Fifa 11 Xbox 360/PS3

Hello all Evo-Web Forum members, I'm so proud to join one of the biggest community for FIFA and PES around the world, I'm new to your forum but from now and forever Evo-Web Forum is my top Forum and I really love it, at first I really need some help from you guys, so can someone help me?, much appreciate it

Your friend,
Reber, Iraq
 
One thing that I'm really wondering (and I'm surprised that nobody else has mentioned this...) is whether or not Ronaldo's pecs give him the appearance of being on verge of bursting out of his shirt like the Hulk?

If EA are serious about soccer, they kind of HAVE to get this right, no?
 
On video Juventus-Barcelona played in Santiago Bernabeu stadium. It´s so difficult to put the stands behind of the nets like the reality. The same in Anfield Road. where is the problem? I can´t undertand.
 
Hi Rom, seems like pro passing is more gimmick than anything else. Shame. Did they ask for feedback from you and was the general consensus the same re pro passing. Surely they can tweak this to make the gauge less accurate. This is why everybody gets so irate with EA. They get so close and then seem to drop the baton on the home straight.

To be exact with this - Pro Passing does do something, and it is important, but the contextual element of it is far, far more meaningful than the user element. The contextual element actually has done a lot to deal with the problem - I just found that the user element seemed somewhat.. meaningless?

I mean, put it this way, some people have assumed it's kinda like manual weighting for assisted passing - and whilst it was never really described that way by EA, anyone who thought that was so, so wrong. It's so forgiving. It kinda seems that you can get it AS far underweighted as possible, and it will be maybe a little soft, as far overweighted as possible, and it will be a little hard - if that makes sense.

The contextual element, I actually think works relatively well, I just wish it was more of an even disparity rather than it all being represented as bobbliness.

So... if Pro Passing is a gimmick it is rather specifically one part of the many elements of pro passing. Obviously, I didn't play with any particularly bad teams (the worst team in the build was Bayer Levurkusen which dramatically reduced how much I could test in that sense).

Pro Passing and Personality+ arent' gimmicks - (though the + and the Pro are! - by the way, Real AI, actaully isn't, it's R.E.A.L. AI - I think it was Recorded, Evaluated, Analysed, and Learned, I think!)... they are apparent. The question is whether they are enough.



In regards to stamina - I found it to be better, definitely, but I was unsure whether that was the final stamina - it didn't match Gary's description of last night with it turning red. It means more, and it definely reduces much faster (though - I'm afraid to say we were playing 3 minute halves) but I think Rutter implied that it wasn't the final model. I'd wait for the forthcoming video (...) for this to an extent - but again, like most things with FIFA 11 - it's better than the previous games by some margin.
 
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Hello all Evo-Web Forum members, I'm so proud to join one of the biggest community for FIFA and PES around the world, I'm new to your forum but from now and forever Evo-Web Forum is my top Forum and I really love it, at first I really need some help from you guys, so can someone help me?, much appreciate it

Your friend,
Reber, Iraq
Welcome dude..
 
My question to Rom having played a bit of both PES and FIFA, which game do you think at this point will have your playing time this year and why?
 
Heya rebsat,

anthony from FSB here. Going to play this badboy tomorrow :D I'll be looking out for P+ mainly.
 
There was one occasion where I thought I saw multiple players going for a header. I have to be honest, I wasn't certain - either way, it's not much of a feature if I maybe saw it once in multiple hours.

Again, interesting to hear what others say...
 
The reason for a lack of vids is apparently cos they just couldn't get hold of the kit manufacturers etc for approvals. They kept chasing but didn't get an answer. That's what Dave Rutter said anyway...

Uh how long have the 09/10 kits been out? Only a month left for them to get approval? I think not...
 
To be exact with this - Pro Passing does do something, and it is important, but the contextual element of it is far, far more meaningful than the user element. The contextual element actually has done a lot to deal with the problem - I just found that the user element seemed somewhat.. meaningless?

I mean, put it this way, some people have assumed it's kinda like manual weighting for assisted passing - and whilst it was never really described that way by EA, anyone who thought that was so, so wrong. It's so forgiving. It kinda seems that you can get it AS far underweighted as possible, and it will be maybe a little soft, as far overweighted as possible, and it will be a little hard - if that makes sense.
It was me. The Guildford and Canada builds were definitely more user based - I think I said 10% assisted but thinking about it that couldn't have been true, I won't put a percentage on it as it's too distant a memory but it was definitely enough for a pass to be underhit - whereas with today's build I didn't notice a significant difference tapping or holding X.

I'm baffled by that particular change, simply because it's an option to have the setting on or off but I genuinely didn't notice a difference that couldn't have been psychoseumatic.
 
If it's better than the world cup game then I will be pleased. You also have to bear in mind that EA sports is still a business so they going to treat there products the same way. What i mean by this is that Fifa 11 will be an improvement on Fifa 10, and as you say the results maybe underwhelming. However think of it from there point of view i.e if they were to improve it with so many features being mentioned here, what would they do for fifa 12? It's like any other product. Basically improve the game a bit, but make sure there is room to improve it the next time as well. They are very confident Fifa 11 will sell lots and I think we all know it will. So next year they will be saying "we been listening to the fans, we r gonna get rid of 180 passing in fifa 12"...and in fifa 13we will improve on fifa 12 and so on and so on etc.
STFU with that same excuse EVERY fucking year. Jesus you act like making a perfect game is easy. Perfect what you already got and expand on it. Possibilities are endless.
 
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@Romagnoli:

Ahh well - can't criticise if it felt like that before. It seems such a pity. I guess this is the bit Rutter decided to tone down. It now basically feels like assisted. Pretty sure now that sliders are the way to go - we basically need an 'Amateur' setting online. It's the only way to vanquish this part of the game for good.

We have to segregate, but I want EA to have the guts, instead of segregating a minority of the hardcore, to segregate the pathetic casuals who are ruining our game. If they truly are so pathetic that they need this stuff, segregate them. Stop punishing people who like football.
 
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Heya rebsat,

anthony from FSB here. Going to play this badboy tomorrow :D I'll be looking out for P+ mainly.


Wow:))
my good friend Anthony is here, I'm so happy to see and meet you here mate, great thanks for welcoming me my friend
 
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Just back from The Emirates, just realised I have had about 4 hours sleep in three days...:P

I took a lot of notes and posed some questions but I need to go through them and get them out tomorrow, after my physio at the hospital...
 
Was it ever addressed ? I mean I could hear I thought someone said it was fixed

Supposedly it was and apparently some peeps have seen it in gamescon videos.

Im going to the gamerbase thingamingy tomorrow as well and will play strictly assisted controls to see whats what...was playing strictly manual today on a PS3 pad which was not fun at all (xbox man)!
 
To be exact with this - Pro Passing does do something, and it is important, but the contextual element of it is far, far more meaningful than the user element. The contextual element actually has done a lot to deal with the problem - I just found that the user element seemed somewhat.. meaningless?

I mean, put it this way, some people have assumed it's kinda like manual weighting for assisted passing - and whilst it was never really described that way by EA, anyone who thought that was so, so wrong. It's so forgiving. It kinda seems that you can get it AS far underweighted as possible, and it will be maybe a little soft, as far overweighted as possible, and it will be a little hard - if that makes sense.

Basically it sounds like they've made it so it's very forgiving, probably thinking otherwise it'd be too hard for the noob casual gamer?

So we've got Pro Passing that really is just the addition of contextual error since the user element, as you say, is meaningless. BUT (seems like there's always a but it with FIFA) though the contextual error is there, the result is always the same, a slower bobbling pass. There's no variety on what can occur if a pass is made in less than ideal circumstances. Did I get that right?

Then we've got Personality +, which I don't think has been mentioned one time by anybody who's played the game, other than to say they didn't have anything to say about it.

Remind me again what the big additions are suppose to be again? Am I being too harsh?

Also, how did dribbling feel to you guys? Read some reports that you could finally dribble around people and keep the ball in tight quarters like you should be able to, and not need to overly rely on tricks and skilled dribbling - yes/no?
 
I think it's honestly a valid question to ask what EA have been doing all year. Seriously.

Where's the output? PES fans are getting way more bang for their buck this year. I'm sure the game is fun but for a marginal improvement with so many faults still there to be addressed it is inexcuseable. I hope that the press react suitably.
 
@Romagnoli:

Ahh well - can't criticise if it felt like that before. It seems such a pity. I guess this is the bit Rutter decided to tone down. It now basically feels like assisted. Pretty sure now that sliders are the way to go - we basically need an 'Amateur' setting online. It's the only way to vanquish this part of the game for good.

We have to segregate, but I want EA to have the guts, instead of segregating a minority of the hardcore, to segregate the pathetic casuals who are ruining our game. If they truly are so pathetic that they need this stuff, segregate them. Stop punishing people who like football.

Don't know how many more chances EA will get to win over the hardcore. They surprised us with 08 but then seem to have regressed.

It doesn't sound like PES will have the better game this year, but with the major leap forward 2011 seems to be over 2010, plus Konami's stated intention to win back the hardcore fanbase, I'm not even sure EA will have my business in 2012.

PES has traditionally been the game for the hardcore, and while we all hoped EA would come around to a similar philosophy, it surely doesn't sound like that's the case, and so I can't imagine them "segregating" the community in anyway that might hurt the casual business. They just might not give a shit about us.
 
@Gameklip:

Try it tomorrow and see how you feel, I'd be surprised if you feel worse after playing it than you do right now;
 
I think it's honestly a valid question to ask what EA have been doing all year. Seriously.

Where's the output? PES fans are getting way more bang for their buck this year. I'm sure the game is fun but for a marginal improvement with so many faults still there to be addressed it is inexcuseable. I hope that the press react suitably.

World Cup game.

It really sucks when you think about it - they'll get my money for two games this year while in return I'm getting the equivalent of something like 1.5 games worth of output from them.
 
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