Hi, I'm up for some manual matches if you like.Hi mate.
Let's somehow to play a lobby match?
I'm playing an manual pass level 4 and not so much strong☃️
What team level do you use if you're interested?
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Hi, I'm up for some manual matches if you like.Hi mate.
Let's somehow to play a lobby match?
I'm playing an manual pass level 4 and not so much strong☃️
And there's no active resistance to this. I wonder where is the line, and I don't believe there is one.Actually a few months back, I was a reading a twitter thread about the simplification of club emblems over the years. The point the OP was trying to make was that, because clubs were now treating themselves more as brands, they've opted for more minimalist logos as they are more easily recognizable. Why? Because for brands that are more easily recognizable it is easier to associate them with different aspects in our lives. Ultimately the goal is to generate as much money as possible right? Well it's a lot easier when a brand is quite literally ingrained into the minds of your consumers. And it isn't just the logos that are being simplified. They've streamlined every aspect of their businesses in order to cut cost and, as a result, boost profit.
In a sense, it feels like Konami is trying the same thing with eFootball. eFootball has a simplistic logo (that 'e' that looks like a giant euro). As is the gameplay experience they have delivered (one mode real mode without many alternatives). It's also easily accessible (F2P title constant giving away player cards) so it's easy to get into and hit the ground running.
So there you have it. Simple logo, simple gameplay experience, that's easily accessible. It's honestly a marketing executive's wet dream.
Honestly sales and marketing people have entirely too much power and, while I think it's had a negative impact on our lives in general, I think it has especially negatively impacted the gaming industry (it's impacted Hollywood too but they can keep making movies for their new Chinese overlords I don't care). Video games are supposed to engage you as you are literally actually interacting with them. To syphon the gameplay experience down to something more akin to a process than an interactive experience, is to take away that experience entirely.
That's what happened with eFootball; it's been streamlined into a revenue generator in the same way that Diablo Immortal was/is. In the same way myCareer is in NBA 2K. In the same way much of mobile gaming has been and will continue to be. This is what gaming has evolved into because the people at the helms are no longer the ones who put the experience first.
Does anyone know?Happy New Year to all!
is it possible to make the GK go up to an offensive corner kick?
And there's no active resistance to this. I wonder where is the line, and I don't believe there is one.
And don't even get me started on gaming Influencers, journalists, and their roles in this mess. Many of them have become mouthpieces for these publishers. In order for these marketing schemes to work, you would have to sell it to the public, and many of them have through using streamers, YouTubers, and gaming journos.
In return, they get exclusive access, demos, freebies and other perks that comes with it. It's a win-win for them while we as consumers, gamers, etc lose.
The saddest part is - we are fighting back doing exactly what they want - buying/downloading and playing their games.This sounds incredibly pessimistic but, it feels like it's almost too late to fight back against a system
Since its a full online game they can decide what leagues and modes are avaliable and how much time, imagine they release some offline content but just avaliable for 3 months in their "new season" as "exclusive league" during that period of time crapProbably another year where Konami will pay for licenses and then make them not available in their game
The most annoying thing ever is their exclusive time limit on using certain teams and leagues e.g national teams, Mexican league etc
Lets hope offline content doesn’t have time limit? Imagine them offering us league mode with licensed Ligue 1 for example for 2 monthsSince its a full online game they can decide what leagues and modes are avaliable and how much time, imagine they release some offline content but just avaliable for 3 months in their "new season" as "exclusive league" during that period of time crap
lets hope... I have heard that sentence many times before and result was always the sameLets hope offline content doesn’t have time limit? Imagine them offering us league mode with licensed Ligue 1 for example for 2 months
Insane sad times for football games and that considering which is possible with technology these days
Honestly it's complete crap, and the worst thing is, Konami are quite happy with the current situation, because of one reason: for the first time they have full control of the game content, not even PC users can overrule it with any meaningful mod (yet).Since its a full online game they can decide what leagues and modes are avaliable and how much time, imagine they release some offline content but just avaliable for 3 months in their "new season" as "exclusive league" during that period of time crap
since its all online they can manage what is offered and when taking out of the game whenever they wantHonestly it's complete crap, and the worst thing is, Konami are quite happy with the current situation, because of one reason: for the first time they have full control of the game content, not even PC users can overrule it with any meaningful mod (yet).
Everything you said here is on point. Madden is one of the most egregious examples you mentioned. Whether it's the corrupt save files in franchise mode or buildings spawning in the middle of the fucking field during play lol. It's crazy how every year shit like this continues to happen and gamers are like "yeah, buildings are spawning in the middle of the field, but man I gotta get the newest edition of MUT packs bro".Even when there is resistance, it can only last for so long. And they know that. You look at the outrage certain brands have faced in various industries and the way things play out; typically they give some blanket apology, or give none at all, and wait for the outrage to subside. Gaming has plenty examples of this. Just looking at sports gaming, I can think of the outrage after the NBA 2K introduced the park (a mode that essentially gave you the privilege of watching other people play the game instead of getting to play yourself). They ignored the outrage and now it's a staple of their marquee mode. Currently Madden is dealing with an absolute worst case scenario; an issue with their servers corrupted the franchise mode saves of a majority of players. Saves that are now lost completely. And you know what? Madden will be fine. Because people have convinced themselves that they cannot live without the yearly purchase of that game; the brand has ingrained itself into their minds and lives.
This sounds incredibly pessimistic but, it feels like it's almost too late to fight back against a system that has been absolutely perfected in regards to marketing and distribution of goods. The numbers needed to cause real impactful changes are just so unlikely to come together cohesively. Sales and marketing executives have this down to a science and every year there are more and more new consumers for them to exploit. And the thing that sucks the most for them, these new young consumers, is that this world is all they will ever know.
Marketing is an amazingly effective tool. Content creators, journalists etc. all play a role in modern marketing strategy. It's no surprise that so many of them only speak positively because frankly you're not going to bite the hand that is feeding you no matter what you true feelings may be.
I think if you put the attack/defence level to max attack and it's late in the game your GK will join in the attack.Does anyone know?
Yeah, it's completely mess this days, even for offline it's unplayable for me. Pure painful even to finish a single match.Why the game is fucking clunky and laggy now?! LoL.
And a reminder, pass target locking is still ass.
And don’t forget the psychologists they’re now employing to exploit playing styles, addictive behaviour patterns etc etc to inform the type of online content they releaseActually a few months back, I was a reading a twitter thread about the simplification of club emblems over the years. The point the OP was trying to make was that, because clubs were now treating themselves more as brands, they've opted for more minimalist logos as they are more easily recognizable. Why? Because for brands that are more easily recognizable it is easier to associate them with different aspects in our lives. Ultimately the goal is to generate as much money as possible right? Well it's a lot easier when a brand is quite literally ingrained into the minds of your consumers. And it isn't just the logos that are being simplified. They've streamlined every aspect of their businesses in order to cut cost and, as a result, boost profit.
In a sense, it feels like Konami is trying the same thing with eFootball. eFootball has a simplistic logo (that 'e' that looks like a giant euro). As is the gameplay experience they have delivered (one mode real mode without many alternatives). It's also easily accessible (F2P title constant giving away player cards) so it's easy to get into and hit the ground running.
So there you have it. Simple logo, simple gameplay experience, that's easily accessible. It's honestly a marketing executive's wet dream.
Honestly sales and marketing people have entirely too much power and, while I think it's had a negative impact on our lives in general, I think it has especially negatively impacted the gaming industry (it's impacted Hollywood too but they can keep making movies for their new Chinese overlords I don't care). Video games are supposed to engage you as you are literally actually interacting with them. To syphon the gameplay experience down to something more akin to a process than an interactive experience, is to take away that experience entirely.
That's what happened with eFootball; it's been streamlined into a revenue generator in the same way that Diablo Immortal was/is. In the same way myCareer is in NBA 2K. In the same way much of mobile gaming has been and will continue to be. This is what gaming has evolved into because the people at the helms are no longer the ones who put the experience first.
Real life football doesn't require any brain, though. It's all about athleticism and executing patterns of play that have been rehearsed in training, or as you would call it, "quick fingers".Amazing post. Thank you for that.
The thing is - people like us dont play Fortnite, or Call of Duty, or Fifa, or eFootball..
People like us play slower, more tactical games that require using our brains, not just quick fingers.
Thats why I met most of my older friends on Dayz and Hell Let Loose.
If a company released football game thats closer to a real match, where you have to play chess with AI - it would be a huge success.
Its criminal that both EA and Konami cant see it.
Even if all the popular streamers rage quit and say "this is shite, this is too realistic" - they would be quickly replaced by new ones, who love this sort of football grind. The stories that they could provide on youtube - their unique football journeys, their grind. It would be much more popular than what we have now - same boring clips of people having teams full of legends.
Same with e-sport. If they started organising Full Manual competitions, that really require skill and brain - it would be much more popular than Pass Assisst level 10 ping pong fiesta. Hell - I would watch Full Manual Tournament.
Real life football doesn't require any brain, though. It's all about athleticism and executing patterns of play that have been rehearsed in training, or as you would call it, "quick fingers".
What you're asking for would literally not be a simulation of football. Just look at real football players and managers, they're mostly dumb as a rock.
Lol, timing of this commentReal life football doesn't require any brain, though. It's all about athleticism and executing patterns of play that have been rehearsed in training, or as you would call it, "quick fingers".
What you're asking for would literally not be a simulation of football. Just look at real football players and managers, they're mostly dumb as a rock.
Real life football doesn't require any brain, though. It's all about athleticism and executing patterns of play that have been rehearsed in training, or as you would call it, "quick fingers".
What you're asking for would literally not be a simulation of football. Just look at real football players and managers, they're mostly dumb as a rock.
This is out of topic but I agree on how real life football is.Real life football doesn't require any brain, though. It's all about athleticism and executing patterns of play that have been rehearsed in training, or as you would call it, "quick fingers".
What you're asking for would literally not be a simulation of football. Just look at real football players and managers, they're mostly dumb as a rock.
I see certain people here, constantly posting a screenshot/clip of a match and giving out how shitty the game is. And Im baffled, coz they are still playing it, torturing themselves for some bizarre reason. And all Konami sees is people playing it. Mission accomplished.
Thank God for the classics.
I always find this interesting because I don't thinkt here is as much truth to it nowadays then maybe a couple of years ago. while I am sure there is some Gaming companies that hire psychologists, I don't think in 2022/23 that is necessary. I think certain mechanics have now become so much common knowledge in Game Design principles and if you look at courses, Game Design websites and more I think, that now certain techniques are being taught from the ground up.And don’t forget the psychologists they’re now employing to exploit playing styles, addictive behaviour patterns etc etc to inform the type of online content they release