dontellmama
Conference
- 20 February 2023
might be Jockey bug"this is him sprinting 🤣🤣 that looks like a heavy joke ea
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might be Jockey bug"this is him sprinting 🤣🤣 that looks like a heavy joke ea
This is a really great point I think, and why user defending feels like waiting for two flies to crash into each other.The lack of user tackling here is concerning to me. Several times I saw the CPU team go near the player, and the CPU defenders attempting automatic, contextual tackles, but I rarely saw the User team do the same. I believe that a problem with the FC's (starting with 24), is that Player Defenders are so acutely unaware of tackling when close to a player, that you are entirely left with the manual tackling mechanics which are unrealistically harsh. If you attempt a tackle and miss, your defender is put so much out of position and is so severely penalized/immobilized that it's almost not even worth to attempt it. So what's left? Well at least in FIFA 23, when you were jockeying and got close to a player, the defender would try an automatic "contextual" tackle (or at least TRY to block the ball somehow). I'm not seeing anything like this here, and it is discouraging. I'm not saying everyone should play Legacy Defending (which has been broken in the FC's anyway), but Tactical and Advanced have to be logical, and not so frustratingly passive, or punish the player so much for even attempting a (gasp!) manual standing tackle..
This issue comes from the fundamentals being so warped IMO - with pass accuracy so high (rarely below 89%), and the game so end-to-end, if you "fix" one thing (say, taking rocket speed repositioning away from defenders) the balance is broken and it becomes far too easy.Finding this really easy on legendary in authentic mode on career, , I’m not someone who normally does that well at first so it’s kind of boring?
The argument of "play it yourself first" is invalid because visually speaking, animations are so clearly POOR
Been watching these authentic gameplay videos and then I saw one random users video on twitter with FIFA 17 gameplay.
Went back to FIFA 16 and FIFA 14 (PS4) videos as well and man it is so frustrating to see that these games that are 10+ years old are at least 20 years ahead of current FIFA titles in terms of fundamentals of football.
People say more animations are better but its been the reverse case with EA.
Motion captured worked nicely for them. Having limited animations was actually cool but with the HYPERMOTION, the entire animation generation process is so unnatural.
The way players turn, walk, run etc.
I am seriously thinking of switching to gaming PC if these old FIFAs (FIFA 17 and FIFA 16) have mods.
FIFA 17 looks and feels like so much better!
EA what have you done!
Honestly for simulation lovers, the ground up build up is required cause the current animation engine is total goner!
Hit the nail on the head!Thats exactly the point. Plus the player models, lightning etc. dont look that great either. So overall it just does not look realisitic AT ALL. Compare this to a NBA oder even PES 21 and its so hard to udnerstand where we are with football games. I mean they were on the right track with FIFA 22 with realistic but also responsive animations. Now the game loks like a parody of the sport.
Slowing down animations doesnt help either when they are broken to begin with. For me realism is also the outcome (goals especially) which are also mostly not realistic at all.
Fifa 14 and 16 have the biggest fifa modding community i thinkThe argument of "play it yourself first" is invalid because visually speaking, animations are so clearly POOR
Been watching these authentic gameplay videos and then I saw one random users video on twitter with FIFA 17 gameplay.
Went back to FIFA 16 and FIFA 14 (PS4) videos as well and man it is so frustrating to see that these games that are 10+ years old are at least 20 years ahead of current FIFA titles in terms of fundamentals of football.
People say more animations are better but its been the reverse case with EA.
Motion captured worked nicely for them. Having limited animations was actually cool but with the HYPERMOTION, the entire animation generation process is so unnatural.
The way players turn, walk, run etc.
I am seriously thinking of switching to gaming PC if these old FIFAs (FIFA 17 and FIFA 16) have mods.
FIFA 17 looks and feels like so much better!
EA what have you done!
Honestly for simulation lovers, the ground up build up is required cause the current animation engine is total goner!
Another video on PS4
Thats the same in fc 25 and fc 24Finding this really easy on legendary in authentic mode on career, , I’m not someone who normally does that well at first so it’s kind of boring?
Not trying to make this about PES - but just saying, the ONE thing I really like about PES which is why I have hardly touched my copy of FC 25
Is the 1 vs 1 dribbling and the feeling of weight transfer you get in PES.
So I can fient left or right and send the defender the wrong way or create space - you know what I mean
Shame this isnt in FC games
Basically whatever they did with CDM in FIFA 21(where they started being statue), they have applied it to all positions. So you have a game where players barely move(both offensively and defensively). It's static and boring.FC IQ is still rubbish. Players standing around watching and when they do move to support or make runs it’s like they’re on railroad tracks. FC 24 was the last game to have decent player intelligence. Also, players often still jog when you need them to sprint, particularly on defense.
I'm really amazed at the comments on Twitter, from the general public (not "sim-heads").
Don't just read the above - scroll to the comments underneath (CLICK HERE to open it in a separate tab to make it easier).
This is astonishing to me - the points they are raising are the same ones we raise here, and they're online players...
"Why is it cartoony fast, why is the AI so static, why is nobody defending, which makes it so boring" - I'm really shocked.
I've heard that there's a dedicated "live gameplay team" (responsible for patching the game) for both "Competitive" and "Authentic" modes this year - which I wasn't expecting - so hopefully we do see changes like this through the lifespan of the product.It's still a bit too open and fast for my liking, but if they toned down the pass speed and accuracy I'd be more than happy if this was the full release.
I'm really amazed at the comments on Twitter, from the general public (not "sim-heads").
Don't just read the above - scroll to the comments underneath (CLICK HERE to open it in a separate tab to make it easier).
This is astonishing to me - the points they are raising are the same ones we raise here, and they're online players...
"Why is it cartoony fast, why is the AI so static, why is nobody defending, which makes it so boring" - I'm really shocked.
I think it's more the fact that they have a game that makes billions of dollars as it is, and there will be someone at the top of the tree whose job it is to make sure that any changes aren't so drastic that they could potentially put off the core userbase and lose money. Sadly.So if everyone wants the game to be a certain way, why is EA refusing to change? Why are they so hell-bent on this hypermotion/rigid positioning system? I think it's due to the quality of the engineering team.