FFS i again erased all with the CTRL button
@Lami
Well i was saying the name change was like an obligation, as PES has become has been for most of people. And that's especially since the PS3 era and their fail.
Now, about copy i agree for some stuffs, but some where unavoidable. 360 degree movement, manual passing for example, you couldn't stay with 8 direction when you have in front a game with 360 degree directions, a total game changer while controlling. It was a great moment on FIFA 10 PS3, i remember well. But one thing is totally right of what they copied : is overalls (with their own system) minifaces (without having the right for 70% of players) and the biggest copy was Myclub/FUT. So obvious, even if the system was of course different they can't copy paste neither.
Fortunately the rest is still completely different to play (at least for me) : they copied the good stuffs. Well Fifa copied practically every single button functions and system from PES so... And they couldn't make the same game in all, otherwise with less licences, it would have been completely dumb.
At least on the pitch they keept an identity, like it or not (i liked for example PES 2017, 2019, and 2021. Weirdly not 2020 as every patch changed the game radically, and the last one killed the game) but that's a matter of taste : i love feeling weight, pace while moving and realism pace, even if it feel slower or "stiff" for some people, i don't found it.
PES 5 or WE9 got kind of "input lag", i just you couldn't do anything before the animations ended : that's exactly what i liked with Fox. Reactivity can't jump over physics : that's my way to see a football game. But i understand some who prefers faster gameplay like PES 2013 and very reactive and who defies physics, no problem. Just a matter or feeling, i love inertia, even for example you take Top Spin 4 some test said "inertia is a bit too much pushed" i don't found it, i love it.
That's why my favorite PES were WE9, WE7I, WE8LE and PES 1/WE5FE (the two last are the exact definition of "waiting animation to end before starting a move") BUT it's not all about reactivity : the stat Reaction was very important and was like agility, but not from the player : it was between you, the controller, and the reaction speed. That's why Van Nistelrooy or Inzaghi feels way different that others players : their "gameplay" is more reactive.
You can try on any Fox PES for attacker of defenders with high stats in Offensive/Defensive awareness : you will feel something more quick regarding those players, but only in possession or without possession.
That's one thing that people don't talk too much, but Reaction stat is very, very linked to the controls and reactivity in all ways.
Edit: Stats as you said have been handled differently : there was a mix with physics. Before stats WHERE physics. Personnally, it was on the game i told that stats were to most feeled : and i know what i'm talking about as i edited player. I tried them. 71 was way too slow for a LMF Incisive, even with 79 in Acceleration. Then you switch with a 75 speed player you'll see directly the difference.
Stats are more subtle to feel. Because of many paramaters, but i can assure you they got a very big impact. For example, passing: you can pass to anyone without problem. But if you try to pass in a certain distance on a certain position, you'll see the difference quickly. It's handled differently in fact.