Get a first-hand look at eFootball 2022, which will be released on September 30th -- check out the new controls and system!
Especially noteworthy are the controls, which feature a variety of new controls that allow for intuitive play. I was only able to play about five games, so I wasn't able to fully check out all the controls, but even so, I was able to feel a significant difference, so I highly recommend you check it out. The buttons used are based on those of PlayStation 5.
New ball control
New Controls Ball touch control: Slightly depress the left stick
Dash: Left stick + R2
Chop touch: Push the left stick + R2 to the maximum and release. You can now control the speed at which the ball is kicked out using analog controls. By gently tapping the left stick, you can control the ball with a small touch.
In addition, the R1 button used to be used for dashing, but in this game, the R2 button is used, and you can control the size of the touch of the ball by pressing the R2 button more or less. Of course, you can use the same controls to dash and chase after opposing ball holders when defending.
You can also use the "chop touch," which is a dribbling motion where you kick the ball out hard. When there is a large space in front of you, you will be able to take advantage of the player's speed more. Also, although not implemented at this time, the game will be updated to support haptic feedback and adaptive triggers on the PlayStation 5. This will also allow you to feel the touch of the ball and the collision of bodies, so we have high hopes for this as well.
Body feints and kick cancels made easy
New Controls !
Body feint/scissors: Roll the right stick to the left or right
Kick cancel: Kick input → R1
Control shot: R1 + □ An interesting one is the body feint, where you can perform a feint using your upper body by simply tipping the right stick to the left or right.
According to Mr. Kimura, you can also move freely when trapping the ball, and "the one-on-one gameplay starts from the trapping stage before you have the ball. He predicted that dribbling would become more important in interpersonal games, as you can deceive your opponents by trapping and body faking. Choburi also said that newcomers will be able to experience the exhilaration of overtaking opponents with simple controls. In fact, I have often been caught in a pinch by this body feint when playing against other players, so I suspect it will be very effective in versus matches. The controls are very easy to use and much easier than I expected, so I highly recommend giving it a try.
In addition, the so-called kick feint, which cancels a pass or shot, has been changed. In the past, you had to input the "X" button before kicking, but in this title, you can now cancel the kick with the R1 button. The control shot, which aims for a course with less strength, is also controlled by R1 + □ buttons, and the update will also add controls to enable strong kicks. The update will also add controls to enable strong kicks, and I'm looking forward to using skillful kicks such as sharp crosses, fast passes, and rising shots.
Block passes and shots, and stop opponents with your body
New Controls !
Match map: X + left stick
Tackle: □
Charging: L2
The biggest change in the controls was in the defensive part of the game. In the past, you had to press the X button to press the ball, but in this game, you can match up with the opposing ball holder by pressing the X button. You can follow the opponent's dribble to a certain extent, and the game will automatically block their kicks. By simply pressing and holding the X button, you can defend to a certain extent, and it's also easier to aim for short counters by cutting the ball high up. The game is much easier to defend, even for beginners.
The professional players also seemed to appreciate this control, as they had no choice but to stop the keeper when a shot was fired, saying, "It's great for the defenders, and it will be a nuisance for the attackers" (Lever) and "I think it's a big evolution in defense" (Choburi). I think it's a big evolution in defense" (Choburi). However, if you fail to cut off a pass or get caught in a kick feint, you could be left behind by the opposing player at once. Mr. Kimura also said that it is important to read your opponent's mind, because if they dribble at you when you are on the alert for a pass, your reaction will be delayed.
Of course, it is also possible to defend aggressively. One of them is to tackle with the □ button, which allows you to aim to cut off the ball by stepping out of the way of your opponent's pass or shot. If you close the gap between you and your opponent in a match-up and press the □ button at the right moment, you will be able to get the ball.
Another new control is charging with the L2 button. In the past, it was a little difficult for defenders who were physically strong but not fast to use this feature, but in this game, Kimura said, such power-type players will be able to play an active role. Also, by pressing the L2 button when attacking, players will be able to keep the ball physically.
Both the match-up and tackling and charging are interesting controls, and I tried them out a number of times, but I still hadn't gotten the hang of them yet, and when I tried to block an opponent's shot in the penalty area, I tackled him from behind and got a penalty kick. He was tackled from behind when he tried to block a shot in the penalty area, and was taken out of the penalty box. He also timed his charging move too late, and was easily dodged and allowed to penetrate deep into his own territory. Nevertheless, the feeling of exhilaration when you succeed in cutting the ball off with your aim is exceptional, and I'm sure I'll be making great use of it.
Source:
https://www.gamer.ne.jp/news/202109080001/