eFootball (All Platforms)

The best Pes since PS2 era was Pes 2011 and last created by Seabass. The game had huge potential in many aspects. Freedom of passing was superb. Fluid animations, ice menu, great net physics( similar to Football Kingdom) and awesome camera. GFX looks better than FIFA 11. Another missed opportunity like on Pes 2014 to create great football game.
 
The best Pes since PS2 era was Pes 2011 and last created by Seabass. The game had huge potential in many aspects. Freedom of passing was superb. Fluid animations, ice menu, great net physics( similar to Football Kingdom) and awesome camera. GFX looks better than FIFA 11. Another missed opportunity like on Pes 2014 to create great football game.

Very true.. Just check out a simple comparison of 2011 & 2013 here by millossobek https://evoweb.uk/threads/the-retro-pes-corner.78697/page-396

Post #11877 .. PES 2011 was absolutely gorgeous! Just one of the many examples of de-volution :LOL: (I don't know if thats a word & I'm not googling it)

Check out this amazing empathy & consumer understanding from reddit .. Here is a snapshot of r/WEPES at launch .. LOL ad game is strong with reddit.


lolreddit.jpg
 
The best Pes since PS2 era was Pes 2011 and last created by Seabass. The game had huge potential in many aspects. Freedom of passing was superb. Fluid animations, ice menu, great net physics( similar to Football Kingdom) and awesome camera. GFX looks better than FIFA 11. Another missed opportunity like on Pes 2014 to create great football game.
pes 2011 last pes i played for the whole year. Things went south since then....
 
efootball.exe Screenshot 2021.10.06 - 15.45.45.39.png

Some positives about the graphics:

The Jacket wrinkles move and the jacket itself has cloth pgysics unlike Fifa 22, where they look stiff asf, so fucking s tiff I rather have no jacket there at all.
 
The story about key staff leaving after the development of the Fox Engine causing complications while transitioning on the PS4 reminds me so much of WWE 2K20.

How Yukes, the developer of the games for the entire series left in 2019 causing a new developer to create their own engine similar to the one Yukes made, In such a short time span at short notice without learning enough from the previous developer that it led to a broken buggy mess of a shambolic product that their publisher 2K kept quiet about and promoted anyway only for everybody to discover how unstable it was going to be just before launch.

At least eFootball doesn't cost £40+ (Unless you're a mark who payed for that pre-order bonus) and at least Konami drafted their disingenuous apology earlier than 2K did too.

2K only apologised months later, Only because they had to announce a reason why they weren't announcing 2K21 as usual the following April.
they should have skipped a release to give them more time to make the next game to give us a next gen product better than they could have imagined...
 
My last meme (for a while lol) before I get back into my PES 5 master league.

One of the g.o.a.t scenes in comedy imho, BUT imagine Craig & Dede are developers of eFootball chillin' at KOINAMI offices..
WARNING: heavy profanity :LOL:


One is a realist, the other is young apprentice dev who wants to fix things :LMAO: P.S sorry to see dev team getting hate.
 
Did your thread about this get deleted?

IMO, there's no surprise here or cause for outrage.

I always assumed that the move to Unreal was so they didn't have to maintain Fox in the future.
Maintaining your own engine is a lot of works (have to add support for latest hardware, keep up with new algorithms, etc). It's just technical debt.
The migration was not for any technical improvements now, since Fox is still pretty good at the moment (e.g. MGS5 and PES21 look great), which is why I was puzzled at how excited people were about the migration at the time.

I don't believe that Konami would maintain Fox even if those engineers had remained. I don't buy that the current engineers couldn't add PS5 support for Fox either. Though if that's true, it may just speak to how poorly documented and written Fox is.

Using Unreal (or another compatible off-the-shelf engine) is just a good idea, and lets the team focus on the actual game code.
I don't buy that the Fox Engine was poorly written or documented. KojiPro spent years laying the groundwork for it to squeeze as much juice out of the hardware available. When Ground Zeroes launched in 2014, it was mind blowing not that it just looked amazing but ran at 60fps. If it launched today, people would still praise the visuals. Phantom Pain runs very well on mediocre hardware too.

Occam's razor on this one I think. The devs went with Unreal Engine because it's free to develop on and easy to use. It's about as plug and play as you can get. The cross play is just an added bonus.
 
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The game has 3 major faults
One is the graphics
Two is defensive mechanics
Three is ball physics.
For the first is up to Konami to solve it
For the rest two is any possibility to glitch them by the amazing editor community ?
 
I don't buy that the Fox Engine was poorly written or documented. KojiPro spent years laying the groundwork for it to squeeze as much juice out of the hardware available. When Ground Zeroes launched in 2014, it was mind blowing not that it just looked amazing but ran at 60fps. If it launched today, people would still praise the visuals. Phantom Pain runs very well on mediocre hardware too.

Occam's razor on this one I think. The devs went with Unreal Engine because it's free to develop on and easy to use. It's about as plug and play as you can get. The cross play is just an added bonus.

I feel like you are incorrectly focusing on a single sentence in my reply. I said *if* that link is factual, which I don't think it is (it looks more like a Reddit clone than a site with any credibility), then it could speak poorly of the Fox Engine.

My reasons for why I think they migrated to UE, given in that same post, mirror yours closely: it's a popular engine, easy to hire for, well maintained, with extensive documentation; and you don't have to maintain your own, which is huge.

Note, however, that nothing of what you said actually contradicts that hypothetical. There are many incredible applications that are a PITA to maintain and get rewritten after enough "technical debt" is accrued.

Edit: Another small thing--I think UE is free to develop with, but you have to pay Epic a cut of the sales. Still worth it though.
 
Honestly seeing posts about “a stretching header” “wrinkled cloth” just shows How low this game is………straws are a clutching again.

Unless my eyesight has suddenly collapsed since the launch of alpha,beta,new game, whats it, All I see is an utterly awful game, not fit for release and not in any way shape or form representative of human anatomy, behaviours or football in general……. Stop trying to gloss over the utter dross by picking out tiny things that are expected in 2021 anyway.
 
Well, I didn't follow the story because I'm not into WWE games, but... If I were a 2K rep, in a similar situatuion, I'd say something like...
"We're not releasing 2K21 according to the usual schedule. We truly wanted to take it to the next level with 2K20, but as you saw things didn't quite go as expected. So, we're holding back the game until we're truly ready to give you a great experience".

Too much Konami-ish? I think it's kinda honest but, on the other hand, doesn't expose the situation too much.
Well they actually did make a statement to a similar effect, the problem is

  1. It was far too late to state the obvious
  2. It was insincere as they obviously knew what they made was unsuitable and made the call to sell it anyway with no shame.
 
Complacent Konami, they have been the same for a very long time.
Make changes the Konami way, whatever they do or dont do matters not, why? Because for years the players will always buy it, small simple none game breaking changes get ignored, prime example, the menu, has been the same dire shite for over a decade and no matter how much you complain they wont change it cause we will still buy it.
They care about the bank balance and nothing more, the release of this game is either going to be the nail in the PES coffin or will be the kick up the backside they really need.
There is great potential in the on field gameplay, it can be a really good game of football, but it needs so much work it may never reach its true potential.


Anyway, thanks for a great read Konami!
 
Trying to live peacefully in the shadows, but that every week a new tearing story, does not let my brain rest in peace.

First of all, before starting, what's the deal with this "Sharp Kicks" everyone is mentioming. Is it so game changer? What is this? I am 35yo, and never used it in my life (i assume) , am i missing anything significant?

As for the recent Fox Engine Kojima fairytale, i have many facts to post here, but as i want to keep it as short as possible, i do not want to shock you and sorry to listen the news by me, but Kojima left KONAMI in 2015.

By the most optimistic calculations, eFootball production started in 2019..

We all knew, they could fine-tune some things in Fox Engine, but couldn't upgrade it totally, only small fixes. Those all were known for years.

Despite this limitation, we witnessed some big game to game transitions, like 2017 to 2018, some smaller like 2019 to 2020, etc, etc..

I mean, by the way it is presented, it is like implying that Kojima left KONAMI last week/month/summer/year. :(

My sincerely apologies..
 
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Just last week someone shared an interview of Kimura, where he said that, Fox Engine is the base engine and Unreal Engine does the animations (fox assets) management.

Something like "Weekend at Bernie's" , where the dead body of Bernie is the Fox Engine here, and Unreal Engine the other two protagonists that are moving him..

So wtf are we talking about?
 
Don't know mates, but Konami are too silent about their eFootball Roadmap & fixes development progression. It's the same shy deja-vu during those last two months as "please...show some gameplay!!!". EA already released a big update for FIFA 22 today (few GB) that fixes lots of things, and in this demo-like we don't have anything at all, not even a hint on what they are doing. Could this happen because those updates will be viewed as some demo update-like experiences?
 
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