- Staff
- #2,911
An antiquated collision system, built on an antiquated animation system where anything pre-canned is gorgeous (see @MafiaMurderBag's GIF on the previous page), but transitions and "unexpected" moments wreak absolute havoc (such as the "scripting" you mention)?Explain that?
I've got video evidence of scoring a header that my player's head didn't touch, and one where I headed the ball through a guy's torso. Nobody calls that scripting.
Team Spirit definitely makes your players misplace easy passes and (below certain levels) boost the AI's attributes though, IMO. It's so basic it's like your players are being hit over the head with a baseball bat five minutes before being pushed onto the pitch.
But even that I wouldn't really call scripting. I'd just call it a horribly basic system. Which is, in my honest opinion, PES at its core. Incredibly, sometimes astoundingly (when players are stumbling for 1-2 seconds around the ball like it's a comedy sketch and letting the opponent run off with it), basic.
But I guess the reason we come back to it, is that in most cases, it nails those basics (excluding the above - which we overlook to enjoy passes with weight, attributes that matter, defences that are hard to break down and AI that provides you with a challenge).
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