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- #301
This is the killer for me.Truth be told - The small touches in efootball, and the physics in general, are inarguably still better.
Passes still move like a mouse cursor on a desktop, not a football - and transitions as a result, even with the midfield tracking back, are nothing close to realistic.
The way teams instantly flow from box-to-box, like waves on a beach, gliding across the surface, every player moving in unnatural sync at the same high-speed - it's infuriating, but what makes it worse is that when it's "your turn" to attack and the defence is instantly back in position, there's somehow still acres of space... Because they're just locking into position, not "thinking" and not working together.
It's better, but it's just not a football game yet. (Oh and I disagree with you about the pace of the game - the passing speed alone makes it way too fast even at League Two level IMO.)
I remember someone saying back in the PES v FIFA heyday - "defending is easy, scoring is hard, yet FIFA does it backwards". That's why we all loved PES.
But it's still the case today with FC, IMO - trying to latch onto an opponent is like drinking ten pints and trying to catch an eel in an oil slick, and as a result getting shots away is like shooting barrels in a barrel factory.
There's no care for the art of defending - or physics - and as a result, it's still a much simpler (and repetitive) experience than something like FIFA 16, or even FIFA 19 (the last game before they started deleting swathes of AI and physics interactions from the game).
In the 5 years after that, FIFA went from "football game" to "totally streamlined competitive experience" (i.e. no AI and no physics); it may take another 5 years or more just to get back there, and that's only if they "stay the course" with this "Authentic Mode" split.