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EA SPORTS FC 26

Authentic mode- world class difficulty
Career mode video

gameplay starts at 23 min !

(just dont know if next gen version or not, might be ps4)

I hope that if this is old gen, the current one shows something indeed better. Looking at this i am disappointed.
Overall pace looks good, there is some inertia but players links their animation in the same weird and ireealistic way fc does..
Attacking A.i seems bad, and defense one still defend in a dumb way.
Keep hoping in Ps5/xseries versions
 
As someone who actually got some fun out of FC25, I'm going to disregard the majority on this thread and make my own opinions next month. Please don't take offence to my view, but I'd rather play it and make my own opinions on the game/Authentic mode etc. I'm still going to maintain my confidence that it is decent, considering how I enjoyed the 25 Sim slider set
 
I played my friend's beta earlier for a few hours. It's an improvement on Authentic Mode for sure - it feels like playing modded FC25 on console.

I had great moments - a few bad touches on long balls, and some great precision shots touched onto the bar by desperate goalkeepers.

It is an improvement ... but it's still FC. Passes are still so fast it hurts my teeth, the ball still isn't free (every pass goes direct to your target or direct to the opponent), and the headers still go direct from forehead to boot (and at distances of 60 yards), which looks so out-of-this-world I often quit the game when it happens.

I didn't see a single foul either, because you just don't come into contact with other players unless you or the AI decides to purposefully slide-tackle each other out of anger... so an entire fundamental of football is still missing, due to the current gameplay balance.

It's still in the beta stages but right now I feel like we're years away from the base being ripped up enough to make it feel like you're controlling humans, against humans, with a free ball, and with creating chances being rewarding instead of just the norm.

If you liked FC25 with sliders, or modded, you will like this. If you didn't, I'd guess you still won't. But I'm looking forward to seeing where this goes anyway. It's the only chance we have.
 
believe that now with 2 different gameplays in the same game, you will certainly listen to the feedback from all offline players and correct them. Another thing is that if I'm not mistaken, you will create new sliders for header and deflection errors. Can't you change the sliders in beta mode?
 
Why do you guys do this to yourselves? This game is made for FUT hyper fantasy, no animations, no delays ever football. Doesn't matter what EA say or do, authentic mode will just always be a bastardised version of FUT fantasy hyper ball, so it will never be what you want.
 
Thanks Chris for the sum up.
I didn't expect much of a FIFA/FC games. The produceurs who have done the Legendary FIFAs are gone. The feeling of the game will never be a simulation. I actually play PES 2021 on my PS5 pro, damned what a game!

I only want that EA give me more access to the code to tweaks as I want the game.
They have done a great job with FC 25 with new sliders.

For the first time for years I have many penalties with the sliders tackle agression. It's a win for me.

I see this year than they add headers and deflection sliders. I think it could help to have a better ball physics, with more freedom.

I enjoy FC 25 a lot. Not the best, but it's better than FC 24.

I have already preordered it. I know i know mates, but it's the last actual footy game with a career mode.

As usual, I will post videos and sliders in the right topic.

But yes, having "Anthentique mode" for console players, it's a new tool to bring more real football in the game and I'm happy for that.
 


Gameplay at 1 hour

Take your player to wing, turn & pass to other player on wing, make a run inside and the defence is in pieces! Way too easy to break!
The defence is not tighter and doest have any awareness of where the actual danger is.
AI opposition defenders still bothered about other players and are not aware of actual danger (Ball Carrier who is in the box and can shoot)
Animations as expected are FCish and are just slow (There are some improvements at places)
10 hour trial will be interesting. (Hopefully they get a lot of feedback for the stuff that is still awful and we get a much better release version)
 
If you have access to the beta, please test it out.
Choose authentic gameplay. There will be sliders below (copy).
Now, choose competitive gameplay (paste these sliders), reproducing them exactly.

The question is:
Is competitive gameplay, after the custom adjustments, the same as authentic gameplay?

This is the big test!
Because, if the sliders manage to make it the same, it means there are no significant differences between the gameplays.

What will EA 26 look like when it receives tons of updates? Will the authentic gameplay partition/path/structure be preserved? Will it not be affected? Because EA has sworn they are not interconnected.

Unfortunately, I don't have access to the beta, but I'm watching videos and reports.
This isn't about reproducing fake news, but rather raising pertinent questions to discuss. It's all very confusing and nebulous.
 
If you have access to the beta, please test it out.
Choose authentic gameplay. There will be sliders below (copy).
Now, choose competitive gameplay (paste these sliders), reproducing them exactly.

The question is:
Is competitive gameplay, after the custom adjustments, the same as authentic gameplay?

This is the big test!
Because, if the sliders manage to make it the same, it means there are no significant differences between the gameplays.

What will EA 26 look like when it receives tons of updates? Will the authentic gameplay partition/path/structure be preserved? Will it not be affected? Because EA has sworn they are not interconnected.

Unfortunately, I don't have access to the beta, but I'm watching videos and reports.
This isn't about reproducing fake news, but rather raising pertinent questions to discuss. It's all very confusing and nebulous.
No they are not if you copy the sliders and have the authentic toggle in custom off then AI behaviour will be more competitive like, however if you use custom sliders and turn the authentic toggle on yes than it is the same which is what was always made clear that it is sliders plus the toggle which is important. You have been already proven wrong by being shown the Authentic toggle for AI behaviours. Instead of backing down you are now trying again to spread false information. There is nothing nebulous about it and no mystery: it is sliders plus toggle for animatuon and AI behaviours which then logically means you can patch and tune these toggles differently snce it is two different sets of behaviours.

Again this is how the settings work:

You have competitive which has authentic AI behaviour turned off
You have Authentic which has authentic AI behaviour turned on
And you have custom which you can turn authentic AI behaviour on or off, so you could try authentic sliders with competitive AI (which doesn't work great and yes is horrible AI) or try Competitive sliders with Authentic AI behaviour which leads to basically Ultimate Team gameplay with better AI defending.

So there is a gameplay split in AI behaviours and animations.
 
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I understand.
But it's not, and it was never my intention to spread fake news here. That would be dishonest!
I'm just trying to understand how the gameplay will work in terms of mechanics. What I've shared are the opinions of beta testers.
Now, if they're wrong, or even lied, I can't be blamed.
I'll be immensely happy if we actually have promising (separate) gameplay.
 
As others have said, you're not getting a revolutionary new game here, sadly.

It's still Fifa/FC, on the same (mostly shite) Frostbite engine with all it's unsightly quirks - although, I do think they're slowly improving in that regard with each iteration. As a console player, there's just no other option to move forward with....the other game is a complete disgrace that treats us with utter contempt. I do like to occasionally go back and play some of the old games, Fifa 15,16 and 19 ar some of my faves - but i still think those games are also blighted by some visually jarring stuff.

I do think that the ai defending (or lack of) that the online crowd cry about has been by far the worst thing that's plagued the modern Fifa's but Im seeing some very promising things with the 'authentic' mode in the beta games I've played. It's definitely more than just the 'simulation' sliders we got in FC25.

I'll give an example (and I wished I'd have recorded this....im lazy). Last night i played Sporting Vs Benfica. I was playing as Sporting... the ai worked it nicely out wide, crossed it in and out of nowhere one of their players arived late in the box for a header that went in off the bar...it was a lovey goal. Watching the replay, you could see that the cross was too high for Diomande but their attacker wasn't unmarked, Hljumund (a defensive midfielder) had tracked him all the way into the box and was tussling him for the ball, he was just outmuscled. DM's not tracking back has been a valid criticism for many years so it's absolutely a positive thing to see.

Another positive is that with the focus and feedback being separated between the competitive and authentic modes, you'd hope that things like this may not end up getting nerfed like they usually do.
 
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It's been years since I played a FIFA/FC game but I managed to watch this match in its entirety...I don't know what mode it is or even the level but I didn't mind it.

sorry if it has already been posted
 
It's been years since I played a FIFA/FC game but I managed to watch this match in its entirety...I don't know what mode it is or even the level but I didn't mind it.

sorry if it has already been posted

I watched approx 2 seconds before the speed made my eye bleed. Fair play to anybody who enjoys that but no human on earth can take a touch and pass a ball that quickly, accurately or in most cases even physically in the direction/with the speed these players do. I get games need to be fun and a little unrealistic but my god.

@Chris Davies post fills me with a bit of hope. I don't expect or need this game to be perfect. I just need to have enough to allow me to overlook the bad and enjoy the good. I know this game won't be a total revolution but I just pray authentic gives me enough on slow speed to actually play a football game.
 
👆 That clip definitely doesn’t look like the authentic mode to me. Too fast and has too much of that shite shuffleboard look.

From what I’ve played of the authentic mode, if anything I’d say it’s too slow
 
👆 That clip definitely doesn’t look like the authentic mode to me. Too fast and has too much of that shite shuffleboard look.

From what I’ve played of the authentic mode, if anything I’d say it’s too slow
This is music to my ears. I don't mean to hate on what other people like, to each their own and all that. Just seeing videos like that regardless of compression are just so far from what I want from a football game. The way players can blindly play a perfectly accurate 20 yard pass, with pace, at a nearly 180 degree angle is just ridiculous to me.

I want heavy touches, I've got some examples from eFootball where there's a really subtle heavy touch which just makes it long enough to not be able to play that next pass and need to turn back, get tackled or make another decision. Neither game does it well to be clear, but I want it to make a difference having a player who has the ability to play those first time balls accurately. I want poor touches which make difficult passes a risk, I want it to matter who i'm trying to play a first time ball with, even if it's a 10 yard pass, knowing if it's not perfect the recipient will need to stretch and could lead to them losing it in midfield.

These are such basic things but the whole "competitive" approach by the devs has totally removed these things in favour of who presses buttons quicker.
 
This is music to my ears. I don't mean to hate on what other people like, to each their own and all that. Just seeing videos like that regardless of compression are just so far from what I want from a football game. The way players can blindly play a perfectly accurate 20 yard pass, with pace, at a nearly 180 degree angle is just ridiculous to me.

I want heavy touches, I've got some examples from eFootball where there's a really subtle heavy touch which just makes it long enough to not be able to play that next pass and need to turn back, get tackled or make another decision. Neither game does it well to be clear, but I want it to make a difference having a player who has the ability to play those first time balls accurately. I want poor touches which make difficult passes a risk, I want it to matter who i'm trying to play a first time ball with, even if it's a 10 yard pass, knowing if it's not perfect the recipient will need to stretch and could lead to them losing it in midfield.

These are such basic things but the whole "competitive" approach by the devs has totally removed these things in favour of who presses buttons quicker.
Believe me, I have the same taste. I can’t say that you won’t be disappointed, though because at the end of the day, I’m afraid it is still the same game engine underneath it all. All I can say is that, I personally, feel like they’ve been steadily getting better with it.

Truth be told - The small touches in efootball, and the physics in general, are inarguably still better.
 

Authentic gameplay:​



There's no doubt that FC 26's Authentic Mode is the best FIFA game since FIFA 19.
 
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