pong isn't dead. The passing isn't nearly as fast so it doesn't cover the field as quickly and it does lose more pace with subsequent pingpongs, but it isn't gone. Whether the pingpong experts will find a way around it I don't know - we did try pingponging a few times today but we ran down dead ends a lot which may have been because it was easier to close down but I'm not ruling out that it was because we just weren't any good at cheesing.

Of the same opinion as rom, mfmax, if you play that way you can still ping the ball around, it's just harder!..
Though playing with sides like Real and Barca, you should be able to, as we did not have lower teams it's difficult to say how these would cope... My worry was the first touch and quick turns, though again playing with the best teams you would expect them to be good at this too...
 
Excellent....

Originally Posted by EA_GaryPaterson
Hi,

We've just made a change today (i.e. 5 mins ago) that will make this a little more noticable. It's not going to be a drastic change but it should bring it slightly closer to what you are looking for.

Thanks,
 
Excellent....

Originally Posted by EA_GaryPaterson
Hi,

We've just made a change today (i.e. 5 mins ago) that will make this a little more noticable. It's not going to be a drastic change but it should bring it slightly closer to what you are looking for.

Thanks,

In regards to the User Skill part of Pro Passing? :)
 
So what are the real differences from Fifa 10?

If the personality + is crap, and the pro passing makes almost no effect, what have they done all the Fu$%&$g year? Just marketing?

The ones who played it, does it fell like your getting into something, lets say not new but innovative? Or we get the feeling we are playing a FIFA 10.5?


How about the shotting, is the ball heavier? Are the players heavier? They seem pretty floaty in the videos.

And what about difference between players? Does it feel like you are playing Messi or its just the same thing like having a fast tinny winger?

if theirs hardly any difference then the pc version you could say is 95% identical to the console version plus i thought WC is fifa 10.5?
 
In regards to the User Skill part of Pro Passing? :)

Yeah, I think that line was in direct response to Rom's question about it.

I just asked him question about the accuracy of passes by players passing to people outside of their field of vision (i.e. standing behind them and 180 passes) and this is what I got:

Originally Posted by Murkvape (Me)
Concerning the videos that were posted, I'm more concerned with (on the Pedro pass) the pass that took place immediately after that where the player spun around while making the laying it off to a person who couldn't have been able to see. And the pass was right on the money.

Hi,

This is a good point and one that has caused discussion here at EAC. Should we consider the passers vision when we determine pass accuracy? In real life this is obviously a huge factor in players decision making, but in the game the gamer can see everything. We decided that we shoud not take this into account as it would be too drastic a change and not something that is easily understood. We chose instead to add more error onto these passes due to their inherent physical difficulty.

Originally Posted by Murkvape
Do you have anything to say about the 180 passes that we've seen so often in the gameplay video and their unusually high success rate? And this isn't me calling you out, I'm just genuinely curious after hearing about how that was supposed to be done away with. I've seen a few ridiculous spinny passes rocket across the field, directly to a player's feet.

It just seems odd that a pass by Anelka in decent position, although a bit hurried, could miss so poorly, but a "spin around and pass to a guy who's behind me" pass is on the money. Seems like it should be the other way around. I do notice what you were saying about the Pedro pass being off to the side and behind the recipient though.

There is definitely more (consistent) error on 180 passes than 90 degree passes and a change we made last week also will make them more consistently slower. First time 180 passes are also more error prone than when dribbling. Again, this is something that we can tune post ship without a patch so we can adjust this if we feel that it is not enough.

Thanks,
 
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