eFootball (All Platforms)

My baby sister is big into mobile games and one thing she's told me is that generous games tend to do really well financially. Give people a slot machine and they'll spend money to play even when the slot machine is a generous one.
I can see her point, on my PS4 there are a couple of F2P titles, both by Konami. Of course there's eFootball, which I log in frequently to build up my team and buy players I like, and Yu-Gi-Oh! Master Duel, where you struggle to get anything if you're an offline player that sticks to the campaign, in both of them offline is as bare bones as it gets... but I log into one a lot more than the other, because I get rewarded for it a lot more and can consistently get the stuff I like, you're right.
 
ppl is not using money on their second accounts but on their main account they spend moneyor maybe vice versa most of efootball or pes players 80% of them have more than one account and look at time when konami give these free things and coins it is good for everyone and it brings more new players too .
I'm not complaining really, as I also feel that it's good for the players, since they're not forced to spend a load of money just to get high rater players, like in FIFA, it's a lot more fair and player friendly, and I suppose it really helps bring players in and keeps them engaged, they're probably doing better than I thought.
 
I'm not complaining really, as I also feel that it's good for the players, since they're not forced to spend a load of money just to get high rater players, like in FIFA, it's a lot more fair and player friendly, and I suppose it really helps bring players in and keeps them engaged, they're probably doing better than I thought.
Actually the mechanic isn't as fair as you think: because first of all you would believe if all players have the same good players for free it makes the game fairer and you don't have to spend a lot of money, right? Seems like it but again this is where the special cards come in, the ones you don't get so easily for free or with just login in. Especially the legends, they have such a massive stat boost that they nullify the cards that most players have.

Since everyone has Neymar or Messi, you will need a Beckenbauer or Nesta to stop them. So the need for these special legends is way higher then as if some players had very good teams but others might have less good players meaning the need to spend money is way higher.

Also by making the player feel that he is getting so much for free and so awesome cards, they make him much more likely to spend and overspend. Which is also why they show you often how many cards you can still get 7/8 or 140 of 150.

They give you the feeling you have a realistic chance of getting the player you want (most people don't do the math beforehand). In the beginning you have a chance of 1 out of 150 to get that legend which is I think 0.67 percent. Now imagine they would show you this as a percentage. Less players would buy this offer. But saying you have 150/150 players left. And now you got one player and now it is 149 players of 150 that you can draw from does some psychological mind tricks: you think you make your chances way higher (at 1 of 149 it is still 0.67 percent chance), you accomplish something by ticking numbers off.

Giving many things for free that are low value (and if everyone has these cards they are low value) has been a technique that is used in Asian Free2Play games for a long time and made people spend way more then they are normally willing to do. Also again it makes the special cards look more special and the FOMO factor is way higher this way since miss one week of one of these special cards and you might not be able to compete any more. FOMO also makes players engaged but not because they have fun but because they need to login everyday to get the free rewards and see what cards are on the market this week, so they play the events to hopefully earn enough (which coins wise you don't do, the math behind it is done well, you will always end up missing something to get all.the real valuable players).

All in all efootballs monetisation is very typical for an Asian company, it seems fair at first glance but if you take a deeper look at the mechanics behind it and the math, it pretty fast becomes a very hard monetisation.

It obviously works well for them.
 
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Actually the mechanic isn't as fair as you think: because first of all you would believe if all players have the same good players for free it makes the game fairer and you don't have to spend a lot of money, right? Seems like it but again this is where the special cards come in, the ones you don't get so easily for free or with just login in. Especially the legends, they have such a massive stat boost that they nullify the cards that most players have.

Since everyone has Neymar or Messi, you will need a Beckenbauer or Nesta to stop them. So the need for these special legends is way higher then as if some players had very good teams but others might have less good players meaning the need to spend money is way higher.

Also by making the player feel that he is getting so much for free and so awesome cards, they make him much more likely to spend and overspend. Which is also why they show you often how many cards you can still get 7/8 or 140 of 150.

They give you the feeling you have a realistic chance of getting the player you want (most people don't do the math beforehand). In the beginning you have a chance of 1 out of 150 to get that legend which is I think 0.67 percent. Now imagine they would show you this as a percentage. Less players would buy this offer. But saying you have 150/150 players left. And now you got one player and now it is 149 players of 150 that you can draw from does some psychological mind tricks: you think you make your chances way higher (at 1 of 149 it is still 0.67 percent chance), you accomplish something by ticking numbers off.

Giving many things for free that are low value (and if everyone has these cards they are low value) has been a technique that is used in Asian Free2Play games for a long time and made people spend way more then they are normally willing to do. Also again it makes the special cards look more special and the FOMO factor is way higher this way since miss one week of one of these special cards and you might not be able to compete any more. FOMO also makes players engaged but not because they have fun but because they need to login everyday to get the free rewards and see what cards are on the market this week, so they play the events to hopefully earn enough (which coins wise you don't do, the math behind it is done well, you will always end up missing something to get all.the real valuable players).

All in all efootballs monetisation is very typical for an Asian company, it seems fair at first glance but if you take a deeper look at the mechanics behind it and the math, it pretty fast becomes a very hard monetisation.

It obviously works well for them.
I see, I didn't think of it this way, though that might be thanks to be never bothering to play online, where things are so competitive, I've been playing against the CPU in both Normal and Professional difficulty, and they're both a good spot for me, so I don't feel the need to get any special players or anything, and feel satisfied with the ones I do get when I'm handed free packs or coins. I suppose the legends is where they make their money, always 3 players out of 150 in the pool, which is a really low chance, and spinning 120 times will cost you over 100USD, so if legends really are necessary to have an edge over the competition's Neymars and Mbappés I suppose this can really make Konami some good money, though it's indeed quite a shady business practice of them.

I know what you mean with this need to login everyday, you start to feel that if you don't login then you're missing out on something that you'll regret missing out on, you're losing the chance for free stuff, and our brains love free stuff, we're human, and with time it starts to feel a little bit like work more than a thing you do for the fun of it. I really can't stand micro transactions and F2P models, they're the main reasons publishers have gotten as lazy and shady in the last few years, but it's the way this industry works now, Konami has shifted for a 100% F2P model and they're doing better than ever, which is a shame for all of us that prefer online, and also a shame for people with compulsive behavior that spend more than they can afford, it's a casino without the stigma around it.
 
PES 19 is more fun than 21 to be honest. It might not be as 'complete' of a game as 21 but the reaction speed and atmosphere alone make it a more enjoyable eperience.
I think it depends how you play but in terms of variety in game as well as i like PES 2019, he's a i won't say miles but pretty far ahead.
Fun is sometimes obvious but often it depends to what you're waiting for (which gives you fun... Or in that case focus). I'm by far more focused and captivated / which gives me fun, like a Souls like game got a different approach of "fun" / when i play 2021 that 2019, and with variety in everything i found it more fun.

It's a bit like the PES 5 case, that's the PES i'm playing more since some months. And yes the feeling is fun, but in comparison to PES 2008 PS2 (which is a bit faster in terms of response) or better, JL2008 : there's by far less variety on PES 5 era (including WE9LE) when you play, the ball physics got much more variation, then there's more space, more rebound, more stuffs happening on the pitch.
Balance is the same but you have to play differently : defending is less automatic but you have more reactivity so there's some kind of compensation/PES 5 is more base on pressing calibration : too much > fault, you have to caliber and temper the 2 pressing buttons or fault again and again. Pretty different.

I suppose that's because Ball physics than many people prefers PES 6 to any version, it's the less predictible from the PS2 series (not including post PS3 games) so more situations. Even if the game is overally not well balanced and Tanks won vs everything.

Now sorry for the O.T. but still the same issue after retrying Efootball : ball physics. Better than before, but far away from PES 2018 to 2021.
And dribbling seems too easy, well defending isn't that hard but the balance is more for keeping the ball / not especially dribbling and overlap every player of course. Perhaps PES post EFootball was more rigid in terms of animations but the overall balance and challenge to keep/pass a player was top and challenging depending the player. Not in EF. , even with a basic player vs strong DF you can easyly keep the ball.

Needs time to found a balance with their new dribbling system without having like in some version an "super pressing" with L2 so competely automatic, but i don't think they care about it.

Well whatever they will do in the future i just want that they switch it as fast as possible. Too much bad taste in my mouth from the 0.9.0 to now, zero content, fake promise, awful graphical changes, then all those "ads" and shit... Even if the game become good by magic i ain't interested by the project any more like @slamsoze said. Even if "The pitch is our" if tactics/mode(s)/everything around is not appeling at all, and there was too much fails around it, i prefers to give up definitively. Didn't waited about something in the past but with everything they did i completely lost interest in their project.

Too much bad taste the whole year, i just want them to switch to something else, back to basics or just abandon litteraly and basta. Only Seeing the presentation image with players owning awful shirts give me chills.... Even if overall i won't lie : i don't found the game that bad at all. Better than some some "full" games from now or the past. Well, not the formation part...

But no, got enough of that casino/publicity atmosphere, weird player posing with awful particoloured outfits and too much things around when i launch the game, visual pollution off, and emptyness on the pitch. It's too... Happy for me.
 
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Still no fix for stopping your players passing right at the oppsition feet? Ok.

That perfect vacuumed ball towards my goal during the first goal. And the 2nd goal is the usual case of masterpiece players able to run like superman.
 
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Actually the mechanic isn't as fair as you think: because first of all you would believe if all players have the same good players for free it makes the game fairer and you don't have to spend a lot of money, right? Seems like it but again this is where the special cards come in, the ones you don't get so easily for free or with just login in. Especially the legends, they have such a massive stat boost that they nullify the cards that most players have.

Since everyone has Neymar or Messi, you will need a Beckenbauer or Nesta to stop them. So the need for these special legends is way higher then as if some players had very good teams but others might have less good players meaning the need to spend money is way higher.

Also by making the player feel that he is getting so much for free and so awesome cards, they make him much more likely to spend and overspend. Which is also why they show you often how many cards you can still get 7/8 or 140 of 150.

They give you the feeling you have a realistic chance of getting the player you want (most people don't do the math beforehand). In the beginning you have a chance of 1 out of 150 to get that legend which is I think 0.67 percent. Now imagine they would show you this as a percentage. Less players would buy this offer. But saying you have 150/150 players left. And now you got one player and now it is 149 players of 150 that you can draw from does some psychological mind tricks: you think you make your chances way higher (at 1 of 149 it is still 0.67 percent chance), you accomplish something by ticking numbers off.

Giving many things for free that are low value (and if everyone has these cards they are low value) has been a technique that is used in Asian Free2Play games for a long time and made people spend way more then they are normally willing to do. Also again it makes the special cards look more special and the FOMO factor is way higher this way since miss one week of one of these special cards and you might not be able to compete any more. FOMO also makes players engaged but not because they have fun but because they need to login everyday to get the free rewards and see what cards are on the market this week, so they play the events to hopefully earn enough (which coins wise you don't do, the math behind it is done well, you will always end up missing something to get all.the real valuable players).

All in all efootballs monetisation is very typical for an Asian company, it seems fair at first glance but if you take a deeper look at the mechanics behind it and the math, it pretty fast becomes a very hard monetisation.

It obviously works well for them.
yea as it is a carding game that has a pass it still not good not bad because it could be worst but for the first part it is not like that nesta vs messi and beckenbaur vs neymar it is not like that but you are right .
 
Tried offline/authentic thing. Well its even more worse than online actually. LOL. The AI doesnt make a single mistake while your team plays out a Benny Hill Show scene, you can actually see the calculation formulating on your screen in order the cpu be able to cheat you.

Its just the same old, same old. Not even looknig forward to ML or any offline game modes.

And said it 1000 times and say it again - pass target locking is ass and lining up a pass takes the same amount of time as a player sprinting 50 meters.

The current state of this.
On which difficulty level? On top player, that world cup tournament was piss easy for me.
 
Do we realise that there will be no new football game from Konami, so we are stuck with the current game for -god knows- how many years?
Updates change the game experience up to 5% max lets say.
At least up to 2020 we were hoping that next year , we might get something new/fresh/different.
EA's game is getting worse gradually every year, in terms of realism
KONAMI is stuck to efootball, a crooked innovative game , butchered to comply to old playing style, and eventually becoming a hybrid with no character.
Do we realise how much we need something really fresh and new?
 
... It's been only 2 years and to me, as there was at least one good full game release by year, i got the impression that the last time i played a current gen football game is dating from 5-6 years.
Yes we really need it. But "we" aren't the new crowd. From what i see even Fifa is searching a new crowd : we're all for them people from the "old era", as we don't play video games like when we were 15-25 years old.

But even if we played less : we brought their game each year. But unfortunately not playing their cards game, the thing that i suppose brings the more money to those companies.
 
I am playing PES 2019 right now and for me it's overall the best PES on Fox Engine on PC. Pure fun, immediate reactions, balance, great physics and full variety of gameplay, which in Football 2020 and 2021 has already been limited. CPU doing tricks, shooting from first ball, from different positions.
And the most important thing, it's not boring to play with CPU as 2020/2021. Graphics is also better in terms of reality.
 
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Do we realise that there will be no new football game from Konami, so we are stuck with the current game for -god knows- how many years?
Updates change the game experience up to 5% max lets say.
At least up to 2020 we were hoping that next year , we might get something new/fresh/different.
EA's game is getting worse gradually every year, in terms of realism
KONAMI is stuck to efootball, a crooked innovative game , butchered to comply to old playing style, and eventually becoming a hybrid with no character.
Do we realise how much we need something really fresh and new?
Only hope is fhe fifa licenses that need to be snatched up by a company and we don’t know which company
 
But "we" aren't the new crowd.
We are not. But I think we are the crowd that both EA and Konami are underestimating when it comes to numbers.
Take, lets say, 20 years ago. The gaming age was up to around 30. I personally didnt know anybody above 30 who still played games back then.
But now - 'our' generation - the ones that grew up on Commodore 64, SNES, SEGA, PS1 - now we are getting way pass 30 years of age and we are still active gamers. Im nearly 40 and have a big group of mates who are anywhere from 30 to nearly 60! Back when we used to play Dayz there was like 20 of us at some stage and no one was surprised that there were people in their late 50s among us.
Times have changed.
The "new", online football crowd, that Konami so desperately aimed at, leaving rest of us in the dust - as much as they are there, no doubt - I dont think they realise how high in numbers the rest of gamers are. The ones that prefer old school way of playing - offline, with friends, or online grinding, where everyone have shite teams and matches are unique and interesting.
 
Yes, you're right and i would add something @Emroth : it's especially about Football... And games going with it.
There's by far much more older like us which are interest, and grown with football or IRL on some ground or with PES and FIFA : during some period i play ONLY football games or nothing. But youth care less. Football especially games have lost a lot of popularity with youth-ness while at the same age we were reunited to see a CL final, even not so long ago with my friend (we were +- 15 in a friend house) to see Juventus - Real Finals.

And they got less information for not saying "no idea" about real football (with all respect and it's not their fault : it's smartphone/internet/stay at home era)
My best friend don't want it for his children and first he giving him interest in football, then he's part from a club. Even going to Torino for a Juventus session (he's a big Juve fan, very critic with them lol)

Sometimes i feel like i'm a granfather who never miss the "Tour the France" while it's something, a sport i couldn't care less as it's not from my generation.
 
Only hope is fhe fifa licenses that need to be snatched up by a company and we don’t know which company
I don't get why anyone has so much hope in the Fifa License and that someone snatches it up?

Honestly except for the Fifa Name and the World Cup the license means nothing.

Players you get through Fifpro and Teams through the league licenses.

And seeing what Fifa demands moneywise for the license, we should hope no one is foolish enough to pay so much money for just the Fifa Brand Name and instead they should spend the money on development of the game or team and league licenses.

Because what do you get with the Fifa Brand Name: except for maybe some parents and grandparents who want to get their kid the new football game and think the game with Fifa on the cover is the same as before, nothing else would be gained. Players who are interested in Football games know that Fifa was made by EA and will know that EA Sports FC is basically the old Fifa game. So really the brand name means not much at all.

It is not like the NBA or NHL (which funnily enough is the origin story behind the game being named Fifa in the past, that EA in the beginning assumed it is similar to the NBA that you get also the teams).
 
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Fifa license is a waste of money indeed.

If anything - I hope that some new company will show up and bring something completely new and fresh instead of focusing on the licenses.
We need an alternative, not another clone.

Its an off topic, but going back to my previous post - After I put it up, I went to Reddit just to scroll through new posts.
And thats the first one that popped up

Todays gamers
(Look at the replies)

And I bet you that many of these people would happily try a football game if they werent light speed, glitchy, unrealistic goal fests, with every team being full of legends.
 
Took a look at @Emroth's link, not usually a fan of reddit but pretty good replies there. Funny how people mention certain games as a mix of stories, entertainment, challenge, characters, art, immersion..... And don't mention PES.

Because to me, that's what Master League is. :) Easily the most fun I've ever had playing a videogame (along with retrogaming, SimCity 4, and expanding China/Japan in ROTK/Nobunaga's saga).

Too bad Konami doesn't realize that that's where the fun is for a lot of us.
 
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Fun has become less important for than the Adrenaline factor, like when you open a Card with players on It.
People/youth play for it not for Football game passion. And Konami's makes perhaps more benefit.

There's already bets everywhere, but please, not on Video Games. It must stop and it's up to Sony/Microsoft/Steam etc.
But they're the same kind... Even if they answer to people demands, money before all, even safety and bad things for youths.
 
CPU still facilitates the win and its still a painful experience watch a total buffoon win easily who cant string together two passes, yet wins because "magnetic ball" and "your players getting mental breakdown".
 
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CPU still facilitates the win and its still a painful experience watch a total buffoon win easily who cant string together two passes, yet wins because "magnetic ball" and "your players getting mental breakdown".
Its a big big difference when it comes to who is away or home.
When im home i can beat a div 1 player and when im away i can struggle hard and loose against anyone.
Its annoying and were frustrating when it happens and as you say cant get a pass to the right player
 
Fifa license is a waste of money indeed.

If anything - I hope that some new company will show up and bring something completely new and fresh instead of focusing on the licenses.
We need an alternative, not another clone.

Its an off topic, but going back to my previous post - After I put it up, I went to Reddit just to scroll through new posts.
And thats the first one that popped up

Todays gamers
(Look at the replies)

And I bet you that many of these people would happily try a football game if they werent light speed, glitchy, unrealistic goal fests, with every team being full of legends.

I belong to that demographic on the Reddit replies. I am over 60 and have been gaming since pong, then Vic 20, C64, Amiga, PC and finally the consoles.

I program computers and engineer databases and consumable API’s for large business and govt projects for a living. So why would companies like Konami and EA consider that anyone over 35 is not worth anything to them. Perhaps they also consider that we can’t even work a television or smart phone, so fat chance of us owning games consoles/gaming PC’s is seemingly their opinion.

Some have mentioned in those Reddit replies, that music and gaming keeps them going in life, I do both too, that is, I play musical instruments and do gaming. It does relieve stress and keep your brain and eye/hand co-ordination strong if you do either or both.

My father who is almost 83 has set up his own smart house all by himself, that includes syncing a watch to a tablet to a tv to a pc, set up all his own email accounts, Amazon prime and shopping accounts… and the one who taught him all of that was my now 83 yr old mother before she descended into the Alzheimer’s disease and can’t use the technology any more.

I hope some executives from any gaming companies find these comments in this thread and the replies on Reddit and give themselves a heck of a big kick up the butt for the huge market they’re ignoring and for the massive insult to the general gaming population by abandoning the over 30’s as a group they don’t consider either worthy nor savvy enough to be serious gamers any more.

As a professional programmer for nearly 40 years and a long time member of the Institution of Analysts & Programmers (28 years), I never make apps or develop processes on the understanding that only under 30’s would/should be using this software.

Professional gaming companies shouldn’t be operating that way either, it is complete discrimination and ageism, almost blatant too according to Konami’s own words that they were ‘chasing a new crowd’ based on age, or rather a lack of age to be precise.

Shame on them all.
 
I belong to that demographic on the Reddit replies. I am over 60 and have been gaming since pong, then Vic 20, C64, Amiga, PC and finally the consoles.

I program computers and engineer databases and consumable API’s for large business and govt projects for a living. So why would companies like Konami and EA consider that anyone over 35 is not worth anything to them. Perhaps they also consider that we can’t even work a television or smart phone, so fat chance of us owning games consoles/gaming PC’s is seemingly their opinion.

Some have mentioned in those Reddit replies, that music and gaming keeps them going in life, I do both too, that is, I play musical instruments and do gaming. It does relieve stress and keep your brain and eye/hand co-ordination strong if you do either or both.

My father who is almost 83 has set up his own smart house all by himself, that includes syncing a watch to a tablet to a tv to a pc, set up all his own email accounts, Amazon prime and shopping accounts… and the one who taught him all of that was my now 83 yr old mother before she descended into the Alzheimer’s disease and can’t use the technology any more.

I hope some executives from any gaming companies find these comments in this thread and the replies on Reddit and give themselves a heck of a big kick up the butt for the huge market they’re ignoring and for the massive insult to the general gaming population by abandoning the over 30’s as a group they don’t consider either worthy nor savvy enough to be serious gamers any more.

As a professional programmer for nearly 40 years and a long time member of the Institution of Analysts & Programmers (28 years), I never make apps or develop processes on the understanding that only under 30’s would/should be using this software.

Professional gaming companies shouldn’t be operating that way either, it is complete discrimination and ageism, almost blatant too according to Konami’s own words that they were ‘chasing a new crowd’ based on age, or rather a lack of age to be precise.

Shame on them all.
Amazing post. Thank you for that.

The thing is - people like us dont play Fortnite, or Call of Duty, or Fifa, or eFootball..
People like us play slower, more tactical games that require using our brains, not just quick fingers.
Thats why I met most of my older friends on Dayz and Hell Let Loose.
If a company released football game thats closer to a real match, where you have to play chess with AI - it would be a huge success.
Its criminal that both EA and Konami cant see it.

Even if all the popular streamers rage quit and say "this is shite, this is too realistic" - they would be quickly replaced by new ones, who love this sort of football grind. The stories that they could provide on youtube - their unique football journeys, their grind. It would be much more popular than what we have now - same boring clips of people having teams full of legends.

Same with e-sport. If they started organising Full Manual competitions, that really require skill and brain - it would be much more popular than Pass Assisst level 10 ping pong fiesta. Hell - I would watch Full Manual Tournament.
 
Fifa license is a waste of money indeed.

If anything - I hope that some new company will show up and bring something completely new and fresh instead of focusing on the licenses.
We need an alternative, not another clone.

Its an off topic, but going back to my previous post - After I put it up, I went to Reddit just to scroll through new posts.
And thats the first one that popped up

Todays gamers
(Look at the replies)

And I bet you that many of these people would happily try a football game if they werent light speed, glitchy, unrealistic goal fests, with every team being full of legends.
I think Konami should think carefully about their spending limitations and look into legal alternatives, like an editing mode that allows you to import animated boards, scoreboards, menu backgrounds, tunnel songs, anthems.

Things we do with Mods that don't need to use files like CPK or Blender

It is only Import of MP3, MP4 and Images files, which is already done in the Editor (No sider) of PES 21
But if you want to go further, it allows you to Import Stadiums, Tickets or Faces
But knowing Konami, if you have a hard time creating a decent menu, it would be impossible to do so.
 

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Amazing post. Thank you for that.

The thing is - people like us dont play Fortnite, or Call of Duty, or Fifa, or eFootball..
People like us play slower, more tactical games that require using our brains, not just quick fingers.
Thats why I met most of my older friends on Dayz and Hell Let Loose.
If a company released football game thats closer to a real match, where you have to play chess with AI - it would be a huge success.
Its criminal that both EA and Konami cant see it.

Even if all the popular streamers rage quit and say "this is shite, this is too realistic" - they would be quickly replaced by new ones, who love this sort of football grind. The stories that they could provide on youtube - their unique football journeys, their grind. It would be much more popular than what we have now - same boring clips of people having teams full of legends.

Same with e-sport. If they started organising Full Manual competitions, that really require skill and brain - it would be much more popular than Pass Assisst level 10 ping pong fiesta. Hell - I would watch Full Manual Tournament.

I used to run the U.K. fifa fan site back in the day (2001 and 2002 FIFA games) and ran an on-line champions league with 16 players and I made the website that managed the fixtures and results myself too.

I also did the same thing for PES 3 where 3 family members and a guy from Australia who was one of my editors on the fifa site, played a whole on-line champions league too. It was great fun, and this all pre-dated the on-line rooms and such like that exist nowadays.

To their credit though, EA we’re very generous to us and supplied 25 copies of each platform to give away as prizes for our on-line game, and our own site giveaways.

For the champions league competition they supplied us the 3D capture suit that was worn by David Beckham for the motion captures in the game and the winner was also given a free expenses paid day out at EA headquarter’s in U.K. and to meet the dev teams and such like too.

They also asked us to supply them with some local ‘volunteers’ to do the team stats for all the U.K. teams in the game, this was long before there were API’s like optaplayerstats (these are gathered from the vests you see players wearing underneath their shirts) in exchange for a credit in the game. Fifa 2002-05 carried the credits.

I still keep in touch with some of these guys too, over 20 years later.

In essence, even today, you could write your own competition and set the rules e.g. Full manual, no exploiting holes in the gameplay to score cheap goals etc., and managing it all on your own website and database just as I did all those years ago.

No publicity is bad publicity either, so doing a Fifa or e-football comp and letting the companies know you’re doing this and asking for some ‘goodies’ or support may get some interesting conversations going.
 
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In essence, even today, you could write your own competition and set the rules e.g. Full manual, no exploiting holes in the gameplay to score cheap goals etc., and managing it all on your own website and database just as I did all those years ago.

No publicity is bad publicity either, so doing a Fifa or e-football comp and letting the companies know you’re doing this and asking for some ‘goodies’ or support may get some interesting conversations going.
This is true, but unfortunately its impossible with todays games.
Fifa wont let you create custom gameplay online - it automatically reverses to default online one. Cant use sliders, cant slow it down.
The only way to play this way is to use Share Play on Playstation, which is a pain in the ass. Plus - any game that comes off the Store automatically stops share play, so you cant use it to play older games.
To create custom competition like this with tools that we have is a nightmare.

I dont think I even need to mention eFootball.. this thing is so limited that you can hardly call it a game.

So yeah - all this might have worked in the past, but nowadays its hard to even get a normal match with one friend online.
 
This is true, but unfortunately its impossible with todays games.
Fifa wont let you create custom gameplay online - it automatically reverses to default online one. Cant use sliders, cant slow it down.
The only way to play this way is to use Share Play on Playstation, which is a pain in the ass. Plus - any game that comes off the Store automatically stops share play, so you cant use it to play older games.
To create custom competition like this with tools that we have is a nightmare.

I dont think I even need to mention eFootball.. this thing is so limited that you can hardly call it a game.

So yeah - all this might have worked in the past, but nowadays its hard to even get a normal match with one friend online.
Yeah all of that is correct nowadays.

You had to enter either the person‘s telephone number or ip address and play them on a P2P basis, no play rooms or anything back then.

It’s all very sad the way games have evolved into this complete ‘pay/play to win’ and only use our on-line match up services and not even allow game purchasers the ability to create their own private rooms/competitions set their own rules and play the game they purchased, the way they want and enjoy best.

Sad times we’re in, indeed!
 
This shit is still a phenomenon :LMAO: :LMAO: :LMAO: :LMAO: :LMAO: :LMAO: Like EVERY 2nd game is like this...you just cant score while the opposition manages to go once to your goal line and its a goal from an impossible angle or because of 4-5 defending errors at once by the ai.
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