eFootball (All Platforms)

Yes, and for some reason they still act like their "feedback" has any impact or that the community is part of the development process. Konami doesn't even bother to have a representative collecting feedback for the Japan HQ to throw in the bin any more. I saw Gari Clark, a long time friend of Adam was critical of the leaked footage and he is receiving responses like this:

View attachment 119545

Imagine being such a corporate lackey that you go out of your way to find negative comments and attack the person just for sharing their thoughts. That is beyond embarassing, and these mindless consumers are exactly the reason game development is going in the direction it is.

This is exactly the type of guy who is a Conor Mcgregor fan, so he buys that petrol Proper 12 & destroys his liver. Because in his little brain, he is vicariously living Mcgregor's wealth himself .. ignorance is bliss they say.
 
Could’ve also been the new development cycle... 3x3 years... ;)

I guess you are being to optimistic, since we are F2P now the development cycle must be 9 years :)):D, and their normal 3 year cycle as almost already passed since they started this new effotball, and yet we get a 9 team Demo, with no modes.

The problem they have now is that they need people to spend money right now and not wait for the cycle to finish haha. In the past they rub our faces with that shite, like they did when 2014 was launched, now i guess they cannot afford to do that (at least that must be a good sign)
 
Get a first-hand look at eFootball 2022, which will be released on September 30th -- check out the new controls and system!

Especially noteworthy are the controls, which feature a variety of new controls that allow for intuitive play. I was only able to play about five games, so I wasn't able to fully check out all the controls, but even so, I was able to feel a significant difference, so I highly recommend you check it out. The buttons used are based on those of PlayStation 5.

New ball control

New Controls Ball touch control:
Slightly depress the left stick

Dash: Left stick + R2

Chop touch: Push the left stick + R2 to the maximum and release. You can now control the speed at which the ball is kicked out using analog controls. By gently tapping the left stick, you can control the ball with a small touch.

In addition, the R1 button used to be used for dashing, but in this game, the R2 button is used, and you can control the size of the touch of the ball by pressing the R2 button more or less. Of course, you can use the same controls to dash and chase after opposing ball holders when defending.

You can also use the "chop touch," which is a dribbling motion where you kick the ball out hard. When there is a large space in front of you, you will be able to take advantage of the player's speed more. Also, although not implemented at this time, the game will be updated to support haptic feedback and adaptive triggers on the PlayStation 5. This will also allow you to feel the touch of the ball and the collision of bodies, so we have high hopes for this as well.

Body feints and kick cancels made easy

New Controls !

Body feint/scissors: Roll the right stick to the left or right

Kick cancel: Kick input → R1

Control shot: R1 + □ An interesting one is the body feint, where you can perform a feint using your upper body by simply tipping the right stick to the left or right.

According to Mr. Kimura, you can also move freely when trapping the ball, and "the one-on-one gameplay starts from the trapping stage before you have the ball. He predicted that dribbling would become more important in interpersonal games, as you can deceive your opponents by trapping and body faking. Choburi also said that newcomers will be able to experience the exhilaration of overtaking opponents with simple controls. In fact, I have often been caught in a pinch by this body feint when playing against other players, so I suspect it will be very effective in versus matches. The controls are very easy to use and much easier than I expected, so I highly recommend giving it a try.

In addition, the so-called kick feint, which cancels a pass or shot, has been changed. In the past, you had to input the "X" button before kicking, but in this title, you can now cancel the kick with the R1 button. The control shot, which aims for a course with less strength, is also controlled by R1 + □ buttons, and the update will also add controls to enable strong kicks. The update will also add controls to enable strong kicks, and I'm looking forward to using skillful kicks such as sharp crosses, fast passes, and rising shots.

Block passes and shots, and stop opponents with your body

New Controls !

Match map: X + left stick
Tackle: □
Charging: L2

The biggest change in the controls was in the defensive part of the game. In the past, you had to press the X button to press the ball, but in this game, you can match up with the opposing ball holder by pressing the X button. You can follow the opponent's dribble to a certain extent, and the game will automatically block their kicks. By simply pressing and holding the X button, you can defend to a certain extent, and it's also easier to aim for short counters by cutting the ball high up. The game is much easier to defend, even for beginners.

The professional players also seemed to appreciate this control, as they had no choice but to stop the keeper when a shot was fired, saying, "It's great for the defenders, and it will be a nuisance for the attackers" (Lever) and "I think it's a big evolution in defense" (Choburi). I think it's a big evolution in defense" (Choburi). However, if you fail to cut off a pass or get caught in a kick feint, you could be left behind by the opposing player at once. Mr. Kimura also said that it is important to read your opponent's mind, because if they dribble at you when you are on the alert for a pass, your reaction will be delayed.

Of course, it is also possible to defend aggressively. One of them is to tackle with the □ button, which allows you to aim to cut off the ball by stepping out of the way of your opponent's pass or shot. If you close the gap between you and your opponent in a match-up and press the □ button at the right moment, you will be able to get the ball.

Another new control is charging with the L2 button. In the past, it was a little difficult for defenders who were physically strong but not fast to use this feature, but in this game, Kimura said, such power-type players will be able to play an active role. Also, by pressing the L2 button when attacking, players will be able to keep the ball physically.

Both the match-up and tackling and charging are interesting controls, and I tried them out a number of times, but I still hadn't gotten the hang of them yet, and when I tried to block an opponent's shot in the penalty area, I tackled him from behind and got a penalty kick. He was tackled from behind when he tried to block a shot in the penalty area, and was taken out of the penalty box. He also timed his charging move too late, and was easily dodged and allowed to penetrate deep into his own territory. Nevertheless, the feeling of exhilaration when you succeed in cutting the ball off with your aim is exceptional, and I'm sure I'll be making great use of it.

Source: https://www.gamer.ne.jp/news/202109080001/
 
In th New video of the event in Asia with a presentation and some gameplay
The player specifies that: "The cursor change with the right analog stick can only be switched to the nearest player, and it is no longer possible to move the cursor to the opposite side ´´
‘´ We are satisfied with the use of dribblings, they are more "usable" than before and make the difference.. also the defense is different and that the gameplay seems more intuitive ´´
 
Get a first-hand look at eFootball 2022, which will be released on September 30th -- check out the new controls and system!

Especially noteworthy are the controls, which feature a variety of new controls that allow for intuitive play. I was only able to play about five games, so I wasn't able to fully check out all the controls, but even so, I was able to feel a significant difference, so I highly recommend you check it out. The buttons used are based on those of PlayStation 5.

New ball control

New Controls Ball touch control:
Slightly depress(ed) the left stick

Dash: Left stick + R2

Chop touch: Push the left stick + R2 to the maximum and release. You can now control the speed at which the ball is kicked out using analog controls. By gently tapping the left stick, you can control the ball with a small touch.

In addition, the R1 button used to be used for dashing, but in this game, the R2 button is used, and you can control the size of the touch of the ball by pressing the R2 button more or less. Of course, you can use the same controls to dash and chase after opposing ball holders when defending.

You can also use the "chop touch," which is a dribbling motion where you kick the ball out hard. When there is a large space in front of you, you will be able to take advantage of the player's speed more. Also, although not implemented at this time, the game will be updated to support haptic feedback and adaptive triggers on the PlayStation 5. This will also allow you to feel the touch of the ball and the collision of bodies, so we have high hopes for this as well.

Body feints and kick cancels made easy

New Controls !

Body feint/scissors: Roll the right stick to the left or right

Kick cancel: Kick input → R1

Control shot: R1 + □ An interesting one is the body feint, where you can perform a feint using your upper body by simply tipping the right stick to the left or right.

According to Mr. Kimura, you can also move freely when trapping the ball, and "the one-on-one gameplay starts from the trapping stage before you have the ball. He predicted that dribbling would become more important in interpersonal games, as you can deceive your opponents by trapping and body faking. Choburi also said that newcomers will be able to experience the exhilaration of overtaking opponents with simple controls. In fact, I have often been caught in a pinch by this body feint when playing against other players, so I suspect it will be very effective in versus matches. The controls are very easy to use and much easier than I expected, so I highly recommend giving it a try.

In addition, the so-called kick feint, which cancels a pass or shot, has been changed. In the past, you had to input the "X" button before kicking, but in this title, you can now cancel the kick with the R1 button. The control shot, which aims for a course with less strength, is also controlled by R1 + □ buttons, and the update will also add controls to enable strong kicks. The update will also add controls to enable strong kicks, and I'm looking forward to using skillful kicks such as sharp crosses, fast passes, and rising shots.

Block passes and shots, and stop opponents with your body

New Controls !

Match map: X + left stick
Tackle: □
Charging: L2

The biggest change in the controls was in the defensive part of the game. In the past, you had to press the X button to press the ball, but in this game, you can match up with the opposing ball holder by pressing the X button. You can follow the opponent's dribble to a certain extent, and the game will automatically block their kicks. By simply pressing and holding the X button, you can defend to a certain extent, and it's also easier to aim for short counters by cutting the ball high up. The game is much easier to defend, even for beginners.

The professional players also seemed to appreciate this control, as they had no choice but to stop the keeper when a shot was fired, saying, "It's great for the defenders, and it will be a nuisance for the attackers" (Lever) and "I think it's a big evolution in defense" (Choburi). I think it's a big evolution in defense" (Choburi). However, if you fail to cut off a pass or get caught in a kick feint, you could be left behind by the opposing player at once. Mr. Kimura also said that it is important to read your opponent's mind, because if they dribble at you when you are on the alert for a pass, your reaction will be delayed.

Of course, it is also possible to defend aggressively. One of them is to tackle with the □ button, which allows you to aim to cut off the ball by stepping out of the way of your opponent's pass or shot. If you close the gap between you and your opponent in a match-up and press the □ button at the right moment, you will be able to get the ball.

Another new control is charging with the L2 button. In the past, it was a little difficult for defenders who were physically strong but not fast to use this feature, but in this game, Kimura said, such power-type players will be able to play an active role. Also, by pressing the L2 button when attacking, players will be able to keep the ball physically.

Both the match-up and tackling and charging are interesting controls, and I tried them out a number of times, but I still hadn't gotten the hang of them yet, and when I tried to block an opponent's shot in the penalty area, I tackled him from behind and got a penalty kick. He was tackled from behind when he tried to block a shot in the penalty area, and was taken out of the penalty box. He also timed his charging move too late, and was easily dodged and allowed to penetrate deep into his own territory. Nevertheless, the feeling of exhilaration when you succeed in cutting the ball off with your aim is exceptional, and I'm sure I'll be making great use of it.

Source: https://www.gamer.ne.jp/news/202109080001/
how is that a new system? i feel a bit like that for a couple of years now in regards to the series... ;)
...kept my ball touch controll though! ;)
 
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😑

Is there any dribbling or shooting that is unique to each player?

Mr. Kimura: The new controls I introduced today are basically the same for all players. Dribbling, feinting, shooting, etc., will change depending on the skills and parameters of each player, but for now, there is no such thing as a unique player.
 
The annual cycle of delusion has moved on to-

"it's on a low difficulty level, once it's on Superstar it'll play better!" - it never does.

"these guys are useless, once better players are playing it'll look better!" - it never does.


*Coming soon*

"the day1/ future patch will fix *insert decade long gameplay flaw*
 
Just watched the gameplay video that's zoomed out showing the whole TV and a laptop in front of it. Although I respect the two guys playing it using manual passing, they were absolutely shocking at the game. So many misplaced and overhit passes. Just hoping the joy of manual passing hasn't been lost as have been using it since PES 2016 and not gone back to PA1 since.

On another note, although not game breaking, more of an annoyance, the yellow and blue colour scheme and design looks shocking. The pink backgrounds for the crests even worse. Not a deal breaker in me playing the game, but it just doesn't look good, plus the Euro logo just looks worse the more I see it. None of this is a priority though and rather they concentrate on getting the game playing well though. Will be a long journey I expect, but I've accepted that and I'm sure a PES 2020/21 ML can keep me occupied a fair while longer if needed.
 
Get a first-hand look at eFootball 2022, which will be released on September 30th -- check out the new controls and system!

Especially noteworthy are the controls, which feature a variety of new controls that allow for intuitive play. I was only able to play about five games, so I wasn't able to fully check out all the controls, but even so, I was able to feel a significant difference, so I highly recommend you check it out. The buttons used are based on those of PlayStation 5.

New ball control

New Controls Ball touch control:
Slightly depress the left stick

Dash: Left stick + R2

Chop touch: Push the left stick + R2 to the maximum and release. You can now control the speed at which the ball is kicked out using analog controls. By gently tapping the left stick, you can control the ball with a small touch.

In addition, the R1 button used to be used for dashing, but in this game, the R2 button is used, and you can control the size of the touch of the ball by pressing the R2 button more or less. Of course, you can use the same controls to dash and chase after opposing ball holders when defending.

You can also use the "chop touch," which is a dribbling motion where you kick the ball out hard. When there is a large space in front of you, you will be able to take advantage of the player's speed more. Also, although not implemented at this time, the game will be updated to support haptic feedback and adaptive triggers on the PlayStation 5. This will also allow you to feel the touch of the ball and the collision of bodies, so we have high hopes for this as well.

Body feints and kick cancels made easy

New Controls !

Body feint/scissors: Roll the right stick to the left or right

Kick cancel: Kick input → R1

Control shot: R1 + □ An interesting one is the body feint, where you can perform a feint using your upper body by simply tipping the right stick to the left or right.

According to Mr. Kimura, you can also move freely when trapping the ball, and "the one-on-one gameplay starts from the trapping stage before you have the ball. He predicted that dribbling would become more important in interpersonal games, as you can deceive your opponents by trapping and body faking. Choburi also said that newcomers will be able to experience the exhilaration of overtaking opponents with simple controls. In fact, I have often been caught in a pinch by this body feint when playing against other players, so I suspect it will be very effective in versus matches. The controls are very easy to use and much easier than I expected, so I highly recommend giving it a try.

In addition, the so-called kick feint, which cancels a pass or shot, has been changed. In the past, you had to input the "X" button before kicking, but in this title, you can now cancel the kick with the R1 button. The control shot, which aims for a course with less strength, is also controlled by R1 + □ buttons, and the update will also add controls to enable strong kicks. The update will also add controls to enable strong kicks, and I'm looking forward to using skillful kicks such as sharp crosses, fast passes, and rising shots.

Block passes and shots, and stop opponents with your body

New Controls !

Match map: X + left stick
Tackle: □
Charging: L2

The biggest change in the controls was in the defensive part of the game. In the past, you had to press the X button to press the ball, but in this game, you can match up with the opposing ball holder by pressing the X button. You can follow the opponent's dribble to a certain extent, and the game will automatically block their kicks. By simply pressing and holding the X button, you can defend to a certain extent, and it's also easier to aim for short counters by cutting the ball high up. The game is much easier to defend, even for beginners.

The professional players also seemed to appreciate this control, as they had no choice but to stop the keeper when a shot was fired, saying, "It's great for the defenders, and it will be a nuisance for the attackers" (Lever) and "I think it's a big evolution in defense" (Choburi). I think it's a big evolution in defense" (Choburi). However, if you fail to cut off a pass or get caught in a kick feint, you could be left behind by the opposing player at once. Mr. Kimura also said that it is important to read your opponent's mind, because if they dribble at you when you are on the alert for a pass, your reaction will be delayed.

Of course, it is also possible to defend aggressively. One of them is to tackle with the □ button, which allows you to aim to cut off the ball by stepping out of the way of your opponent's pass or shot. If you close the gap between you and your opponent in a match-up and press the □ button at the right moment, you will be able to get the ball.

Another new control is charging with the L2 button. In the past, it was a little difficult for defenders who were physically strong but not fast to use this feature, but in this game, Kimura said, such power-type players will be able to play an active role. Also, by pressing the L2 button when attacking, players will be able to keep the ball physically.

Both the match-up and tackling and charging are interesting controls, and I tried them out a number of times, but I still hadn't gotten the hang of them yet, and when I tried to block an opponent's shot in the penalty area, I tackled him from behind and got a penalty kick. He was tackled from behind when he tried to block a shot in the penalty area, and was taken out of the penalty box. He also timed his charging move too late, and was easily dodged and allowed to penetrate deep into his own territory. Nevertheless, the feeling of exhilaration when you succeed in cutting the ball off with your aim is exceptional, and I'm sure I'll be making great use of it.

Source: https://www.gamer.ne.jp/news/202109080001/
My muscle memory is going to hate that.
 
😑

Is there any dribbling or shooting that is unique to each player?

Mr. Kimura: The new controls I introduced today are basically the same for all players. Dribbling, feinting, shooting, etc., will change depending on the skills and parameters of each player, but for now, there is no such thing as a unique player.

I wonder if "playing style/player skills/COM playing styles" are removed? For me that would be the absolute last nail in the coffin since it's what made/make PES special.
 
Can someone explaine me the reason of moving R1 dash to R2??? Because I can't find any.
Like kick cancel with shot + R1... This is beyond my comprehension. Change for a change to simulate development...

My muscle memory is going to hate that.
My muscle memory hates even PES20/21 where change was minor but very confusing. Now my fingers will riot! :LMAO:
 
Thinking about it, Konami will deliberately release a barebones version of eFootball - so when they do release new moves, formations, bring back previous features etc. over the next few months/years, we'll all have to pay pay pay for these, with:

our money,
our cash,
our legal tender,
our green queens,
our queens quids,
our lettuce,
our royal revenue.

Unfortunately, the greedy, clever corporate clowns that are running Konami have officially ruined a once great franchise and I'm absolutely gutted :CRY::CRY:
 
Can someone explaine me the reason of moving R1 dash to R2??? Because I can't find any.
Like kick cancel with shot + R1... This is beyond my comprehension. Change for a change to simulate development...


My muscle memory hates even PES20/21 where change was minor but very confusing. Now my fingers will riot! :LMAO:
It will be for the dual sense pal.

I turn it off on Fifa when I played anyway, as I use R1 for sprint, so my finesse shot became really difficult to pull down when my players where knackered ha.
 

please do stop mate... please do
I never liked Adam.

He always was like this. He threatens to stop communicating if fans don't like their decisions. I remember him whining about the negative response from pc players back in Pes 2015 days. While death threats were completely out of the line, how did threats from some toxic users justify generalizing all the pc players as trash back in the day.


He can't handle negative reception in a nutshell. And the replies he make seems unprofessional and arrogant at best.
 
Can someone explaine me the reason of moving R1 dash to R2??? Because I can't find any.
Like kick cancel with shot + R1... This is beyond my comprehension. Change for a change to simulate development...


My muscle memory hates even PES20/21 where change was minor but very confusing. Now my fingers will riot! :LMAO:
Well, I always changed dash from R1 to R2, because other sport games have it like that and feels better to me, and I'm sure you could map it back to R1. But changing the shot cancel to shot + R1 is a stupid change indeed.
 
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