TheMax212
League 2
We all have a ViceI have over 900 play time hours in PES. I should be the one bragging here lol.
View attachment 178008
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
We all have a ViceI have over 900 play time hours in PES. I should be the one bragging here lol.
View attachment 178008
It would be the same as Save the world of Fortnite, a dlc that has a Game Mode different from the main one with its own updates and with a single paymentIt is not known yet when they will add offline modes, but I am already wondering what it will look like. It's not standalone game anymore, it's gaas. And I don't think it's a one-time purchase of the Master League. I'm afraid it will be something like an annual subscription for Master League season, because the base game will be updated all the time, including lineups. I do not think that they will close the current game (gameplay) in a package with the current ML season, because they gave it up.
So in short, all my points are false, all your points based on your single game are, not false.Point 1 is false, per my argument in the last post; what you say isn't an effective argument against mine, but just a stating of the presupposition I explicitly denied. You might have an argument for your assertion, but at present it's just bald. Point 2 is false, as anyone with a memory of PES can attest; the difference between old PES interceptions and match-up interceptions now (by which I mean pre-2023, since I've not played much of that, to your shock and horror) is that match-up intercepting animations are much more frequent and exaggerated. A similar claim to your point 3 is in my first paragraph in the post you're replying to. Point 4 involves an assertion I also made, you just place a different value judgement on it; as for the physical defending option – it's not that unique or different, and in any case, your player will auto-tackle when close enough anyway, whether you want it or not. Point 5 – ah, the much-vaunted intentional interceptions; have argued at length about that before, don't really need to rehearse it. It's funny how, in your elaboration of this really super intentional mechanism you end up exposing how automated it is: "You place your player close to the ball's path with match up engaged, and he will attempt to intercept it." Manual defending, ladies and gentlemen!
I could go more in-depth here
That. Straight to the point, no joking around. I like itAll of you are wrong
Perhaps, yes, what you mean by separate and what I took you to mean are different things, then. Honestly, I struggled to see what you meant in most of this reply! (Not having a dig, just saying it's unclear to me.)
E.g., this sounds like you mean something that's quite separate indeed –
...and I really don't think we have any evidence, let alone anything clear, to this effect.
And again with the clear and obvious which seems, to me anyway, pretty unclear and obscure! Like, really, we have had no peep from them about crossplay stuff, probably pretty deliberately because they're so far behind on their original plans. I would say we have a little evidence in the other direction, even: they've made a game with exactly the same UI and feature set on both mobile and console/PC. In the past, though there was a fair amount of UI crossover, it was not exact like this. It would be imo a pretty drastic 180 to be offering up this consistent UI and feature set (and in my view, gameplay as well), but have no plans now to go through on crossplay.
This is where I get confused about the kind of separateness you really mean, because what you're describing here does not point to a crossplay-cancelling issue. The graphical elements were always going to be scaled down; the control scheme (insofar as it's touchscreen only), always more simplified. But none of that counts against crossplay compatibility. Maybe you are thinking of the "toned down gameplay", but I don't know what you mean by that, I'm afraid!
This is really flimsy evidence, though! From memory (and it would be good if someone could confirm this; it's probably in this very thread somewhere lol), they only removed the logos or mention of mobile OSes from one page on their website, and a short while after they added them back again. And there could be many explanations for that – not least that they were behind on delivering mobile (much further delayed because of the catastrophic rollout on console and PC), and wanted to cool expectations.
As for the separate release date – that was always the case. They advertised that with their initial press release info, iirc. We had a release date for 0.9.0 before mobile release date was announced, and that was much to the annoyance of that player base as well. Meanwhile, on their roadmap, they had 3 stages of introducing crossplay: first between Xbox and PS platforms; next between those platforms and Steam; and then last, between those and mobile. Most recently, they forecasted "winter 2022" for stages 1 and 2 (now combined).
The fact they didn't mention stage 3 isn't really evidence of the game's being so separate that crossplay is impossible now; it's probably just expectation management, and also nobody is badgering them with requests for this feature (unlike, say, ML).
Why is any of this important or worth thinking about? Well, the idea I think behind your insisting the versions are separate now is here:
i.e., it's the idea that there won't be limitations based on mobile hardware limitations ("what it can handle") – even though you also said that mobiles were essentially capable of PS4-level performance.
So the optimism in insisting the versions are separate is that we can expect better things from eFootball on console/PC in the near future. But I rather think it's the wishful thinking about that better future which here fuels how you interpret the lack of mobile crossplay news these days! View it from the other direction, as I do, and you get this: we're still getting that crossplay because they planned extensively for it (it's just delayed), and so we have limited reasons for optimism about the gameplay improvements.
No. Yet again, you're struggling with reading comprehension. Having played one match of eFootball 2023, two weeks ago, I was able to make an early summation that it looked like they hadn't fixed the lack of midfield game (it's been that way for years, so why would they) and that the manual passing bug is still there – you don't need lots of games to notice that.So in short, all my points are false, all your points based on your single game are, not false.
All of you are wrong. Before V2 the game was clearly a good if not the best footy game on the pitch. Now its in shambles.
Its run and gun wrestling game where you can smash your opponent to the ground without fouling, where only quick counter works and basic rules and principals of football and physics do not .
Every game is the same fucking nonsense even if you win or lose. Its a struggle to play the game because at the moment IT IS BROKEN. Buy Haaland and Upamecano and other 190cm 90kg players with 85 acceleration and you can play smash football competitively.
View attachment 178014
No. Yet again, you're struggling with reading comprehension. Having played one match of eFootball 2023, two weeks ago, I was able to make an early summation that it looked like they hadn't fixed the lack of midfield game (it's been that way for years, so why would they) and that the manual passing bug is still there – you don't need lots of games to notice that.
The more recent post you've gone Rambo on isn't about eFootball 2023 specifically, but about the versions of the game I actually did put more time into. And that's clear from the context. (Not least that I also said as much in the last post.)
Notwithstanding, this whole idea that you need lots of time with the game to be able to report accurately on the game or have well-adjusted opinions is demonstrably false. This forum has never required gametime as a ticket of entry or to validate views on the game, and your constant insistence on it, again, smells bad.
Lastly, I didn't say all your points were false; I even said that some of your points were restatements of mine, such is your inattention to the actual flow of argument.
I've no desire to keep up this exchange with you. You've made it clear you have a personal vendetta, and I'd rather have a back and forth discussion with people who can read and respond to what I've said in good faith.
please just speak for yourself, Chris! 😂we're the least cool people alive
And while we're at it, please stop intimating (or outright expressing) that people should stop expressing their negative opinions about the game. It is honestly laughable to me that negativity is always construed as toxic posting "to look cool" (like a website about a video game could ever be cool to anyone ever, we're all obsessed with video games and we're the least cool people alive).
Not even necessary. Look at how cool FIFA International Soccer and ISS Deluxe were, back in the day, even without licenses.They should create a next gen offline version (exhibition, Master League, League+Cup etc ) with next gen graphics, online modes, with full fake teams and leagues (only players should be licensed)
The licenses/partner clubs are a strange one because, when so much of their philosophy is on aggressively marketing Dream Team and they want their players to spend the majority of their time in; making a fantasy team with a random kit & badge meanwhile having no function for the licensed clubs outside of souleas exhibitions and online events...Not even necessary. Look at how cool FIFA International Soccer and ISS Deluxe were, back in the day, even without licenses.
I'd rather see them spend 100% of their budget on development than spending more than half of it in licenses and the remainder of it in development.
Aye...you're not leaving me here with eFootball, you cant. Konami have had plenty chance to focus on the market on their doorstep & all they did was get the ACL, Thai League and CSLCan KONAMI support more than one football projects?
My opinion is:
- They should have the mobile project and they should focus on Asia...But it should be available for other regions too...With name Efootball mobile
- They should create a next gen offline version (exhibition, Master League, League+Cup etc ) with next gen graphics, online modes, with full fake teams and leagues (only players should be licensed) but with a great edit mode...I mean we should be able to create everything with a simple way using the ingame editor, face editor something similar to facegen, stadium editor etc...
- They should keep that new style of football game for Asian with sht graphics, online mode, and pay for download shits...With name Efootball...
The thing that most people who complain about rng don't realize though is that managing RNG is actually a skill too. Real football is about managing rng too in many ways. But you're entitled to your opinion of course.
How do you feel about the different ratings and the pay to win factor though? Surely that's way more unfair if you're only concerned about the skill of the two people playing against each other. I would say an even bigger factor than having to manage rng. Pretty much the unfairness elephant in the room of competitive gaming. No assisted passing should be allowed either. 100% user input, right?
It's just a bit strange to me that the only thing that seems to bother people in these games is rng (which is a manageable thing/skill, although obviously much different in nature than timing a button press. One is about thinking tactically - I would even dare say it's the whole football "logic" thing. The other about, well, making good use of your fingers I guess).
Managing and mitigating the risk that can come with random outcomes is a skill...I can agree to that. But my overarching point here is most people do not really want that. They don't want to manage randomness and frankly they don't want real football (basketball or whatever other sport).
I wouldn't be surprised.I personally don't think we will ever see master league again. They lied to us before and I think they're making it up as they go along.
Some people are only interested in knowledge of video game and not of the sport it's based on imo. They want in game mechanics that they can understand and execute easily. I think it's a shame and takes away from the experience and it's why I tend to avoid online in general.Can't disagree with that. I can't tell others which things they should or shouldn't want, I can only maybe argue about what those things truly mean. So if football logic/RNG management (it's the same thing really) is not wanted, people should not be claiming that now the game's more about skill. They just prefer or better understand the concept of skill in terms of gamepad skillz instead of real football logic.
Oh absolutely a lot of people are not honest with themselves and what they want from a football game lol.And I do fully agree that people playing FUT/dream team do not want a football game, some are honest about it some not, and these games are neither about football nor properly competitive as far as I am concerned (assisted settings, pay 2 win, zero football logic, gimmicky mechanics that supposedly add skill, etc). Just con jobs to sell player cards, apart from that nothing really matters.
I think it's a shame and takes away from the experience and it's why I tend to avoid online in general.
Anything about ef?