Hmmm, wee bit fake news-y in some responses to the development feedback post.
Didn't read anywhere that they said the fouls were fine and won't be changing them. Did read the reasons the way that they are currently following on from the demo.
Don't care if it has taken 3 minutes or 3 years to state they want to do some line and positioning work. Do care that they are going to make that change.
Didn't read anything about them not adding AI dribbling. Reckon that is because they already do.
"Hello, PES fans.
You have spoken loud and clear about the PES 2020 gameplay, and we have listened.
There were a lot of interesting points that were raised by you, so we wanted to take in everything we could before giving you feedback.
We apologise that it took us some time, but we’re finally ready to give you some feedback on this topic.
This is probably the longest post since we started this page, so get ready for some reading.
Let’s start with what actually changed between the Demo version and the final product.
Basically, we were focused on fixing the things that were deemed as bugs by the gameplay team.
One example of a bug that got fixed is how the fouls were being judged.
We noticed some fouls that were being judged in the Demo would not be considered as fouls in real life.
Since we always strive to make PES as close to real life football as possible, we did our best to make the judge better at defining which plays should be considered as fouls and which one were not.
As with the example above, many bugs were fixed in between the Demo version and the final product.
Thus, it would not be viable to revert the gameplay back to the Demo version, because that would mean that all the bugs that were originally fixed would arise again.
We’re sorry if this sounds disheartening to some of you, but we wanted to make this clear to everyone.
As the PES dev team, our main focus is to constantly search for the optimum play experience and game balance.
Through this page we were able to hear the fans’ voices, and your input was invaluable for us to understand what each one thinks is “real football”.
Aside from this page, we take into account many other sources, including factual data from everyone playing PES (ex. number of matches, goals scored, fouls judged, types of dribbles executed, etc.).
All this information is being compiled and analysed by our team to ensure that we can find the best gameplay possible.
Having said all that, we will be bringing some gameplay changes by the end of October:
1. Better player reaction to loose balls
We will be improving how players react to loose balls, ensuring that they will do their best to try and gain possession.
This will ensure an exciting gameplay for 1 vs 1 duels in the sidelines or the battle for the ball in the penalty box.
2. Better positioning of the defense line and midfield line
Some people pointed out that there was a gap between the defense line and the midfield line, which allowed killer passes to reach the foward attackers with ease.
We noticed that this resulted in a fast-paced game, since it was possible for the ball to reach the front lines with only a few passes.
With the fix, it will become harder for the ball to reach the attackers, so constructing the play will be more important during matches.
As a result, the pace of the game will come closer to reality.
This is just the beginning of our long journey to make PES the best football game ever.
We would like to take this opportunity to thank every single one of you who took your time to give us feedback on the gameplay.
Sometimes we may not be able to please everyone, but be assured that we always try our best to provide all of you with an awesome experience.
Please continue giving us your feedback on the gameplay (and other aspects too).
As you see, we may take some time to check them all, but we will eventually get around to it."
They have spoken of two fixes that could potentially have positive trickle-down.
Regards the loose ball reactions, that could, for example, result in more tussles and possibly result in more fouls as a result, or force them to make changes to the system to implement the fix well. Things like shielding might also be a tad more forgiving to the user.
The line positioning in itself could also not only result in a tighter, more demanding, further realistic flow but could very well increase the amount of physical battles for the ball, thus perhaps fouls. It seems a fair and logical prediction to make. Also, again, if the game is going to be tighter positionally they might have to make some elements to dribbling and alike more forgiving.
Game has been out eight days and they have followed up on feedback; offered an explanation and also stated what they intend to do with the game moving forward. Call me glass half full (easy for me as enjoying the game immensely) but I'm inclined to give credit where due here.
But I certainly didn't read that they said the fouls were fine or anything.