I think it was the 1.20 the best version if i remember, except like always ball physics, or one or two version after (a bit more speed differences of speed, ball physics a bit improved) i think they don't increase possibility regarding ball physics so they can keep the control of the game, even if there's 1000+ and i'm kind, variety in that area.
If you notice on games, the rebounds and all are for aesthetic, it's not really influent for gameplay on a whole match. Same as the very very light deflections and more than all, every balls are pretty close to total straight (better control again of the rest) and except on shoot and crosses which doesn't affect too much the game overall : effect or curve is practically absent on low balls.
Well, when you think it's to control "that"... And no, i don't want a mix with FIFA, i mean the current one. I was more or less OK to get inspired by, but from older versions. Over-responsive it's a big no, i even prefers a faster game overall but with differents timing for turning, shooting long or passing with power, not "tac" on the button and magic : the player make a superhuman fly turn or kick.
Thousand time prefers something with a realistic latency, and stats will do the rest like attack/def reactivity-prowess, agility, acceleration etc., all the relatives.
Even if i think more logic that a 10 min. games needs to be more responsive, way quicker awareness than in reality and a tiny bit faster. I said latency, not lag : i mean not something relative to input, except if stats in for example Attack is very low when you're attacking.
Sorry to repeat but : Attack Prowess = Reactivity in attack, so + responsive and less latency depending the player. Like Inzaghi and Van Nistelrooy on older version. Now if the difference is not even noticeable... Again one gameplay not even feature but pillar almost crushed.