Filippo-Inzaghi
Championship
Higher tempo...... The safe solution for Konami. Because then everything feels tighter because it's fast and you are having zero time to react.. Let's see. Hopefully it's placebo for you guys.
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Υes i understand you. I do not know if i am too old, or i have big expectations,but i can't either go this route. Back in pre-PES 3 era, i used to fill 100 pages of notebooks, with fantasy leagues/cups/tournaments.
But now, i would prefer an in-game editable package, with this kind of stuff, 3rd divisions etc.
My thoughts after last update for Offline.
Shots are more direct & more powerful.
So as headers.
R2 dribbling more direct.
Cpu Teams (cup modes) are slightly more difficult to beat.They are better in Offense-Defence without spam pressing
They do press but not with 2-3 players ON the ball player.They are pressing closing space & eventually giving you no space.You just have to lob the ball away now or you might end up with a wrong pass resulting an easy goal.
Cpu can make better through ball when being pressed high & the better players can now perform combo dribble moves changing directions.Overall cpu is slightly more difficult to beat.
There is less space between lines now.
The downfall is that the game became slightly faster...i may have to lower speed (again)
On what platform?encouraging patch news at least
let me know if anyone finds this for under 30 quid!
ps4 mateOn what platform?
Huh, interesting. I used to work for Sony, doing certification, and this was never an issue. But I've not worked there for years so maybe they're more stringent now. But it doesn't really make sense.Here is the reason why devs no longer put out full patch notes
https://www.projectcarsgame.com/updates/project-cars-2-ps4-update-1-5-0-0/
"These notes are noticeably smaller than previous update notes. We had to refrain from listing every single fix as they were causing massive delays with certification. So keeping the notes smaller allowed us to push the update out for you all much quicker."
SMS used to put out full notes and then it would take a few weeks sometimes over a month for Sony to pass it, Making much sorter notes insanely sped up the process. The less patch notes the quicker we get it.
I quite like the subtle changes with responsiveness in the update but it's still not enough to pull me away from playing the vanilla version. A.i still don't dribble enough and physicality is still too weighted in their favour. Game flow still not up to vanilla standard also.
All three of these are still better, more believable & human like on 1.0 in my opinion. There's just an invisible physical wall around the A.i post patch at times and it's just pass, pass, pass.
I cannot stand the OTT A.i shielding in & around the box as well. The "back to goal ,turn & shoot" nonsense is still far too prevalent.
I think that ball is much looser after the patch, which saves the day.
Long balls have meaning now, are risk worthy, leading to some nice goals.
Another thing i mentioned after the patch is that shooting is more direct, with less error and swerve which is not good.
Generally PES 2020 is at a very mature state, highly playable and enjoyable.
Speed, fluidity and smoothness perception is varied to stadium ligthing, shadows, grass color etc.
Stadio Olympico and Stade Louis II are my favorite in day/fine conditions.
Stadio Olympico creates an illusion that ball is sunk into pitch, feeling the thickness of the grass
Stade Louis II has angled heavy shadows, with high contrast to pitch color, which i like a lot.
The less things they know about the less Sony has to check! As i say back then it went from 3-6 weeks (SMS did used to log every change and they would change alot) to about 1-2 weeks. Makes a massive difference and why you dont see devs putting out full patch notes now unless on PC.Huh, interesting. I used to work for Sony, doing certification, and this was never an issue. But I've not worked there for years so maybe they're more stringent now. But it doesn't really make sense.
It was never Sony's job to make sure the patch does what it says... Only that it doesn't brick your PlayStation, and that you can finish the game without issue. As far as I know, that's still the case. It's a third party's business what they do with their gameplay. Just as long as the end user can finish matches / races without any obvious glitching or crashing (well, the cars can crash).
I don't think the patch 'fixed' anythingI haven't done the update yet.
For now, I'm sticking to version 1.0 on another PS4.
Honestly, I'm amazed that the patch fixed all these things.
The changelog didn't mention them...
Flokiman said:
"Another thing i mentioned after the patch is that shooting is more direct, with less error and swerve which is not good"
Thats terrible if true. One of the most satisfying things about the demo and 1.0 was contextual shooting. I WANT my player to stumble whilst hitting a shot, I want bobble shots, slices etc, that leads to random situations.
I don't want every shot powerful and straight its boring and was rife in 19 and 18
Regarding game speed, my perception of game speed is always down to the time of day. In the evening/night the game always feels lightning fast, in the morning or during day i am even tempted to put game speed up.
I did so many double checks with the demo and the experience is 1:1, so hidden updates can't be the reason. It really seems to be a constitution thing for me.
By the way, i compared post patch gameplay to the demo and the main variables (ball speed, player speed) seem to be untouched. CPU pressure seems to be the decisive factor the make things more frantic, which is clearly the better alternative to passive AI behaviour in my eyes.
Huh, interesting. I used to work for Sony, doing certification, and this was never an issue. But I've not worked there for years so maybe they're more stringent now. But it doesn't really make sense.
It was never Sony's job to make sure the patch does what it says... Only that it doesn't brick your PlayStation, and that you can finish the game without issue. As far as I know, that's still the case. It's a third party's business what they do with their gameplay. Just as long as the end user can finish matches / races without any obvious glitching or crashing (well, the cars can crash).
Regarding game speed, my perception of game speed is always down to the time of day. In the evening/night the game always feels lightning fast, in the morning or during day i am even tempted to put game speed up.
I did so many double checks with the demo and the experience is 1:1, so hidden updates can't be the reason. It really seems to be a constitution thing for me.
By the way, i compared post patch gameplay to the demo and the main variables (ball speed, player speed) seem to be untouched. CPU pressure seems to be the decisive factor the make things more frantic, which is clearly the better alternative to passive AI behaviour in my eyes.
Is there anybody who think it's worse than 1.02?
I think there is a method to revert to 1.0 on pcA question to the PES PS4 players:
I play on PC and as far as I understand on PS4 it is possible to get back to version 1.0, right (because on PC it's not possible unfortunately!)? So how do you do that and are you still able to apply an option file after going back to 1.0? I have in mind that someone claimed that it's not possible to implemenet an option file after going back to version 1.0 but I don't get why.
Because if it's possible to revert to version 1.0 on PS4 and still be able to implement an option file I would maybe buy the game on PS4 too!