Chuny
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- 11 December 2007
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Regarding game speed, my perception of game speed is always down to the time of day. In the evening/night the game always feels lightning fast, in the morning or during day i am even tempted to put game speed up.
I did so many double checks with the demo and the experience is 1:1, so hidden updates can't be the reason. It really seems to be a constitution thing for me.
By the way, i compared post patch gameplay to the demo and the main variables (ball speed, player speed) seem to be untouched. CPU pressure seems to be the decisive factor the make things more frantic, which is clearly the better alternative to passive AI behaviour in my eyes.
Irrelevant whether you record yours or not mate, as I'm talking about them working in MY game.
but yeah lets see some, see if theres some magical thing you are doing that I'm not.
I did a European Cup trial with Belgium, at superstar..
Ball feels more free and team positioning better, although sometimes you still have mighty distances from defences and midfields.. especially late in the games where tactics needs to switch.
I had three very enjoyable games in the group, passed as the best third and beaten Portugal 4-1, where they opened themselves up for a lot of couters after I took the lead in the 2nd half.. will procede later.. also experienced a lot of small, very good football moments, but used to also happen before so whatever.
However, I'm not sure if it's all our dear friend placebo or not.. there could be some japanese guy somewhere in Konami reading all this stuff and laughing his ass off..
I am liking the patch very much myself and I corroborate your observations. Also as others have said, the cpu will carry more the ball at their foot like a human would do, resulting in less pass pass play by the cpu and realistic passes numbers (at least on par with the user). I would be curious to see others poeple passing numbers stats and their cpu dribbling distance stats. It is also easier to press the cpu and it now results in contextual errors of the where before they would simply escape your trap with few one touches passes. It is easier but not OP since the cpu can escape traps with smart moves so there is a risk/reward element to that. Sometime the shielding animation for the cpu seems OP and unrealistic (can see why some they it is wwe) but if you come with a second player you have higher chance to get the ball back.
Closing the cpu down before a shot also results in contextual errors, I have seen a cpu player urging is shot because I was coming to close him down and he slided while taking his shot, resulting in a very powerless shot and an easy cach for my keaper.
On the cons I would say that fouls number can be inconsistent (referee specific?) and GK sometime feels more glued to their lines on through balls (including over the top).
It can't be placebo really, just the cpu passing stats speaks for it.
So far I am really liking this.
Nah, I think that's not right. After a update/patch from Konami there are not just those cpk update files in the dpfilelist.bin which are new. Alot of other files usaly get updated/modificated - even the exe file has a new modification date after an update.I think there is a method to revert to 1.0 on pc
just try to delete dpfilelist.bin and then try to play the game
it should remove all dlc and somehow the gameplay would also be affected which I believe is the 1.0 gameplay
Is there anybody who think it's worse than 1.02?
BUT:
I had my LB totally exhausted....literally an empty stamina bar.
With 1.0 I had him tumble a bit when I tried to make him sprint...he wasn´t as fast anymore as he used to be with a full stamina bar.
This is gone now.
It´s just the bar that goes low, but it doesn´t have an effect on the player´s behaviour...
?? I didn't understand anything.To all who felt I was right or who saw it the same but chose to withhold it for whatever cowardish group dynamic reason. I don't care to get anything of course, I care to get what I should deserve, what is naturally there and I know that some people felt the same but withheld it. It seems like no big deal but this is not the first time cause I got good intuition and I say it as it is and then people are not giving me credit. That's just not right. (And if a moderator cencors it, then the karma goes to him. I'm just saying bc there is no reason for that and I don't say that anyone wanted to do so)
So far, I enjoyed 1.02 better than this patch. I welcome the loose ball physics, however the speedy gonzales pace and weightlessness of players took away the realism for me. In 1.02 the players had more weight according to their physique.
In this version, the pace and player movement has been altered a bit too much in my humble opinion. I believe konami are using this "minor gameplay adjustments" as a beta test for us to try and provide feedback on at the moment.
This worries me.
The problem with these patches is that you grow accustomed to how the game behaves and all of it's intricacies, then it completely changes for better or worse when there's an update. Things you liked may be removed & things you don't like may be added.
It's very hard to get settled playing something that has its own mechanics altered on a regular basis. Things you trained your mind & muscle memory for suddenly go out of the window when the game feel & movement is altered.
I'm strongly considering just sticking to Vanilla the entire year & editing everything myself. At least I know where I stand with that version and know it can't ever be altered.
?? I didn't understand anything.
@Negatrev pardon me for the intervention, but in you videos 1 & 3 it is not how fake shot is supposed to work. It is just the CPU that fouls you, or not even take a foul ftom the referee. That happens to us too. Your second video only shows how the CPU is tricked by the fake.
He probably means that only second clip is somewhat viable example. In all others AI does not fall for your fake shot, they dont react, they dont attempt to block your shot, they simply continuing to tackle you as if you did nothing. Thats not how fake shot should work. Fake shot should trick the opponent, make him react. That doesnt happen in clip 1 or 3. Even in your second clip AI did not react. He simply froze, which can be down to the overall lack of awareness issue.What on earth do you mean by that?
In your 2nd video the fake shot works properly, you make the fake, the cpu tries to block your shoot, it buys the fake and then you change direction and shot. If you notice the 2 cpu defenders when you shot, slide tackle to the trajectory of the ball.What on earth do you mean by that? Only the last was me using shot-fake out of context to my advantage (as I know my player will put his foot between the tackler and the ball and gain the foul). The first is me making a shot fake which fools the defender as he is attempting to tackle as I shoot and I move the ball away. This isn't every instance of me successfully using the shot fake, but just 3 different ways it 'works'. In answer to someone saying it wasn't working for them. What would be the point of me showing 3 different videos of the same thing?
For me shot-fake does work and in various different situations. I haven't had an instance where shot-fake makes more sense than a curved shot or a chip whilst one-on-one with the keeper, but I might perhaps get a shot-fake work on the keeper eventually (not going to 'force it' though).
There IS a method on PC and it works!
I have been playing with it, and it felt a lot better than the patched version.
It was the 1.0 one.
Played the update and it´s okay...there are misplaced passes....shots are sharper...Ai is challenging but leaves spaces....it´s fun to play.
BUT:
I had my LB totally exhausted....literally an empty stamina bar.
With 1.0 I had him tumble a bit when I tried to make him sprint...he wasn´t as fast anymore as he used to be with a full stamina bar.
This is gone now.
It´s just the bar that goes low, but it doesn´t have an effect on the player´s behaviour...
In your 2nd video the fake shot works properly, you make the fake, the cpu tries to block your shoot, it buys the fake amd them you change direction and shot. If you notice the 2 cpu defenders when you shot, slide tackle to the trajectory of rhe ball.
In your 1st and 3rd video the CPU did not buy your fake. Thats why they fouled you.They didnt try to block your shooting trajectory, they tried to smacked you down. If you are not at least lucky to receive a free kick, which happens often cause of the broken referee, you can easily conclude that they don't work.
EDIT: My translator @Emroth got my thought! I mean 100% what he said!
In your 2nd video the fake shot works properly, you make the fake, the cpu tries to block your shoot, it buys the fake amd them you change direction and shot. If you notice the 2 cpu defenders when you shot, slide tackle to the trajectory of rhe ball.
In your 1st and 3rd video the CPU did not buy your fake. Thats why they fouled you.They didnt try to block your shooting trajectory, they tried to smacked you down. If you are not at least lucky to receive a free kick, which happens often cause of the broken referee, you can easily conclude that they don't work.
EDIT: My translator @Emroth got my thought! I mean 100% what he said!
I don't think it's any different - shooting has always been poor even in the demo and what I've seen of 1.0. Never seen any laces shots with significant swerve or realistic looking scuffs. Occasionally volleys will go way over the bar from certain animations but even that can be avoided with a quick enough tap of the shoot button."Shots are more direct & more powerful."... Jesus Christ they didn't NEED to be! More straightlined laser guided goals to be scored then. Meh.
I'm quite sure I still see players heavily affected by low stamina. Will record something next session if that's the case.
By the way I've just played with Belgium and I assure you that Mertens at the beginning of the game and Mertens at the end of the extra time were quite different players in this terms.
Thats literally not true. Players struggle to run, pull up with injuries and run slowly if stamina is low on the latest patch.
That's hyperbolic nonsense/severely rose-tinted nostalgia. It certainly did not. Versions on the PS2, I'd know where the shot was going and if I'd score before I'd even released the shot button it was so on rails in comparison to this version.I don't think it's any different - shooting has always been poor even in the demo and what I've seen of 1.0. Never seen any laces shots with significant swerve or realistic looking scuffs. Occasionally volleys will go way over the bar from certain animations but even that can be avoided with a quick enough tap of the shoot button.
The PS2 versions had more variation almost 15 years ago.
It worked 100%. The monent you did it the opponent wss imobolised 100%. By making the opponent foul you, i wouldn't call it fake shoot , i would call it , manually trigger the malicia player skill.Okay, your measure of 'work' is very different from mine. They all 'worked' they all achieved what I wanted from the situation. I either go the shot away or gained a free-kick (scored from both by the way). That's a decent measure of success for me.
By your definition, you'd say this one worked. For me it did not as after the second I ran into trouble and lost the ball.
How to go back to 1.0 on PS4? Just reinstall and cut off internet connection?Back to 1.3 after going back to 1.0
1.3 has somewhat address Joed AI physicality in terms of bouncing off them, its more equal now.
Also seeing more scuff shots and scuff passes.
AI feels tougher in attack so gone to advanced shooting
I like it now, probably tied