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I'm not saying the game is perfect, far from it. It's a good football game though offline in Legend difficulty. I like how cpu AI is varied at this level. Plenty of fouls even at 10min, dribbling is good. If we had the option for 25min it would be even better. 10min only makes you rush things, it's too short. I've had a lot of midfield action and again with 25min would be even more interesting.Out of interest, what makes you give it that high praise?
I've only played one match of the new release (so a very small evidence base), and two things still ruin it for me – no midfield (but that's par for the course in modern football games sadly) and terrible target locking. The latter is a FUMA issue really, but I get no enjoyment from assisted play any more unfortunately.
I think the only thing I have genuinely liked in all the builds I've tried so far is the dribbling sensitivity, and maybe that the tactical options (though ridiculously limited) are more coherent than normal.
To be fair Unreal Engine handles the collisions system way better. I have won already a lot of penalties.Good for you. I agree about what happen on the pitch vs CPU, it's miles different than online from what i saw.
You know why (won't repeat) i don't or won't play if it stay in that case even with a DLC offline.
Otherwise bugs like ball passing through head exists since forever, at different level and number of it, it's kinda became rare on EF.
But it shouldn't exist since more than 8 years years, decreased more and more. Same contact system in 2022, i know football games are hard to produce but every kind of contact should be resolved by a new system.
Even if it's different like a "visual bug" and the player jumped too late, but are showed jumping in real time in game (so fake jump/real visual contact).
No mate, it's something way more important than collisions. That part is just a mention about that post. Bugs showing became rare (well people playing it too lol)To be fair Unreal Engine handles the collisions system way better. I have won already a lot of penalties.
I quite enjoy offline games, just a pitty there's nothing to achieveWho said offline the game is good? Bologna and Southampton plays like a team with legends only. Good game it is.
I have to say, the only clever thing Konami did so far to introduce the AI controlled teams. So i can work while my AI team farms GP and Training pts against AI.I quite enjoy offline games, just a pitty there's nothing to achieve
This is probably the worst place to make this statement, but anyway: As someone who's been playing this game everyday since the 1.0 came out in April, I'm actually enjoying the 2.0 very much now and I'm actually glad I gave it some time and didn't put out a video "review" immediately. It's a good thing when a football game needs time to settle. I must say -even with its shortcomings, and even online, and even as an exclusive offline player the past 30 years, from a pure gameplay prespective (not modes etc): eFootball 2023 plays a better game of football than PES ever did. Now before you get triggered, yes, there are shortcomings like:
- Yes, the way the ball launches out of feet, whether its for passing or shooting or crossing, feels "wrong" compared to PES. And yes this is a basic thing that affects the overall feel of the game.
That said, player switching isn't ideal on manual, but in 2.0 it's much better.
The "blind" Keeper exits have been almost completely fixed
Overall, the reduced inertia placed more emphasis on the passing game, and I've found that I'm now passing more commonly to the midfield, and building attacks in a much more "realistic" way. Even when I'm playing online against Mbappe/Haaland teams, there's a lot more "probing" for attacks and open lanes happening in eFootball 2023, from both teams. Straight dribbling has been nerfed, but you can still take over a player if you have the inertia advantage.
Like how Trent runs off with this ball using his inertia:
Off ball player runs are a world of difference vs PES. They're just more lively and make runs that make sense:
I'm always delighted to see a player try the kick off glitch and fail (although I've recorded it work several times, but much less than before).
Even on manual controls, where the "script" won't affect my pass/shot power and accuracy, I find that I can still come back from a 0-2 defeat and it feels great:
Needless to say, offline, Legend AI in EF23 is leagues better to engage with than in any PES version. Should Konami release offline modes, it will be way more fun to play. Whenever they take that plunge.
This is probably the worst place to make this statement, but anyway: As someone who's been playing this game everyday since the 1.0 came out in April, I'm actually enjoying the 2.0 very much now and I'm actually glad I gave it some time and didn't put out a video "review" immediately. It's a good thing when a football game needs time to settle. I must say -even with its shortcomings, and even online, and even as an exclusive offline player the past 30 years, from a pure gameplay prespective (not modes etc): eFootball 2023 plays a better game of football than PES ever did. Now before you get triggered, yes, there are shortcomings like:
- Yes, the way the ball launches out of feet, whether its for passing or shooting or crossing, feels "wrong" compared to PES. And yes this is a basic thing that affects the overall feel of the game.
That said, player switching isn't ideal on manual, but in 2.0 it's much better.
The "blind" Keeper exits have been almost completely fixed
Overall, the reduced inertia placed more emphasis on the passing game, and I've found that I'm now passing more commonly to the midfield, and building attacks in a much more "realistic" way. Even when I'm playing online against Mbappe/Haaland teams, there's a lot more "probing" for attacks and open lanes happening in eFootball 2023, from both teams. Straight dribbling has been nerfed, but you can still take over a player if you have the inertia advantage.
Like how Trent runs off with this ball using his inertia:
Off ball player runs are a world of difference vs PES. They're just more lively and make runs that make sense:
I'm always delighted to see a player try the kick off glitch and fail (although I've recorded it work several times, but much less than before).
Even on manual controls, where the "script" won't affect my pass/shot power and accuracy, I find that I can still come back from a 0-2 defeat and it feels great:
Needless to say, offline, Legend AI in EF23 is leagues better to engage with than in any PES version. Should Konami release offline modes, it will be way more fun to play. Whenever they take that plunge.
Hmm I don't know about that. I personally don't expect any offline modes or edit modes to be available before Q1 2023 after the winter transfers.Did i read correctly theres no updates for 6 months? Does that mean no more teams and no chance of any form of single player mode for at least 6 months?
Have u seen diving headers or scissor kicks?I have to admit, I play this way more than I should.
Every now and then I try a game in FIFA 22 but mostly I often give up before halftime, just can't stand FIFA anymore.
I continued my ML save in PES 2021, but after around 10 games or so it became boring an repetitive again. Played even some PES 2015 and 2019, had quite some fun but I don't feel I can play them for longer.
So in the end of the day I always come back to this half-assed demolike experience. Only offline, nothing much to do instead of playing way to short matches with the same teams again and again, but I really do enjoy the gameplay. I really do like the dribbling and to be honest I already saw more variation in goals than in 3 years of PES 2020/21. What a sad state of football games.
Have u seen diving headers or scissor kicks?
This is probably the worst place to make this statement, but anyway: As someone who's been playing this game everyday since the 1.0 came out in April, I'm actually enjoying the 2.0 very much now and I'm actually glad I gave it some time and didn't put out a video "review" immediately. It's a good thing when a football game needs time to settle. I must say -even with its shortcomings, and even online, and even as an exclusive offline player the past 30 years, from a pure gameplay prespective (not modes etc): eFootball 2023 plays a better game of football than PES ever did. Now before you get triggered, yes, there are shortcomings like:
- Yes, the way the ball launches out of feet, whether its for passing or shooting or crossing, feels "wrong" compared to PES. And yes this is a basic thing that affects the overall feel of the game.
That said, player switching isn't ideal on manual, but in 2.0 it's much better.
The "blind" Keeper exits have been almost completely fixed
Overall, the reduced inertia placed more emphasis on the passing game, and I've found that I'm now passing more commonly to the midfield, and building attacks in a much more "realistic" way. Even when I'm playing online against Mbappe/Haaland teams, there's a lot more "probing" for attacks and open lanes happening in eFootball 2023, from both teams. Straight dribbling has been nerfed, but you can still take over a player if you have the inertia advantage.
Like how Trent runs off with this ball using his inertia:
Off ball player runs are a world of difference vs PES. They're just more lively and make runs that make sense:
I'm always delighted to see a player try the kick off glitch and fail (although I've recorded it work several times, but much less than before).
Even on manual controls, where the "script" won't affect my pass/shot power and accuracy, I find that I can still come back from a 0-2 defeat and it feels great:
Needless to say, offline, Legend AI in EF23 is leagues better to engage with than in any PES version. Should Konami release offline modes, it will be way more fun to play. Whenever they take that plunge.
I've exclusively played PES with PC mods since 2018 maybe. That said, gameplay mods didn't change much tbh, and I always found myself going back to vanilla PES gameplay, whose gameplay I loved (till I played eFootball 1.0 vs Legend). Tactical mods are something else and they made the game a ton more fun. Gameplay mods didn't fix player runs, and they often fixed one thing by breaking another. And of course, PC mods won't add things like a new defending system, ball interceptions, and a way to control when a 'more defined' shot or cross will be made, which all change the way the game is played.This is strictly for PC users and strictly pertaining to player vs AI: It would be interesting to see this version compares with gameplay mods from Holland, esim, and others for PES 2021, 20, 19, 18.
I say this because most of us who play PES for PC use mods. I was ok with vanilla PES 2021. I did not enjoy PES 2020 gameplay at all. Movement felt so restricted in that game. Loved 18 and 19 was alright. The games feel different once you start using gameplay mods.
It's like Skyrim or GTA 5. Until you try the mods, the vanilla game feels meh. If the devs allowed expansive modding capabilities for Efootball that exists with PES, then I think we have might something special.
Because the gameplay fluctuates from update to update, next month's "big update" could be a bag of shit, and we all end up with something we don't like. It's in their DNA. This is why some of us rely on gameplay mods so much because Coinami have a tendancy to undo improvements to the gameplay. If you didn't like a particular update or data pack, modders were there to help with that.
Have u seen diving headers or scissor kicks?
I can't remember the last time I even saw a diving header in PES....
Edit mode is shown in the menu 😳what about with that pic?
It's a mini-Edit mode, not the full blown one. Also, it's been present since 0.9:Edit mode is shown in the menu 😳