papinho81
Champions League
Full Manual Joys and Sorrows
I have never seen that nose to nose celebration before, on your goal number 2
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Full Manual Joys and Sorrows
When 1,000 people are posting all at once, and the system that makes devs take notice is "likes", and a huge factor on how many likes something gets is how soon it's posted... I don't think it would make a difference. Call me a cynic but that's just how it is.I bet that most people don't even use the Dev's Facebook page to report anything anymore.
It's like, people prefer to complain to Adam via Twitter rather than using the new channel, which is what they've asked us to do, because is what the Devs will be looking at.
So all these things you guys are complaining about, could be sorted out MAYBE, if you did it through the right channels. And if you provided with a good video to back it up, even better.
I give up with the Superstar AI, I want to play against a challenging AI but I'm sick of it making itself challenging by cheating. Clearly Konami aren't capable of making a challenging enough AI experience so they let it cheat to get goals.
I already posted yesterday where my keeper inexplicably ran into the net to gift the opposition a goal and now there's this great bit of goalkeeping where the keeper just stands there and watches as it goes in with zero attempt to save it. I'm not saying it should definitely be saved but some sort of attempt would be nice! Don't know why I waste my time.
When 1,000 people are posting all at once, and the system that makes devs take notice is "likes", and a huge factor on how many likes something gets is how soon it's posted... I don't think it would make a difference. Call me a cynic but that's just how it is.
Not to mention that nobody's going to give two shits about "the AI on Superstar forces you to play a certain way in order to be able to challenge it" when it's up against "Neymar's eyebrows are two inches too low".
When 1,000 people are posting all at once, and the system that makes devs take notice is "likes", and a huge factor on how many likes something gets is how soon it's posted... I don't think it would make a difference. Call me a cynic but that's just how it is.
Not to mention that nobody's going to give two shits about "the AI on Superstar forces you to play a certain way in order to be able to challenge it" when it's up against "Neymar's eyebrows are two inches too low".
For me , PES just hasn't been the same since PES 2013 really. It's been said before, but the freedom is lost because gameplay is locked into tactics. The game was built with a baseline of tactics first, then other elements of gameplay sprinkled in. Add in all the other ratings/identity variables, and you've got a confused bunch of players on the pitch.
For the most part, the game is still playable, but as you play it more you realize it is set in a pattern. As the user, you can change your own pattern, but the AI doesn't have that adaptability. Even if they try, they become even more rigid.
The other day I was trying to figure out the long ball tactic, and why the defenders instantly tried to send the ball up to the forward in the air. I left the controller alone and let the forward collect the ball once, and he passed it back to a midfielder, who then passed to an overlapping FB. All short passes, they even tried to walk it in.
It's just a rigid game overall. I wrote that article on pesuniverse couple years ago and I was hoping to be proven wrong, but it's just the same limited, trying too-hard, basing gameplay via tactics, mentality that is resulting in a brilliant PES 2020 to suffer the same fate as 16 thru 19 did. With that said, I'm still playing it and somewhat enjoying it. I think there are some tactical adjustments that can be made to help, but it won't be without more sample size and then more work to modify in the edit screen.
Yeah has definitely improved the game for me, good to hear your having a similar experience.how are you setting this? By editing the team tactics in the edit section?
if so, I wonder what @klashman69 's opinion is on this - should I be changing all the edited teams to have this setting on?
(O/T but is the "download asset data" happening more often then it was pre-patch. the more i see this pop-up the more i get suspicious of game manipulation. yep - i'm konaminoid )
Edit : @Jimi_Zuko Just played my recent usual Spurs vs Shaktar with the settings on for both teams, CPU now has more order like in a real match and Kane finally feels like a threat - previously he hasn't for me. More of the gameplay in the final third. of the pitch. Lost it 2-0 but it was a btter match than some of the ones I've played recently. Thanks
i disagree i find vanilla version the best since 2013 and closest to that gameplay but anything but 1.0 i dont like.are you playing on 1.0? curiousFor me , PES just hasn't been the same since PES 2013 really. It's been said before, but the freedom is lost because gameplay is locked into tactics. The game was built with a baseline of tactics first, then other elements of gameplay sprinkled in. Add in all the other ratings/identity variables, and you've got a confused bunch of players on the pitch.
For the most part, the game is still playable, but as you play it more you realize it is set in a pattern. As the user, you can change your own pattern, but the AI doesn't have that adaptability. Even if they try, they become even more rigid.
The other day I was trying to figure out the long ball tactic, and why the defenders instantly tried to send the ball up to the forward in the air. I left the controller alone and let the forward collect the ball once, and he passed it back to a midfielder, who then passed to an overlapping FB. All short passes, they even tried to walk it in.
It's just a rigid game overall. I wrote that article on pesuniverse couple years ago and I was hoping to be proven wrong, but it's just the same limited, trying too-hard, basing gameplay via tactics, mentality that is resulting in a brilliant PES 2020 to suffer the same fate as 16 thru 19 did. With that said, I'm still playing it and somewhat enjoying it. I think there are some tactical adjustments that can be made to help, but it won't be without more sample size and then more work to modify in the edit screen.
Ive done all the premier league, plays great not that I didn't enjoy it before, finding more one on one's with faster playersYeah has definitely improved the game for me, good to hear your having a similar experience.
For me , PES just hasn't been the same since PES 2013 really. It's been said before, but the freedom is lost because gameplay is locked into tactics. The game was built with a baseline of tactics first, then other elements of gameplay sprinkled in. Add in all the other ratings/identity variables, and you've got a confused bunch of players on the pitch.
For the most part, the game is still playable, but as you play it more you realize it is set in a pattern. As the user, you can change your own pattern, but the AI doesn't have that adaptability. Even if they try, they become even more rigid.
The other day I was trying to figure out the long ball tactic, and why the defenders instantly tried to send the ball up to the forward in the air. I left the controller alone and let the forward collect the ball once, and he passed it back to a midfielder, who then passed to an overlapping FB. All short passes, they even tried to walk it in.
It's just a rigid game overall. I wrote that article on pesuniverse couple years ago and I was hoping to be proven wrong, but it's just the same limited, trying too-hard, basing gameplay via tactics, mentality that is resulting in a brilliant PES 2020 to suffer the same fate as 16 thru 19 did. With that said, I'm still playing it and somewhat enjoying it. I think there are some tactical adjustments that can be made to help, but it won't be without more sample size and then more work to modify in the edit screen.
I don't disagree with your overall findings. But by letting go off the controller, you're putting the AI in an 'unexpected' situation. This isn't a real-world expectation for the AI to have to deal with. So it's unsurprising it acted strangely at that point.
I can't even remember which football game it was (it was at least 20 years ago). But there was one where the AI ONLY closed you down if your player was moving. I suspect it used simple vectors generated by the movement to calculate intercept courses (angle of indecent maths). So you could easily retain the ball by playing it like Netball instead. The programmers simply didn't consider a human would try it. This problem is still partially a problem in PES this year. Not quite as simplistic, but you could still retain the ball too easily at the back in league games when ahead only a couple of patches ago (as it's an exploit I don't try it, so I'm unsure if it's still present).
There's only so much testing you can do in order to catch this sort of thing, but the problem of 'instant' patching these days is they don't always seem to bug test 'fixes' sufficiently. So they fix one thing which breaks another and so on.
I still don't think it's a very sound development ethic. But then I don't have visibility of their bottom-line, margins and external pressures. So it's hard to decide who to blame for that one!
i disagree i find vanilla version the best since 2013 and closest to that gameplay but anything but 1.0 i dont like.are you playing on 1.0? curious
if you don't mind It would be better if you explain it in videos.. i don't know what actually the problem .
I scored a cracker with Rojo on advanced shooting too, but my mind just cannot adjust when I’m one on one or when I have an open goal, I always forget about aiming low because pushing the analog stick down when shooting feels so odd and bizarre.Game Speed +1
Top Player
Advanced Shooting
PA1 Passing
Stadium Cam 2/6/10
Having the best time yet with this game, after my frustrations yesterday, this is a joy.
Speeding the game up has increased foul count, fast players can rip apart a defender and the game has a bit more zip to it.
Advanced shooting, I've just scored from 35 yards with the Barca RB. Laid it out to him and wallop, curled like a banana into the far corner, hell of a goal.
Top Player is giving me a great balance. I can dominate weaker teams playing as a stronger side but just played Boca v River Plate and my GK was insane and I won 1-0. Nice to have a balance, on superstar, even weaker teams were getting 5 or 6 great chances per game. Played Barca v Apoel and they had 1 shot to my 15 and I won 3-0, very realistic I'd say.
Fingers crossed I've found my settings!!
Probably already said but this is £23 on PlayStation Store now. Well worth that price - really it’s what the game should retail at from day 1.
Yeah iv also had heaps of one on ones, the auto offside on is one part, I also had to increase the defensive line for teams to play a bit more higher up as well, it’s a bit of work considering how lazy Konami are with tactics and strategies for each team but after also incorporating klashmans tactics, who’s done a top job by the way I get a lot more intense midfield battles too, yeah definitively a great game in there.Ive done all the premier league, plays great not that I didn't enjoy it before, finding more one on one's with faster players
Have you increased every team equally or some more than others I'm using klashmans tactics with the offside editYeah iv also had heaps of one on ones, the auto offside on is one part, I also had to increase the defensive line for teams to play a bit more higher up as well, it’s a bit of work considering how lazy Konami are with tactics and strategies for each team but after also incorporating klashmans tactics, who’s done a top job by the way I get a lot more intense midfield battles too, yeah definitively a great game in there.
Yes definitely a difference, do you k ow if master league keeps track of the number of goals players score, not just for the season you are in but over multiple seasons, it used to be on the older games and was great to keep note of how many players had scored over 2/3 seasonsAnyone notice improvements to the AI with the full release? I'm most interested in the awareness issues players have in the demo, especially with loose ball situations. Any improvements?
some more than others, using klashmans tactics which have been awesomeHave you increased every team equally or some more than others I'm using klashmans tactics with the offside edit