How much of this is likely to be some commitment by Konami to make the game feel free and organic, and how much of it is due to the game being at an early stage of development where they've yet to tighten it up?
For years we've had better demos and betas than the release code; it's something of a horrifying thought, given how shambolic the game now is, but this demo-like experience could even be better than what the polished product turd ends up being. At least in respect of what you're describing as a sort of openness.
Completely agree. I posted something very similar a few days ago about 'apparent freedom' in konami demos.
I'm talking as much about how the players move, and the way the game moves to different parts of the pitch. Assist level 3 feels more like how the pitch opens out on pes 21 manual.
One thing I've noticed is that despite the contemptible lack of tactics options, they do at least work very well. And moving dybala to a deep SS behind Ronaldo causes him to actually play like one, dropping into pockets, moving laterally, in a way an ss never quite did in pes 21.
It's strange at times. The game is a bizarre mess of underdevelopment, good intentions, toxic cynicism and little glimpses of genuine development talent.
Play against Bayern and at times the whole game takes place 30 yards from their goal, compressed in 30 yards of vertical space and you think...oh, this is modern football.
And when Gnabry and Coman and Muller are charging at your back line and you have only Chiellini and De Ligt backing off 30 yards from your goal, its genuinely quite exciting. But again, is it this way because the games a mess, or because it's designed with a wonderful mind behind certain parts of it?
I see your point completely.