eFootball (All Platforms)

Not gonna lie: the news about 'Manual Dribbling' coming to eFootball has completely shifted my mood from disappointment to joyful, optimistic and 100% looking forward to switching to eFootball when it's out. I spoke about it in at 54:56 of my PES 2021 review as a suggestion to fix dribbling by making it more analog:



Manual Dribbling in eFootball mentioned here: https://gamer.ne.jp/news/202109080001/…



Basically, the degree of tilt of the analog stick determines how fast you move with the ball. A gentle tilt translates into a gentle movement with the ball.

How far you push the ball is determined by how hard you press R2 (instead of how many times it's tapped as I suggested).


This is so awesome and pretty much fixes the weakest aspect of gameplay in PES which is dribbling. The other changes we all know about fix the second weakest part which was defending.

These two improvements alone make me willing to make the switch and just wait for the updates and mods to fix the look of the game.
I think this is putting lipstick on a pig, really.

Did you play the NFGOPT? The "manual dribbling" element you spoke of – pressured LS input – was there already in part. Except it's actually just this: a remapping of close control to low-pressure LS input. Now, I actually like that change – it means the transition between close control and normal pace and speed burst is all very slightly quicker and smoother. But in principle, all the operations were there before, just mapped to different buttons.

They also advertised, on their new control video tutorials for NFG, that sprint input (R2) was pressure sensitive; it actually wasn't on the NFG, though. Or at least not noticeably. So I don't know what impact that will have on gameplay.

Even if these changes were groundbreaking in the way you talk about them here, I don't think dribbling is "the weakest aspect of gameplay in PES". Dribbling in PES 2021 is actually reasonable and quite well balanced, and you can take on a man or two with drops of shoulder using just LS flicks, or more dramatic flicks with R2 held, and combined with bursts of pace. I think dribbling sucked in 19/20 though.

Surely the overwhelmingly "weakest" aspect of PES gameplay is the atrocious AI – both opponent and player-side AI. And from the gameplay videos we've seen, it looks as bad as it's ever been. Players knocking the ball out of touch for no reason, terrible positioning instincts, failing to mark, failing to pressure, slowly turning their bodies round the wrong way and losing their man.

I mean, it's utter cack. How "fixing" dribbling (even if that were true, which – press X to doubt...) would somehow plug the gaping holes in other gameplay aspects is beyond me.

Edit: typo
 
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People are entitled to opinions irrespective of your perception of how rationale/irrationale they may seem.
At the end of the day this is a forum full of die hard long term PES fans most of whom have been here since the inception of the series.
Discussions revolve around PES and its current state.
There is no point trying to change peoples perceptions or try to instill an air of positive thinking when 99% of the news has been a travesty in all fairness.
There is a very slim chance the game might surprise us, but as we know from recent experience and from looking at the poor gameplay videos, we should not be so lucky with Konami involved.
Also as the game has a 'new crowd' albeit a crowd focused on online and mobile gaming, then I feel the game will never cater for those looking a good varied offline experience, and will change as time goes on to reflect the moods and sentiments of the 'new crowd' whose voices are mostly heard on clickbait Youtube videos etc...

No I think the game will be pretty crap as well so I'am certainly not trying to "instill an air of positive thinking". It doesn't take away the fact that PES as we know it is dead no matter how angry we get in this forum, but each to their own of course.
 
I Tried PES 2018 again. Its quite different from PES 19/20/21.
Totally different approach, i like it and it reminds me of the gameplay of efooball22.
-Players and controls are way more responsive
-Movement and animations are much smoother
-Ball is more bouncy and rolls further on the pitch, quite like ef2022.
-Collisions are more simple, but better
Are you drunk? PES19 has nothing in common with PES20/21 and is closer to PES18.

And yes, controls, movement and animations are way better in PES18/19. The only problem with PES18 is indifferent defenders running from the ball.
 
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Surely the overwhelmingly "weakest" aspect of PES gameplay is the atrocious AI – both opponent and player-side AI. And from the gameplay videos we've seen, it looks as bad as it's ever been. Players knocking the ball out of touch for no reason, terrible positioning instincts, failing to mark, failing to pressure, slowly turning their bodies round the wrong way and losing their man.

I mean, it's utter cack. How "fixing" dribbling (even if that were true, which – press X to doubt...) would somehow plug the gaping holes in other gameplay aspects is beyond me.

Yes and player awareness off the ball whenever it's "free" looks to be as bad as ever. They've added this "intercept" button but that almost sounds like a bandaid to me and it's not going to help your AI teammates at all. I also think the slow dribbling looks really poor as Matt10 said in his video, it's like the ball is stuck underneath the player and moving independently, without regard to the individual touches the player is taking. Is Knight factoring in the loss of second press combined with no right stick switching? I can't see how this is going to be anything other than a trainwreck with how stupid the AI is, even TTB highlighted a good example of that in his video where the AI controlled defender just stopped running for no reason.

Not only that, but the new animation system looks to be resulting in major responsiveness issues a la PES 2014. Prime example here:



A lot of us here would sacrifice some responsiveness for realism but I think this is going to be a huge source of complaints. And in truth there is no reason why he couldn't have got a hurried/inaccurate shot off there, it's just a lack of animation and code to handle those edge cases. Classic PES games managed to find that balance where you'd get punished for overruning the ball but not feel like the game was just ignoring your inputs.
 
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i must admit as though i have little faith in the game i do like that new camera when it zooms in and out, it reminds me of the old Dynamic 2 camera that was on FIFA a few years ago
 
I think this is putting lipstick on a pig, really.

Did you play the NFGOPT? The "manual dribbling" element you spoke of – pressured LS input – was there already in part. Except it's actually just this: a remapping of close control to low-pressure LS input. Now, I actually like that change – it means the transition between close control and normal pace and speed burst is all very slightly quicker and smoother. But in principle, all the operations were there before, just mapped to different buttons.

They also advertised, on their new control video tutorials for NFG, that sprint input (R2) was pressure sensitive; it actually wasn't on the NFG, though. Or at least not noticeably. So I don't know what impact that will have on gameplay.

Even if these changes were groundbreaking in the way you talk about them here, I don't think dribbling is "the weakest element aspect of gameplay in PES". Dribbling in PES 2021 is actually reasonable and quite well balanced, and you can take on a man or two with drops of shoulder using just LS flicks, or more dramatic flicks with R2 held, and combined with bursts of pace. I think dribbling sucked in 19/20 though.

Surely the overwhelmingly "weakest" aspect of PES gameplay is the atrocious AI – both opponent and player-side AI. And from the gameplay videos we've seen, it looks as bad as it's ever been. Players knocking the ball out of touch for no reason, terrible positioning instincts, failing to mark, failing to pressure, slowly turning their bodies round the wrong way and losing their man.

I mean, it's utter cack. How "fixing" dribbling (even if that were true, which – press X to doubt...) would somehow plug the gaping holes in other gameplay aspects is beyond me.

I think he means that he's excited about the transition between maintaining the ball closer and then pushing it or bursting with it in a direction more aggressively, impacting it quicker if you combine it with the dash. From those leaked videos I saw some type of "disconnection" between feets and ball sometimes even at closer range, it's like those players doesn't intercept it directly or they are not positioning so automatically towards it to intercept, and that could impact also on manipulating it using the dribble ( if you are pushing the ball slightly forward you can loose that connection that I guess could also be in your own advantage, but for that to work you need to revamp entirely the tackling system to work manually for a fair duel). I think I know what he wants to explain, like the dribble could feel someway slightly different, that feeling from the days of PES 5/6 or Sensible Soccer where was a certain disconnection in some regards when you had the ball at your feet... but seeing just some leaked footage without playing It I can't form myself directly a positive opinion, because they can change that to full automatic in a blink especially because it's a live service F2P now (like they've changed in the past the tackles from PES 2020 demo)...

I agree that dribbling isn't at all the weakest aspect of PES 2021, and I can add other points that are far worse: bad AI with the same problems that you've already mentioned, collisions that are horrendous in 1 vs 1 contact in various situations they don't even touch, referees that are not programed to do what they should, the GKs that are saving strong top corner shoots but can't save ground slower shots, no hand balls, no penalties vs AI, and I'm pretty sure there are more if we are taking in count just the gameplay (where are others that didn't evolved at all like UI, commentaries, online connection, etc)...
 
You can. You could in the NFGOPT. You will be able to.

But it's hardly really the most worrying thing.
Ah okay...I haven´t played that and I wasn´t quite serious about my post :P
But thx...good to know.

Btw, this was posted before and the analysis is quite nice.


I found it very interesting what he said about the connection between player and the ball.
Here it seems, the ball is more glued to the players´ foot whereas with former PES releases it felt more like Player and ball was kind of a separate thing.
At least that´s what I feel on manual play.
 
M
O
B
I
L
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This is mobile game upscaled to modern consoles. Don't fool yourself. PES is dead.

whats left for the console users...? probably eFootball - immobile edition ! ;)
Ciro aint gonna like it!

edit: man, i would've made Ciro an embassador! :D
sorry guys... i just could not resist! :LOL:

cirowzken.jpg
 

"we’ve found a new crowd" That's doesn't look good :ANX:
Maybe it's the covid is malfunction you very bad. People already said they don´t like what they are seeing.
Keeps denied the reality. 😵
Pachinko is only on Japan not in other continents.
If they like it, is their problem not us, we are not going to waste our lifes, keep feeding money like idiots for some casino soccer.
Better change the name to eCasinoFootball 2022. 😂
 
Let's say you are doing a Rorschach test... The doctor puts before you two images and asks you what you can see:

First image: a half purple / half blue circle, and inside a blue F that combined can also form a half blue / half purple E.

Second image: three yellow bananas in a different position, on a QBASIC MS-DOS 6.22 blue font...

The conclusion of the doctor: " everything about this game: it's bananas... "

main.jpg
 
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Let's say you are doing a Rorschach test... The doctor puts before you two images and asks you what you can see:

First image: a half purple / half blue circle, and inside a blue F that combined can also form a half blue / half purple E.

Second image: three yellow bananas in a different position, on a QBASIC MS-DOS 6.22 blue font...

The conclusion of the doctor: " everything about this game: it's bananas... "

View attachment 119735
me on the left, the doc on the right!
annoyed he's asking me to finally answer the question when i looked at both pics for hours!
my answer...
g5XXGD@small.gif

;)
 
Konami have a lot of explaining to do because as you said it seems this year we have been lied to and Konami need to come out and be honest on what has changed from their original plan.

There is no way efootball 2022 is 3 years of work. Some of it defiantly has been developed over a few years like the movement/dribbling aspect, some touches like jackets and kit accessories came from some of our teams feedback so Konami do sometimes listen, sometimes lol. Regardless, we need answers, there needs to be an inquest at least because why are the game in such disarray just 3 weeks from launch is a shambles!

But this year in general has been absolutely atrocious and terrible, even worse than last year and we just have to accept it and complain of course but importantly accept what we have as good or rubbish, understand is this worth it or not worth it and point them forward. I can see like you this game isn't finished, so when we play this we know there will be many bugs. My focus is will this actually be playable in late October or January as I think there's enough there for a 6/10 game for the very least.

I know. Sad isn't it? This is how low or expectations are and no way is this good enough, but as I have been reminded this year, life is never perfect and you gotta make the best hand of what fate has given you. Maybe I'm just too old to wait for the perfect game anymore or maybe collectively none of us have time to wait for it. Just celebrate good and make the most of it when it arrives. This release has been so negative in general, you can take one silver lining in that there are so many bugs and issues which are obvious, much in self evidence doesn't even need to be discussed in much depth, so I'm focusing on potential and future.
Sadly this is all par for the course; we've seen things like it too many times before!

Every major change (be it console or engine etc. ) results in an unfinished, rushed release.

Konami don't seem to ever learn from their mistakes, so it's unrealistic to expect otherwise (but we do?)
It's always "jam tomorrow" (remember the three year plan of a few years ago).
They always over-promise and (at least initially) under-deliver. I expect and accept hype, but "lies" are unacceptable, and will always be exposed in time.
"Fool me once, shame on you, fool me twice, shame on me".

As I posted before, the perfect game doesn't/won't ever exist, it's just a question of how close to perfection you can get.

Having said all that, I still always prefer playing PES (on the pitch), but wish that the other content was improved, and some age-old problems were cured. And I still maintain that much of the possible improvements are not engine related.

I enjoyed playing the NFGOPT despite its shortcomings, and think a good game will evolve, but whatever anyone says, it's running almost* embarrassingly late.
* delete at your discretion
 
Sadly this is all par for the course; we've seen things like it too many times before!

Every major change (be it console or engine etc. ) results in an unfinished, rushed release.

Konami don't seem to ever learn from their mistakes, so it's unrealistic to expect otherwise (but we do?)
It's always "jam tomorrow" (remember the three year plan of a few years ago).
They always over-promise and (at least initially) under-deliver. I expect and accept hype, but "lies" are unacceptable, and will always be exposed in time.
"Fool me once, shame on you, fool me twice, shame on me".

As I posted before, the perfect game doesn't/won't ever exist, it's just a question of how close to perfection you can get.

Having said all that, I still always prefer playing PES (on the pitch), but wish that the other content was improved, and some age-old problems were cured. And I still maintain that much of the possible improvements are not engine related.

I enjoyed playing the NFGOPT despite its shortcomings, and think a good game will evolve, but whatever anyone says, it's running almost* embarrassingly late.
* delete at your discretion
In a way this feels like how PES 2015 was. First PS4 game on new engine. That game felt and was very bare bones. That took at least until 2017 to flesh it out and sort out the mess that was 2016. Problem with eFootball, it's even behind where PES 2015 was relatively speaking. I do think they needed to get something out this month though, even if it is completely lacking in modes and missing controller inputs. I do honestly feel this game would be much further along without Covid. You just need to look at all the other game launches that have been delayed because of it. So I'm happy to cut them some slack with the timeline they've set out for this year. I'll be interested to see where the game is at a year or two down the line. It's certainly not going to be for people who want a complete next gen game now.
 
Even FIFA 2000 gameplay looks the same. Fluid.
I love this game! My first big football game obsession after ISS Delux. Here is too fast that I remember it, I think you can pick the game speed, and there were funny cheat codes, with UFO and old classic like tv broadcast. The turf looks better than eF.
 
In a way this feels like how PES 2015 was. First PS4 game on new engine. That game felt and was very bare bones. That took at least until 2017 to flesh it out and sort out the mess that was 2016. Problem with eFootball, it's even behind where PES 2015 was relatively speaking. I do think they needed to get something out this month though, even if it is completely lacking in modes and missing controller inputs. I do honestly feel this game would be much further along without Covid. You just need to look at all the other game launches that have been delayed because of it. So I'm happy to cut them some slack with the timeline they've set out for this year. I'll be interested to see where the game is at a year or two down the line. It's certainly not going to be for people who want a complete next gen game now.
Yes, I agree.
I think they would have liked to delay launch, but couldn't, so we've ended up with a rushed release (after 3 years work?!) with promises of things to come, (which aren't ready).

It's a bit like Groundhog Day.
An unfinished, compromised game gets released, and the gameplay gets refined over time, but certain things either don't get around to being fixed, or don't receive any real development time. Then along comes a new generation of consoles, or a new engine, and the whole process starts again.
 
For those of you who have actually played the game, Reba and Choburi, in what ways do you feel it is different from previous Winning Eleven games?

Reva: I started playing Winning Eleven online in 2016. I've been playing for about six seasons since then. There haven't been any major specification changes in the past five years or so. But this time, the name has changed to "eFootball™ 2022", the defensive controls have changed, and the detailed commands have increased considerably. While I feel that I have more freedom now, I also feel that the controls take some getting used to. As a player, I feel uneasy about all the changes in specifications. On the other hand, Winning Eleven has always been a title with new titles released every year. I'm looking forward to seeing the detailed changes in specifications when a new title is released. "In eFootball™, I hope that players will be able to understand the controls and tactics while having fun. I'd like to be able to express my own individuality in the process.

Choburi Unlike previous titles, the controls are easy to use, and as KONAMI has also announced, in one-on-one situations, unlike the mechanical controls of the past, you can move the players as you wish and play freely. However, the feel of the controls, including the defensive side, has changed drastically. I'm not joking; I feel that as a professional, I will be starting from scratch. There is a part of me that is anxious, but I also have experience in the past. I would like to do my best so that I can achieve results in this situation.

Source: https://game.asahi.com/article/14434923
 
For those of you who have actually played the game, Reba and Choburi, in what ways do you feel it is different from previous Winning Eleven games?

Reva: I started playing Winning Eleven online in 2016. I've been playing for about six seasons since then. There haven't been any major specification changes in the past five years or so. But this time, the name has changed to "eFootball™ 2022", the defensive controls have changed, and the detailed commands have increased considerably. While I feel that I have more freedom now, I also feel that the controls take some getting used to. As a player, I feel uneasy about all the changes in specifications. On the other hand, Winning Eleven has always been a title with new titles released every year. I'm looking forward to seeing the detailed changes in specifications when a new title is released. "In eFootball™, I hope that players will be able to understand the controls and tactics while having fun. I'd like to be able to express my own individuality in the process.

Choburi Unlike previous titles, the controls are easy to use, and as KONAMI has also announced, in one-on-one situations, unlike the mechanical controls of the past, you can move the players as you wish and play freely. However, the feel of the controls, including the defensive side, has changed drastically. I'm not joking; I feel that as a professional, I will be starting from scratch. There is a part of me that is anxious, but I also have experience in the past. I would like to do my best so that I can achieve results in this situation.

Source: https://game.asahi.com/article/14434923
this reads so bad, imo! a lot of stuff aint making sense to me...

There haven't been any major specification changes in the past five years or so. But this time, the name has changed to "eFootball™ 2022", the defensive controls have changed, and the detailed commands have increased considerably.
so a name change is major!? dafuq?!
yeah, defensive controls have been weakened!
what are those "detailed commands?

While I feel that I have more freedom now, I also feel that the controls take some getting used to.
compared to what? the online modes hes playing for 5 years? sure i need to get used to it, forgetting half the commands because they are not in the game anymore!

I hope that players will be able to understand the controls and tactics while having fun.
again, its less to learn here, we will understand pressing less buttons!! same for tactics!

I'd like to be able to express my own individuality in the process.
that ship has probably sailed... when the individuality of the players (in the game) was lost!!

Unlike previous titles, the controls are easy to use, and as KONAMI has also announced, in one-on-one situations, unlike the mechanical controls of the past, you can move the players as you wish and play freely
just a thought... what about controlling players as free in every situation on the pitch? what about that?! ^^

However, the feel of the controls, including the defensive side, has changed drastically.
by the looks of it, to the worse!

I'm not joking;
i am bloddy serious!

edit: yeah, looks like this is my day... :LOL: rant day! every blue moon... ;)
 
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The one thing I took from the beta that I actually liked was the defensive play. I never liked how easy it was to hold down X and just run into the opposition to get the ball off them. I quickly got the hang of timing interceptions after a few games after initially thinking people will just dribble past people rather than pass. I found it easy to dribble past people I was playing online as they hadn't adjusted to the new system. Still needs a while lot of work to be done, but that was one of the elements of the beta that I did actually like.

I will miss the option to call teammates to press the opposition player on the ball though and allow myself to control another player to cut out passing channels. If they can get the ai to make up for this though, that'd be ok, but would prefer to have the choice of whether they close down someone myself.
 
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