No. Yet again, you're struggling with reading comprehension. Having played one match of eFootball 2023, two weeks ago, I was able to make an early summation that it looked like they hadn't fixed the lack of midfield game (it's been that way for years, so why would they) and that the manual passing bug is still there – you don't need lots of games to notice that.
The more recent post you've gone Rambo on isn't about eFootball 2023 specifically, but about the versions of the game I actually did put more time into. And that's clear from the context. (Not least that I also said as much in the last post.)
Notwithstanding, this whole idea that you need lots of time with the game to be able to report accurately on the game or have well-adjusted opinions is demonstrably false. This forum has never required gametime as a ticket of entry or to validate views on the game, and your constant insistence on it, again, smells bad.
Lastly, I didn't say all your points were false; I even said that some of your points were restatements of mine, such is your inattention to the actual flow of argument.
I've no desire to keep up this exchange with you. You've made it clear you have a personal vendetta, and I'd rather have a back and forth discussion with people who can read and respond to what I've said in good faith.
Let me try that one last time.
You keep making fun of my hours of playing the game, as if it's just a bragging number, and that there's nothing to learn about EF that you couldn't have possibly learned in your single match playing the game. Here's a few examples of a few things that need time.
When I first started playing EF, I couldn't use match up. I didn't know how important it was, I resorted to the regular press. But I noticed that more experienced players were just intercepting my passing quite easily. I arrived at your same conclusion: "omg ball interceptions are exaggerated in EF!".
Then after many hours of playing the game, I changed my control scheme to allow easier access to match up, and I noticed that now I can intercept passes a lot easier. I also learned that I need to pass away from opponent players, to avoid them cutting them off. It changed my passing game and these exaggerated interceptions gave my passing a completely new dimension I never thought about when I used to play PES.
But, does that mean interceptions aren't exaggerated in EF? No. Compared to real-life, YES,
interceptions are exaggerated 100%. And they had to be exaggerated, because unlike real life, people in EF aren't using manual controls. In real life, players manually pass each ball, and each pass no matter how easy is associated with a certain risk. In EF, without this exaggerated ability to intercept passes, watch online as a team goes up by a single goal, then spends the entire game passing the ball around with complete impunity, risk-free, on Pass Support Level 1, while your players run around like headless chicken incapable of intercepting the ball.
In real life, a game lasts 90 minutes, in a football game, it's a 10-15 minute affair. Mechanisms that ensure timely shifting of ball possession need to exist for a game to be playable, as even 5 minutes of risk-free, interception-free assisted passing could completely make the game unplayable after a single goal. The exaggerated interceptions are one of those mechanisms, among many others that make a 10-minute game as exciting as a 90-minute real match.
There's plenty you can learn about EF the more you play it. Even I with 200 hours of playing, initially hated 2.0 and was ready to bash it in a review, but then I stuck with it, and found that the reduced inertia enhanced the passing game, and allowed for more probing, rather than just straight up dribbling. Things always need time to sink in to form a well-rounded impression of a game, and this game is no exception to that.
Again, nothing is perfect, and I hope my words aren't twisted into the usual "EF defender!" talk. I have plenty of criticisms about this game that I won't divert into right now.