The idea of changing the title has been in the works for two years now, and there are two main reasons why we decided to go ahead with it: First, the game market is changing due to the generational shift in home consoles, such as the PS5. "The first is the change in the game market due to the generational change in home consoles, such as the PS5. I don't want people to think it's just a sequel to what we've done before, so we took the plunge. With the current mainstream of free app games on smartphones, "eFootball 2022" will no longer be sold as a package for around 5,000 yen, and the basic game will be free.
"In fact, we haven't been able to include all the systems from the Winning Eleven series yet. In the most recent update, we're going to bring back some of the things you could play in the previous titles. You'll have to wait a little longer for it to reach its full potential."
"We will continue to explore the business model after the release of the game, but the smartphone app version of Winning Eleven, which is basically free to play, has been downloaded 450 million times worldwide,
and its revenue is stable due to the chargeable elements. We made the game free of charge in anticipation of its recent performance," he said. This year's game will include fee-based elements such as the "Master League," which allows players to develop their own clubs.
"In the past, it was normal to play games in front of the TV, but nowadays many young people don't watch TV and play games on their smartphones. The number of games that transcend the boundaries of consoles will increase to keep up with the times, and players will have more freedom. We can't start unless the players enjoy the games.
Source:
https://www.excite.co.jp/news/article/SportsHochi_20210917_OHT1T51167/?p=2