I mean the color scheme is an improvement but gosh they still desperately need a cohesive lead graphic designer with some idea of how to make something that looks slick. I don't get this obsession with the weird abstract shapes in the ket art and menus.
I used to think PES 2020's minimalist look was a giant regression but even that looks classier compared to eFootball's.
I do think we've gotten ourselves into a bit of a habitual cycle of expecting a fleet of substantial changes/additions with each major eFootball update but history has taught us now that we should keep hopes low of any significant offline modes. Everything seems to be dream team-related even though Durandil's code investigations suggest the contrary with references to ML.
I'm not sure what it is about the difficulty in implementing more content over the course of 2 years for Konami that other F2P developers don't seem to struggle with. Is it inexperience with a major F2P game? Is it a skeleton team and adding content is a huge task? Or is it simply the intentional business driven direction to dissuade anyone from playing offline and enticing them online where Konami has the most chance of making revenue?
As with most things with Konami & PES/eFootball, it's all a damn mystery. We will never truly know unless one day, someone who worked firsthand in the conservative culture of their game development leaves the company and tells all, warts and all, providing they believe anyone truly cares about what on earth a day working here is truly like.