Nice recount. Must have felt special, I remember that dribbling was quite hard on Pes 1 indeed (was probably the game I played the most multi, at least in Ps2 era). Also really interesting to think about the stats boosting, wonder what was the train of thought (if there was any) that made them remodel the database upwards. Speeding up things to make it (supposedly) all more exciting? Just a "cosmetic" decision so players would get more pumped seeing stronger players?
Fascinating.. after all, as someone wise once said, if we understanding the past we understand the present too.
It's really on WE10 that they've changed the stat system, you can see there was a "special" system to makes players represented better.
Like some player like Trezeguet, he was fast on PES 2 and 3. But the thing is : he looked fast as he was very very reactive (so he gotted 95 i think in reaction, and 78 in both speed/acceleration, 72 or 75 in Precision Dribble and low value like 66 or 68 in Speed Dribbling.
I remember very well his set, i was all about stats and decrypting them, how they rated players. The system was very smart to reproduce player, no ID needed, just some rank who created special skills (95 in Precision and 90 in agility for example > elastico like Ronnie)
He was a "without ball" player, a very classic number 9, but more static. Inzaghi in counterpart got good speed but not too much (both reaction and speed were linked as speed stat), very high reaction, but more in Dribbling speed, and like around 71-72 in 76-78 in speed dribbling. Of course, less in Balance, rare were "tanks": many players with high Balance (let's say body strength) who were fast got low acceleration, high speed, or average. Drogba was a semi tank with 88 or 90 and around 85 in both Speed/Accel for example, but there were never super heroes. Always a decrease on some stats, but stats were linked so... I remember, for example, Henry, in my case, wasn't the type of player i manager to play good with.
Or some player who were too fast in dribbling, so harder to control, that i couldn't play pretty good with them (i don't remember if it was Recoba on PES 4, but he gotted around 95 in both speed and precision dribble. Too much touch too fast in a small perimeter)
Some stats were also a bit negative, like Defense too high for a CF, good for helping the defense but annoying if you wanted him to be higher on the pitch, he gotted a tendancy to going back when the other team was in possession. Especially if he was average in Aggression (aggression > aggressivity in attack that's all)
Pretty hard to represent a player but the database got more way less teams and way less youngers who don't ever play one game in their rosters. They only placed players they gotted information by Opta and Jstats, and they watched a lot of game like they said.
Was a completely other way to build a game. Internet on 2002... Well, you didn't got as much info. There was books and all. They didn't got scouts or data editors, perhaps big max 10 guys working like fools to build the database.
Edit: you can switch those post to the "Retro-Corner" if you wants, Moderators or whatever. Sorry, just explaining a system, how complicated it was. Perhaps too much, but FIFA gotted inspired by it, even if i don't like their too dynamic system and too high range (lost 30 points in one season on speed + stamina due to whatever, injury or i don't know, if they don't play at all, please... Found another system then. I think they don't do that anymore as people have complained about it)