Carles P.
International
22? I think you misunderstoud something with 1v1. 🤓I think they have much bigger problems on their hands.
Wait, did anyone count if there actually are 22 players on the field?
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22? I think you misunderstoud something with 1v1. 🤓I think they have much bigger problems on their hands.
Wait, did anyone count if there actually are 22 players on the field?
Btw, don't know why, but always when I'm talking to you feels like I'm having a nice and relaxing chat with Pique about eFootball
Yeah, @The_Knight is a very niche content creator, It's very much deep dive analysis content much like Futurasound does with Metal Gear games and maybe Konami want to mitigate the risk of someone with Knight's exposure being critical of a game that's already in very poor light before it's even launched.
They want to salvage the very little pre launch momentum they have left and need to sell some pre-orders, I'm sure one of the most viewed YouTubers that covers PES pointing out the very obvious regression isn't going to do them any favours in that business goal.
Yes, this was there in the NFG.Apparently the "knock on" move is back. This is another big one for me: You press the R2 button while standing, and push the right analog stick, and it pushes the ball forward to make it better to strike with a long pass or a shot.
Thankyou for the kind words, I'm literally working on this episode right now but I'm waiting for eFootball to drop because I felt like it was important to sign off the series with the controversial swansong to the documentary's namesake; PES.That's true indeed, for the same reason I was thinking that they don't wanna give him a chance to analyze eFootball so early, because eventually he will go way deeper than others into the mechanics, and spill some beans after or who knows what they're thinking.
Speaking of content, there is a chance in the future to see a "History of PES" Episode 4 video about Fox Engine PES games? Those videos makes you shine the most, and are also unique from a production perspective, very clean elaborated chronologically, like some sort of documentary but at the same time triggering moments of nostalgia... Every time when I see those episodes I just NEED to enter and play the PES games form PS2/PS3 era and that's quite an achievement to make your viewers feel that way... Congrats, and I hope will see more content like those "documentary style" videos about PES...
Maybe all the other communities are not present here because they do not share this forum's opinion on how the games should be like.That is also the reason why I think Evo-Web is very important. Yes - people see us as toxic and negative moaning pricks, but we keep everyone in check and call them out if we think something is falsely praised.
I hope both lads (and everyone else) will not take anything too personally and that we will all stick together.
Coz they might be the platform for us to shout what needs to be done and we can help them see all the flaws in both games.
Overall - im really glad we have both Matt and Knight here and wish all other communities, even the ones close to Konami, were here. Coz together we could push for the games we deserve and opinions on social media would be a little bit more honest.
Did you say handballs?I posted this in the FIFA forum but posting here too as it's very relevant given the different direction Konami is going (has been going for years we can argue.) In case you're a TLR (Too Longidn't Read for the non-channers) person, FIFA 22 has moved in the right direction but it's miles away from FIFA 16 using the same comparisons we would use to compare modern day PES to PES5/6. Overall, I'll keep playing PES6/2021 for this year. I'll give eFootball a try just like the rest of moaning arseholes but I have a feeling we'll all be playing far more retro than current footy games this year again.
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I cancelled my pre-order for FIFA 2022.
After 8 hours of the trial, I just couldn't continue turning a blind eye to the issues the game has and as many on here have stated, EA patches (like many Konami ones) tend to be one step forward and two steps back or in some cases, no steps forward and six steps back.
I've been playing on the Series X and here honestly is what I liked/didn't like (take into account I play on mostly manual with semi turned on for passing, through-balls and crosses):
PROS:
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- Beautiful presentation. Menus are slick and although the simplicity of yesteryear has gone, navigation is quick and the options and variation of modes to play is very good.
- Cut-scenes are incredible if you're into that type of thing. As an adult, it's a bit too sugary but I can imagine the pre-teens getting hyped by the intros and attempts to merge the game into a real-life tv presentation.
- The passing is 1,000% improved over the last 3-4 FIFAs. Although it can be over-accurate on almost every occasion, even on 'semi', you can at least feel you are in control of where you're aiming the ball. FIFA 2021 was often like Stevie Wonder reacting to crowd noises and kicking the ball to wherever gets the loudest cheer.
- Crowd sounds and cut-scenes are integrated very well. The option to quickly fade them out with 'A' is very smooth. Compare to PES 2020/21 where the crowd are all heavily Covid positive and can barely muster a loud sound unless you accidentally trip an opponent and then it's like the crowd at the end of Gladiator and they're after blood.
- Animations are awesome except when they randomly speed up to Bruce Lee speed to finish the animation before the mechanical function is performed with the ball. Although the keepers are schizo performance wise, their animations are the best I've ever seen.
- Player individuality. Star players (but unfortunately also not such star players) do show individual attributes albeit far too exaggerated. But you can see different styles of play from the players. Not so much for the teams as a whole though. Cambridge Utd play like Man City.
- The ball feels like a ball again and not a balloon. The players do/don't have weight to them in physical contact (it depends if the AI is in a scripting moment and then nothing will knock them off the ball, you're a ghost.)
- Tactical options are as deep as you can get without playing Football Manager. What outcome they have realistically is for debate but at least you feel in control of your team and can make the exact changes you want easily and implement them in the game.
CONS:
-------
- ALL FIFA goalkeepers have dissed the Japanese mafia and had their fingers removed because they couldn't catch a turd. Almost every shot aimed at the keeper is parried out for a corner or spilled into a dangerous position. I played as Man Utd against Liverpool, Preston North End and Cambridge Utd to see the differences in keeper reactions and they pretty much all go from Clark Kent to Superman to Scooby Doo randomly thoughout the game.
- Turning on the skill attributes for special players (with FIFA, everybody gets a participation trophy) pretty much turns anybody who costs more than 20M in real life into 2016 Ronaldo/Messi. Watching players who you know in real life would break a hip trying a stepover tear your defense to shreds regardless of whether you use tactical/legacy defending is ridiculous.
- Speed issues. FIFA on slow, or even normal, for the most part is a realistic speed but for some reason, the game during some matches goes through periods where it will speed up to superhuman speeds like you've suddenly hit the nitrous on everybody and the animations become ridiculously lightning fast as players perform moves that would get them kicked out of Matrix 4 for being too far-fetched.
- Too much movement from players that in a real game would economically adjust their position reading the build-up, not make constant sprints when the ball is 70 yards away. Look at the radar in-game even when the play is pretty calm and it looks like somebody stamped on an ants nest. (The new eFootball also appears to be like this from some videos.)
- Defending. This has always been my strong point in footy games and although online when I play vastly superior players, I find it hard to break them down to score, I defend very well mostly. In FIFA 22, you just know when the CPU wants to score because all the positioning and timing in the world isn't going to stop Cambridge Utd (even on pro level) score that equalizing goal in the 97th minute to make it 5-5. When the AI decides to not script things, defending is logical and realistic but IRL League 2 teams don't regularly play 20-pass combinations very often. In FIFA 22, it's like basketball where 95% of the game is teams taking it in turns to shoot with the occasional turn-over or missed shot.
- Shooting on full manual on FIFA 22 is like assisted in PES2020/21. You can barely miss the target from almost any angle if you concentrate even a little. I stopped having any passion for scoring because every game contained half a dozen 'goal of the season' contenders.
- Crossing from the CPU is not frequent whoever you play. They'll knock in a few crosses depending on how you force them wide but you'll see more corners in a game from the crap keepers than you will crosses.
- Fouls. Unlike some people, I did see fouls from the AI, prob 2-3 a game and the occasional card but again, you'll see as many handballs as fouls. I could live with that a little but even when you play carelessly and play Sunday League enforcement style, you rarely get a foul called on you unless you almost literally go for the jugular.
- Graphical glitches appearing randomly over the top half of players at some points during games. That might be down to my older tv not being set up correctly.
- Snow. We went from a very realistic sim of snow to now no stadiums can afford under-soil heating and we're back to the mid 70's where somebody has cleared the lines with a broom. I'd understand if there was heavy snowfall but there isn't, you can barely see it except in cut-scenes. The same with rain. PES 2020/21 is vastly superior in weather simulation and dynamic weather.
- Camera not keeping up the play on Dynamic camera. If you take quick shots from the edge of the area if you've stolen possession, you likely won't see the result of your shot as the camera swing/shift is too slow, even with zero zoom and maximum field view. It might be better on other cameras but this is the one I've always used.
- Goalkicks overpowered or like a 3-year old girl kicked the ball. They are like the average shower. Freezing water or boiling water. You are left with little time to decide how to react with your target/closest player and just guessing seems the best option.
- Defensive shape is atrocious and was actually the gamebreaker for me. Regardless of how much you mess around with the sliders, this game is made for the FUT crowd who want high scores so the defense will be forced by the AI to allow chances that would never happen in real life with frequency. On any skill level, the game plays a my-turn, you're turn approach to attack and despite a few minutes per game where you can get 2-3 chances in a row, the game soon corrects itself to taking turn with shooting and ensuring your defenders are all having a love-in in a 2 yard square or they're so spread out the other team could walk through to get a shot off.
- Offensive tactical changes shouldn't react in brainless outcomes on the field where almost every scoring opportunity comes from a simple sidestep past an idiot and then ripping the ball in the corner from 20 yards. The game is designed to FORCE you into 1v1s to make you use skill moves, not pass the ball around to evade pressure and create space to get a shot off.
I really get into the story of my managerial career in ML each year. When I was younger, I used to pretend I was in a press conference whenever I'd go for a shit. Actually, coming to think of it, I still do that now.Ok, so let ask you guys this:
What exactly is online gaming in terms of efootball? Pick up your controller, play a random game with superstars against other players, and that's it? Create a legends team with overpowered card players? Have an online ranking?
Cause if that's the case, I just don't see what all the fuss is about. I'm all about storylines, creating a scenario for my teams, make the matches matter emotionally. That's why I stick to Master League and offline modes. I'm not competing against anybody but my own expectations of my save and how the story of ML unfolds, seeing the realistic progression of my team and how it all turns out. That's the real joy of PES at least to me.
Unless this game starts to show some decent offline modes, I won't even bother. We've got plenty of mods and patches for previous PES versions.
Take care bros.
I learned that the ISS 3 was, for a "no PS2 PES" game good (even better than Football Kingdom overally a bit too "overrated") but not the PC version.The lesser known KCEO ISS. I used to call it "ISS with way more dribbling"
I learned that the ISS 3 was, for a "no PS2 PES" game good (even better than Football Kingdom overally a bit too "overrated") but not the PC version.
I don't get it, everything should have been similar in fact.
But he was like 4 to 5/10 rated on PC and 7 to 8 on PS2 : of course the tone was given from the start and testers were aware that "it's not a PES, but an ISS, KCEO version, more direct, more ISS snes based etc."
I will reply you in short tems dude, cause i typed many times and changed my text, before posting always resulting in a long wall.Ok, so let ask you guys this:
What exactly is online gaming in terms of efootball? Pick up your controller, play a random game with superstars against other players, and that's it? Create a legends team with overpowered card players? Have an online ranking?
Cause if that's the case, I just don't see what all the fuss is about. I'm all about storylines, creating a scenario for my teams, make the matches matter emotionally. That's why I stick to Master League and offline modes. I'm not competing against anybody but my own expectations of my save and how the story of ML unfolds, seeing the realistic progression of my team and how it all turns out. That's the real joy of PES at least to me.
Unless this game starts to show some decent offline modes, I won't even bother. We've got plenty of mods and patches for previous PES versions.
Take care bros.
Typical PESboy... Biatch please!!?? The "lesser" known? When ISS was close to the end of its life cycle, and established for already 8 years running successfully, you PES players were still searching for a name for your puny footy game, among ISS pro, ISS pro EVo, Pro EVO, PES.. Cmon, gimme a break..The lesser known KCEO ISS. I used to call it "ISS with way more dribbling"
That's some major turnoff for me personally and one of the big reasons that kept me from playing PES 2015.wow just watched some gameplay footage of efootball 2022, and they still didn t work out the nets..... goals go into a metal cage..... jesus, and the game is about to release...
I am in same situation i think, if i understand.Gotcha, I guess there's something for everyone. I understand the "adrenaline" part, I mean I loved playing football games aganst my friends when I was in college, but that was in person, with a lot of yelling and high fiving etc haha.. lol.. good times. in terms of gameplay variation, Holland's and others gameplays have done a wonderful job so I'm pretty good with that. I guess like you say, I know what I like.
I like nets physics, but i'm not that "all around" it. I don't even notice it, but i don't feel the nets is so tense on the previous "pes" version personnally.
Just normal, as long as it's not an iron cage lol. PES 2015 i just can. Too much errors in the database to be played. For a "database guy" like me, it's like an horror movie lol. Same for the 2016. 2017 less but still a lot. 2020 and 2021 are the more acceptable in that regard.
Now, about the nets it's not like all nets have a relaxed tension.
Whatever, it's not really "physics" it's more a choice or a "don't care" from the devs stuff i think. But you're not the only one, on Wearepes they were also about the nets haha, even on PS2 - PS3 era. If i remember PES 2013 gotted it right (but i won't repeat that overally i'm not super fan of that game for tons of reasons. First are physics and defense, well both are a bit linked)
Btw, old PES got aswell very tense physics, i think it's PES 5 or PES 3 who got pretty hard net, don't remember at all, but i remember the ball coming back like if it was in rubber after a powerful shot.
I have to question what such play tests are really for. Especially so close to "launch".I mean I don't get it. My PES reviews are the most viewed in all languages every year for the past 5 years, sometimes double those of the 'professional reviews' e.g. IGN, and still never got anything from them 😅
This time is does seem that they chose locals for easy travel to Windsor, but still a test code would have worked just fine. I don't think I'll be reviewing the early access 'launch' version which is missing graphics (3D grass), gameplay (ball trap, sharp kicks), and modes (offline leagues, teams), as I won't have access to the advanced build everyone else got to test, and demo reviews aren't really worth it.
So yeah, their loss!
EDIT: Nah they didn't go for locals only, TTB in Florida also got invited but didn't go!
Personnally i really, really hope a report to mid-november.And why on Earth is there still an embargo on game-play footage at this late stage??!!
The whole thing has been an absolute fiasco pretty much from beginning to end. If the game is as shambolic as the way its PR has been handled it will be dead in less than six months.I have to question what such play tests are really for. Especially so close to "launch".
For me , they're merely to promote the game, and not really to provide genuine feedback.
And however honest the testers are, it's very hard to stay objective when you're being given exclusive access and entertained by the developers.
History tells us that even if for example the testers say words to the effect of "don't change a thing/F**k it up", the game-play gets changed anyway.
A wider beta trial (preferably an open beta) would be much better for ironing out problems, and this would need to be carried out far earlier.
And why on Earth is there still an embargo on game-play footage at this late stage??!!
I agree, but the fact is, they are releasing the game in an unfinished state, however they dress it up.I hate the fact they're showing an half finished game. As i already said, people will keep a bad taste of the game in their mouth, and can't came back when every features of gameplay, modes, everything will be done.
They can't release in that state. So like Klashy and The_Knight said they're probalby working day and night to correct bug for having a patch on the "demo release". But it''s impossible. I would like a real cancel and release for the future.
(One very small thing they can do if they call it DEMO in big, and "it's not representating of the full game" stuff... But even that, Kimura is TOO confident, buggy or not, of his game ffs i want to punch him but he's like Flloyd and Ali, but 40 kg and untouchable for others reason than skills)
That's the danger.The whole thing has been an absolute fiasco pretty much from beginning to end. If the game is as shambolic as the way its PR has been handled it will be dead in less than six months.
I don't think i will try. You know, bad taste... Etc. Etc a bit like the first impression when you meet a girl. It's the one you will keep in mind, even if it's change after the time. Your subconscious will keep it, if the girl was for example, dressed like a young boy or too much make up or whatever else you don't like.But not allowing game-play footage when the launch is days away doesn't inspire confidence. We'll see for ourselves soon enough.
I wish I had your patience and resolve!I don't think i will try. You know, bad taste... Etc. Etc.
If i can, i will avoid it. I avoided some Demo in the past and i'm very patient so what i said you know it's not like "well he said it, but he will play as everyone".
Not especially.
I don't really want to play that game in the current state to be honest. I practically edited all year and played no more than 8 games so...
Well i'm not anymore the type of guy to rush at the first second for a release or suscribe to an Hong Kong to get the game 6 hours sooner.
I saw enough to be honest, i already know i will have to wait for the "game as it should have been"