Don’t be triggered by emotions-you can’t play “eFootball” like “PES”
The key here is to try new mechanisms. If you want to play “eFootball 2022” like “PES” for many years, it will feel bulky and slow, like a half-baked work, and you will think it will not work as expected. If you really push yourself to train new moves, you will find a series of interesting and fun ways to deal with each game. This is why I admire the many matches I have played against Klaus Ganer, the football data director. He is very accustomed to innovative defensive and offensive moves.
The main difference here is how you use the analog triggers (L2 and R2 in the case of the DualSense controller). You will notice that the ball no longer sticks to your shoes, which makes the behavior look more natural and gives you room to perform some more body-based movements. Take the ball and suddenly press R2 to change direction. It feels great. This is more like a fish in the water for more skilled players, just as you have recognized them for years to perform some of the craziest skill moves, you now need to identify the strongest and tallest players to make the most of L2. If you have the ball, you can use it to protect it, for example to prevent an overcoming attempt to grab the ball. If you are defending, you will find that the new ball guard/physical defense is like a good thing falling from the sky. Just like one of those defensive moves, people will wonder why this didn’t exist with ordinary tackles and tackles before.
Therefore, even before getting into finer passes and powerful shots, I suggest you first explore all the new moves that L2 and R2 can perform (and some R3 dribbles), just to get the new feelings brought by the players and the ball. See that the physical combat is real, and finally rethink how you deal with one-on-one and real-time tactics on the court. All of this is accompanied by the subtle rumble provided by the DualSense tactile feedback function, because the highly anticipated adaptive trigger function (which can feel every touch and shot) has not yet been implemented in this version (and will not be released at the time of release) Yes).
Similarly, once you have mastered the main points, the gameplay will feel natural, but it takes time to master it, and it takes a long time for “PES” fans to remove some old habits and read different times and distances accordingly. The improved sphere physics also brings some help, because it looks less scripted and more “usable” for both players in every situation. Then, my opponent Klaus really likes so-called “power shots” or “slam kicks.” These impressive, selectable, and very satisfying shots or passes can start special animations. To execute them, you just need to set aside some time/space for yourself, and then keep pressing R2 plus the pass or shoot button, and you will see the scale turn blue. This is how our best goal during the experience session was achieved.
I can’t wait to see what professional players can do with these new features, because I think this opens the way for more exciting and less artificial duels. In addition, when you want to dribble, the new Duel Camera seems to be a welcome add-on, because it can gracefully zoom in on the camera during physical battles.
As I continued to adapt to this new way of playing, I shifted my focus from such an important duel to the aspect of customizing the field tactics according to the selected team. There is a good process throughout the game, whether it is the referees (they provide more advantages) or the interference of the game itself has become less. This is a very “continue to play” concept, which complements the increased physicality. The above-mentioned team you choose makes an important difference, perhaps bigger than ever, because in 1v1 duels and when deciding what you can or cannot do with your team, there are many things that need to be detailed. consider.
The tactics based on artificial intelligence are more in-depth, but at the same time they are presented in a simpler way on the new game plan screen. I noticed major changes from Manchester United to Barcelona, to the Portuguese national team, or to Juventus, and finally to the arsenal. Each team’s gameplay is more prominent, which means you can knock down your opponents with powerful forces such as Cristiano Ronaldo or Thomas Müller, and it is best to use Dybala or Pedri to engage in “tiki-taka”. The same applies to Defend the most tenacious player, or when you choose to switch faster and counterattack.
Given the early test experience version released earlier this summer, I found a product that was stronger and more refined than expected. Yes, some errors, artifacts, and malfunctions will be found in a few days, most of which are understood and are being processed (for example, the lip animation of a strong shot, some sudden appearance or no 3D grass court surface), and a few A drop in frame rate (in the introduction of the plot animation) and occasional weird shadows or small clarity issues, etc. But as far as the play period is concerned, the state of the work is good enough to start training. The player model looks ugly in some of the official pictures currently released, but it looks very real and detailed when we pause the game, which is higher than the level of the previous generation, so we still put our expectations to the minimum (hands, fingers) , Muscles, skin, shorts clothes physics, and many more have changed).
For those who are worried about “messed cursors”, this is an introductory feature that can be completely turned off (considering new actions), just like strength scales and endurance scales. If you are worried about the speed of the game, this can still be adjusted from -2 to +2, but I suggest again that you should enter the new process first and try to see.
My concern about gameplay is mainly about the problem of always being difficult to balance. Obviously, as the season progresses, Konami will have to constantly adjust the game, whether it is human or artificial intelligence. Well, like all ongoing service games. I found that stealing the ball from the opponent’s area may be too easy, and compared to other teams who view their players, certain tactics and styles of play may be too OP, but this has indeed happened in real life, not NS?
Source: https://www.breakinglatest.news/health/efootball-2022-ps5-version-demo-experience-sharing-preview/